Pikmin (game)

Olimar's monitor: Difference between revisions

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{{game icons|p=y}}
{{game icons|p=y}}
{{infobox menu
{{infobox menu
| image  = {{switchable|Radar|[[File:Pikmin radar.png|250px]]|Controls (GameCube)|[[File:Pikmin controls menu.jpg|250px]]|Controls (Wii)|[[File:NPCP controls.jpg|250px]]}}
| image  = {{switchable|Radar|[[File:Pikmin radar.png|250px]]|Controls (GameCube)|[[File:Pikmin controls menu.jpg|250px]]|Controls (Wii)|[[File:NPCP controls.jpg|250px]]|Controls (Nintendo Switch)|[[File:P1S Control Screen.png|250px]]}}
| parent = Gameplay
| parent = Gameplay
| music  = The music of the current area
| music  = The music of the current area
}}
}}
In {{p1}}, the [[radar]] is accessed from a separate menu from the pause menu, called "'''Olimar's monitor'''"{{cite quote|'''Olimar's monitor''' / {{button|gc|y}} You can check this screen by pressing the '''Y''' Button during the game. Press the '''Y''' or '''B''' Button to return to the game.|Information about Olimar's monitor|the corresponding page of the ''Pikmin'' instruction manual}}, and it can be opened by pressing {{button|gc|y|wii|+}} mid-game. This menu contains the actual radar on the right side, with instructions on how to pan and zoom on the top-right corner. On the top-left corner of the screen, there is the name of the current [[area]]. Below that, the number of Pikmin in the squad and in the [[Onion]]s appears, for each type. Below those, the number of total idle Pikmin in the field. Finally, in the bottom-right corner, the number of collected [[ship part]]s is written.
In {{p1}}, the [[radar]] is accessed from a separate menu from the pause menu, called "'''Olimar's monitor'''"{{cite quote|'''Olimar's monitor''' / {{button|gc|y}} You can check this screen by pressing the '''Y''' Button during the game. Press the '''Y''' or '''B''' Button to return to the game.|Information about Olimar's monitor|the corresponding page of the ''Pikmin'' instruction manual}}, and it can be opened by pressing {{button|gc|y|wii|+|switch|+}} mid-game. This menu contains the actual radar on the right side, with instructions on how to pan and zoom on the top-right corner. On the top-left corner of the screen, there is the name of the current [[area]]. Below that, the number of Pikmin in the squad and in the [[Onion]]s appears, for each type. Below those, the number of total idle Pikmin in the field. Finally, in the bottom-right corner, the number of collected [[ship part]]s is written.


By pressing {{button|gc|r|wii|padr}}, the player will be taken to a different page, explaining the [[controls]]. This one contains an illustration of a [[GameCube]] Controller, or a [[Wii]] Remote with a Nunchuk attached. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times.
By pressing {{button|gc|r|wii|padr|switch|padr}}, the player will be taken to a different page, explaining the [[controls]]. This one contains an illustration of a [[GameCube]] Controller, a [[Wii]] Remote with a Nunchuk attached, or two [[Joy-Con]]s attached to a Joy-Con Grip. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times in the GameCube and Wii versions.


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap=情報画面
|JapR=Jōhō Gamen
|JapM=Information Screen
|JapN=Name taken from the ''Pikmin'' instruction manual.
|SpaA=Monitor de Olimar
|SpaA=Monitor de Olimar
|SpaAM=Olimar's Monitor
|SpaAM=Olimar's Monitor

Latest revision as of 22:21, July 21, 2024

Olimar's monitor

Pikmin radar.png

Accessed from Gameplay
Music The music of the current area

In Pikmin, the radar is accessed from a separate menu from the pause menu, called "Olimar's monitor"[1], and it can be opened by pressing the Y Button on the GameCube controller / the Plus Button on the Wii Remote / the + Button on the Switch mid-game. This menu contains the actual radar on the right side, with instructions on how to pan and zoom on the top-right corner. On the top-left corner of the screen, there is the name of the current area. Below that, the number of Pikmin in the squad and in the Onions appears, for each type. Below those, the number of total idle Pikmin in the field. Finally, in the bottom-right corner, the number of collected ship parts is written.

By pressing the R Button on the GameCube controller / the + Control Pad right on the Wii Remote / the Right Directional Button on the Switch (dual Joy-Con), the player will be taken to a different page, explaining the controls. This one contains an illustration of a GameCube Controller, a Wii Remote with a Nunchuk attached, or two Joy-Cons attached to a Joy-Con Grip. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times in the GameCube and Wii versions.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese 情報画面?
Jōhō Gamen
Information Screen Name taken from the Pikmin instruction manual.
Flag of Québec French (NoA) Moniteur d' Olimar Olimar's Monitor Name taken from the New Play Control! Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Monitor de Olimar Olimar's Monitor Name taken from the New Play Control! Pikmin instruction manual.

See also[edit]

References[edit]

  1. ^ Olimar's monitor / the Y Button on the GameCube controller You can check this screen by pressing the Y Button during the game. Press the Y or B Button to return to the game. – Information about Olimar's monitor in the corresponding page of the Pikmin instruction manual