Talk:Music: Difference between revisions

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The music across these games is very important; I feel this page could use some more musical detail about it. Specifically more info about how Pikmin 3's tracks dynamically change; and even possibly a table detailing the musical cues in each area of each game. I apologize that I'm very new to editing pages, but I feel I can get the hang of it. [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 10:26, May 27, 2015 (EST)
The music across these games is very important; I feel this page could use some more musical detail about it. Specifically more info about how Pikmin 3's tracks dynamically change; and even possibly a table detailing the musical cues in each area of each game. I apologize that I'm very new to editing pages, but I feel I can get the hang of it. [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 10:26, May 27, 2015 (EST)
:Don't be overwhelmed. Go right ahead and edit it! If you do something suboptimal, somebody will come around and clean it. Hey, just on this talk page, you already followed a lot of points that most beginners miss, so I think you're off to a great start. Do keep in mind how each game handles music dynamics slightly differently, however. By this I mean that it's better if the article explains the quirks of each game's musical system instead of giving a general overview and assuming they're all identical. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:53, 27 May 2015 (EDT)

Revision as of 10:53, May 27, 2015

In response to Espyo's edit of my edit - would it more correctly be termed as a glissando? The definition of that term is "a glide from one pitch to another." Would you characterize the "increase in tone" you are referring to as such? -Los Plagas

Sure. The section of the song goes like C#, D#, F, F#, G#, A#. You can hear it at 0:40 in this less-than-stellar video. From what I gather, a glissando is a single note that increases in pitch as it's being held, so it's not a glissando or crescendo. There might not even be a term at all, but I'm sure it could be worded a bit better than how I wrote it. — {EspyoT} 07:40, 1 November 2013 (EDT)

Do we have any info on Pikmin 3 music?

I am become death. (talk) 04:41, October 14, 2013 (UTC)

What do you mean? I mean, we have the game and people like Gilvasunner have been able to rip the music. I mean, you could probably add info you have on it. I don't really know how I would help right now. StuperStar (talk) 23:42, October 15, 2013 (UTC)

The music across these games is very important; I feel this page could use some more musical detail about it. Specifically more info about how Pikmin 3's tracks dynamically change; and even possibly a table detailing the musical cues in each area of each game. I apologize that I'm very new to editing pages, but I feel I can get the hang of it. Scruffy (talk) 10:26, May 27, 2015 (EST)

Don't be overwhelmed. Go right ahead and edit it! If you do something suboptimal, somebody will come around and clean it. Hey, just on this talk page, you already followed a lot of points that most beginners miss, so I think you're off to a great start. Do keep in mind how each game handles music dynamics slightly differently, however. By this I mean that it's better if the article explains the quirks of each game's musical system instead of giving a general overview and assuming they're all identical. — {EspyoT} 11:53, 27 May 2015 (EDT)