Dandori: Difference between revisions
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[[File:Dandori icon.png|400px|thumb|The icon for points in Dandori Challenges and Dandori Battles.]] | |||
'''Dandori''' ({{j|段取り|dandori}}) is a Japanese word that can be roughly translated as "the procedure (for carrying out a plan)" or "the preparation (before carrying out a plan)". In the {{ps}} it was introduced as an in-universe word and concept in {{p4}}, being explained as the ability to "organize tasks strategically and working effectively to execute plans". While not officially mentioned before this, dandori is a key concept applicable to the ''Pikmin'' series as a whole. | |||
The word is most associated with the [[Dandori Challenge]]s and [[Dandori Battle]]s, both of which require planning and efficiency for success. | |||
== Pikmin 4 == | ==''Pikmin 4''== | ||
Dandori is | Dandori is first mentioned by [[Shepherd]] during the [[Pikmin 4 player character|new recruit]]'s first day exploring the [[Sun-Speckled Terrace]]. Upon hearing it, the recruit shows confusion, prompting [[Collin]] to elaborate on the term, referring to it as a "core tenet" of the [[Rescue Corps]]. | ||
Dandori is an especially important concept to the [[leafling]]s. They talk almost exclusively about the concept, with [[Leafling#Leafling Olimar|a red leafling]] specifically insisting that it is a very important tool for surviving on [[PNF-404]]. These leaflings are the ones who host [[Dandori Challenge]]s and [[Dandori Battle]]s, and refuse to be rescued and cured until their respective challenge or battle is completed. | |||
Within Dandori Battles, each player's score is just generically referred to as "points", but one mechanic, the [[Sneak Bomb]], allows players to obtain large amounts of "Dandorium" from the opponent's Onion, indicating that it is some type of force or value, at least within the Dandori Battles themselves. | |||
==History== | |||
According to Yuji Kando and Shigefumi Hindo, the developers for the ''Pikmin'' series first used the term "dandori" in a narrow sense during the development of {{p3}}. They used it internally to describe efficiency and task management in a ''Pikmin'' context, mostly in {{p1}}. ''Pikmin 3''{{'s}} [[Mission Mode]] was fundamentally meant to serve as a place for players to train up these skills.{{cite web|https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1|Ask the Developer Vol. 10, Pikmin 4—Part 1|Nintendo Official Site|retrieved={{date|24|October|2023}}}} Dandori Challenges and Dandori Battles are based directly on Mission Mode and [[Bingo Battle]]s respectively, but instead of keeping them as standalone modes, the developers chose to integrate them into ''Pikmin 4''{{'s}} [[Story Mode]] so that all players would be "sneakily" trained in dandori.{{cite web|https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-2|Ask the Developer Vol. 10, Pikmin 4—Part 2|Nintendo Official Site|retrieved={{date|24|October|2023}}}} | |||
The term dandori in a ''Pikmin'' context was first introduced by series creator Shigeru Miyamoto after ''Pikmin 4''{{'s}} reveal trailer, saying it is how the developers refer to the strategic planning of the series.{{cite youtube|UJ9Iz7HhU-I|h=0|m=30|s=28|of Miyamoto talking a bit about the game's new features|published={{date|13|September|2022}}|retrieved={{date|13|September|2022}}}} | |||
== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = ダンドリ | ||
|JapR = Dandori | |JapR = Dandori | ||
|JapM = - | |JapM = - | ||
|JapN = Written as 段取り in the announcement trailer. | |||
|ChiTrad = 當多慮 | |ChiTrad = 當多慮 | ||
|ChiTradR = Dāngduōlǜ | |ChiTradR = Dāngduōlǜ | ||
Line 36: | Line 45: | ||
|Por = Dandori | |Por = Dandori | ||
|PorM = - | |PorM = - | ||
|notes = y | |||
}} | }} | ||
== References == | == References == | ||
{{refs}} | {{refs}} |
Latest revision as of 16:01, December 26, 2023
This article is a stub. You can help Pikipedia by expanding it. |
Dandori (段取り?) is a Japanese word that can be roughly translated as "the procedure (for carrying out a plan)" or "the preparation (before carrying out a plan)". In the Pikmin series it was introduced as an in-universe word and concept in Pikmin 4, being explained as the ability to "organize tasks strategically and working effectively to execute plans". While not officially mentioned before this, dandori is a key concept applicable to the Pikmin series as a whole.
The word is most associated with the Dandori Challenges and Dandori Battles, both of which require planning and efficiency for success.
Pikmin 4[edit]
Dandori is first mentioned by Shepherd during the new recruit's first day exploring the Sun-Speckled Terrace. Upon hearing it, the recruit shows confusion, prompting Collin to elaborate on the term, referring to it as a "core tenet" of the Rescue Corps.
Dandori is an especially important concept to the leaflings. They talk almost exclusively about the concept, with a red leafling specifically insisting that it is a very important tool for surviving on PNF-404. These leaflings are the ones who host Dandori Challenges and Dandori Battles, and refuse to be rescued and cured until their respective challenge or battle is completed.
Within Dandori Battles, each player's score is just generically referred to as "points", but one mechanic, the Sneak Bomb, allows players to obtain large amounts of "Dandorium" from the opponent's Onion, indicating that it is some type of force or value, at least within the Dandori Battles themselves.
History[edit]
According to Yuji Kando and Shigefumi Hindo, the developers for the Pikmin series first used the term "dandori" in a narrow sense during the development of Pikmin 3. They used it internally to describe efficiency and task management in a Pikmin context, mostly in Pikmin. Pikmin 3's Mission Mode was fundamentally meant to serve as a place for players to train up these skills.[1] Dandori Challenges and Dandori Battles are based directly on Mission Mode and Bingo Battles respectively, but instead of keeping them as standalone modes, the developers chose to integrate them into Pikmin 4's Story Mode so that all players would be "sneakily" trained in dandori.[2]
The term dandori in a Pikmin context was first introduced by series creator Shigeru Miyamoto after Pikmin 4's reveal trailer, saying it is how the developers refer to the strategic planning of the series.[3]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ダンドリ? Dandori |
- | Written as 段取り in the announcement trailer. |
Chinese (traditional) |
當多慮 Dāngduōlǜ |
Dandori | |
Chinese (simplified) |
当多虑 Dāngduōlǜ |
Dandori | |
Dutch | Dandori | - | |
French | Dandori | - | |
German | Dandori | - | |
Italian | Dandori | - | |
Korean | 계획력 Gyehoeng-nyeok |
Planning Power | |
Portuguese | Dandori | - | |
Spanish | Dandori | - |
References[edit]
- ^ Ask the Developer Vol. 10, Pikmin 4—Part 1 on Nintendo Official Site, retrieved on October 24th, 2023
- ^ Ask the Developer Vol. 10, Pikmin 4—Part 2 on Nintendo Official Site, retrieved on October 24th, 2023
- ^ YouTube video of Miyamoto talking a bit about the game's new features (at 0:30:28), published on September 13th, 2022, retrieved on September 13th, 2022