Pikmin 2

Ultra-bitter spray: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Wait, there's nothing to show in this page, so nothing was rounded.)
(Moved petrification spoils to its own section, and expanded based on the game's code.)
Line 6: Line 6:


== Petrification ==
== Petrification ==
{{game help|p2|2=<br>
This spray can be deployed by pressing {{button|gc|padu|wii|1}}. Any [[enemy]] or [[bomb-rock]] in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of {{npcp2}}, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds &ndash; one second for the stones to form, and eight seconds of complete encasement.
*Add the chances of drops for bosses and the Titan Dweevil.}}
 
Any regular enemy that becomes petrified will have its defense decreased, such that all Pikmin and leader attacks cause 150% normal damage. However, any petrified boss will have its defense increased, and all attacks will cause only 25% normal damage. Purple Pikmin stomps and bomb-rock damage is not changed either way.
 
Petrifying enemies that are in the process of eating any [[Pikmin family|Pikmin]] will make it possible to save those Pikmin from dying. Likewise, bomb-rocks that were in the middle of their countdown will freeze, allowing the leaders and Pikmin a chance of reaching safety. It should also be noted that a petrified dormant bomb-rock will become active after the petrification ends, even if it wasn't attacked during.


This spray can be deployed by pressing {{button|gc|padu|wii|1}}. Any [[enemy]] or [[bomb-rock]] in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of {{npcp2}}, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds &ndash; one second for the stones to form, and eight seconds of complete encasement.
If there are no enemies nearby, the leader will still spray it in the air, wasting one dosage. In the [[Piklopedia]], the player can deploy ultra-bitter spray by pressing {{button|gc|z|wii|1}}. This does not affect the ultra-bitter spray quantity in the main story mode, and can be used before the sprays are even discovered during the adventure.


When an enemy is defeated while petrified, it will crumble to dust and leave behind one dosage of a liquid, this being either [[nectar]] or a [[spray drop]]. It still relinquishes whichever [[treasure]]s or [[pellet]]s it would normally drop. Most [[boss]]es will drop five doses of liquid, and the [[Titan Dweevil]] will drop ten doses. From the game's code, the chances of a single drop being nectar or a spray are as follows<ref>From instruction <code>0x801022F4</code> to <code>0x8010234C</code> of the European ''Pikmin 2'' DOL; function <code>Game::EnemyBase::onKill()</code> with debugging symbols.</ref>, although it is possible they could be different in practice.<ref>Values obtained from a [[Talk:{{PAGENAME}}#Probabilities|fan-driven experiment]].</ref>
=== Petrified enemy spoils ===
When an enemy is defeated while petrified, it will crumble to dust and leave behind some drops of liquid &ndash; each one can either be [[nectar]], or either type of [[spray drop]]. It still relinquishes whichever [[treasure]]s or [[pellet]]s it would normally drop. The amount of blobs, and the chances of what type they will be depend on the petrified entity<ref>From instruction <code>0x80102224</code> to <code>0x80102348</code> of the European ''Pikmin 2'' DOL; function <code>Game::EnemyBase::onKill()</code> with debugging symbols.</ref>, as explained in the following table, although it is possible the chances could be different in practice.<ref>Values obtained from a [[Talk:{{PAGENAME}}#Probabilities|fan-driven experiment]].</ref>


{| class="wikitable"
{| class="wikitable"
!Drop
! rowspan="2" | Category
!Probability
! rowspan="2" | Drops
! colspan="3" | Chances
|-
! Nectar
! Spicy spray
! Bitter spray
|-
| Normal
:''Everything else''
| 1 || 90% || 5% || 5%
|-
| Empty
:* {{icon|Bomb rock|y}}
:* {{icon|Breadbug|y}}
:* {{icon|Doodlebug|y}}
:* {{icon|Giant Breadbug|y}}
:* {{icon|Iridescent Flint Beetle|y}}
:* {{icon|Iridescent Glint Beetle|y}}
:* Waterwraith's rollers
| 0 || || ||
|-
| Weak
:* {{icon|Bulborb Larva|y}}
:* {{icon|Female Sheargrub|y}}
:* {{icon|Male Sheargrub|y}}
:* {{icon|Mitite|y}}
:* {{icon|Ravenous Whiskerpillar|y}}
:* {{icon|Shearwig|y}}
:* {{icon|Skitter Leaf|y}}
:* {{icon|Wogpole|y}}
| 1 || 99% || 0.5% || 0.5%
|-
|-
|Nectar
| Strong
|90%
:* {{icon|Beady Long Legs|y}}
:* {{icon|Burrowing Snagret|y}}
:* {{icon|Emperor Bulblax|y}}
:* {{icon|Empress Bulblax|y}}
:* {{icon|Man-at-Legs|y}}
:* {{icon|Pileated Snagret|y}}
:* {{icon|Raging Long Legs|y}}
:* {{icon|Ranging Bloyster|y}}
:* {{icon|Segmented Crawbster|y}}
:* {{icon|Waterwraith|y}}
| 5 || 85% || 7.5% || 7.5%
|-
|-
|Ultra-bitter spray nectar
| Final boss
|5%
:* {{icon|Titan Dweevil|y}}
| 10 || 0% || 50% || 50%
|-
|-
|[[Ultra-spicy spray]] nectar
| Spectralids
|5%
:* {{icon|Unmarked Spectralids|y}}
| 1
| colspan="3"| See below
|}
|}


Any regular enemy that becomes petrified will have its defense decreased, such that all Pikmin and leader attacks cause 150% normal damage. However, any petrified boss will have its defense increased, and all attacks will cause only 25% normal damage. Purple Pikmin stomps and bomb-rock damage is not changed either way.
Unmarked Spectralids internally belong to the "empty" group, but they are forced to run the drop generation code on death regardless of how they die. When underground, this code has an 80% chance of quitting out without the Spectralid dropping anything, but in the overworld, they will always successfully drop their blob. Their drop will always match their color.
 
Petrifying enemies that are in the process of eating any [[Pikmin family|Pikmin]] will make it possible to save those Pikmin from dying. Likewise, bomb-rocks that were in the middle of their countdown will freeze, allowing the leaders and Pikmin a chance of reaching safety. It should also be noted that a petrified dormant bomb-rock will become active after the petrification ends, even if it wasn't attacked during.
 
If there are no enemies nearby, the leader will still spray it in the air, wasting one dosage. In the [[Piklopedia]], the player can deploy ultra-bitter spray by pressing {{button|gc|z|wii|1}}. This does not affect the ultra-bitter spray quantity in the main story mode, and can be used before the sprays are even discovered during the adventure.


== Other uses ==
== Other uses ==
Line 55: Line 98:
==Trivia==
==Trivia==
*Each enemy type has an individual multiplier setting for how long the petrification should last, but it is [[Unused content in Pikmin 2|never given any use]], as all of them have this value set to 1.0.
*Each enemy type has an individual multiplier setting for how long the petrification should last, but it is [[Unused content in Pikmin 2|never given any use]], as all of them have this value set to 1.0.
**Likewise, there is code for enemies with a "petrification type" of <code>3</code>, that would make them drop 3 drops (90% nectar chance, 5% for either spray type), but nothing in the final game has this value.


==Names in other languages==
==Names in other languages==

Revision as of 17:29, November 9, 2019

A petrified Beady Long Legs.
A petrified Beady Long Legs.

Ultra-bitter spray is the purple colored spray in Pikmin 2 that the player can get from ten purple Burgeoning Spiderwort berries, or by finding a concentrated dose. When used, it temporarily turns any nearby enemy or bomb-rock into stone, rendering them unable to do anything.

There are fewer ultra-bitter berry carrying Burgeoning Spiderworts, which makes the spray harder to obtain in comparison to ultra-spicy sprays. In addition, this spray is normally discovered after the ultra-spicy spray, because while ultra-spicy spray is found on the required path in the Awakening Wood, ultra-bitter spray is not found until after the acquisition of White Pikmin, near the Bulblax Kingdom. Unlike the ultra-spicy spray, this spray type does not return in Pikmin 3.

Petrification

This spray can be deployed by pressing the + Control Pad up on the GameCube controller / the 1 Button on the Wii Remote. Any enemy or bomb-rock in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of New Play Control! Pikmin 2, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds – one second for the stones to form, and eight seconds of complete encasement.

Any regular enemy that becomes petrified will have its defense decreased, such that all Pikmin and leader attacks cause 150% normal damage. However, any petrified boss will have its defense increased, and all attacks will cause only 25% normal damage. Purple Pikmin stomps and bomb-rock damage is not changed either way.

Petrifying enemies that are in the process of eating any Pikmin will make it possible to save those Pikmin from dying. Likewise, bomb-rocks that were in the middle of their countdown will freeze, allowing the leaders and Pikmin a chance of reaching safety. It should also be noted that a petrified dormant bomb-rock will become active after the petrification ends, even if it wasn't attacked during.

If there are no enemies nearby, the leader will still spray it in the air, wasting one dosage. In the Piklopedia, the player can deploy ultra-bitter spray by pressing the Z Button on the GameCube controller / the 1 Button on the Wii Remote. This does not affect the ultra-bitter spray quantity in the main story mode, and can be used before the sprays are even discovered during the adventure.

Petrified enemy spoils

When an enemy is defeated while petrified, it will crumble to dust and leave behind some drops of liquid – each one can either be nectar, or either type of spray drop. It still relinquishes whichever treasures or pellets it would normally drop. The amount of blobs, and the chances of what type they will be depend on the petrified entity[1], as explained in the following table, although it is possible the chances could be different in practice.[2]

Category Drops Chances
Nectar Spicy spray Bitter spray
Normal
Everything else
1 90% 5% 5%
Empty
0
Weak
1 99% 0.5% 0.5%
Strong
5 85% 7.5% 7.5%
Final boss
10 0% 50% 50%
Spectralids
1 See below

Unmarked Spectralids internally belong to the "empty" group, but they are forced to run the drop generation code on death regardless of how they die. When underground, this code has an 80% chance of quitting out without the Spectralid dropping anything, but in the overworld, they will always successfully drop their blob. Their drop will always match their color.

Other uses

In 2-Player Battle, this spray can also be used to disarm the opponent's Pikmin by planting them in the ground, and reverting all flower and bud Pikmin to leaves. Although the Pikmin will automatically jump back out of the ground after ten seconds, they will not regain their buds or flowers.

For some reason, hitting spicy Pikmin with the ultra-bitter spray will reset their spicy timer. This can be used to extend the duration of one spicy frenzy, at the cost of using up bitter sprays.[3]

Glitches

  • Fragile Hermit Crawmad: oddly, by petrifying a Hermit Crawmad, it can be damaged just by walking into it.
  • Volatile Dweevil suicide: petrifying a Volatile Dweevil just as it's blowing up can cause it to kill itself while petrified.
  • Spray nectar swap: if a bitter spray nectar drop is absorbed while a nectar or a spicy spray drop show up, the game will count the spray nectar as if it were spicy nectar. Although rarer, the opposite can also happen, if a bitter spray drop appears.

Gallery

Trivia

  • Each enemy type has an individual multiplier setting for how long the petrification should last, but it is never given any use, as all of them have this value set to 1.0.
    • Likewise, there is code for enemies with a "petrification type" of 3, that would make them drop 3 drops (90% nectar chance, 5% for either spray type), but nothing in the final game has this value.

Names in other languages

Language Name Meaning Notes
Flag of France French Spray amer Bitter spray
Flag of Québec French (NoA) Brume amère Bitter mist Taken from the manual of New Play Control! Pikmin 2.
Flag of Italy Italian Spray ultra-amaro Ultra-bitter spray
Flag of Mexico Spanish (NoA) Atomizador superamargo Super-bitter atomizer

See also

References

  1. ^ From instruction 0x80102224 to 0x80102348 of the European Pikmin 2 DOL; function Game::EnemyBase::onKill() with debugging symbols.
  2. ^ Values obtained from a fan-driven experiment.
  3. ^ Video on Twitter, published on March 25th, 2018, retrieved on March 25th, 2018