Assets used in the Pikmin series: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (→‎Audio: omit hey pikmin for now, no research done into it yet for SFX)
(→‎Minor fonts: Added DFCraftYu Std W7)
 
(41 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{page title|Assets used in the ''Pikmin'' series}}
{{page title|Assets used in the ''Pikmin'' series}}
[[File:Sozaijiten06 085.jpg|thumb|325px|A [[#Sozaijiten|stock image]] that was used in the ''Pikmin'' series.]]
[[File:Horsetail Pikmin.jpg|thumb|325px|Promotional artwork for {{P1}} that was created using the photograph above.]]
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.


Line 33: Line 35:
(Seasons and Nature)
(Seasons and Nature)
| SF122
| SF122
| [[File:Pikmin The Final Trial Island Base.png|128px]]
| [[File:Sozaijiten06 122.jpg|128px]]
| [[File:Pikmin world map.png|128px]]
| [[File:Pikmin world map.png|128px]]
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
The approximate location is viewable [https://earth.google.com/web/@43.47691307,145.5945732,38.82452321a,89091.36919831d,35y,97.9214276h,89.94993779t,-0r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
(Seasons and Nature)  
(Seasons and Nature)  
| SF164
| SF164
| [[File:Pikmin World Map Base.png|128px]]
| [[File:Sozaijiten06 164.jpg|128px]]
| [[File:Pikmin world map.png|128px]]
| [[File:Pikmin world map.png|128px]]
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
The approximate location is viewable [https://earth.google.com/web/@43.31194295,140.56885515,121.14944487a,650.20875074d,35y,-31.40251596h,77.05214621t,0.00000003r/data=OgMKATA here].
|-
|-
! Vol. 13 葉・葉脈編
! Vol. 13 葉・葉脈編
Line 57: Line 61:
| [[File:Perplexing pool treestump.png|128px]]
| [[File:Perplexing pool treestump.png|128px]]
| The base of several wooden stumps in [[The Distant Spring]].
| The base of several wooden stumps in [[The Distant Spring]].
|-
! Vol. 21 宇宙・惑星編
(Space and Planets)
| SV001
| [[File:Sozaijiten21 001.jpg|128px]]
| [[File:PNF404pikmin1.png|128px]]
| [[PNF-404]], in the Nintendo Player's Guide of ''Pikmin''. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]].
|-
|-
! Vol. 21 宇宙・惑星編
! Vol. 21 宇宙・惑星編
Line 109: Line 106:
(Seasons and Nature)
(Seasons and Nature)
| SF122
| SF122
| [[File:Pikmin The Final Trial Island Base.png|128px]]
| [[File:Sozaijiten06 122.jpg|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
The approximate location is viewable [https://earth.google.com/web/@43.47691307,145.5945732,38.82452321a,89091.36919831d,35y,97.9214276h,89.94993779t,-0r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
(Seasons and Nature)  
(Seasons and Nature)  
| SF164
| SF164
| [[File:Pikmin World Map Base.png|128px]]
| [[File:Sozaijiten06 164.jpg|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
The approximate location is viewable [https://earth.google.com/web/@43.31194295,140.56885515,121.14944487a,650.20875074d,35y,-31.40251596h,77.05214621t,0.00000003r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
Line 153: Line 152:
| [[File:Sozaijiten13 074.jpg|128px]]
| [[File:Sozaijiten13 074.jpg|128px]]
| [[File:Perplexing Pool Galax texture.png|128px]]
| [[File:Perplexing Pool Galax texture.png|128px]]
| Large leaves in the Perplexing Pool. It is a photograph of {{w|Galax}}.
| Large leaves in the Perplexing Pool. It is a photograph of ''{{w|Galax}}''.
|-
|-
! Vol. 16 皮・年輪編
! Vol. 16 皮・年輪編
Line 161: Line 160:
| [[File:Perplexing pool treestump.png|128px]]
| [[File:Perplexing pool treestump.png|128px]]
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]].
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]].
|-
! Vol. 21 宇宙・惑星編
(Space and Planets)
| SV001
| [[File:Sozaijiten21 001.jpg|128px]]
| [[File:P2 Artwork PNF-404.png|128px]]
| [[PNF-404]], in the Japanese ''Pikmin 2'' Guidebook. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]].
|-
|-
! Vol. 21 宇宙・惑星編
! Vol. 21 宇宙・惑星編
Line 209: Line 215:
=== ''Bakku no Oni'' ===
=== ''Bakku no Oni'' ===
[[File:Bakku no Oni SABI 2 Front.png|thumb|250px|An image of ''Bakku no Oni SABI 2''.]]
[[File:Bakku no Oni SABI 2 Front.png|thumb|250px|An image of ''Bakku no Oni SABI 2''.]]
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after colors or emotions. Images from "Bakku no Oni SABI 2" were often used as textures for the [[caves]] in {{P2}}.
''Bakku no Oni'' ({{j|バックの鬼|Bakku no Oni|Background Demon}}) is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after specific types of aesthetics. Images from "Bakku no Oni SABI 2" were often used as textures for the [[caves]] in {{P2}}.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of ''Bakku no Oni'' textures used in {{P2}}
! colspan="6" | List of ''Bakku no Oni'' textures used in {{P2}}  
|-
|-
! Volume || Name || Source Image || Texture/Screenshot || Description
! scope="col" width="70" | Volume
! scope="col" width="70" | Name
! Source Image || Texture/Screenshot || Description
|-
|-
! 寂2
! 寂2
Line 227: Line 235:
| RUST-27
| RUST-27
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]]
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]]
| [[File:Caveunit texture SABI2.png|128px]]
| [[File:Caveunit texture SABI2.png|128px]][[File:Caveunit texture baketu01.png|128px]]
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit.
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit.
|-
|-
Line 284: Line 292:
{{clear}}
{{clear}}


==Audio==
==Audio samples==
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where a large amount of audio can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as pieces of streamed music. All of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.pikminwiki.com/File:Babi_email.png|Babi's response to an e-mail inquiry|Pikipedia}}
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where a large amount of audio can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as pieces of streamed music. All of the music in {{P1}}, {{P2}}, and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.grandfunk.net/works/2228/|Production credits|GRANDFUNK's website}}
 
===''Pikmin''{{'s}} music===
[[Music in Pikmin|''Pikmin'']]'s soundtrack was composed by Hajime Wakai. He uses the [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler.
 
{| class="wikitable mw-collapsible"
! colspan="6" | List of products used in the music of {{P1}}
|-
! Product || Image || Year || Format || Details || Demo
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin1SC88demo.mp3]]
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin1K2500demo.mp3]]
|-
! SampleCell II<br />CD-ROM Library
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />Used for the classical guitar heard in [[Music in Pikmin#The Impact Site|''The Impact Site'']]. || [[File:Pikmin1SampleCelldemo.mp3]]
|-
! Spectrasonics<br />Supreme Beats
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Spectrasonics.<br />Used for several sounds in ''Pikmin''{{'s}} [[Music in Pikmin#Pikmin|main theme]]. || [[File:Pikmin1SupremeBeatsdemo.mp3]]
|-
! Best Service<br />Ultra Gigapack
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service.<br />Used for the piano in [[Music in Pikmin#The Forest of Hope|''The Forest of Hope'']], and some  percussion in [[Music in Pikmin#Final Boss Battle|''Final Boss Battle'']]. || [[File:Pikmin1UltraGigapackdemo.mp3]]
|}


Since there is a history of many different composers and sound effect programmers contributing to the games, there is a large variety of synthesizers and sample libraries that have been used. Listed below are all of these currently known products.
===''Pikmin 2''{{'s}} music===
[[Music in Pikmin 2|''Pikmin 2'']]'s soundtrack was composed by Hajime Wakai and Kazumi Totaka, and features a wider range of products used. The Kurzweil K2500R and Roland SC-88 are once again prominently used by Hajime Wakai. SampleCell II no longer sees any use by Hajime Wakai for this title; instead, sounds from InVision Lightware 1, East-West Drums + Percussion, and the AKAI CD3000 Sound Library can be heard, all of which came packaged with the [https://www.youtube.com/watch?v=G52ErOIwXAY AKAI CD3000] sampler. Kazumi Totaka uses the [[#Yamaha S90|Yamaha S90]] and a slew of different sample libraries for his music.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="9" | List of products used for music
! colspan="6" | List of products used in the music of {{P2}}
|-
! Product || Image || Year || Format || Details || Demo
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin2SC88demo.mp3]]
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin2K2500demo.mp3]]
|-
! [[#Yamaha S90|Yamaha S90]]
| [[File:Yamaha S90.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by Yamaha, used by Kazumi Totaka.<br />Its sound set can be expanded with plug-in boards. || [[File:YamahaS90Demo.ogg]]
|-
|-
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] || [[File:Hey! Pikmin icon.png|24px]]
! [[#Expansion boards|Yamaha<br />PLG150-DX]]
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />It comes with several sounds from the {{w|Yamaha DX7}}, and is present in several cave songs. || [[File:PLG150DXDemo.ogg]]
|-
|-
! Roland SC-88
! [[#Expansion boards|Yamaha<br />PLG150-VL]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />The "Lite Pipe" sound was used for [[Music in Pikmin 2#Concrete 2|''Concrete 2'']], and the bassoon is used in [[Music in Pikmin 2#Battle theme|''2-Player Battle'']]. || [[File:PLG150VLDemo.ogg]]
|-
|-
! Kurzweil K2500R
! AKAI CD3000<br />Sound Library
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:AKAI CD3000 Sound Library.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by AKAI that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2AKAICD3000demo.mp3]]
|-
|-
! KORG TRITON STUDIO
! Drums + Percussion<br />Special Edition
| [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by East-West that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2DrumsPercdemo.mp3]]
|-
|-
! Yamaha S90
! InVision<br />Lightware 1
| [[File:Yamaha S90.jpg|92px]] || 2002 || Hardware synthesizer || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:InVision Lightware 1.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by InVision that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2InVisiondemo.mp3]]
|-
|-
! Yamaha PLG150-DX
! Synclavier<br />Sampler Library
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpg|92px]] || 1994 || AKAI CD-ROM || Sample library by Ilio, used by Kazumi Totaka.<br />A kalimba sample from the World and Orchestral disc is used in two cave themes. || [[File:Pikmin2Synclavierdemo.mp3]]
|-
|-
! Yamaha PLG150-VL
! Best Service<br />Advanced Orchestra
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || Renowned orchestral sample library distributed by Best Service.<br />It is used in Hajime Wakai's orchestral scores, and is also in a few songs by Kazumi Totaka. || [[File:Pikmin2AdvancedOrchestrademo.mp3]]
|-
|-
! InVision Lightware 1
! SampleCell II<br />CD-ROM Library
| [[File:InVision Lightware 1.jpg|92px]] || 1989 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />It has some minor usage by Kazumi Totaka. || [[File:Pikmin2SampleCelldemo.mp3]]
|-
|-
! Drums + Percussion Special Edit.
! Best Service<br />Ultra Gigapack
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1992 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service, used by Kazumi Totaka.<br />A number of sounds from this library are used in cave music. || [[File:Pikmin2UltraGigapackdemo.mp3]]
|-
|-
! Orchestral Colours
! Spectrasonics<br />Bass Legends
| [[File:Best Service Peter Siedlaczeks Orchestral Colors.jpg|92px]] || 1993 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />The Jaco fretless bass is used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']]. || [[File:Pikmin2BassLegendsdemo.mp3]]
|-
|-
! ZERO-G Ambient Volume 2
! Spectrasonics<br />Supreme Beats
| [[File:ZERO-G ambient Volume 2.gif|92px]] || 1993 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />Many percussion instruments heard in Kazumi Totaka's cave music are from this library. || [[File:Pikmin2SupremeBeatsdemo.mp3]]
|-
|-
! ILIO Synclavier Sampler Library
! Q-Up Arts<br />Voices of Istanbul
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpeg|92px]] || 1994 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || CD-ROM || Sample library by Q-Up Arts, used by Kazumi Totaka.<br />The Turkish davul from this library was used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']] and [[Music in Pikmin 2#Grass|''Grass'']]. || [[File:Pikmin2Istanbuldemo.mp3]]
|-
|-
! Advanced Orchestra
! Series 4000<br />Sound Effects
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series4000demo.mp3]]
|-
|-
! SampleCell II CD-ROM Library
! Series 6000<br />Sound Effects
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series6000demo.mp3]]
|-
|-
! Ultra Gigapack
! Warner Bros.<br />Sound Effects
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />An anvil crash sound effect is used in [[Music in Pikmin 2#Metal 2|''Metal 2'']]. || [[File:Pikmin2WarnerBrosdemo.mp3]]
|}
 
===''Pikmin 3''{{'s}} music===
[[Music in Pikmin 3|''Pikmin 3'']]'s soundtrack was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. It was the first main title to have a soundtrack consisting wholly of streamed music; singular instrument samples do not exist individually within the game itself, although sampling can still occur within the music creation process. The Kurzweil K2500 is still prominent in this soundtrack, but it is being used by Asuka Hayazaki, alongside her {{w|Korg Triton|KORG Triton Studio}}.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P3}}
|-
|-
! Now CD-ROM
! Product || Image || Year || Format || Details || Demo
| [[File:AMG Now CD-ROM.jpg|92px]] || 1994 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Bass Legends
! [[#Roland SC-88|Roland SC-88]]
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in ''Pikmin 3''. || [[File:Pikmin3SC88demo.mp3]]
|-
|-
! Supreme Beats
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It is very prominent in Asuka Hayazaki's music for ''Pikmin 3''. || [[File:Pikmin3K2500demo.mp3]]
|-
|-
! Series 4000 Sound FX
! KORG<br />Triton Studio
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by KORG, used by Asuka Hayazaki.<br />It was often used alongside the Kurzweil K2500R. || [[File:Pikmin3TRITONdemo.mp3]]
|-
|-
! Series 6000 Sound FX
! Spectrasonics<br />Supreme Beats
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Asuka Hayazaki.<br />Several percussive loops were used in the [[Music in Pikmin 3#Tropical Wilds|Tropical Wilds]]. || [[File:Pikmin3SupremeBeatsdemo.mp3]]
|-
|-
! Warner Bros. Sound FX
! Best Service<br />Advanced Orchestra
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service, used by Asuka Hayazaki.<br />The snare drum is used in the [[Music in Pikmin 3#Main bosses|boss battle]] music. || [[File:Pikmin3AdvancedOrchestrademo.mp3]]
|-
! Series 4000<br />Sound Effects
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cartoon horn toot was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]].
|-
! Series 6000<br />Sound Effects
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cash register sound was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]].
|-
|-
! Animal Trax
! Animal Trax
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A faint sheep bleat from this library can be heard on the title screen.
|-
|-
! ZERO-G Ethnic Flavours
! ZERO-G<br />Ethnic Flavours
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || Sample library by ZERO-G, used by Asuka Hayazaki.<br />A West African flute riff is used in the music for the Tropical Wilds. || [[File:Pikmin3EthnicFlavoursdemo.mp3]]
|-
|-
! Voices of Istanbul
! East-West<br />Symphonic Orchestra
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />This library was a go-to for a variety of orchestral instruments. || [[File:Pikmin3SymphonicOrchestrademo.mp3]]
|-
|-
! Symphonic Orchestra
! East-West<br />Ra
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />A pan flute, gamelan, and kalimba from this library are used in some songs. || [[File:Pikmin3RAdemo.mp3]]
|-
|-
! Ra
! Steinberg<br />HALion One
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || Software instrument included in earlier versions of Cubase by Steinberg, used by Atsuko Asahi. || [[File:Pikmin3HALionOnedemo.mp3]]
|-
|-
! HALion One
! East-West<br />Stormdrum 2
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki.<br />A percussion sample from this library is featured in the [[Music in Pikmin 3#Formidable Oak|Formidable Oak]]. || [[File:Pikmin3Stormdrum2demo.mp3]]
|-
|-
! Stormdrum 2
! Spectrasonics<br />Omnisphere
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:Pikmin3Omnispheredemo.mp3]]
|-
|-
! Vienna Special Edition Volume 1
! KONTAKT<br />Factory Library
| [[File:VSL Special Edition Volume 1.jpg|92px]] || 2007 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || A selection of sounds that came packaged with the full version of KONTAKT, by Native Instruments.<br />It was used by Atsuko Asahi.
|-
|-
! Heavyocity Evolve
! Apple<br />Logic Pro X
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Hajime Wakai, Soshi Abe, and Babi.<br />It can be heard often in the additional music of {{P3d}}.
|}
 
===''Pikmin 4''{{'s}} music===
[[Music in Pikmin 4|''Pikmin 4'']]'s soundtrack was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe. Due to the recency of this soundtrack, it is the most subject to complex sampling techniques and higher sound design standards. The majority of the instruments used are also now software instruments. Although a few old sounds from the Kurzweil K2500 and Roland SC-88 are still occasionally used, every instance of a preset is merely a singular sample; no evidence suggests these hardware synths were physically present during production.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P4}}
|-
! Product || Image || Year || Format || Details
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in the soundtrack.
|-
|-
! Omnisphere
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It has minor usage in the soundtrack.
|-
|-
! Discovery Series: West Africa
! Best Service<br />Advanced Orchestra
| [[File:NI Discovery Series West Africa.png|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service.<br />The xylophone sample is used in some songs.
|-
|-
! Ethno World 5
! East-West<br />Symphonic Orchestra
| [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West.<br />It is used in some of the boss battle themes.
|-
|-
! KONTAKT Factory Library
! Heavyocity<br />Evolve
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes.
|-
|-
! Stylus RMX
! Spectrasonics<br />Omnisphere
| [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack.
|-
|-
! Heavyocity Damage
! Soniccouture<br />Music Boxes
| [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures.
|-
|-
! Soniccouture Music Boxes
! Native Instruments<br />Cuba
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:NI Cuba.png|92px]] || 2013 || Software instrument || Software instrument by Native Instruments.<br />The hand percussion ensemble is heard when the [[Waterwraith]] is vulnerable.
|-
|-
! Logic Pro X
! Apple<br />Logic Pro X
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Soshi Abe.<br />Apple Loops from the software's Loop Browser have been used.
|}
|}
===''Hey! Pikmin''{{'s}} music===
[[Music in Hey! Pikmin|''Hey! Pikmin'']]'s soundtrack was composed by Masato Kouda and Kento Hasegawa. Since these two composers are unique to this title, the utilized libraries are also notably unique to this soundtrack. Similarly to ''Pikmin 3'', its soundtrack is streamed, though the absence of older hardware synthesizers marks a turning point in the desired fidelity of instruments; this game's musical compositions mainly consist of software instruments, and this preference over older, less realistic hardware instruments can be further examined in the music of ''Pikmin 4''.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{Hp}}
|-
! Product || Image || Year || Format || Details || Demo
|-
! AMG<br />Now CD-ROM
| [[File:AMG Now CD-ROM.jpg|92px]] || 1994 || CD-ROM || Sample library by AMG.<br />Some sampled horn stabs are used in ''Over Wintry Mountains''. || [[File:HeyPikminNowdemo.mp3]]
|-
! VSL Special<br />Edition Volume 1
| [[File:VSL Special Edition Volume 1.jpg|92px]] || 2007 || Software instrument || Software instrument by Vienna Symphonic Library.<br />A vibraphone is used for the [[Brilliant Garden]]'s theme.|| [[File:HeyPikminVSLdemo.mp3]]
|-
! Spectrasonics<br />Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:HeyPikminOmnispheredemo.mp3]]
|-
! Discovery Series:<br />West Africa
| [[File:NI Discovery Series West Africa.png|92px]] || 2010 || Software instrument || Software instrument by Native Instruments.<br />A djembe is used in "Lushlife Murk area - back side".
|-
! Best Service<br />Ethno World 5
| [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || Software instrument by Best Service.<br />Many exotic instruments from this collection are utilized in the soundtrack.<br />One notable and frequently-used instrument is the Dallape accordion.|| [[File:HeyPikminEthnoWorld5demo.mp3]]
|-
! Spectrasonics<br />Stylus RMX
| [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || Software instrument by Spectrasonics.<br />A percussive loop titled "125-Evil Echo" is used for the [[Emperor Bulblax]] boss battle at [[The Last Lair]].<br />Curiously, the loop listed right before it in the interface is called "125-Emperor". || [[File:HeyPikminStylusRMXdemo.mp3]]
|-
! Heavyocity<br />Damage
| [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || Software instrument by Heavyocity.<br />A synthetic loop is used during the "Inside the S.S. Dolphin II - boss found" cutscene theme. || [[File:HeyPikminDamagedemo.mp3]]
|-
! MusicLab<br />RealGuitar 4
| [[File:MusicLab RealGuitar 4.jpg|92px]] || 2015 || Software instrument || Software instrument by MusicLab.<br />The nylon fingered guitar is used for [[Ravaged Rustworks]]' theme. || [[File:HeyPikminRealGuitar4demo.mp3]]
|}
===Sound effects===
Listed below are all currently known products used to create the sound effects within the ''Pikmin'' series.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="9" | List of products used for sound effects
! colspan="9" | List of products used for sound effects{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets|rname=spreadsheet}}
|-
|-
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]]
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]]
|-
|-
! E-MU Proteus/2 Orchestral
! E-MU<br />Proteus/2 Orchestral
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! E-MU Proteus/3 World
! E-MU<br />Proteus/3 World
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Roland SC-88
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Kurzweil K2500R
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! SampleCell II CD-ROM Library
! SampleCell II<br />CD-ROM Library
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Ultra Gigapack
! Best Service<br />Ultra Gigapack
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Distorted Reality
! Spectrasonics<br />Distorted Reality
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Supreme Beats
! Spectrasonics<br />Supreme Beats
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Sound Ideas Sampler Library
! Best Service<br />Advanced Orchestra
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
! Sound Ideas<br />Sampler Library
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000 Sound FX
! Series 4000<br />Sound Effects
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 6000 Sound FX
! Series 6000<br />Sound Effects
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Universal Studios Sound FX
! Universal Studios<br />Sound Effects
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Warner Bros. Sound FX
! Warner Bros.<br />Sound Effects
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Hanna-Barbera Sound FX
! Spectrasonics<br />Omnisphere
| [[File:Sound Ideas Hanna-Barbera Sound Effects Library.png|92px]] || 1993 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
! Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|}
|}


'''A more detailed list that includes the specific songs these products are used in can be viewed [https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/edit?usp=sharing here].'''
==Synthesizers==
 
===Kurzweil K2500===
===Kurzweil K2500===
[[File:Kurzweil K2500R.png|thumb|350px|The Kurzweil K2500R.]]
[[File:Kurzweil K2500R.png|thumb|350px|The Kurzweil K2500R.]]
Line 518: Line 622:
[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]]
[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]]
====Expansion boards====
====Expansion boards====
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of waveforms, while others are fully-fledged synthesizers. The "PLG150-AN", for example, generates sound with {{w|analog synthesizer|analog synthesis}}.
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of additional samples, while others are fully-fledged synthesizers.


Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively.
Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively.
Line 527: Line 631:
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series.
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series.


=== ''DFCraftSumi'' ===
=== ''DF Craft Sumi'' ===
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]]
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]]
''DFCraftSumi'' is a typeface created by Dynacomware. ''DFCraftSumi Std W9'' is used in {{P1}} and {{P2}} for the bubble-like letters that appear in some menus and cutscenes. In {{P3}} and {{Hp}}, a [[#Pikmin 3 bubble-like font|modified version]] of this font is used.
''DF Craft Sumi'' is a typeface created by Dynacomware. "DFCraftSumi Std W9" is used in {{P1}} and {{P2}} for the bubble-like letters that appear in some menus and cutscenes, and for the end credits in the [[Pikmin Short Movies|''Pikmin'' Short Movies]]. In {{P3}} and {{Hp}}, a [[#Pikmin 3 bubble-like font|modified version]] of this font is used.
<gallery>
<gallery>
Pikmin save games.jpg|The [[Saved game selection menu#Pikmin|saved game selection menu]] in ''Pikmin''.
Pikmin save games.jpg|The [[Saved game selection menu#Pikmin|saved game selection menu]] in ''Pikmin''.
Line 538: Line 642:
{{clear}}
{{clear}}


=== ''DFPOP1'' ===
=== ''DF POP 1'' ===
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]]
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]]
''DFPOP1'' is a typeface created by Dynacomware. ''DFPOP1 Std W3'' is used as the main text font in {{P1}}, such as for [[Olimar's monologs]].
''DF POP 1'' is a typeface created by Dynacomware. "DFPOP1 Std W3" is used as the main text font in {{P1}}, such as for [[Olimar's monologs]].
<gallery>
<gallery>
Pikmin title screen.jpg|[[Title screen#Pikmin|Title screen]] of ''Pikmin''.
Pikmin title screen.jpg|[[Title screen#Pikmin|Title screen]] of ''Pikmin''.
Line 552: Line 656:
=== ''Seurat'' ===
=== ''Seurat'' ===
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]]
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]]
''Seurat'' is a typeface created by Fontworks. ''Seurat Pro DB'' is used as the main text font in {{P2}} and {{Hp}}, as seen in the [[ship's dialogs]] and other various menu elements.
''Seurat'' is a typeface created by Fontworks. "Seurat Pro DB" is used as the main text font in {{P2}} and {{Hp}}, as seen in the [[ship's dialogs]] and other various menu elements.
<gallery>
<gallery>
Daughter mail.jpg|The mail at the [[Day results menu#Pikmin 2|day results menu]] in ''Pikmin 2''.
Daughter mail.jpg|The mail at the [[Day results menu#Pikmin 2|day results menu]] in ''Pikmin 2''.
Line 563: Line 667:


=== ''Rodin NTLG'' ===
=== ''Rodin NTLG'' ===
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|Rodin NTLG Pro DB.]]
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|RodinNTLG Pro DB.]]
''Rodin NTLG'' is a typeface created by Fontworks. It is one of the most commonly used typefaces by [[Nintendo]], and has distinct usage within the ''Pikmin'' series:
''Rodin NTLG'' is a typeface created by Fontworks. It is one of the most commonly used typefaces by [[Nintendo]], and has distinct usage within the ''Pikmin'' series:
*[[Carry#carrying numbers|Carrying numbers]] in {{P1}}, {{P2}}, and {{P3}} all use ''Rodin NTLG Pro UB''.
*[[Carry#carrying numbers|Carrying numbers]] in {{P1}}, {{P2}}, and {{P3}} all use "RodinNTLG Pro UB".
*[[Poko]] totals of objects returned to the [[Research Pod]] in ''Pikmin 2'' (when they do not trigger a cutscene) use ''Rodin NTLG Pro UB''.
*The text for "World Map" in an [https://tcrf.net/File:Pikmin-Early-World-Map.png early menu] for ''Pikmin'' uses "RodinNTLG Pro DB".
*[[Poko]] totals of objects returned to the [[Research Pod]] in ''Pikmin 2'' (when they do not trigger a cutscene) use "RodinNTLG Pro UB".
*The [[Minor menus#Health and safety warnings|health and safety warning]] in ''Pikmin 2'' uses ''Rodin NTLG'' in three different weights.
*The [[Minor menus#Health and safety warnings|health and safety warning]] in ''Pikmin 2'' uses ''Rodin NTLG'' in three different weights.
*[[Mission Mode]]'s timer in ''Pikmin 3'' uses ''Rodin NTLG Pro UB''.
*[[Mission Mode]]'s timer in ''Pikmin 3'' uses "RodinNTLG Pro UB".
*Cardboard and tin [[Cardboard box|boxes]] in ''Pikmin 3'' use ''Rodin NTLG Pro EB'' for the 20 written on them.
*Cardboard and tin [[Cardboard box|boxes]] in ''Pikmin 3'' use "RodinNTLG Pro EB" for the 20 written on them.


''Rodin NTLG Pro DB'' is also the main text font in ''Pikmin 3''. It is used for on-screen character dialog, text displayed on the [[KopPad]], and other various menu elements.
RodinNTLG Pro DB is also the main text font in ''Pikmin 3''. It is used for on-screen character dialog, text displayed on the [[KopPad]], and other various menu elements.
<gallery>
<gallery>
Pikmin 2 carry numbers.png|Carrying numbers in ''Pikmin 2''.
Pikmin 2 carry numbers.png|Carrying numbers in ''Pikmin 2''.
Line 581: Line 686:
{{clear}}
{{clear}}


=== ''New Rodin'' ===
=== ''VDL Logona'' ===
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|New Rodin Pro DB.]]
[[File:VDL Logona R fontpreview.png|thumb|right|450px|VDL Logona R.]]
''New Rodin'' is a typeface created by Fontworks. ''New Rodin Pro DB'' is used in {{P3}} for the numbers in the countdown at sunset. In {{P4}}, a slightly modified version of the typeface is used commonly throughout the game.
''VDL Logona'' is a typeface created by Visual Design Laboratory. It is used heavily throughout {{P4}}, seen in on-screen dialog and on the [[tablet]].
{{clear}}
 
=== ''DFGothicP'' ===
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the ''DFGothicP'' typeface.]]
''DFGothicP'' is a typeface created by Dynacomware. ''DFGothicP W3'' is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
<gallery>
<gallery>
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
P4 Rescue Corps Tablet.jpg|On-screen dialog in ''Pikmin 4''.
Tablet Status Report.jpg|The Status Report screen in ''Pikmin 4''.
P4 final report 100%.jpg|The [[final results menu]] in ''Pikmin 4''.
P4 Collin ID Badge.jpg|An [[Tablet#ID Badges|ID badge]] in ''Pikmin 4''.
Pikmin4SaveScreen.jpg|The [[saved game selection menu]] in ''Pikmin 4''.
</gallery>
</gallery>
{{clear}}
{{clear}}
Line 596: Line 700:
== Minor fonts ==
== Minor fonts ==
=== ''Chiaro'' ===
=== ''Chiaro'' ===
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses ''Chiaro Std B''.]]
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses Chiaro Std B.]]
''Chiaro'' is a typeface created by Fontworks. ''Chiaro Std B'' is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}.
''Chiaro'' is a typeface created by Fontworks. "Chiaro Std B" is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}.
<gallery>
<gallery>
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
</gallery>
</gallery>
{{clear}}
=== ''DF Craft Yu'' ===
[[File:DFCraftYu Std W7 fontpreview.png|thumb|right|450px|DFCraftYu Std W7.]]
''DF Craft Yu'' is a typeface created by Dynacomware. "DFCraftYu Std W7" is used for the [[Credits#Pikmin 2|staff credits]] in {{P2}}.
<gallery>
DFCraftYu text sample 1.png|Text from the credits sequence in ''Pikmin 2''.
DFCraftYu text sample 2.png|Text from the credits sequence in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]].
</gallery>
{{clear}}
=== ''DF Gothic P'' ===
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the DFGothicP W3 font.]]
''DF Gothic P'' is a typeface created by Dynacomware. "DFGothicP W3" is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
<gallery>
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
</gallery>
{{clear}}
=== ''New Rodin'' ===
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|NewRodin Pro DB.]]
''New Rodin'' is a typeface created by Fontworks. "NewRodin Pro DB" is used in {{P3}} for the numbers in the countdown at sunset.
<gallery>
Pikmin 3 Sunset Countdown.gif|The countdown sequence at sunset in ''Pikmin 3''.
</gallery>
{{clear}}
=== ''Pop Fury'' ===
[[File:TestFont txe.png|thumb|right|300px|The texture for an unused font used in ''Pikmin''. It uses PopFury Std B.]]
''Pop Fury'' is a typeface created by Fontworks. "PopFury Std B" is present in {{P1}} as an unused font texture, <code>testFont.txe</code>.
{{clear}}


=== ''Rowdy'' ===
=== ''Rowdy'' ===
''Rowdy'' is a typeface created by Fontworks. ''Rowdy Std EB'' is used in {{P3}} for the icons of the '''+10 Pikmin''' and '''+5 Rare Pikmin''' Roulette Wheel items in [[Bingo Battle]].
''Rowdy'' is a typeface created by Fontworks. "Rowdy Std EB" is used in {{P3}} for the icons of the '''+10 Pikmin''' and '''+5 Rare Pikmin''' Roulette Wheel items in [[Bingo Battle]].
<gallery>
<gallery>
Bingo Battle 10 icon.png|The +10 Pikmin texture for the Roulette Wheel.
Bingo Battle 10 icon.png|The +10 Pikmin texture for the Roulette Wheel.
Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel
Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel
</gallery>
</gallery>
{{clear}}


== Proprietary fonts ==
== Proprietary fonts ==
Line 614: Line 750:


=== ''Pikmin 3'' bubble-like font ===
=== ''Pikmin 3'' bubble-like font ===
An updated variant of ''DFCraftSumi Std W9'' is used in {{P3}} and {{Hp}}. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.
An updated variant of DFCraftSumi Std W9 is used in {{P3}} and {{Hp}}. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]]
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]]


Line 631: Line 767:


==Trivia==
==Trivia==
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up over 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets}}
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |rname=spreadsheet}}
*The in-game instruments that play the sequenced music of ''Pikmin 1'' and ''Pikmin 2'' use {{w|Envelope (music))|envelopes}}, of which there exist four types with different attenuations. There exists a basic "Linear", "Square", and "SquareRoot" attenuation, but only the fourth type gets used, curiously named "SampleCell".<ref>From instruction <code>0x80478be0</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>JASOscillator::relTableSampleCell</code> with debugging symbols.</ref> This fourth envelope type is similar to the SampleCell II software's instrument attenuation, suggesting that the instruments may have been programmed and designed in this software, prior to their in-game implementation.


== References ==
== References ==

Latest revision as of 19:58, November 8, 2024

An image of some horsetails from Sozaijiten Vol. 6. The image's description on the website says it was taken in Atsuta, Hokkaido.
A stock image that was used in the Pikmin series.
Pikmin climbing up some horsetails.
Promotional artwork for Pikmin that was created using the photograph above.

The Pikmin series and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to Nintendo, though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.

Stock photography[edit]

Since the objects and environments within the Pikmin series are often based on human technology and nature in the real world, photography of real items and locations on Earth are a common resource for textures. For the first game, a large amount of these images were taken in Japan by members of the game's own staff.[1] However, it was not uncommon for some few pieces of foliage to be made using graphics from stock photography libraries. For more unnatural materials, this occurred a lot more often. During the development of Pikmin and Pikmin 2, these libraries were primarily sold and distributed on CD-ROMs.

Sozaijiten[edit]

The cover of Sozaijiten Vol. 6, sold as a CD-ROM.
The cover of Sozaijiten Vol. 6, one of the CD-ROMs used in the Pikmin series.

Sozaijiten (素材辞典?, lit.: "Material Dictionary") is a series of stock image libraries by Datacraft that is advertised and sold as volumes. The content of each volume is themed (usually around a type of material, part of nature, or event), and were originally distributed on singular CD-ROMs. For Pikmin and Pikmin 2, photographs and artwork from Sozaijiten are used very often and in a myriad of ways.

On Sozaijiten's website, low-resolution previews of every image are available for browsing. The previews come with descriptions; these reveal the original shooting location of certain photos, or some miscellaneous information about the photographed material.

List of Sozaijiten textures used in Pikmin
Volume Name Source Image Texture/Screenshot Description
Vol. 6 四季・自然編

(Seasons and Nature)

SF085 An image of some horsetails from Sozaijiten Vol. 6. The image's description on the website says it was taken in Atsuta, Hokkaido. Pikmin climbing up some horsetails. The background to a piece of promotional artwork for Pikmin. It is an image of some horsetails, taken in Atsuta, Hokkaido.
Vol. 6 四季・自然編

(Seasons and Nature)

SF097 An image of a leaf from Sozaijiten Vol. 6. Captain Olimar and some Pikmin on plant leaves. The background to a piece of promotional artwork for Pikmin.
Vol. 6 四季・自然編

(Seasons and Nature)

SF122 A photograph of Mount Kamui and Lake Mashū from Sozaijiten Vol. 6. The background texture used on the area selection menu in Pikmin. The mountains in the area selection menu. It is a photograph of Mount Kamui and Lake Mashū.

The approximate location is viewable here.

Vol. 6 四季・自然編

(Seasons and Nature)

SF164 A photograph of Shakotan, Hokkaido from Sozaijiten Vol. 6. The background texture used on the area selection menu in Pikmin. The main landmass in the area selection menu. It was taken in Shakotan, Hokkaido.

The approximate location is viewable here.

Vol. 13 葉・葉脈編

(Leaves and Leaf Veins)

SM054 An image of leaves from Sozaijiten Vol. 13. The image's description says it is from an elderberry. The leaves of an elderberry, used in The Impact Site. Several plants found in the The Impact Site. It is a photograph of an elderberry's leaves.
Vol. 16 皮・年輪編

(Wood Textures)

SQ166 An image of a wooden stump from Sozaijiten Vol. 16. "Yaku_n02_s3tc", from Pikmin 2. This texture is used in The Distant Spring, the Perplexing Pool, and the submerged cave unit with unique music. The base of several wooden stumps in The Distant Spring.
Vol. 21 宇宙・惑星編

(Space and Planets)

SV002 An image of Earth from Sozaijiten Vol. 21. The website credits NASA for providing the photo. PNF-404 as seen in the Pikmin credits.. PNF-404, during the credits of Pikmin. It is a photograph of Earth.
Vol. 21 宇宙・惑星編

(Space and Planets)

SV007 An image of Earth from Sozaijiten Vol. 21. The image's description on the website credits NASA for providing the photo. Fourteen other Onions in the best ending. PNF-404, during the good ending cutscene of Pikmin. It is a photograph of Earth.
List of Sozaijiten textures used in Pikmin 2
Volume Name Source Image Texture/Screenshot Description
Vol. 1 テクスチャー・石編

(Stone Textures)

SA068 An image of stone from Sozaijiten Vol. 1. Conc_st_256x256, a texture used around the geyser in the room_purple14x14_snow cave unit. Stone used around the geyser in the 2nd sublevel of the Emergence Cave.
Vol. 2 紙・布・木編

(Paper, Cloth, and Wood Textures)

SB108 An image of knitted fabric from Sozaijiten Vol. 2. The texture for the Five-man Napsack. The fabric for the Five-man Napsack.
Vol. 5 空・雲編

(Sky and Clouds)

SE074 An image of a cloud from Sozaijiten Vol. 5. "Kumo_02.bti", the texture used for the clouds in Pikmin 2's area selection menu. The fog in the area selection menu of Pikmin 2.
Vol. 6 四季・自然編

(Seasons and Nature)

SF122 A photograph of Mount Kamui and Lake Mashū from Sozaijiten Vol. 6. The texture used for the backmost layer of Pikmin 2's area selection menu background. The mountains in the area selection menu. It is a photograph of Mount Kamui and Lake Mashū.

The approximate location is viewable here.

Vol. 6 四季・自然編

(Seasons and Nature)

SF164 A photograph of Shakotan, Hokkaido from Sozaijiten Vol. 6. The texture used for the backmost layer of Pikmin 2's area selection menu background. The main landmass in the area selection menu. It was taken in Shakotan, Hokkaido.

The approximate location is viewable here.

Vol. 6 四季・自然編

(Seasons and Nature)

SF190 An image of a snowy field from Sozaijiten Vol. 6. The image's description on the website says it was taken in Otaru, Hokkaido. ValleyofReposeTrees.png Snow used for the Valley of Repose's background image. The image was taken on a beach in Otaru.
Vol. 6 四季・自然編

(Seasons and Nature)

SF191 An image of a snowy forest from Sozaijiten Vol. 6. The image's description on the website says it was taken in Shikaoi, Hokkaido. ValleyofReposeTrees.png Trees used for the Valley of Repose's background image. The image was taken in Shikaoi, Hokkaido.
Vol. 8 壁・土編

(Walls and Soils)

SH071 An image of a wall from Sozaijiten Vol. 8. "Bc_s3tc", the texture for the walls of the build VRBOX. Used for the build cave background. It has been flipped horizontally.
Vol. 8 壁・土編

(Walls and Soils)

SH096 An image of a wall from Sozaijiten Vol. 8. "Totan_s3tc", the texture for the buried metal sheets in the Perplexing Pool. Several metallic sheets buried in the ground that appear in the Perplexing Pool.
Vol. 13 葉・葉脈編

(Leaves and Leaf Veins)

SM074 An image of a leaf from Sozaijiten Vol. 13. The image's description on the website identifies it as Galax. "Fuki_s3tc", the texture for the Galax in the Perplexing Pool. Large leaves in the Perplexing Pool. It is a photograph of Galax.
Vol. 16 皮・年輪編

(Wood Textures)

SQ166 An image of a wooden stump from Sozaijiten Vol. 16. "Yaku_n02_s3tc", from Pikmin 2. This texture is used in The Distant Spring, the Perplexing Pool, and the submerged cave unit with unique music. The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the Hole of Heroes.
Vol. 21 宇宙・惑星編

(Space and Planets)

SV001 An image of Earth from Sozaijiten Vol. 21. This image is used for PNF-404 in the Nintendo Player's Guide of Pikmin, and for Koppai in the opening cutscene of Pikmin 3. Artwork of PNF-404 from Pikmin 2, scanned and cropped from the Japanese Pikmin 2 Official Guidebook. PNF-404, in the Japanese Pikmin 2 Guidebook. It is a photograph of Earth. It is also used for Koppai in the opening of Pikmin 3.
Vol. 21 宇宙・惑星編

(Space and Planets)

SV161 An image of a spiral galaxy from Sozaijiten Vol. 21. The image's description on the website says it was provided by NASA. A still from the Debt Repayment Cinema in Pikmin 2. A stock image of the Orion Nebula can be seen in the background, as well as a spiral galaxy. A galaxy that can be seen in the Debt Repayment Cinema in Pikmin 2. It is a photograph of a spiral galaxy in the Pegasus constellation.
Vol. 21 宇宙・惑星編

(Space and Planets)

SV186 An image of the Orion Nebula from Sozaijiten Vol. 21. The image's description on the website says it was provided by NASA. A still from the Debt Repayment Cinema in Pikmin 2. A stock image of the Orion Nebula can be seen in the background. Nebulae that can be seen in the Opening and Debt Repayment Cinemas in Pikmin 2. It is a photograph of the Orion Nebula.
Vol. 21 宇宙・惑星編

(Space and Planets)

SV187 An image of the Orion Nebula from Sozaijiten Vol. 21. The image's description on the website says it was provided by NASA. A still from the Debt Repayment Cinema in Pikmin 2. A stock image of the Orion Nebula can be seen in the background, as well as a spiral galaxy. Nebulae that can be seen in the Opening and Debt Repayment Cinemas in Pikmin 2. It is a photograph of the Orion Nebula.
Vol. 24 大理石編

(Marbles)

SY089 An image of "Grigio Carnico" marble from Sozaijiten Vol. 24. The image has extra identifying details from the website: The texture for the Priceless Statue. The texture for the Priceless Statue and Worthless Statue. It is an image of Grigio Carnico marble.
Vol. 53 木目・組木・あじろ編

(Grain, Interlocked and Braided Wood)

CD123 An image of rosewood from Sozaijiten Vol. 53. The texture for the wooden base of the Shock Therapist. The texture used for the Shock Therapist's wooden base. It is an image of rosewood.
Vol. 53 木目・組木・あじろ編

(Grain, Interlocked and Braided Wood)

CD138 An image of 5-inch white oak from Sozaijiten Vol. 53. "Wflooring_mip_s3tc", the texture for the floor of the flooring VRBOX. Used for the flooring cave background. It is an image of 5-inch white oak flooring. Several planks of wood were stretched.

Bakku no Oni[edit]

An image of Bakku no Oni SABI 2.
An image of Bakku no Oni SABI 2.

Bakku no Oni (バックの鬼?, lit.: "Background Demon") is a series of stock image libraries that was distributed by A&P CO-ORDINATOR JAPAN. Its volumes were themed after specific types of aesthetics. Images from "Bakku no Oni SABI 2" were often used as textures for the caves in Pikmin 2.

List of Bakku no Oni textures used in Pikmin 2
Volume Name Source Image Texture/Screenshot Description
寂2

(SABI 2)

RUST-08 A preview of RUST-08 from Bakku no Oni SABI 2. "Plate1", used for a small metal plate in the center of room_hitode3x3_5_metal. Used for a small metal plate in the center of the room_hitode3x3_5_metal cave unit.
寂2

(SABI 2)

RUST-27 A preview of RUST-27 from Bakku no Oni SABI 2. "SABI2_128", used for some metal cave units. Interestingly, the texture's internal name contains the name of the texture library it originates from, Bakku no Oni SABI 2."Baketu01_128x128_s3tc", used for the top of the bucket in room_big_kusachi. Used for the dark brown metal in many metallic cave units, and the top of the bucket in the room_big_kusachi garden cave unit.
寂2

(SABI 2)

RUST-34 A preview of RUST-34 from Bakku no Oni SABI 2. "Sabi_red_256x256_s3tc", used in the center room of room_white14x12_metal. Interestingly, the texture's internal name contains the name of the texture library it originates from, Bakku no Oni SABI 2. Used as the center room's floor in room_white14x12_metal, the main cave unit in sublevel 3 of the White Flower Garden.
寂2

(SABI 2)

RUST-36 A preview of RUST-36 from Bakku no Oni SABI 2. "Unit0401_s3tc", used for some metal cave units. The blue rusted metal used in many metallic cave units.
寂2

(SABI 2)

RUST-41 A preview of RUST-41 from Bakku no Oni SABI 2. "sabi_brown256x256", used in the small path of room_white14x12_metal. Interestingly, the texture's internal name contains the name of the texture library it originates from, Bakku no Oni SABI 2. Used in the small path in room_white14x12_metal, and as the circular rim in the Titan Dweevil's arena, room_oootakara_tile.

VisualDisk[edit]

The front cover for VisualDisk M10 Leaves.
The front cover of VisualDisk M-10 Leaves.

VisualDisk is a series of stock image libraries that was distributed by dizáin. Similar in scope to Sozaijiten, there was a very large amount of volumes released and high variety in its content. However, it is used sparsely in Pikmin 2.

List of VisualDisk textures used in Pikmin 2
Volume Name Source Image Texture/Screenshot Description
M-02 Metals M2_01 A preview of M2_01 from VisualDisk M-02 Metals. "Baketu01_128x128_s3tc", used for the top of the bucket in room_big_kusachi. Used for the top of the bucket in the room_big_kusachi garden cave unit. It is mixed with "RUST-27" from Bakku no Oni SABI 2.
M-10 Leaves M10_05 A preview of M10_05 from VisualDisk M-10 Leaves. "Last_plant_momiji_s3tc", used in the first landing cutscene of the Wistful Wild. Used for various autumn leaves on Pikmin 2's title screen, and in the intro for the Wistful Wild when landing in the area for the first time.
M-10 Leaves M10_43 A preview of M10_43 from VisualDisk M-10 Leaves. "Last_plant_yellow_s3tc", a texture used for some plants in the Wistful Wild. Used for several plants in the Wistful Wild. The leaves have been edited to look like they are decaying.

Audio samples[edit]

Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the Pikmin series are a good example, where a large amount of audio can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as pieces of streamed music. All of the music in Pikmin, Pikmin 2, and Pikmin 3 use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The new music composed by Babi for Pikmin 3 Deluxe is one of the very few occasions where this was done.[2]

Pikmin's music[edit]

Pikmin's soundtrack was composed by Hajime Wakai. He uses the Kurzweil K2500R and Roland SC-88 synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler.

List of products used in the music of Pikmin
Product Image Year Format Details Demo
Roland SC-88 Image of a Roland SC-88. 1994 Hardware synthesizer MIDI sound module by Roland, used by Hajime Wakai.
Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked.
Kurzweil
K2500R
An image of a Kurzweil K2500R. 1996 Hardware synthesizer Professional synthesizer by Kurzweil, used by Hajime Wakai.
Dominates most of the soundtrack, alongside the Roland SC-88.
SampleCell II
CD-ROM Library
The front cover of Digidesign - SampleCell II CD-ROM Library #1. The image has been cropped and rotated. 1991 SampleCell CD-ROM A selection of sounds that came packaged with SampleCell II, by Digidesign.
Used for the classical guitar heard in The Impact Site.
Spectrasonics
Supreme Beats
Front cover for Spectrasonics - Supreme Beats. 1995 SampleCell CD-ROM Sample library by Spectrasonics.
Used for several sounds in Pikmin's main theme.
Best Service
Ultra Gigapack
The front cover of Best Service - Ultra Gigapack. 1995 SampleCell CD-ROM Sample library by Best Service.
Used for the piano in The Forest of Hope, and some percussion in Final Boss Battle.

Pikmin 2's music[edit]

Pikmin 2's soundtrack was composed by Hajime Wakai and Kazumi Totaka, and features a wider range of products used. The Kurzweil K2500R and Roland SC-88 are once again prominently used by Hajime Wakai. SampleCell II no longer sees any use by Hajime Wakai for this title; instead, sounds from InVision Lightware 1, East-West Drums + Percussion, and the AKAI CD3000 Sound Library can be heard, all of which came packaged with the AKAI CD3000 sampler. Kazumi Totaka uses the Yamaha S90 and a slew of different sample libraries for his music.

List of products used in the music of Pikmin 2
Product Image Year Format Details Demo
Roland SC-88 Image of a Roland SC-88. 1994 Hardware synthesizer MIDI sound module by Roland, used by Hajime Wakai.
Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked.
Kurzweil
K2500R
An image of a Kurzweil K2500R. 1996 Hardware synthesizer Professional synthesizer by Kurzweil, used by Hajime Wakai.
Dominates most of the soundtrack, alongside the Roland SC-88.
Yamaha S90 The Yamaha S90. 2002 Hardware synthesizer Professional synthesizer by Yamaha, used by Kazumi Totaka.
Its sound set can be expanded with plug-in boards.
Yamaha
PLG150-DX
The front cover for the Yamaha PLG150-DX's box. 1999 Plug-in board Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.
It comes with several sounds from the Yamaha DX7, and is present in several cave songs.
Yamaha
PLG150-VL
The front cover for the Yamaha PLG150-VL's box. 1999 Plug-in board Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.
The "Lite Pipe" sound was used for Concrete 2, and the bassoon is used in 2-Player Battle.
AKAI CD3000
Sound Library
The front cover of the AKAI CD3000 Sound Library. 1993 AKAI CD-ROM A selection of sounds by AKAI that came packaged with the CD3000.
It is used in the cutscene scores by Hajime Wakai.
Drums + Percussion
Special Edition
The front cover of EastWest - Drums + Percussion Special Edition, cropped from an online sale listing. 1993 AKAI CD-ROM A selection of sounds by East-West that came packaged with the CD3000.
It is used in the cutscene scores by Hajime Wakai.
InVision
Lightware 1
The front cover of InVision Lightware 1. 1993 AKAI CD-ROM A selection of sounds by InVision that came packaged with the CD3000.
It is used in the cutscene scores by Hajime Wakai.
Synclavier
Sampler Library
The front cover of ILIO Synclavier Sampler Library Percussion+ World & Orchestral. 1994 AKAI CD-ROM Sample library by Ilio, used by Kazumi Totaka.
A kalimba sample from the World and Orchestral disc is used in two cave themes.
Best Service
Advanced Orchestra
The front cover of Best Service - Peter Siedlaczek's Advanced Orchestra. 1997 AKAI CD-ROM Renowned orchestral sample library distributed by Best Service.
It is used in Hajime Wakai's orchestral scores, and is also in a few songs by Kazumi Totaka.
SampleCell II
CD-ROM Library
The front cover of Digidesign - SampleCell II CD-ROM Library #1. The image has been cropped and rotated. 1991 SampleCell CD-ROM A selection of sounds that came packaged with SampleCell II, by Digidesign.
It has some minor usage by Kazumi Totaka.
Best Service
Ultra Gigapack
The front cover of Best Service - Ultra Gigapack. 1995 SampleCell CD-ROM Sample library by Best Service, used by Kazumi Totaka.
A number of sounds from this library are used in cave music.
Spectrasonics
Bass Legends
Front cover of Spectrasonics Bass Legends. 1994 CD-ROM Sample library by Spectrasonics, used by Kazumi Totaka.
The Jaco fretless bass is used in Concrete 2.
Spectrasonics
Supreme Beats
Front cover for Spectrasonics - Supreme Beats. 1995 CD-ROM Sample library by Spectrasonics, used by Kazumi Totaka.
Many percussion instruments heard in Kazumi Totaka's cave music are from this library.
Q-Up Arts
Voices of Istanbul
The front cover of Q-Up Arts - Voices of Istanbul, from Q-Up Arts' website. 2000 CD-ROM Sample library by Q-Up Arts, used by Kazumi Totaka.
The Turkish davul from this library was used in Concrete 2 and Grass.
Series 4000
Sound Effects
The front cover of Sound Ideas - Series 4000 Hollywood Sound Effects Library. 1989 Audio CD-ROM Sound effect library by Sound Ideas.
Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music.
Series 6000
Sound Effects
The front cover of Sound Ideas - Series 6000 The General Sound Effects Library. 1992 Audio CD-ROM Sound effect library by Sound Ideas.
Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music.
Warner Bros.
Sound Effects
The front cover of Sound Ideas - Warner Bros. Sound Effects Library. 1992 Audio CD-ROM Sound effect library by Sound Ideas.
An anvil crash sound effect is used in Metal 2.

Pikmin 3's music[edit]

Pikmin 3's soundtrack was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. It was the first main title to have a soundtrack consisting wholly of streamed music; singular instrument samples do not exist individually within the game itself, although sampling can still occur within the music creation process. The Kurzweil K2500 is still prominent in this soundtrack, but it is being used by Asuka Hayazaki, alongside her KORG Triton Studio.

List of products used in the music of Pikmin 3
Product Image Year Format Details Demo
Roland SC-88 Image of a Roland SC-88. 1994 Hardware synthesizer MIDI sound module by Roland.
It has very minor usage in Pikmin 3.
Kurzweil
K2500R
An image of a Kurzweil K2500R. 1996 Hardware synthesizer Professional synthesizer by Kurzweil, originally used by Hajime Wakai.
It is very prominent in Asuka Hayazaki's music for Pikmin 3.
KORG
Triton Studio
The KORG - TRITON STUDIO. 2002 Hardware synthesizer Professional synthesizer by KORG, used by Asuka Hayazaki.
It was often used alongside the Kurzweil K2500R.
Spectrasonics
Supreme Beats
Front cover for Spectrasonics - Supreme Beats. 1995 CD-ROM Sample library by Spectrasonics, used by Asuka Hayazaki.
Several percussive loops were used in the Tropical Wilds.
Best Service
Advanced Orchestra
The front cover of Best Service - Peter Siedlaczek's Advanced Orchestra. 1997 CD-ROM Orchestral sample library distributed by Best Service, used by Asuka Hayazaki.
The snare drum is used in the boss battle music.
Series 4000
Sound Effects
The front cover of Sound Ideas - Series 4000 Hollywood Sound Effects Library. 1989 Audio CD-ROM Sound effect library by Sound Ideas.
A cartoon horn toot was used in Bingo Battle's toy theme.
Series 6000
Sound Effects
The front cover of Sound Ideas - Series 6000 The General Sound Effects Library. 1992 Audio CD-ROM Sound effect library by Sound Ideas.
A cash register sound was used in Bingo Battle's toy theme.
Animal Trax Front cover of The Hollywood Edge - Animal Trax. 1996 Audio CD-ROM Sound effect library by Sound Ideas.
A faint sheep bleat from this library can be heard on the title screen.
ZERO-G
Ethnic Flavours
The front cover of ZERO-G - Creative Essentials Vol. 21 - Ethnic Flavours. 1996 Audio CD-ROM Sample library by ZERO-G, used by Asuka Hayazaki.
A West African flute riff is used in the music for the Tropical Wilds.
East-West
Symphonic Orchestra
The interface for East West Symphonic Orchestra. 2003 Software instrument Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.
This library was a go-to for a variety of orchestral instruments.
East-West
Ra
The interface for East West Ra. 2005 Software instrument Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.
A pan flute, gamelan, and kalimba from this library are used in some songs.
Steinberg
HALion One
Steinberg HALion One screenshot. 2006 Software instrument Software instrument included in earlier versions of Cubase by Steinberg, used by Atsuko Asahi.
East-West
Stormdrum 2
The interface for East West Stormdrum 2. 2007 Software instrument Software instrument by East-West, used by Asuka Hayazaki.
A percussion sample from this library is featured in the Formidable Oak.
Spectrasonics
Omnisphere
The interface for Omnisphere. 2008 Software instrument Software instrument by Spectrasonics.
This robust synthesizer is in many parts of the soundtrack.
KONTAKT
Factory Library
Image for Native Instruments's KONTAKT Factory Library 2010 Software instrument A selection of sounds that came packaged with the full version of KONTAKT, by Native Instruments.
It was used by Atsuko Asahi.
Apple
Logic Pro X
Screenshot of the Logic Pro X interface (2013). 2004 DAW Digital audio workstation, used by Hajime Wakai, Soshi Abe, and Babi.
It can be heard often in the additional music of Pikmin 3 Deluxe.

Pikmin 4's music[edit]

Pikmin 4's soundtrack was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe. Due to the recency of this soundtrack, it is the most subject to complex sampling techniques and higher sound design standards. The majority of the instruments used are also now software instruments. Although a few old sounds from the Kurzweil K2500 and Roland SC-88 are still occasionally used, every instance of a preset is merely a singular sample; no evidence suggests these hardware synths were physically present during production.

List of products used in the music of Pikmin 4
Product Image Year Format Details
Roland SC-88 Image of a Roland SC-88. 1994 Hardware synthesizer MIDI sound module by Roland.
It has very minor usage in the soundtrack.
Kurzweil
K2500R
An image of a Kurzweil K2500R. 1996 Hardware synthesizer Professional synthesizer by Kurzweil, originally used by Hajime Wakai.
It has minor usage in the soundtrack.
Best Service
Advanced Orchestra
The front cover of Best Service - Peter Siedlaczek's Advanced Orchestra. 1997 CD-ROM Orchestral sample library distributed by Best Service.
The xylophone sample is used in some songs.
East-West
Symphonic Orchestra
The interface for East West Symphonic Orchestra. 2003 Software instrument Software instrument by East-West.
It is used in some of the boss battle themes.
Heavyocity
Evolve
An image of Heavyocity - Evolve. 2008 Software instrument Software instrument by Heavyocity.
It is used in some of the boss battle themes.
Spectrasonics
Omnisphere
The interface for Omnisphere. 2008 Software instrument Software instrument by Spectrasonics.
This robust synthesizer is in many parts of the soundtrack.
Soniccouture
Music Boxes
An image of the Soniccouture Music Boxes interface. 2011 Software instrument Free software instrument by Soniccouture.
It is used for the three music box treasures.
Native Instruments
Cuba
Image for Native Instruments's "Cuba" library, from the Spotlight Collection 2013 Software instrument Software instrument by Native Instruments.
The hand percussion ensemble is heard when the Waterwraith is vulnerable.
Apple
Logic Pro X
Screenshot of the Logic Pro X interface (2013). 2004 DAW Digital audio workstation, used by Soshi Abe.
Apple Loops from the software's Loop Browser have been used.

Hey! Pikmin's music[edit]

Hey! Pikmin's soundtrack was composed by Masato Kouda and Kento Hasegawa. Since these two composers are unique to this title, the utilized libraries are also notably unique to this soundtrack. Similarly to Pikmin 3, its soundtrack is streamed, though the absence of older hardware synthesizers marks a turning point in the desired fidelity of instruments; this game's musical compositions mainly consist of software instruments, and this preference over older, less realistic hardware instruments can be further examined in the music of Pikmin 4.

List of products used in the music of Hey! Pikmin
Product Image Year Format Details Demo
AMG
Now CD-ROM
An image of the AMG Now CD-ROM. 1994 CD-ROM Sample library by AMG.
Some sampled horn stabs are used in Over Wintry Mountains.
VSL Special
Edition Volume 1
An image of Vienna Symphonic Library Special Edition Volume 1, from its store page on Best Service's website. 2007 Software instrument Software instrument by Vienna Symphonic Library.
A vibraphone is used for the Brilliant Garden's theme.
Spectrasonics
Omnisphere
The interface for Omnisphere. 2008 Software instrument Software instrument by Spectrasonics.
This robust synthesizer is in many parts of the soundtrack.
Discovery Series:
West Africa
Logo for Native Instruments West Africa, from their website. 2010 Software instrument Software instrument by Native Instruments.
A djembe is used in "Lushlife Murk area - back side".
Best Service
Ethno World 5
An image of Best Service Ethno World 5. 2010 Software instrument Software instrument by Best Service.
Many exotic instruments from this collection are utilized in the soundtrack.
One notable and frequently-used instrument is the Dallape accordion.
Spectrasonics
Stylus RMX
Image of Spectrasonics Stylus RMX. 2010 Software instrument Software instrument by Spectrasonics.
A percussive loop titled "125-Evil Echo" is used for the Emperor Bulblax boss battle at The Last Lair.
Curiously, the loop listed right before it in the interface is called "125-Emperor".
Heavyocity
Damage
An image of Heavyocity Damage, from their website. 2011 Software instrument Software instrument by Heavyocity.
A synthetic loop is used during the "Inside the S.S. Dolphin II - boss found" cutscene theme.
MusicLab
RealGuitar 4
An image of MusicLab RealGuitar 4. 2015 Software instrument Software instrument by MusicLab.
The nylon fingered guitar is used for Ravaged Rustworks' theme.

Sound effects[edit]

Listed below are all currently known products used to create the sound effects within the Pikmin series.

List of products used for sound effects[3]
Product Image Year Format Game icon for Pikmin articles. Game icon for Pikmin 2 articles. Game icon for Pikmin 3 articles. Game icon for Pikmin 4 articles.
E-MU
Proteus/2 Orchestral
An image of an E-MU Proteus 2 sound module. 1990 Hardware synthesizer Used Used Absent Absent
E-MU
Proteus/3 World
An E-MU Proteus/3 module. 1991 Hardware synthesizer Used Absent Absent Absent
Roland SC-88 Image of a Roland SC-88. 1994 Hardware synthesizer Used Used Used Used
Kurzweil
K2500R
An image of a Kurzweil K2500R. 1996 Hardware synthesizer Used Used Used Used
SampleCell II
CD-ROM Library
The front cover of Digidesign - SampleCell II CD-ROM Library #1. The image has been cropped and rotated. 1991 SampleCell CD-ROM Used Used Absent Absent
Best Service
Ultra Gigapack
The front cover of Best Service - Ultra Gigapack. 1995 SampleCell CD-ROM Absent Used Absent Absent
Spectrasonics
Distorted Reality
Front cover for Spectrasonics - Distorted Reality. 1995 CD-ROM Absent Used Absent Absent
Spectrasonics
Supreme Beats
Front cover for Spectrasonics - Supreme Beats. 1995 CD-ROM Used Used Used Used
Best Service
Advanced Orchestra
The front cover of Best Service - Peter Siedlaczek's Advanced Orchestra. 1997 CD-ROM Absent Absent Used Absent
Sound Ideas
Sampler Library
Front cover of the Sound Ideas Sampler Library. 1987 Audio CD-ROM Used Used Absent Absent
Series 4000
Sound Effects
The front cover of Sound Ideas - Series 4000 Hollywood Sound Effects Library. 1989 Audio CD-ROM Used Used Used Absent
Series 6000
Sound Effects
The front cover of Sound Ideas - Series 6000 The General Sound Effects Library. 1992 Audio CD-ROM Used Used Used Used
Universal Studios
Sound Effects
A custom-made image of the box art for Sound Ideas - Universal Studios Sound Effects Library using an image from https://1000logos.net/universal-logo/. 1992 Audio CD-ROM Used Used Absent Absent
Warner Bros.
Sound Effects
The front cover of Sound Ideas - Warner Bros. Sound Effects Library. 1992 Audio CD-ROM Used Used Used Used
Spectrasonics
Omnisphere
The interface for Omnisphere. 2008 Software instrument Absent Absent Used Absent

Synthesizers[edit]

Kurzweil K2500[edit]

An image of a Kurzweil K2500R.
The Kurzweil K2500R.
A cropped image of Hajime Wakai and some of his equipment, taken from the booklet for F-ZERO X's Original Soundtrack on CD. Behind him, his Kurzweil K2500R can be seen.
Hajime Wakai and his powered-on K2500R behind him.

The Kurzweil K2500 is a synthesizer manufactured by Kurzweil Music Systems in 1996. The Kurzweil K2500R is its rackmount variant, and the specific model that was owned and used by Hajime Wakai. Typically, rackmount versions of synthesizers are identical in functionality, but they lack a physical keyboard. This makes them more compact and easy to cram into a studio space; however, it is intended that they be connected to an external MIDI device, such as a musical keyboard, a computer, or some other MIDI-compatible instrument in order to use them.

A lesser-known synthesizer, it is the signature synth of Hajime Wakai, and a staple of the audio design in the Pikmin series as a whole. It is used in Pikmin, Pikmin 2, Pikmin 3, Pikmin 3 Deluxe, and Pikmin 4. In some parts of Pikmin 3, Asuka Hayazaki uses this synthesizer. Soshi Abe uses samples from it for Pikmin 3 Deluxe and Pikmin 4.

K2500 preview

A short demo of sounds from the K2500.

K2500 SFX preview

Two sounds from the K2500 that appear as sound effects in Pikmin.

Also used within the Pikmin games is the "K25 FARM". It is a collection of several hundred new programs for the K2500. These exclusive presets came on a floppy disk with brand new purchases of the synthesizer.

K25 FARM preview

A short demo of some sounds exclusive to the K25 FARM.

Roland SC-88[edit]

Image of a Roland SC-88.
The Roland SC-88.

The Roland SC-88 is a General MIDI-based synthesizer, manufactured by Roland in 1994. An entry in the Roland Sound Canvas series, it has 654 default instrument presets and 22 drumset presets that are designed to perfectly conform to the General MIDI standard, making it excellent for the playback of MIDI songs. It is still useful as a compositional tool; the sounds from the Roland Sound Canvas line of synthesizers are very common in video games. Compressed samples of audio from a SC-55 are even utilized for the Microsoft GS Wavetable Synth, the default "soundfont" for MIDI playback on most computers.[4]

It is used primarily in the music of Pikmin and Pikmin 2, by Hajime Wakai. Alongside the Kurzweil K2500, these two synthesizers make up the vast majority of instrument samples in those games.

SC-88 preview

A short demo of sounds from the SC-88.

Yamaha S90[edit]

The Yamaha S90.
The Yamaha S90.

The Yamaha S90 is a synthesizer manufactured by Yamaha Corporation in 2002. It has 384 instrument presets and 48 drumset presets, and its acoustic instruments in particular are much more realistic than the older Kurzweil K2500R and Roland SC-88.

The Yamaha S90 is commonly used by Kazumi Totaka; in the Pikmin series, it has only been used in the music of Pikmin 2.

S90 preview

A short demo of sounds from the S90 that were used in Pikmin 2.
The Yamaha PLG150-DX plug-in board out of the box.
Image of one of the expansion boards, the PLG150-DX.

Expansion boards[edit]

Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, 12 of these boards were produced. A few of them contain just basic sets of additional samples, while others are fully-fledged synthesizers.

Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for Pikmin 2. The two boards use FM synthesis and physical modelling synthesis respectively.

Fonts[edit]

Most of the fonts used in the Pikmin games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a reference to the Pikmin series.

DF Craft Sumi[edit]

A preview of DFCraftSumi Std W9, a font used in the Pikmin series.
DFCraftSumi Std W9.

DF Craft Sumi is a typeface created by Dynacomware. "DFCraftSumi Std W9" is used in Pikmin and Pikmin 2 for the bubble-like letters that appear in some menus and cutscenes, and for the end credits in the Pikmin Short Movies. In Pikmin 3 and Hey! Pikmin, a modified version of this font is used.

DF POP 1[edit]

A preview of DFPOP1 Std W3, a font used in the Pikmin series.
DFPOP1 Std W3.

DF POP 1 is a typeface created by Dynacomware. "DFPOP1 Std W3" is used as the main text font in Pikmin, such as for Olimar's monologs.

Seurat[edit]

A preview of Seurat Pro DB, a font used in the Pikmin series.
Seurat Pro DB.

Seurat is a typeface created by Fontworks. "Seurat Pro DB" is used as the main text font in Pikmin 2 and Hey! Pikmin, as seen in the ship's dialogs and other various menu elements.

Rodin NTLG[edit]

A preview of Rodin NTLG Pro DB, a font used in the Pikmin series.
RodinNTLG Pro DB.

Rodin NTLG is a typeface created by Fontworks. It is one of the most commonly used typefaces by Nintendo, and has distinct usage within the Pikmin series:

RodinNTLG Pro DB is also the main text font in Pikmin 3. It is used for on-screen character dialog, text displayed on the KopPad, and other various menu elements.

VDL Logona[edit]

A preview of VDL Logona R, a font used in the Pikmin series.
VDL Logona R.

VDL Logona is a typeface created by Visual Design Laboratory. It is used heavily throughout Pikmin 4, seen in on-screen dialog and on the tablet.

Minor fonts[edit]

Chiaro[edit]

Texture for "File" and "1", "2", and "3" on the saved game selection menu.
The texture used on the saved game selection menu in Pikmin 2. It uses Chiaro Std B.

Chiaro is a typeface created by Fontworks. "Chiaro Std B" is used exclusively on the saved game selection menu in Pikmin and Pikmin 2.

DF Craft Yu[edit]

A preview of DFCraftYu Std W7, a font used in the Pikmin series.
DFCraftYu Std W7.

DF Craft Yu is a typeface created by Dynacomware. "DFCraftYu Std W7" is used for the staff credits in Pikmin 2.

DF Gothic P[edit]

Comparison between the font texture used for the staff roll in Pikmin 3, and the DFGothicP typeface.
A comparison between the font texture used for the staff roll in Pikmin 3, and the DFGothicP W3 font.

DF Gothic P is a typeface created by Dynacomware. "DFGothicP W3" is used for the staff credits in Pikmin 3. The characters have been resized so that they take up similar amounts of horizontal space.

New Rodin[edit]

A preview of New Rodin Pro DB, a font used in the Pikmin series.
NewRodin Pro DB.

New Rodin is a typeface created by Fontworks. "NewRodin Pro DB" is used in Pikmin 3 for the numbers in the countdown at sunset.

Pop Fury[edit]

An unused font in Pikmin 1, testFont.txe, which was also "upscaled" in the Pikmin 1 Switch port.
The texture for an unused font used in Pikmin. It uses PopFury Std B.

Pop Fury is a typeface created by Fontworks. "PopFury Std B" is present in Pikmin as an unused font texture, testFont.txe.

Rowdy[edit]

Rowdy is a typeface created by Fontworks. "Rowdy Std EB" is used in Pikmin 3 for the icons of the +10 Pikmin and +5 Rare Pikmin Roulette Wheel items in Bingo Battle.

Proprietary fonts[edit]

Some text that appears in the games use fonts that are uniquely created for the Pikmin series itself.

Pikmin 3 bubble-like font[edit]

An updated variant of DFCraftSumi Std W9 is used in Pikmin 3 and Hey! Pikmin. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.

A comparison between DFCraftSumi Std W9 and its look-alike in Pikmin 3.
A comparison between DFCraftSumi Std W9, and its smoother look-alike in Pikmin 3.

Hocotate Freight text[edit]

The logo for Hocotate Freight uses a uniquely designed font. It is alien-like, but still legible English.

Koppaite text[edit]

Main article: Koppaite text.

In Pikmin 3 and Pikmin 4, an in-universe written language appears very frequently on technology and as a background element throughout various in-game menus. The text appears as an assortment of illegible alien symbols, but these characters are actually translatable into the 26 letters in the English alphabet, which reveal some small secrets when various instances of the text are deciphered.

Trivia[edit]

  • The Kurzweil K2500R and Roland SC-88 alone make up nearly 90% of the soundtrack for Pikmin, and over 55% of the soundtrack for Pikmin 2.[3]
  • The in-game instruments that play the sequenced music of Pikmin 1 and Pikmin 2 use envelopes, of which there exist four types with different attenuations. There exists a basic "Linear", "Square", and "SquareRoot" attenuation, but only the fourth type gets used, curiously named "SampleCell".[5] This fourth envelope type is similar to the SampleCell II software's instrument attenuation, suggesting that the instruments may have been programmed and designed in this software, prior to their in-game implementation.

References[edit]

  1. ^ YouTube video of footage from E3, where it is stated that some of the materials used in Pikmin are from around Shigeru Miyamoto's neighborhood (at 10:10)
  2. ^ Production credits on GRANDFUNK's website
  3. ^ a b Detailed spreadsheet that documents sound sources used in the series, maintained by fans on Google Sheets
  4. ^ YouTube video of a live comparison between the SC-55 (via the virtual SCVA plugin) and the Microsoft GS Wavetable Synth
  5. ^ From instruction 0x80478be0 of the US Demo 17 Pikmin 2 DOL; function JASOscillator::relTableSampleCell with debugging symbols.