Combat: Difference between revisions
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[[File:Yellow Wollywog attacked P1 art.png|thumb|right|200px|Artwork of various Pikmin fighting a [[Yellow Wollywog]].]] | [[File:Yellow Wollywog attacked P1 art.png|thumb|right|200px|Artwork of various Pikmin fighting a [[Yellow Wollywog]].]] | ||
{{stub|See [[Talk:Combat|talk]].}} | {{stub|See [[Talk:Combat|talk]].}} | ||
In the {{ps}}, [[Pikmin family|Pikmin]] | In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. There are many ways of damaging enemies and many technicalities of the combat system. To defeat an enemy, its [[health]] must be reduced to 0. | ||
{{clear}} | {{clear}} | ||
== | ==Attack types== | ||
===Slap=== | |||
The main way Pikmin damage enemies is by slapping them with their stem. Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table: | The main way Pikmin damage enemies is by slapping them with their stem. Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table: | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Blue Pikmin]] || 10 || 10 || 10 | | [[Blue Pikmin]] || 10 || 10 || 10 | ||
|- | |- | ||
| [[Purple Pikmin]] || N/A || 20 | | [[Purple Pikmin]] || N/A || 20 || 15 | ||
|- | |- | ||
| [[White Pikmin]] || N/A || 10 || 5 | | [[White Pikmin]] || N/A || 10 || 5 | ||
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| [[Bulbmin]] || N/A || 10 || N/A | | [[Bulbmin]] || N/A || 10 || N/A | ||
|- | |- | ||
| [[Rock Pikmin]] || N/A || N/A || 20<ref group="note">As Rock Pikmin cannot latch onto enemies, they attack less frequently than other types. They will also deal only 10 damage on the first hit after being | | [[Rock Pikmin]] || N/A || N/A || 20<ref group="note">As Rock Pikmin cannot latch onto enemies, they attack less frequently than other types. They will also deal only 10 damage on the first hit after being [[charge]]d onto an enemy.</ref> | ||
|- | |- | ||
| [[Winged Pikmin]] || N/A || N/A || 5 | | [[Winged Pikmin]] || N/A || N/A || 5 | ||
|} | |} | ||
When any type of Pikmin is under the effect of [[ultra-spicy spray]], they will deal 10 damage per hit and attack much faster than normal. | |||
===Purple Pikmin pound=== | |||
{{main|Purple Pikmin}} | |||
In {{p2}}, when a Purple Pikmin is [[throw]]n onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. For most enemies, this is 50 damage, though some enemies and objects only take 10 damage. Each pound also has a 30% chance of stunning an enemy for 5 seconds, though some enemies have a higher or lower chance. | |||
===White Pikmin poison=== | |||
{{main|White Pikmin}} | |||
When a White Pikmin is eaten by an enemy, that enemy will take damage from the White Pikmin's poison. | |||
===Rock Pikmin throw=== | |||
{{main|Rock Pikmin}} | |||
When Rock Pikmin are thrown directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of Rock Pikmin impacts it takes to defeat it. For example, a [[Bulborb]] has 1000 [[HP]] and takes 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a [[Medusal Slurker]] has 750 HP and takes 10 Rock Pikmin hits to kill, so each hit does 75. | |||
When any | ===Punch=== | ||
{{main|Punch}} | |||
When a [[leader]] doesn't have any Pikmin in their squad, they can perform a punch. A punch deals 10 damage in ''Pikmin'', 7.5 damage in ''Pikmin 2'' (when the [[Rocket Fist]] is obtained, the third punch in a group of 3 will deal 18.75 damage), and 3 damage in ''Pikmin 3''. | |||
{{ | ===Bomb rock=== | ||
{{main|Bomb rock}} | |||
Bomb rocks can be used in combat. In ''Pikmin'' and ''Pikmin 3'', they can be picked up and thrown, which will deal a variable amount of damage. While they cannot be picked up in ''Pikmin 2'', they deal 500 points of damage in that game. | |||
==See also== | ==See also== | ||
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*[[Swarm]] | *[[Swarm]] | ||
*[[Charge]] | *[[Charge]] | ||
==References== | |||
{{refs|note}} | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 16:24, January 13, 2021
This article is a stub. You can help Pikipedia by expanding it. |
In the Pikmin series, Pikmin and leaders need to engage in combat against the many different enemies they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve collectibles. There are many ways of damaging enemies and many technicalities of the combat system. To defeat an enemy, its health must be reduced to 0.
Attack types
Slap
The main way Pikmin damage enemies is by slapping them with their stem. Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table:
Type | Damage | ||
---|---|---|---|
Pikmin | Pikmin 2 | Pikmin 3 | |
Red Pikmin | 15 | 15 | 15 |
Yellow Pikmin | 10 | 10 | 10 |
Blue Pikmin | 10 | 10 | 10 |
Purple Pikmin | N/A | 20 | 15 |
White Pikmin | N/A | 10 | 5 |
Bulbmin | N/A | 10 | N/A |
Rock Pikmin | N/A | N/A | 20[note 1] |
Winged Pikmin | N/A | N/A | 5 |
When any type of Pikmin is under the effect of ultra-spicy spray, they will deal 10 damage per hit and attack much faster than normal.
Purple Pikmin pound
- Main article: Purple Pikmin.
In Pikmin 2, when a Purple Pikmin is thrown onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. For most enemies, this is 50 damage, though some enemies and objects only take 10 damage. Each pound also has a 30% chance of stunning an enemy for 5 seconds, though some enemies have a higher or lower chance.
White Pikmin poison
- Main article: White Pikmin.
When a White Pikmin is eaten by an enemy, that enemy will take damage from the White Pikmin's poison.
Rock Pikmin throw
- Main article: Rock Pikmin.
When Rock Pikmin are thrown directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of Rock Pikmin impacts it takes to defeat it. For example, a Bulborb has 1000 HP and takes 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a Medusal Slurker has 750 HP and takes 10 Rock Pikmin hits to kill, so each hit does 75.
Punch
- Main article: Punch.
When a leader doesn't have any Pikmin in their squad, they can perform a punch. A punch deals 10 damage in Pikmin, 7.5 damage in Pikmin 2 (when the Rocket Fist is obtained, the third punch in a group of 3 will deal 18.75 damage), and 3 damage in Pikmin 3.
Bomb rock
- Main article: Bomb rock.
Bomb rocks can be used in combat. In Pikmin and Pikmin 3, they can be picked up and thrown, which will deal a variable amount of damage. While they cannot be picked up in Pikmin 2, they deal 500 points of damage in that game.