Pikmin (game)

Pikmin 1 (Nintendo Switch): Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(→‎Gallery: Added key art)
 
(32 intermediate revisions by 21 users not shown)
Line 8: Line 8:
|esrb=E 10+
|esrb=E 10+
|console=Nintendo Switch
|console=Nintendo Switch
|developer=TBA
|developer=Nintendo European Research & Development
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|genre=Real-time strategy
|genre=Real-time strategy
Line 19: Line 19:
|rereleaseof=[[Pikmin (game)|Pikmin]]
|rereleaseof=[[Pikmin (game)|Pikmin]]
}}
}}
{{futuregame}}
{{stub}}
'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}.
'''''Pikmin 1''''' is a port of the original ''[[Pikmin (game)|Pikmin]]'' to the [[Nintendo Switch]]. It was revealed during a Nintendo Direct presentation on {{date|21|June|2023}}, alongside [[Pikmin 2 (Nintendo Switch)|a port of ''Pikmin 2'']]. Both were released on the eShop immediately after the presentation concluded. This port is based on {{npcp1}}.


A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle will receive a physical release in North America, Europe, and Japan on {{date|22|September|2023}}.
A bundle of this game and the ''Pikmin 2'' Switch port was also released as ''[[Pikmin 1+2]]''. This bundle received a physical release in North America, Europe, and Japan on {{date|22|September|2023}}.


==Changes==
== Changes ==
{{stub|section=y}}
On top of the changes common to both this game and {{p2s}}, which are listed [[Pikmin 1+2#Common changes|here]], the following additional changes exist.


===Gameplay===
=== Gameplay ===
*The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo.
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] is now less common.
*Most changes made in ''[[New Play Control! Pikmin]]'' are retained.
* The [[Secret Safe]] now requires 40 Pikmin to lift in all versions, not just in international regions.
*The game uses an updated control scheme similar to that of {{p3d}}.
** {{button|switch|rstick}} is now used to freely control the camera. In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|lstickclick}} now resets the cursor.
**  Motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]]. If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
* Pressing the button repeatedly for continued [[pluck]]ing is no longer required, as simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left.
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed.


===Graphics===
=== Graphics ===
* The gameplay and UI are now rendered at a higher resolution due to the [[Nintendo Switch]] being more powerful than the [[Nintendo GameCube|GameCube]].
* The majority of the UI elements and a few environmental textures have been upscaled, using a combination of reused original high quality artwork, creating new high quality art, and upscales of the original textures.
** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
* The [[Emperor Bulblax]] now displays a shadow in all regions (beginning with version 1.1.0).
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
* The standby Pikmin icons have been updated.
* The render of Olimar standing used on his health wheel, the save file select, and Olimar's Diary menus has been updated.


===Text===
=== Text ===
* All references to the controls have been updated to reflect the new control scheme.
* The copyright on the title screen has been changed to "© Nintendo".
* The copyright on the title screen has been changed to "© Nintendo".


===Other===
=== Audio ===
* The [[enemy reel]] received several changes:
*A few sounds play differently, such as the Onion ejecting seeds.
* Some [[music]] instruments are slightly out of tune.
* Since the [[attract mode]] cutscenes have been removed, Japanese players can also no longer hear ''[[Ai no Uta]]''.
 
=== Other ===
* The logo on the game's box art has been updated to resemble the modern [[Pikmin series|''Pikmin'' series]] logo, along with it now being known as ''Pikmin 1''.
* The [[enemy reel]] has received several changes:
** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay.
** All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay.
** A different font is used, and all of the text is center-aligned.
** A different font is used, and all of the text is center-aligned.
Line 57: Line 51:
** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively.
** In the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively.
** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed.
** Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed.
** The screen is surrounded by a new background that periodically changes color and features large, falling flowers. Pikmin appear in this background throughout the reel, standing atop the enemy reel's screen or on the bottom of the screen.
*"THE END" screen at the end of the credits uses different renders of Captain Olimar and the Pikmin.
* Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used.
* Despite the game being based off of the ''New Play Control!'' version, the GameCube cursor is used.
* When Olimar takes damage, the screen shakes and turns red briefly.
* When Olimar takes damage, the screen shakes and turns red briefly.
* The [[Cutscene#Attraction mode|attraction mode]] cutscenes have been removed.


== Other information ==
== Other information ==
Line 68: Line 61:
* Supports cloud save data.
* Supports cloud save data.


=== Gallery ===
== History ==
<gallery class="center" widths="160" heights="80">
{{stub|section=y}}
Pikmin 1 Switch Logo.png|Pikmin 1 (Nintendo Switch)
 
=== Updates ===
{{see|Update#List of Pikmin 1 (Nintendo Switch) updates}}
 
== Trivia ==
* The key art is likely inspired by the Japanese box art for the original GameCube game.
 
== Gallery ==
{{image}}
<gallery>
Pikmin 1 Switch Logo.png|Logo.
Pikmin 1 Key Art Horizontal.jpg|Horizontal key art.
Pikmin 1 Key Art Vertical.jpg|Vertical key art.
</gallery>
 
== Names in other languages ==
{{Foreignname
|Jap=ピクミン1
|JapR=Pikumin 1
|JapM=Pikmin 1
|ChiTrad=皮克敏1
|ChiTradR=Píkèmǐn 1
|ChiTradM=Pikmin 1
|ChiTradN=Name taken from Nintendo's official website.
|Dut=Pikmin 1
|DutM=-
|DutN=Name taken from Nintendo's official website.
|Fra=Pikmin 1
|FraM=-
|Ger=Pikmin 1
|GerM=-
|Ita=Pikmin 1
|ItaM=-
|Kor=피크민 1
|KorR=pikeumin 1
|KorM=Pikmin 1
|Spa=Pikmin 1
|SpaM=-
|Por=Pikmin 1
|PorM=-
|PorN=Name taken from Nintendo's official website.
|notes=y
}}


==See also==
== See also ==
*{{p2s}}
* {{p2s}}
*{{p3d}}
* ''[[New Play Control!]]''
** ''[[New Play Control! Pikmin]]''
** ''[[New Play Control! Pikmin 2]]''
* {{p3d}}


== References ==
== References ==

Latest revision as of 14:50, July 28, 2024

Pikmin 1
Square key art for Pikmin 1 (Nintendo Switch).
Pikmin 1
Japanese name ピクミン1?
Rating ESRB rating: E 10+
Console Nintendo Switch
Developer Nintendo European Research & Development
Publisher Nintendo
Genre Real-time strategy
Players Single-player
Release date
Japan June 22nd, 2023
North America June 21st, 2023
Europe June 21st, 2023
Australia June 21st, 2023
South Korea September 22nd, 2023[1]
Related games
Re-release of Pikmin

Pikmin 1 is a port of the original Pikmin to the Nintendo Switch. It was revealed during a Nintendo Direct presentation on June 21st, 2023, alongside a port of Pikmin 2. Both were released on the eShop immediately after the presentation concluded. This port is based on New Play Control! Pikmin.

A bundle of this game and the Pikmin 2 Switch port was also released as Pikmin 1+2. This bundle received a physical release in North America, Europe, and Japan on September 22nd, 2023.

Changes[edit]

On top of the changes common to both this game and Pikmin 2 (Nintendo Switch), which are listed here, the following additional changes exist.

Gameplay[edit]

  • The infamous crushing glitch is now less common.
  • The Secret Safe now requires 40 Pikmin to lift in all versions, not just in international regions.

Graphics[edit]

  • The majority of the UI elements and a few environmental textures have been upscaled, using a combination of reused original high quality artwork, creating new high quality art, and upscales of the original textures.
  • The Emperor Bulblax now displays a shadow in all regions (beginning with version 1.1.0).

Text[edit]

  • The copyright on the title screen has been changed to "© Nintendo".

Audio[edit]

  • A few sounds play differently, such as the Onion ejecting seeds.
  • Some music instruments are slightly out of tune.
  • Since the attract mode cutscenes have been removed, Japanese players can also no longer hear Ai no Uta.

Other[edit]

  • The logo on the game's box art has been updated to resemble the modern Pikmin series logo, along with it now being known as Pikmin 1.
  • The enemy reel has received several changes:
    • All of the gameplay has been re-recorded, now being more accurate to the game's actual gameplay.
    • A different font is used, and all of the text is center-aligned.
    • The text fades in, rather than getting "written" in like the original.
    • The Swooping Snitchbug is placed correctly in the reel's alphabetical order.
    • In the US version, the Wogpole, Wollywog, and Yellow Wollywog are renamed to Wolpole, Wollyhop, and Yellow Wollyhop respectively.
    • Instead of a dark filter closing in around a creature to highlight it, a smear effect is instantly placed.
  • "THE END" screen at the end of the credits uses different renders of Captain Olimar and the Pikmin.
  • Despite the game being based off of the New Play Control! version, the GameCube cursor is used.
  • When Olimar takes damage, the screen shakes and turns red briefly.

Other information[edit]

  • Game size: 1.09 GB.
  • Supported play modes: TV (1 player), tabletop (1 player), and handheld (1 player).
  • Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller.
  • Supports cloud save data.

History[edit]

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Updates[edit]

See: Update#List of Pikmin 1 (Nintendo Switch) updates

Trivia[edit]

  • The key art is likely inspired by the Japanese box art for the original GameCube game.

Gallery[edit]

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ピクミン1?
Pikumin 1
Pikmin 1
Flag of the Republic of China (Taiwan) Chinese
(traditional)
皮克敏1
Píkèmǐn 1
Pikmin 1 Name taken from Nintendo's official website.
Flag of the Netherlands Dutch Pikmin 1 - Name taken from Nintendo's official website.
Flag of France French Pikmin 1 -
Flag of Germany German Pikmin 1 -
Flag of Italy Italian Pikmin 1 -
Flag of South Korea Korean 피크민 1
pikeumin 1
Pikmin 1
Flag of Brazil Portuguese Pikmin 1 - Name taken from Nintendo's official website.
Flag of Spain Spanish Pikmin 1 -

See also[edit]

References[edit]