Zero death challenge: Difference between revisions

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==Be sneaky==
==Be sneaky==
While the enemies that lurk on the main paths should always be dispatched, many enemies near parts and treasures that are on the road less traveled don't always have to be killed. Most enemies will follow a captain with or without Pikmin, so use a captain to distract the enemies while a small group of Pikmin slip by with a part or treasure. In caves, you should find the most direct route to the treasures and only kill the enemies on that route.
While the enemies that lurk on the main paths should always be dispatched, many enemies near parts and treasures that are on the road less traveled don't always have to be killed. Most enemies will follow a leader with or without Pikmin, so use a leader to distract the enemies while a small group of Pikmin slip by with a part or treasure. In caves, you should find the most direct route to the treasures and only kill the enemies on that route.


==Don't overburden yourself==
==Don't overburden yourself==
Although it may make the next few days a little easier, killing all the enemies in the level or trying to kill multiple bosses in one day will likely result in multiple resets and frustration. If you end the day often, you won't lose as much progress should you have to reset the day. Be careful not to reset too often, or else the days will pass faster than what is recommended, and you'll find yourself with only a few days left until a game over.
Although it may make the next few days a little easier, killing all the enemies in the level or trying to kill multiple bosses in one day will likely result in multiple resets and frustration. If you end the day often, you won't lose as much progress should you have to reset the day. Be careful not to reset too often, or else the days will pass faster than what is recommended, and you'll find yourself with only a few days left until a game over.


==Use captains==
==Use leaders==
The captains' [[punch]] can take out most of the threatening non-boss enemies rather efficiently. Just be sure to avoid taking too much damage (although this applies less to [[Pikmin (game)|the first game]] due to the ability to heal at [[S.S. Dolphin|the Dolphin]]). Captains can run around the sublevels of later caves to activate any traps and assess the dangers within the sublevel.
The leaders' [[punch]] can take out most of the threatening non-boss enemies rather efficiently. Just be sure to avoid taking too much damage (although this applies less to [[Pikmin (game)|the first game]] due to the ability to heal at [[S.S. Dolphin|the Dolphin]]). Leaders can run around the sublevels of later caves to activate any traps and assess the dangers within the sublevel.


==Know your enemies==
==Know your enemies==