Pikmin (game)
Pikmin 3

Final results menu: Difference between revisions

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{{game icons|p=y|p3=y}}
{{game icons|p=y|p3=y}}
Upon completing the game in {{p}} or {{p3}}, the '''final results menu''' appears, giving overall statistics on an entire [[saved game]]. In {{p2}}, this menu is replaced by the [[high scores menu]].
Upon completing the game in {{p1}}, {{p3}} or {{p4}}, the '''final results menu''' appears, giving overall statistics on an entire [[saved game]]. In {{p2}}, this menu is replaced by the [[high scores menu]].


==''Pikmin''==
==''Pikmin''==
{{infobox menu
{{infobox menu
| title  = Final Analysis
| title  = Final Analysis
| image  = {{switchable|Main|[[File:Pikmin Final Analysis.jpg|250px]]|Ship parts|[[File:Ship parts.jpg|250px]]}}
| image  = {{switchable|Main|[[File:Pikmin Final Analysis.jpg|250px]]|Ship parts|[[File:P1shipparts.jpg|250px]]}}
| music  = [[Music in Pikmin#Journey Complete|''Journey Complete'']]
| music  = [[Music in Pikmin#Journey Complete|''Journey Complete'']]
}}
}}
In {{p}}, the menu (called Final Analysis) contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total number of Pikmin sprouted.
In {{p1}}, the menu (called Final Analysis) contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total number of Pikmin sprouted.


After pressing {{button|gc|a|wii|a}}, the player is taken to another screen, that contains the list of existing [[ship part]]s, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing {{button|gc|a|wii|a}} here opens a message box with only one option, "Save", while pressing {{button|gc|b|wii|b}} returns to the previous menu.
After pressing {{button|gc|a|wii|a|switch|a}}, the player is taken to another screen, that contains the list of existing [[ship part]]s, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing {{button|gc|a|wii|a|switch|a}} here opens a message box with only one option, "Save", while pressing {{button|gc|b|wii|b|switch|b}} returns to the previous menu.


{{clear}}
{{clear}}
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If the player waits long enough on this screen, they can see the [[S.S Drake]] flying in the background.
If the player waits long enough on this screen, they can see the [[S.S Drake]] flying in the background.
{{clear}}
==''Pikmin 4''==
{{infobox menu
| title  = Rescue Results
| image  = {{switchable|Rescue Results|[[File:P4results.jpg|250px]]|Olimar's Shipwreck Tale|[[File:P4 ship parts.png|250px]]}}
| child  = [[Rescue Command Post]], [[Title screen]]
| music  = ''[[Music in Pikmin 4#Final Rescue Results|Final Rescue Results]]'' (main story)<br/>''[[Music in Pikmin 4#Olimar's Shipwreck Tale: All Records|Olimar's Shipwreck Tale: All Records]]''
}}
In {{p4}}, the menu (called Rescue Results) is shown twice, much like the high score menu in {{p2}}: first after Captain Olimar is rescued, the second time after every [[castaway]] is cured and rescued. The first page shows global statistics, such as castaways rescued, mission length in days, play time, total Pikmin remaining and lost, Sparklium recovered and how, raw material obtained, Piklopedia and Treasure Hoard entries, and progression percentage by region. The second page shows detailed Pikmin statistics, namely the number of Pikmin born, lost and remaining of each type and in total, as well as the maximum Pikmin cap reached. After Olimar is rescued, exiting the menu continues the story and puts the player back at the Rescue Command Corps, while after rescuing every castaway, they are instead returned to the title screen.
Olimar's Shipwreck Tale has its own final results menu, which goes unnamed. The first page shows how many parts were recovered, the amount of days remaining, the total play time, and the remaining and lost Pikmin. Depending on whether the player succeeded or failed in repairing the Dolphin, the message "Repairs Complete!" or "Repairs Incomplete!" will appear as well. The second page shows the same detailed Pikmin statistics as the Rescue Results menu. The third page shows a detailed, day-by-day report of the mission, breaking down major advancements. The music that plays on this menu is different, being a remix of the track that plays on the Final Analysis menu in {{p1}}.


{{clear}}
{{clear}}

Latest revision as of 16:18, October 31, 2024

Upon completing the game in Pikmin, Pikmin 3 or Pikmin 4, the final results menu appears, giving overall statistics on an entire saved game. In Pikmin 2, this menu is replaced by the high scores menu.

Pikmin[edit]

Final Analysis

Pikmin Final Analysis.jpg

Music Journey Complete

In Pikmin, the menu (called Final Analysis) contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total number of Pikmin sprouted.

After pressing the A Button on the GameCube controller / the A Button on the Wii Remote / the A Button on the Switch, the player is taken to another screen, that contains the list of existing ship parts, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing the A Button on the GameCube controller / the A Button on the Wii Remote / the A Button on the Switch here opens a message box with only one option, "Save", while pressing the B Button on the GameCube controller / the B Button on the Wii Remote / the B Button on the Switch returns to the previous menu.

Pikmin 3[edit]

Final Report

Pikmin 3 zero death run.jpg

Provides access to High scores menu, Title screen
Music Today's report

In Pikmin 3, the menu (called Final Report) details several statistics about each run. The menu is shown after the game saves after the ending cutscene.

At the top of the screen is a list of fruit recovered. Each type of fruit collected gets a circle, and this circle has the fruit icon and the number of that fruit collected. The fruits will be listed in order of when they were first collected, in 2 rows of 15 types. Uncollected types of fruits will appear as empty circles. At the right of the list is a counter for the overall number of fruits collected, displayed as a fraction out of 66.

In the middle is a section called Clear Time. This displays the day that the player defeated the final boss on, and the time of the in-game day that this event took place.

At the bottom is a section on Pikmin counts. 2 rows of values are shown, one for Pikmin remaining at the end, and one for Pikmin who perished. Each row has 6 values: 1 for each type of Pikmin, and a total value on the right side.

Below the table is a large button in the center labeled "Finish" that returns to the main menu. To the right of that are buttons to view the 2 types of high scores menu, though in Pikmin 3 Deluxe, those buttons are replaced with a notice to press the X Button on the Switch or the Y Button on the Switch to view the Rankings and Top 5 respectively. Also in Pikmin 3 Deluxe is a button on the left to see the badges. Once this menu is closed with the Finish button, there is no way to view it again without completing story again.

If the player waits long enough on this screen, they can see the S.S Drake flying in the background.

Pikmin 4[edit]

Rescue Results

The Rescue Results screen from Pikmin 4.

Provides access to Rescue Command Post, Title screen
Music Final Rescue Results (main story)
Olimar's Shipwreck Tale: All Records

In Pikmin 4, the menu (called Rescue Results) is shown twice, much like the high score menu in Pikmin 2: first after Captain Olimar is rescued, the second time after every castaway is cured and rescued. The first page shows global statistics, such as castaways rescued, mission length in days, play time, total Pikmin remaining and lost, Sparklium recovered and how, raw material obtained, Piklopedia and Treasure Hoard entries, and progression percentage by region. The second page shows detailed Pikmin statistics, namely the number of Pikmin born, lost and remaining of each type and in total, as well as the maximum Pikmin cap reached. After Olimar is rescued, exiting the menu continues the story and puts the player back at the Rescue Command Corps, while after rescuing every castaway, they are instead returned to the title screen.

Olimar's Shipwreck Tale has its own final results menu, which goes unnamed. The first page shows how many parts were recovered, the amount of days remaining, the total play time, and the remaining and lost Pikmin. Depending on whether the player succeeded or failed in repairing the Dolphin, the message "Repairs Complete!" or "Repairs Incomplete!" will appear as well. The second page shows the same detailed Pikmin statistics as the Rescue Results menu. The third page shows a detailed, day-by-day report of the mission, breaking down major advancements. The music that plays on this menu is different, being a remix of the track that plays on the Final Analysis menu in Pikmin.

See also[edit]