Pikmin 4

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{{infobox enemy
{{infobox enemy
|pikmin4    = y
|pikmin4    = y
|image      = Groovy Long Legs P4 icon.png
|image      = Pikmin Garden Groovy Long Legs render.png
|icon        = Groovy Long Legs P4 icon.png
|icon        = Groovy Long Legs P4 icon.png
|size        = 250px
|size        = 250px
Line 8: Line 8:
|areas      = None
|areas      = None
|underground = [[Below-Grade Discotheque]]
|underground = [[Below-Grade Discotheque]]
|attacks    = Crush Pikmin, confuse Pikmin
|attacks    = [[Crush]] Pikmin, [[confuse]] Pikmin
|active at  = Night
}}
}}
The '''Groovy Long Legs''' ({{j|ダマグモインフェルノ|Dama Gumo Inferno|Inferno Orb Spider}}) is a member of the [[Arachnorb family]] and only appears once as a [[boss]] in {{P4}}. It is one of two bio-mechanical enemies seen in the game, with its carapace suggested to have been completely replaced with a spinning disco ball, with its numerous eyes serving as both photoelectric sensors and lights. The beast's four bony white legs are wrapped with strands that look similar to electrical wire and the second set of joints on all of its limbs have sets of four holes containing exocrine glands.


{{futuregame}}
Like most [[Arachnorb family|Arachnorbs]], the Groovy Long Legs attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which, when coming into contact with Pikmin, [[control|hypnotizes]] them to dance uncontrollably. It then switches the color of its eyes before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by the chemicals underneath it.
The '''Groovy Long Legs''' is a [[boss]] in {{p4}}. It is only encountered once hanging from the ceiling on sublevel 5 of [[Below-Grade Discotheque]] before dropping down for a fight.


Its carapace is suggested to have been completely replaced with a disco ball, with its eyes serving as both photoelectric sensors and lights. The legs are wrapped with strands that look similar to electrical wire, and the second set of joints on all of its limbs have sets of 4 holes containing exocrine glands. The disco ball contains a speaker which plays all of the audio heard from the creature in-game.
In both size and mechanics, it resembles the [[Raging Long Legs]], being an Arachnorb with a larger-than-average torso and an attack pattern that starts slow, but can speed up tremendously.


Like most [[Arachnorb family|Arachnorbs]], it attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which when coming into contact with Pikmin, hypnotizes them to ''boogie down'' uncontrollably. It then switches the color of its lights before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by its chemicals underneath it.
== Stats ==
{{Enemy stats
|weight4 = N/A
|carriers4 = N/A
|seeds4 = N/A
|value4 = N/A
|hp4 = 11000
|regen4 = Unknown
}}


== Behavior ==
== Behavior ==
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its orb close to the ground. In this state, its eyes shine a cyan light, and a flickering speaker hum can be heard when standing close.
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its main body close to the ground. In this state, its eyes shine a cyan light and a flickering speaker hum can be heard when standing close.  


When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its carapace into the floor and swinging its legs into place. This can't kill Pikmin, but it can deliver knockback. At this point, the [[Music in Pikmin 4|music]] plays the opening boss battle theme before being replaced with the creature's own music.
When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its body into the floor by swinging its legs into place, knocking back the [[Pikmin 4 player character|player character]], [[Pikmin family|Pikmin]], or [[Oatchi]]. At this point, the [[Music in Pikmin 4|music]] plays the opening boss battle theme before being replaced with the creature's own electronic music.


During its battle, the Groovy Long Legs will be stomping to the beat of its own theme, these stomps being its method of killing Pikmin. At times during its fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as "Endless Dance", and will stay frolicking beneath the creature.
During the battle, the Groovy Long Legs stomps to the beat of its own theme, with these stomps being its method of killing Pikmin. At times during the fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller clouds of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as the "Endless Dance," and will stay frolicking beneath the creature aimlessly. Unlike other hazards in the game, such as fire and ice, attempting to whistle your Pikmin does not free them from the effects of the gas (similar to the spores released by the [[Puffstool]] found in [[Primordial Thicket]]).  


One way to free Pikmin from its control is if a foot lands very close to them, but not close enough to crush them outright. After sustaining heavy damage or if the Pikmin under its effects have been dancing for a while, the Groovy Long Legs will slam down two of its legs, which cannot kill Pikmin but can knock them, the main character, and Oatchi back. This will also cause the Pikmin it's been controlling to break free. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs will become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.
The only way for Pikmin to be freed from the effects of the gas is to wait for the Groovy Long Legs to calm down and return to its base tempo stomping (where its eyes are cyan). However, after sustaining heavy damage or if the Pikmin under its effects have been dancing for a while, the Groovy Long Legs may raise up two of its legs to slam them back down, freeing Pikmin from the gas in the process. While this move cannot kill Pikmin, it can launch them, the main character, and Oatchi back rather far. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs may trip and become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.


There are three songs it can play during the battle, which control the speed of its stomps, and can be identified by the color of its eye lights.
As has been mentioned, the Groovy Long Legs can change the tempo of its song during the battle, which controls the speed of its stomping and can be identified by the color of its eyes.


'''''Cyan eyes'''''
;Cyan eyes:
* During this stage, it plays an intimidating yet funky song, which it stomps to at a slow speed (44 BPM).
* During this stage, it plays an intimidating yet funky song, which it stomps to at a slow speed (forty four beats per minutes).
* After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.
* After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.
'''''Yellow eyes'''''
* During this stage, it plays a more upbeat and striking tune, which it stomps to at a moderate speed (70 BPM).
* After being in this state for awhile, it will stop to rest, and then continue. Eventually it will decide its next action based on whether or not there are Pikmin dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.
'''''Red eyes'''''
* During this stage, it plays a more frantic and higher pitched version of the previous song, which it stomps to at a fast speed (85 BPM).
* After a brief dance, it will stomp with two legs and revert back to cyan eyes.


Once defeated, Groovy Long Legs cycles rapidly between its songs and colors and then collapses, it floods the arena with a bright white light before blaring an airhorn as its bulb explodes into confetti, dropping a speaker as the rest of its body disintegrates.
;Yellow eyes:
* During this stage, it plays a more upbeat and striking tune, which it stomps to at a moderate speed (seventy beats per minutes).
* After being in this state for a while, it will stop to rest and then continue. Eventually, it will decide its next action based on whether Pikmin are dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.
 
;Red eyes:
* During this stage, it plays a more frantic and higher-pitched version of the previous song, which it stomps to at a fast speed (eighty-five beats per minutes). Any Pikmin that are dancing will now begin to dance in a circle around its feet, making it more likely that they will be crushed.
* After a brief dance, it will stomp with two legs and revert back to cyan eyes. Any dancing Pikmin will return to normal.
 
Once defeated, the Groovy Long Legs cycles rapidly between tempos and associated colors of its song and then collapses; it floods the arena with a bright white light before blaring an airhorn as its torso explodes into confetti, dropping the [[Amplified Amplifier]] (if it hasn't been collected already) as the rest of its body disintegrates.


== Locations ==
== Locations ==
Line 46: Line 57:
== Strategy ==
== Strategy ==
{{guide}}
{{guide}}
It is recommended to gather all of your Pikmin onto Oatchi's back for the entirety of the fight, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its bulb when it begins to shake them off, as it always tries to do so if theres anything stuck on it after positioning all four of its legs, and always be on the lookout for an opportunity to use Oatchi's [[Rush]] when it stops stomping and lowers its body very close to the ground.
It is recommended to gather all of your Pikmin onto Oatchi's back for the entirety of the fight, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its bulb when it begins to shake them off, as the Groovy Long Legs always tries to do so if there's anything stuck on it after positioning all four of its legs, and always be on the lookout for an opportunity to use Oatchi's [[rush]] when it stops stomping and lowers its body very close to the ground.
 
It is possible to damage the Groovy Long Legs while it remains hanging from the ceiling, but doing so is almost futile due to the extreme damage reduction of approximately 1/8 damage taken. It is possible to reduce its HP to zero while it hangs, but doing so requires a few Lightning Shocks and many Spicy Sprays. An additional time-consuming strategy it to have Oatchi attack one of its two exposed feet. While this method would take an exceedingly long amount of time, it is a possible method of attack.
 
When the Groovy Long Legs signals that it is about to expel its mind-controlling gas, get out from underneath and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. Any Pikmin under the effects of the gas will become uncontrollable until the Groovy Long Legs ends its red light cycle and tries to stomp on them, after which they die or survive through the cycle, so there isn't much use trying to call any afflicted Pikmin back. If you feel brave, you can go up to it in this state and toss a bunch of Pikmin onto its body, as they can't get shaken off until the Groovy Long Legs ends the cycle by slamming into the ground. You may experience a few hiccups in your Pikmin tossing as you or Oatchi get some airtime from the stomps of the red cycle though.


When it starts to expel its mind-controlling gas, ''get out from underneath it and stand aways away''. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. Any Pikmin under the effects of the gas will stay beneath the Groovy Long Legs until it inevitably does the red light cycle and tries to stomp on them, after which they die or survive through the cycle so don't bother trying to get them back. If you feel brave you can actually just waltz up to it in this state and toss a bunch of Pikmin onto its body, as they can't get shaken off until the Groovy Long Legs ends the cycle by slamming into the ground. You may experience a few hiccups in your Pikmin tossing as you or Oatchi get some airtime from the bumpin' tunes of the red cycle though.
Using a smaller group of Pikmin (30-50) is recommended, as there is less to keep track of. If you want, you can use [[Glow Pikmin]], since they are immune to its gas.


Using a smaller group of Pikmin (30-50) is recommended, less to keep track of.
If you are especially worried about losing Pikmin, or have struggling with this fight, it is possible to use all Rock Pikmin against this boss. The ground in the Below-Grade Discotheque is considered soft, despite being partly metal, so Rock Pikmin are entirely immune to the Groovy Long Legs’ main form of attack. However, despite being an exceedingly safe strategy, care must still be taken to not let any Pikmin fall into the abyss.


== Notes ==
== Notes ==
=== Dalmo's Notes ===
=== Dalmo's notes ===
{{transcript|With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of it's feet.|block=y}}
{{transcript|With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of its feet.|block=y}}
===Olimar's Notes===
 
{{transcript|This species has some remaining internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.
=== Olimar's notes ===
{{transcript|This species has some remaining organic internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.


The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.
The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.


The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.|block=y}}
The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.|block=y}}
===Louie's Notes===
 
=== Louie's notes ===
{{transcript|This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.|block=y}}
{{transcript|This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.|block=y}}
===Pikmin Garden===
'''Text'''
{{transcript|
内臓の一部に有機物を残すが、甲殻のほとんどが無機物でできているダマグモの仲間。第一関節の裏側から放出される気体には、獲物の脳に作用して一時的に行動を乗っ取る化学物質が含まれている。
特徴 その1 複数の眼
:19個の光る眼(光電センサー)で、獲物の位置を正確に把握する。
特徴 その2 地獄のダンス
:ピクミンが一心不乱に跳ね回る様子は、地獄のダンスと呼ばれている。
特徴 その3 機械か生物か?
:体を覆う被膜や垂れ下がるひもは、塩化ビニルのような高分子化合物でできている。
:(Image text: むき出しになっている骨には、金属成分が多く含まれている)
|block=y}}
'''Translation'''
{{transcript|
An Arachnorb that, though it retains some organic matter in some of its internal organs, has a carapace made up mostly of inorganic matter. The gas emitted from the posterior of its first joints contains a chemical substance that acts on the brain of its prey and temporarily takes over its actions.
Feature #1: Multiple eyes
:The 19 glowing eyes (photoelectric sensors) allow it to precisely locate its prey.
Feature #2: Endless Dance
:The way the Pikmin bounce around single-mindedly is called the Endless Dance.
Feature #3: Machine or creature?
:The coating that covers its body and the dangling cords are made of a high-molecular compound similar to vinyl chloride.
:(Image text: "The exposed bones contain a large amount of metallic components")
|block=y}}
==Other information==
{{enemy other info
|piklopedia4 = 45
|music = ''[[Music in Pikmin 4#Groovy Long Legs battle|Groovy Long Legs battle]]''
}}


== Naming ==
== Naming ==
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}}
{{see more|Arachnorb family#Naming}}
{{see more|Arachnorb family#Naming}}
In the scientific name, ''Pseudoarachnia discopedes'' contains the word "disco", alluding to both its appearance as a disco ball and the location it is found in. "Pedes" is the latin plural word for "foot".
{{naming
|common    = Groovy Long Legs. It shares the Long Legs part from other [[Arachnorb family]] members. "Groovy" is a slang term used during the 60s and 70s, an era known for disco music.
|jpcommon  = {{j|ダマグモインフェルノ|Dama Gumo Inferno}}. {{j|ダマグモ|Damagumo|f=tp|Orb Spider}} refers to the Beady Long Legs. {{j|インフェルノ|Inferuno|f=tp|Inferno}} is the Italian word for "hell", and may be chosen as a reference to the song "{{w|Disco Inferno}}". Its "Endless Dance" is similarly referred to as {{j|地獄のダンス|Jigoku no Dansu|f=tp|Dance of Hell}}.
|jpname    = {{j|スソビロボンオドリツユハライ|Susobiro Bon Odori Tsuyuharai|Wide-footed {{w|Bon Odori}} {{w|Tsuyuharai}}}}.
|scientific = ''Pseudoarachnia discopedes''. ''Disco'' alludes to both its appearance as a disco light ball and the location it is found in. ''Pedes'' is the Latin plural word for "foot".
|internal  = <code>DISCODAMAGUMO</code>. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. <code>DAMAGUMO</code> is the internal name for the Beady Long Legs.
}}


=== Names in other languages ===
=== Names in other languages ===
{{game help|hp|Fill in the names in other languages, for the main languages at least.}}
 
{{foreignname
{{foreignname
|Jap  =  
|Jap  = ダマグモインフェルノ
|JapR =  
|JapR = Dama Gumo Inferno
|JapM =  
|JapM = Orb Spider Inferno
|ChiTrad  =  
|ChiTrad  = 煉獄球蛛
|ChiTradR =  
|ChiTradR = Liànyù Qiú Zhū
|ChiTradM =  
|ChiTradM = Purgatory Orb Spider
|Dut  =  
|ChiSimp  = 炼狱球蛛
|DutM =  
|ChiSimpR = Liànyù Qiú Zhū
|Fra  =  
|ChiSimpM = Purgatory Orb Spider
|FraM =  
|Dut  = Blitspoot
|Ger  =  
|DutM = Flashyleg
|GerM =  
|Fra  = Didi longues jambes
|Ita  =  
|FraM = Didi long legs
|ItaM =  
|FraN = The name is possibly a portmanteau of ''"disco"'' (disco) and ''"Longues jambes"'' (Long legs)
|Kor  =  
|Ger  = Disco-Langbein
|KorR =  
|GerM = Disco Long Legs
|KorM =  
|Ita  = Longopede disinvolto
|Por  =  
|ItaM = Breezy long legs
|PorM =  
|Kor  = 박거미인페르노
|Spa  =  
|KorR = Bag-Geomi-Inpereuno
|SpaM = Pelota Patas Largas Disco
|KorM = Gourd Spider Inferno
|Spa  = Pelota patas largas disco
|SpaM = Disco ball long legs
|Por  = Patalonga-disco
|PorM = Disco longleg
|PorN = "Patalonga" is a portmanteau of "pata" (leg) and "longa" (long)
|notes = y
}}
}}


== Gallery ==
== Gallery ==
{{image}}
<gallery>
<gallery>
Pikmin 4 Groov yLong Legs Gas Attack.jpg|The Groovy Long Legs using its gas attack.
Pikmin 4 Groovy Long Legs Hanging From Web.jpg|The Groovy Long Legs hanging from a web before it becomes active.
Pikmin4GroovyLongLegsStunned.jpg|The Groovy Long Legs as it appears when it enters its vulnerable state.
Groovy Long Legs Red P4.jpg|The Groovy Long Legs as it appears during its red state.
Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging from a web in the [[Below-Grade Discotheque]].
Groovy Long Legs idle.jpg|The Groovy Long Legs in its idle state just as its drops down from its web.
Groovy Long Legs death.jpg|The Groovy Long Legs' body lighting up as it gets ready to explode after its death.
Groovy Long Legs corpse.jpg|The Groovy Long Legs' legs dissolving after its main body has exploded.
Groovy_Long_Legs_Dance_Party.jpg|Groovy stomping with a large group of Confused Pikmin underneath.
P4 Exploding Groovy Long Legs.jpg|A defeated Groovy Long Legs about to explode from a different angle.
P4 Groovy Long Legs Dust and Confetti.jpg|A defeated Groovy Long Legs' remains of dust and confetti.
P4 Groovy Long Legs Web.jpg|The lengthy web that suspends the Groovy Long Legs from the ground.
</gallery>
</gallery>
[[File:Pikmin 4 Groov yLong Legs Gas Attack.jpg|thumb|The Groovy Long Legs using its gas attack.]][[File:Pikmin 4 Groovy Long Legs Hanging From Web.jpg|thumb|The Groovy Long Legs hanging from a web before it becomes active.]][[File:Pikmin4GroovyLongLegsStunned.jpg|thumb|The Groovy Long Legs as it appears when it enters its vulnerable state.]][[File:Groovy Long Legs Red P4.jpg|thumb|The Groovy Long Legs as it appears during its red state.]]


== Trivia ==
== Trivia ==
* It is heavily implied that the Groovy Long Legs' music may be generated from the boss itself as {{w|diegetic music}}; it is biomechanical, it moves to the beat of the song, the music pauses when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker.
* The music most likely comes from the boss itself as {{w|diegetic music}}; background music that characters hear and react to in-universe. There is much evidence to support this: the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
 
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
*[[Glow Pikmin]] are the only [[Pikmin family|Pikmin]] not be affected by the gas sprayed by the Groovy Long Legs.
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.
* The Groovy Long Legs can be damaged by Oatchi on its exposed feet.
* While below half health and its blue state, Groovy Long Legs' legs will shake upon taking a step. The same happens to the [[Baldy Long Legs]].
* Though its eyes have been replaced with artificial sensors, this still makes it the only member of the [[arachnorb family]] known to have any kind of visual organ.
** Although the split in the orb of the [[Baldy Long Legs]] will glow red in [[Night expedition]]s similar to the eyes of other enemies, it's unknown if these are also eyes.


== See also ==
== See also ==
Line 110: Line 189:
* [[Man-at-Legs]]
* [[Man-at-Legs]]
* [[Raging Long Legs]]
* [[Raging Long Legs]]
* [[Beady Long Legs]]


{{bosses}}
{{p4enemies}}
{{p4enemies}}
[[Category:Crushing enemies]]
[[Category:Crushing enemies]]
[[Category:Hiding enemies]]
[[Category:Pikmin-altering enemies]]
[[Category:Pikmin-altering enemies]]
[[Category:Below-Grade Discotheque]]
[[Category:Pikmin 4 bosses]]

Latest revision as of 16:31, October 25, 2024

Groovy Long Legs In-game icon.
A render of the Groovy Long Legs from Pikmin 4.
Appears in Pikmin 4
Scientific name Pseudoarachnia discopedes
Family Arachnorb
Areas None
Caves Below-Grade Discotheque
Dandori Challenge stages None
Dandori Battle stages None
Attacks Crush Pikmin, confuse Pikmin

The Groovy Long Legs (ダマグモインフェルノ?, lit.: "Inferno Orb Spider") is a member of the Arachnorb family and only appears once as a boss in Pikmin 4. It is one of two bio-mechanical enemies seen in the game, with its carapace suggested to have been completely replaced with a spinning disco ball, with its numerous eyes serving as both photoelectric sensors and lights. The beast's four bony white legs are wrapped with strands that look similar to electrical wire and the second set of joints on all of its limbs have sets of four holes containing exocrine glands.

Like most Arachnorbs, the Groovy Long Legs attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which, when coming into contact with Pikmin, hypnotizes them to dance uncontrollably. It then switches the color of its eyes before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by the chemicals underneath it.

In both size and mechanics, it resembles the Raging Long Legs, being an Arachnorb with a larger-than-average torso and an attack pattern that starts slow, but can speed up tremendously.

Stats[edit]

Weight Max.
carriers
Seeds Value Health
N/A N/A N/A N/A 11000

Behavior[edit]

The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its main body close to the ground. In this state, its eyes shine a cyan light and a flickering speaker hum can be heard when standing close.

When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its body into the floor by swinging its legs into place, knocking back the player character, Pikmin, or Oatchi. At this point, the music plays the opening boss battle theme before being replaced with the creature's own electronic music.

During the battle, the Groovy Long Legs stomps to the beat of its own theme, with these stomps being its method of killing Pikmin. At times during the fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller clouds of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as the "Endless Dance," and will stay frolicking beneath the creature aimlessly. Unlike other hazards in the game, such as fire and ice, attempting to whistle your Pikmin does not free them from the effects of the gas (similar to the spores released by the Puffstool found in Primordial Thicket).

The only way for Pikmin to be freed from the effects of the gas is to wait for the Groovy Long Legs to calm down and return to its base tempo stomping (where its eyes are cyan). However, after sustaining heavy damage or if the Pikmin under its effects have been dancing for a while, the Groovy Long Legs may raise up two of its legs to slam them back down, freeing Pikmin from the gas in the process. While this move cannot kill Pikmin, it can launch them, the main character, and Oatchi back rather far. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs may trip and become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.

As has been mentioned, the Groovy Long Legs can change the tempo of its song during the battle, which controls the speed of its stomping and can be identified by the color of its eyes.

Cyan eyes
  • During this stage, it plays an intimidating yet funky song, which it stomps to at a slow speed (forty four beats per minutes).
  • After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.
Yellow eyes
  • During this stage, it plays a more upbeat and striking tune, which it stomps to at a moderate speed (seventy beats per minutes).
  • After being in this state for a while, it will stop to rest and then continue. Eventually, it will decide its next action based on whether Pikmin are dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.
Red eyes
  • During this stage, it plays a more frantic and higher-pitched version of the previous song, which it stomps to at a fast speed (eighty-five beats per minutes). Any Pikmin that are dancing will now begin to dance in a circle around its feet, making it more likely that they will be crushed.
  • After a brief dance, it will stomp with two legs and revert back to cyan eyes. Any dancing Pikmin will return to normal.

Once defeated, the Groovy Long Legs cycles rapidly between tempos and associated colors of its song and then collapses; it floods the arena with a bright white light before blaring an airhorn as its torso explodes into confetti, dropping the Amplified Amplifier (if it hasn't been collected already) as the rest of its body disintegrates.

Locations[edit]

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

It is recommended to gather all of your Pikmin onto Oatchi's back for the entirety of the fight, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its bulb when it begins to shake them off, as the Groovy Long Legs always tries to do so if there's anything stuck on it after positioning all four of its legs, and always be on the lookout for an opportunity to use Oatchi's rush when it stops stomping and lowers its body very close to the ground.

It is possible to damage the Groovy Long Legs while it remains hanging from the ceiling, but doing so is almost futile due to the extreme damage reduction of approximately 1/8 damage taken. It is possible to reduce its HP to zero while it hangs, but doing so requires a few Lightning Shocks and many Spicy Sprays. An additional time-consuming strategy it to have Oatchi attack one of its two exposed feet. While this method would take an exceedingly long amount of time, it is a possible method of attack.

When the Groovy Long Legs signals that it is about to expel its mind-controlling gas, get out from underneath and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. Any Pikmin under the effects of the gas will become uncontrollable until the Groovy Long Legs ends its red light cycle and tries to stomp on them, after which they die or survive through the cycle, so there isn't much use trying to call any afflicted Pikmin back. If you feel brave, you can go up to it in this state and toss a bunch of Pikmin onto its body, as they can't get shaken off until the Groovy Long Legs ends the cycle by slamming into the ground. You may experience a few hiccups in your Pikmin tossing as you or Oatchi get some airtime from the stomps of the red cycle though.

Using a smaller group of Pikmin (30-50) is recommended, as there is less to keep track of. If you want, you can use Glow Pikmin, since they are immune to its gas.

If you are especially worried about losing Pikmin, or have struggling with this fight, it is possible to use all Rock Pikmin against this boss. The ground in the Below-Grade Discotheque is considered soft, despite being partly metal, so Rock Pikmin are entirely immune to the Groovy Long Legs’ main form of attack. However, despite being an exceedingly safe strategy, care must still be taken to not let any Pikmin fall into the abyss.

Notes[edit]

Dalmo's notes[edit]

With mesmerizing lights that pierce through the darkness and a low groove that stirs your soul, how can you NOT get your dance on?! Is it a creature or a machine? Who cares! Everyone can join this party! A word of caution though-be careful you don't dance right under one of its feet.

Olimar's notes[edit]

This species has some remaining organic internal organs, but its carapace and eyes are made up of inorganic material. All 19 of its eyes are actually photoelectric sensors that the species uses to precisely locate its prey.

The gas emitted from the posterior of its first leg joints includes a chemical substance that, after making contact with another organism's brain, temporarily controls that organism's actions. The Groovy Long Legs uses this natural phenomenon, called the "Endless Dance," to make its prey jump between its legs while it moves around in bizarre rhythms.

The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.

Louie's notes[edit]

This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.

Pikmin Garden[edit]

Text

内臓の一部に有機物を残すが、甲殻のほとんどが無機物でできているダマグモの仲間。第一関節の裏側から放出される気体には、獲物の脳に作用して一時的に行動を乗っ取る化学物質が含まれている。

特徴 その1 複数の眼

19個の光る眼(光電センサー)で、獲物の位置を正確に把握する。

特徴 その2 地獄のダンス

ピクミンが一心不乱に跳ね回る様子は、地獄のダンスと呼ばれている。

特徴 その3 機械か生物か?

体を覆う被膜や垂れ下がるひもは、塩化ビニルのような高分子化合物でできている。
(Image text: むき出しになっている骨には、金属成分が多く含まれている)

Translation

An Arachnorb that, though it retains some organic matter in some of its internal organs, has a carapace made up mostly of inorganic matter. The gas emitted from the posterior of its first joints contains a chemical substance that acts on the brain of its prey and temporarily takes over its actions.

Feature #1: Multiple eyes

The 19 glowing eyes (photoelectric sensors) allow it to precisely locate its prey.

Feature #2: Endless Dance

The way the Pikmin bounce around single-mindedly is called the Endless Dance.

Feature #3: Machine or creature?

The coating that covers its body and the dangling cords are made of a high-molecular compound similar to vinyl chloride.
(Image text: "The exposed bones contain a large amount of metallic components")

Other information[edit]

Naming[edit]

See more: Arachnorb family#Naming.
  • Common name: Groovy Long Legs. It shares the Long Legs part from other Arachnorb family members. "Groovy" is a slang term used during the 60s and 70s, an era known for disco music.
  • Japanese nickname: ダマグモインフェルノ?. ダマグモ? (lit.: "Orb Spider") refers to the Beady Long Legs. インフェルノ? (lit.: "Inferno") is the Italian word for "hell", and may be chosen as a reference to the song "Disco Inferno". Its "Endless Dance" is similarly referred to as 地獄のダンス? (lit.: "Dance of Hell").
  • Japanese name: スソビロボンオドリツユハライ?, lit.: "Wide-footed Bon Odori Tsuyuharai".
  • Scientific name: Pseudoarachnia discopedes. Disco alludes to both its appearance as a disco light ball and the location it is found in. Pedes is the Latin plural word for "foot".
  • Internal names: DISCODAMAGUMO. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. DAMAGUMO is the internal name for the Beady Long Legs.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ダマグモインフェルノ?
Dama Gumo Inferno
Orb Spider Inferno
Flag of the Republic of China (Taiwan) Chinese
(traditional)
煉獄球蛛
Liànyù Qiú Zhū
Purgatory Orb Spider
Flag of China Chinese
(simplified)
炼狱球蛛
Liànyù Qiú Zhū
Purgatory Orb Spider
Flag of the Netherlands Dutch Blitspoot Flashyleg
Flag of France French Didi longues jambes Didi long legs The name is possibly a portmanteau of "disco" (disco) and "Longues jambes" (Long legs)
Flag of Germany German Disco-Langbein Disco Long Legs
Flag of Italy Italian Longopede disinvolto Breezy long legs
Flag of South Korea Korean 박거미인페르노
Bag-Geomi-Inpereuno
Gourd Spider Inferno
Flag of Brazil Portuguese Patalonga-disco Disco longleg "Patalonga" is a portmanteau of "pata" (leg) and "longa" (long)
Flag of Spain Spanish Pelota patas largas disco Disco ball long legs

Gallery[edit]

Trivia[edit]

  • The music most likely comes from the boss itself as diegetic music; background music that characters hear and react to in-universe. There is much evidence to support this: the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the Piklopedia.
  • When the Groovy Long Legs trips, the music plays a melody reminiscent of the Pikmin motif, signifying it's their chance to attack.
  • The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.
  • The Groovy Long Legs can be damaged by Oatchi on its exposed feet.
  • While below half health and its blue state, Groovy Long Legs' legs will shake upon taking a step. The same happens to the Baldy Long Legs.
  • Though its eyes have been replaced with artificial sensors, this still makes it the only member of the arachnorb family known to have any kind of visual organ.
    • Although the split in the orb of the Baldy Long Legs will glow red in Night expeditions similar to the eyes of other enemies, it's unknown if these are also eyes.

See also[edit]