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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
[[File:Bridge.png|thumb|Some [[Blue Pikmin]] constructing a bridge at the [[Wistful Wild]].]]
[[File:Bridge.png|thumb|Some [[Blue Pikmin]] constructing a bridge at the [[Wistful Wild]].]]


'''Bridges''' are common obstacles in the [[Pikmin series|''Pikmin'' series]] that appear above ground only. Naturally, their purpose is to help cross a gap, normally a body of [[water]]. Pikmin are tasked with building the bridge, which cannot be crossed until it is completed. Their appearance and building method depends on the game.
'''Bridges''' are common [[tool]]s in the [[Pikmin series|''Pikmin'' series]]. Naturally, their purpose is to help cross a gap, often a body of [[water]]. Pikmin can be tasked with building the bridge, which cannot be crossed until it is completed. Their appearance and building method depends on the game.


==Stick bridges==
==Stick bridge==
In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', bridges are found as a pile of wood on one side of the gap, which [[Pikmin family|Pikmin]] can be set to work on. Doing so will cause them to construct the wood into a bridge that spans the obstruction. Sloped bridges may also be found near a ledge and provide a ramp up/down the ledge once built. When being worked on, the bridge grows in chunks at intervals, marked with a cloud of dust. [[Cloaking Burrow-nit]]s and members of the [[Mandiblard]] family chew apart stick bridges and progressively roll them back into piles.
In {{p1}} and {{p2}}, bridges are found as a pile of wood on one side of the gap, which [[Pikmin family|Pikmin]] can be set to work on. Doing so will cause them to construct the wood into a bridge that goes over the obstruction. Sloped bridges may also be found near a ledge and provide a ramp up/down the ledge once built. When being worked on, the bridge grows in chunks at intervals, marked with a cloud of dust. [[Cloaking Burrow-nit]]s and members of the [[Mandiblard family]] chew apart stick bridges and progressively roll them back into piles.


To note is that in the second game, bridges will only take the usual time to build if it is the first time the player is on the area. If the player goes to the area again on a later day, or simply goes inside a [[cave]] and comes back out, the bridge construction progresses from one checkpoint to the next instantly, with the only delay being the time it takes for the clouds to dissipate and for the Pikmin to move to the next pile.
To note is that in the second game, bridges will only take the usual time to build if it is the first time the player is on the area. If the player goes to the area again on a later day, or simply goes inside a [[cave]] and comes back out, the bridge construction progresses from one checkpoint to the next instantly, with the only delay being the time it takes for the clouds to dissipate and for the Pikmin to move to the next pile. Also in this game, if a Pikmin attacking a bridge is pushed to either side of the pile, it can cling on to the bridge and attack that way, instead of striking whilst standing up. If this happens, it will attack more frequently than usual, allowing bridges to be built faster.{{cite youtube|Q6BR1jGGVvk|showing the difference in speed between a standing attacking Pikmin and a clinging attacking Pikmin}}


In ''[[Pikmin 2]]'', there is a bridge that is surrounded by [[Hazard#Poison gas|poison]], just like some [[gate]]s. Naturally, only [[White Pikmin]] can approach it, but once a few segments have been built, the poison pipes may be destroyed, allowing other Pikmin to assist them in completing the bridge.
In ''[[Pikmin 2]]'', there is one bridge that is surrounded by [[poison]], just like some [[gate]]s. Naturally, only [[White Pikmin]] can approach it, but once a few segments have been built, the poison pipes may be destroyed, allowing other Pikmin to assist them in completing the bridge.


A number of [[glitches]] are associated with these bridges, generally involving Pikmin or [[Enemy|enemies]] getting stuck in or under them.
A number of [[glitches]] are associated with these bridges, generally involving Pikmin or [[Enemy|enemies]] getting stuck in or under them.


==Ceramic bridges==
==Fragment bridge==
[[File:Pikmin 3 Complete Bridge.png|thumb|left|A fully-built red bridge in ''Pikmin 3''.]]
[[File:Pikmin 3 Complete Bridge.png|thumb|left|A fully-built red bridge in ''Pikmin 3''.]]


In ''[[Pikmin 3]]'', bridges are made of [[#Fragments|fragments]], rather than wood, as in the previous games. Bridges are made from varying numbers of fragments (the shortest being 30, and the longest being 84), and come in several different colors. Unfinished bridges are slightly slanted upwards, and an invisible wall will prevent leaders from crossing past the last row of six fragments. Depending on the bridge, [[throw]]ing Pikmin and leaders does work. (An example where it doesn't is the light blue bridge leading to the Winged Onion). To build a bridge, Pikmin must carry fragments over to it, which they then put into place. Once all fragments are delivered, the bridge is completed, and lowers into place in the process, an act that can knock leaders over if they are standing too close. Leaders on the bridge itself will not be knocked down. The fragments gives bridges a distinct ceramic look, and because they are made of fragments, enemies cannot destroy them.
In {{p3}} and {{hp}}, bridges are made of [[#Fragment|fragments]] of various objects, rather than wood, as in the previous games. These fragments are mostly of ceramic objects, but can also be shards from objects such as glasses. Bridges are made from varying numbers of fragments (in ''Pikmin 3'', the shortest is 30, and the longest is 84), and come in several different colors, with some bridges already being partially or fully completed by the time they're encountered. Depending on the bridge, it may or may not be possible to [[throw]] Pikmin and leaders from the bridge (an example where it doesn't work is the light blue bridge leading to the [[Winged Onion]] in ''Pikmin 3''). To build a bridge, Pikmin must carry fragments over to it, which they then put into place. Once all fragments are delivered, the bridge is completed. Because these bridges are made of a hard material, enemies cannot destroy them as they can wooden bridges.
 
In ''Pikmin 3'', unfinished bridges are slightly slanted upwards, and an invisible wall will prevent leaders from crossing past the last existing row of six fragments. In addition, a bridge lowers into place when it is completed, which can knock leaders over if they are standing too close. Leaders on the bridge itself will not be knocked down.


{{clear}}
{{clear}}
==Locations==
{{game help|p3|Add locations in ''Pikmin 3'''s non-story modes.}}
===''Pikmin''===
*Story mode
**[[The Forest of Hope]]: Two bridges must be built to create a path between some islands to obtain the [[Sagittarius]].
**[[The Forest Navel]]: Two sloped bridges can be built down the central ledges to provide shortcuts. Two other sloped bridges must be built up to a plateau holding the [[Gravity Jumper]]. One last bridge must be built across the abyss to reach the island where the [[Libra]] is located.
**[[The Distant Spring]]: There is a bridge near the landing site that will lead across the water to a beach. Two other bridges near the [[Gluon Drive]] must be built into eachother to form a single larger bridge to carry the part across.
**[[The Final Trial]]: Two bridges must be built across the main part of the level to reach the final boss arena.
*[[Challenge Mode (Pikmin)|Challenge Mode]]
**[[The Forest of Hope]]: Same as story mode, with the addition of a sloped bridge leading down from the area where an [[Armored Cannon Beetle]] is usually found in story mode.
**[[The Forest Navel]]: Same as story mode.
**[[The Distant Spring]]: Same as story mode.
**[[The Final Trial]]: Same as story mode.
===''Pikmin 2''===
Bridges only appear in overworld locations, and only in the game's story mode.
*[[Valley of Repose]]: One bridge is built above the water in the central part of the level, while a sloped bridge must be built to reach a small plateau with the entrance to [[Frontier Cavern]].
*[[Awakening Wood]]: One bridge is near the [[Geographic Projection]] and two more are located near the [[Air Brake]], one of which has gas pipes and requires White Pikmin to start it.
*[[Perplexing Pool]]: One is located near the pair of [[Burgeoning Spiderwort]]s, one is by the entrance to [[Citadel of Spiders]], and another is near the beach leading to the [[Shower Room]] entrance.
*[[Wistful Wild]]: A single bridge is located in the water filled area on [[The Impact Site]] half of the level.
===''Pikmin 3''===
*[[Tropical Wilds]]: A brown bridge is built on day 1 to demonstrate Pikmin abilities. Another must be built to reach the [[Sandbelching Meerslug]], while a red bridge is located near the landing site leading to the northern portion of the level.
*[[Garden of Hope]]: A brown bridge and red bridge are near the area where [[Rock Pikmin]] are discovered, while a blue bridge is built on the way to the [[Armored Mawdad]] arena. A red bridge and blue bridge can be built near the entrance to the [[Quaggled Mireclops]] arena.
*[[Distant Tundra]]: [[Brittany]] must build a red bridge and [[Alph]] must build a blue bridge in the center of the map so that they can reunite when separated in the beginning. One other red bridge can be built in the [[Vehemoth Phosbat]] arena to reach an [[electrode]].
*[[Twilight River]]: A light blue bridge must be built to discover [[Winged Pikmin]]; this is the longest bridge in the game. A red bridge must be built afterword to reach the [[Scornet Maestro]] arena.
*[[Formidable Oak]]: An optional red bridge is found in the cavern, while a blue bridge must be built to to get through the cavern.
==Fragment==
==Fragment==
[[File:Pikminology14.jpg|250px|thumb|Fragments explained.]]
[[File:Pikminology14.jpg|250px|thumb|Fragments explained in a [[data file]].]]
{{game help|p3|List the location of all piles of fragments in Bingo Battle. And get a number on the Garden of Hope blue tiles.}}
'''Fragments''' are tiles of broken household objects that are used to build the bridges in {{p3}} and {{hp}}. Fragments are clustered together in piles, and the [[Pikmin family|Pikmin]] will [[carry]] them to the bridge of the corresponding fragment color.
{{cleanup|The fragment data we do have is incredibly raw, and could use formatting for wiki use.}}
Each bridge can have one or more piles of fragments. Fragments are also occasionally buried in [[dirt mound]]s or encased inside [[crystal]]s. Additionally, in one case, in the [[Garden of Hope]], fragments are used to build an overturned plant pot, not a bridge. When it is finished, it is used as a platform to [[throw]] [[leader]]s and Pikmin across. It's worth noting that even though [[Winged Pikmin]] can't reach submerged fragments of the pot, they can still build it underwater by carrying non-submerged fragments over and tossing them to where they belong.
'''Fragments''' are ceramic tiles that are used to build bridges in ''[[Pikmin 3]]''. Fragments are clustered together in piles, and the [[Pikmin family|Pikmin]] will [[carry]] them to the bridge of the corresponding fragment color, then return to the pile, even if there aren't any fragments left. However, if a Pikmin [[carrying]] a fragment is [[Whistle|called]] back, that fragment will vanish and reappear at the pile it came from. Pikmin carrying fragments can also be pushed, making them carry it faster.


Each bridge is made out of a certain number of fragments (brown bridges are made of 30, red and blue of 60, and light blue of 84), and they have multiple piles of fragments that need to be assembled. Fragments are occasionally buried in [[dirt mound]]s or encased inside [[crystal]]s. Additionally, in one case, in the [[Garden of Hope]], fragments are used to build an overturned plant pot, not a bridge. When it is finished, it is used as a platform to [[throw]] [[leader]]s and Pikmin across. It's worth noting that even though [[Winged Pikmin]] can't reach submerged fragments of the pot, they can still build it underwater by carrying non-submerged fragments over and tossing them to where they belong.
Because each bridge has its own color, fragments from one color cannot be used to build a bridge of a different one. Many of the fragments actually come from nearby broken pots, cups, glasses, and other modern-day objects.


Because each bridge has its own color, fragments from one color cannot be used to build a bridge of a different one. Many of the fragments actually come from nearby broken pots.
In ''Pikmin 3'', Pikmin will run back to the pile of fragments they were assigned to and take another piece. They will even return if there aren't any fragments left. However, if a Pikmin [[carry]]ing a fragment is [[Whistle|called]] back, that fragment will vanish and reappear at the pile it came from. Pikmin carrying fragments can also be pushed in this game, making them go faster. Each bridge is made out of a certain number of fragments (brown bridges are made of 30, red and blue of 60, and light blue of 84). Fragments are placed in rows of six, and any given row must be completed before the next row may be started – this is most noticeable when a large group of Pikmin carrying fragments arrives at the same time.


Story Mode
{{clear}}
*Tropical Wilds
**Brown Bridge- Alph’s Crash Site
***12 tiles
***3 tiles
**Brown Bridge- Landing Site
***8 tiles
***10 tiles (behind dirt wall)
**Red Bridge- Connecting
***10 tiles
***12 + 34 tiles
*Garden of Hope
**Brown Bridge- Landing Site
***15 tiles
***14 tiles (Behind dirt wall)
**Red Bridge- Landing Site
***26 tiles
***20 tiles (in crystal)
**Blue Bridge- Pre-Mawdad
***30 tiles
***20 tiles (in crystal)
**Red Bridge- Louie escape
***27 tiles (behind dirt wall)
***27 tiles (underwater)
**China pot- Louie escape
***30 tiles (near Bug-Eyed Crawmad)
***30 tiles (near Toady Bloyster)
**Blue Bridge- Pre-Mireclops
***20 tiles (in crystal)
***10 + 20 tiles
*Distant Tundra
**Red Bridge- Connecting Brittany
***30 tiles (near Whiptongue)
***20 tiles (near Joustmites)
**Blue Bridge- Connecting Brittany
***30 tiles (beneath Arctic Cannon Larva)
***20 tiles (near Pyroclasmic Slooch)
**Brown Bridge- Vehemoth Phosbat
***25 tiles (behind crystal)
***25 tiles (climb twig)
*Twilight River
**Light Blue Bridge- To Winged Pikmin
***30 tiles (behind electric bridge)
***20 tiles (in crystal)
***30 tiles (in dark cave)
**Brown Bridge- To Scornet Maestro
***18 tiles (on tall pillar)
***24 tiles (beyond river)
***15 tiles (under clipboard)
*Formidable Oak
**Red Bridge- First Room
***30 tiles (centre)
***20 tiles (dirt mound)
**Blue Bridge- Second Room
***25 tiles
***25 tiles
 
Collect Treasure!
*Tropical Forest
**Red bridge- 50 tiles
*Silver Lake
**Red bridge- 45 tiles
*Thirsty Desert
**Brown bridge Joustmite- 24 tiles
**Brown bridge Slooch- 20 tiles
*Twilight Hollow
**Brown bridge- 24 tiles
*Tropical Forest Remix
**Red bridge- 30 tiles, 15 tiles
*Silver Lake Remix
**Red bridge – 30 tiles
**Brown bridge- 20 tiles
*Twilight Hollow Remix
**Brown bridge- 20 tiles, 10 tiles
*The Rustyard
**Light blue bridge- 20 tiles
*Clockwork Chasm
**Brown bridge- 20 tiles, 10 tiles
 
Battle Enemies!
*Silver Lake
**Blue bridge- 40 tiles
**Brown bridge- 25 tiles
*Thirsty Desert
**Brown bridge Rock- 24 tiles
**Brown bridge Blue- 24 tiles
*Twilight Hollow
**Brown bridge- 24 tiles
*Tropical Wilds Remix
**Brown bridge- 8,10 tiles
*Garden of Hope Remix
**Brown bridge- 25 tiles
**Red bridge- 40 tiles
**Blue bridge- ? tiles
*Twilight River Remix
**Light blue bridge- 30 tiles


==Hay==
==Hay==
{{redirects|Hay|hay in Pikmin 4|Dried plant}}
[[File:Hay.jpg|thumb|left|A pile of hay.]]
[[File:Hay.jpg|thumb|left|A pile of hay.]]
'''Hay''' is an obstacle in ''Pikmin 3'' that essentially replaces the sloped bridges from the previous games. While bridges are made out of fragments, and link two pieces of land over a gap, hay is grabbed in chunks and piled up against walls to serve as a ramp to go up. A large and tidy pile of hay sits in one place, and Pikmin grab chunks off of it, one by one, like fragments. When they reach the wall that needs to be overcome (which can be recognized with some faint strands of hay on the floor), they toss their hay on the floor, so that it piles up. When it's done, the "task complete" sound plays, and Pikmin and leaders can use the new ramp to climb up the wall.
'''Hay''' is a tool in ''Pikmin 3'' that essentially replaces the sloped bridges from the previous games. While bridges are made out of fragments, and link two pieces of land over a gap, hay is grabbed in chunks and piled up against walls to serve as a ramp to go up. A large and tidy pile of hay sits in one place, and Pikmin grab chunks off of it, one by one, like fragments. When they reach the wall that needs to be overcome (which can be recognized with some faint strands of hay on the floor), they toss their hay on the floor, so that it piles up. When it's done, the "task complete" sound plays, and Pikmin and leaders can use the new ramp to climb up the wall. These chunks act just like [[#Fragment|fragments]] otherwise.


{{clear}}
{{clear}}
===Locations===
;[[Distant Tundra]]
* A pile of hay is located near the two [[Bearded Amprat]]s and [[Citrus Lump]] on a ledge that can only normally be accessed by [[Bouncy Mushroom]]. This pile of hay allows a shortcut back down to the landing site to be created.


;[[Forgotten Cove]]
==Clay bridge==
* Three piles of hay are spread about in short proximity to one side, near the [[Medusal Slurker]]s. Each are used in place of the sloped bridges in ''Pikmin'''s [[Forest Navel]].
{{main|Clay}}
In {{p4}}, bridges are made of clay. Pikmin can convert [[raw material]] into clay at the [[S.S. Beagle]] and carry it to the base of a bridge to assemble the pieces of clay into a bridge. There are also ramps and walls made out of clay.
 
{{clear}}
==Locations==
{{see|Bridge/Locations}}


;[[Tropical Wilds Remix]]
==Gallery==
* A pile of hay is located in the first [[Baldy Long Legs]] arena. It is used to access the second.
===''Pikmin'' and ''Pikmin 2''===
<gallery>
P1 two bridges.jpg|The two bridges at [[The Distant Spring]] that face one another, fully built.
Bridge chomping.jpg|A bridge in the [[Awakening Wood]] being furled back up due to some [[Mandiblard family|mandiblards]].
</gallery>


;[[Formidable Oak Remix]]
===''Pikmin 3''===
* A pre-made slope is found opposite Brittany's starting position, on the other side of the [[Orange Bulborb]]s.
<gallery>
P3 Tropical Forest Remix 9.jpg|A partially-built red bridge.
P3 cyan bridge.jpg|The cyan bridge in the [[Twilight River]], fully built.
Blue bridge P3 May screenshot.jpg|A blue bridge being built.
P3 yellow bridge.jpg|A yellow bridge, nearly complete.
P3D Distant Tundra Double Bridge.jpg|The double bridge in the [[Distant Tundra]], completed.
Bridge fragments P3.jpg|A pile of red fragments.
Brown fragments.jpg|A pile of fragments, hidden away.
FragmentDirtMound.jpg|Fragments being released from a [[dirt mound]].
P3 Crystalized Blue Bridge Fragments.jpg|Cyan fragments encased in a [[crystal]].
TileAssembly.jpg|Red fragments being taken to their bridge.
ChinaFragments.jpg|A pile of china fragments.
GardenPot.jpg|The completed china pot in the [[Garden of Hope]].
BundleHay.jpg|A bundle of hay with 30 parts.
Bridge P3 E3 2012 screenshot.png|Pikmin building a blue-fragmented bridge an [[Pikmin 3 prerelease information|early version]] of ''Pikmin 3''.
</gallery>


==Gallery==
===''Hey! Pikmin''===
{{image|Get images of all colors and patterns of fragment in the entire game, amongst other images.}}
<gallery>
<gallery>
ZlCfzRE4Yk4QPrxX58.jpg|Red fragments.
First Expedition first bridge.jpg|The first bridge in the game, made out of red flower pot fragments.
Brown fragments.jpg|A pile of fragments.
Space of Silence 5.jpg|A long, half-built blue bridge.
Pikmin3Screen5.jpg|The appearance of bridges in [[Pikmin 3 prerelease information|an early version of ''Pikmin 3'']].
Pollution Pool 5.jpg|A partially built glass bridge.
File:FragmentDirtMound.jpg|Fragments being released from a [[dirt mound]].
Cavern of Confusion 6.jpg|Fragments of a white bridge scattered about.
File:ChinaFragments.jpg|A pile of china fragments.
File:LightBlueFragments.jpg|Light blue fragments encased in a [[crystal]].
File:TileAssembly.jpg|Red fragments being taken to their bridge.
File:GardenPot.jpg|The completed china pot in the [[Garden of Hope]].
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
'''Bridge'''
{{foreignname
{{foreignname
|Jap  = 橋
|JapR  = Hashi
|JapM  = Bridge
|PorP  = Ponte
|PorP  = Ponte
|PorPM = Bridge
|PorPM = Bridge
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|notes = y
|notes = y
|Fra  = Pont
|FraM  = Bridge
|SpaA=Puente
|SpaAM=Bridge
}}
'''Sloped bridge'''
{{foreignname
|Jap  = スロープ
|JapR  = Surōpu
|JapM  = Slope
}}
'''Fragments'''
{{foreignname
|Jap  = カケラ (''Pikmin 3'')<br>''Kakera''<br>ガレキ (''Hey! Pikmin'')<br>''Gareki''
|JapM  = Fragment<br>Rubble
|Ger  = Scherben
|GerM  = Shards
|Ita  = Materiale
|ItaM  = Material
|SpaA=Fragmentos
|SpaAM=Fragments
}}
'''Hay'''
{{foreignname
|Jap  = シュロ
|JapR  = Shuro
|JapM  = {{w|Trachycarpus}}
}}
}}


==See also==
==See also==
*[[Twig]]
*[[Climbing stick]]
*[[Gate]]
*[[Gate]]


{{Obstacles}}
==References==
{{refs}}
 
{{featured|{{date|1|August|2018}}|{{date|1|October|2018}}}}
 
{{tools}}

Latest revision as of 05:19, November 16, 2024

Some Blue Pikmin constructing a bridge at the Wistful Wild.

Bridges are common tools in the Pikmin series. Naturally, their purpose is to help cross a gap, often a body of water. Pikmin can be tasked with building the bridge, which cannot be crossed until it is completed. Their appearance and building method depends on the game.

Stick bridge[edit]

In Pikmin and Pikmin 2, bridges are found as a pile of wood on one side of the gap, which Pikmin can be set to work on. Doing so will cause them to construct the wood into a bridge that goes over the obstruction. Sloped bridges may also be found near a ledge and provide a ramp up/down the ledge once built. When being worked on, the bridge grows in chunks at intervals, marked with a cloud of dust. Cloaking Burrow-nits and members of the Mandiblard family chew apart stick bridges and progressively roll them back into piles.

To note is that in the second game, bridges will only take the usual time to build if it is the first time the player is on the area. If the player goes to the area again on a later day, or simply goes inside a cave and comes back out, the bridge construction progresses from one checkpoint to the next instantly, with the only delay being the time it takes for the clouds to dissipate and for the Pikmin to move to the next pile. Also in this game, if a Pikmin attacking a bridge is pushed to either side of the pile, it can cling on to the bridge and attack that way, instead of striking whilst standing up. If this happens, it will attack more frequently than usual, allowing bridges to be built faster.[1]

In Pikmin 2, there is one bridge that is surrounded by poison, just like some gates. Naturally, only White Pikmin can approach it, but once a few segments have been built, the poison pipes may be destroyed, allowing other Pikmin to assist them in completing the bridge.

A number of glitches are associated with these bridges, generally involving Pikmin or enemies getting stuck in or under them.

Fragment bridge[edit]

A fully-built red bridge in Pikmin 3.

In Pikmin 3 and Hey! Pikmin, bridges are made of fragments of various objects, rather than wood, as in the previous games. These fragments are mostly of ceramic objects, but can also be shards from objects such as glasses. Bridges are made from varying numbers of fragments (in Pikmin 3, the shortest is 30, and the longest is 84), and come in several different colors, with some bridges already being partially or fully completed by the time they're encountered. Depending on the bridge, it may or may not be possible to throw Pikmin and leaders from the bridge (an example where it doesn't work is the light blue bridge leading to the Winged Onion in Pikmin 3). To build a bridge, Pikmin must carry fragments over to it, which they then put into place. Once all fragments are delivered, the bridge is completed. Because these bridges are made of a hard material, enemies cannot destroy them as they can wooden bridges.

In Pikmin 3, unfinished bridges are slightly slanted upwards, and an invisible wall will prevent leaders from crossing past the last existing row of six fragments. In addition, a bridge lowers into place when it is completed, which can knock leaders over if they are standing too close. Leaders on the bridge itself will not be knocked down.

Fragment[edit]

Fragments explained in a data file.

Fragments are tiles of broken household objects that are used to build the bridges in Pikmin 3 and Hey! Pikmin. Fragments are clustered together in piles, and the Pikmin will carry them to the bridge of the corresponding fragment color. Each bridge can have one or more piles of fragments. Fragments are also occasionally buried in dirt mounds or encased inside crystals. Additionally, in one case, in the Garden of Hope, fragments are used to build an overturned plant pot, not a bridge. When it is finished, it is used as a platform to throw leaders and Pikmin across. It's worth noting that even though Winged Pikmin can't reach submerged fragments of the pot, they can still build it underwater by carrying non-submerged fragments over and tossing them to where they belong.

Because each bridge has its own color, fragments from one color cannot be used to build a bridge of a different one. Many of the fragments actually come from nearby broken pots, cups, glasses, and other modern-day objects.

In Pikmin 3, Pikmin will run back to the pile of fragments they were assigned to and take another piece. They will even return if there aren't any fragments left. However, if a Pikmin carrying a fragment is called back, that fragment will vanish and reappear at the pile it came from. Pikmin carrying fragments can also be pushed in this game, making them go faster. Each bridge is made out of a certain number of fragments (brown bridges are made of 30, red and blue of 60, and light blue of 84). Fragments are placed in rows of six, and any given row must be completed before the next row may be started – this is most noticeable when a large group of Pikmin carrying fragments arrives at the same time.

Hay[edit]

"Hay" redirects here. For hay in Pikmin 4, see Dried plant.
Closeup of Hay.
A pile of hay.

Hay is a tool in Pikmin 3 that essentially replaces the sloped bridges from the previous games. While bridges are made out of fragments, and link two pieces of land over a gap, hay is grabbed in chunks and piled up against walls to serve as a ramp to go up. A large and tidy pile of hay sits in one place, and Pikmin grab chunks off of it, one by one, like fragments. When they reach the wall that needs to be overcome (which can be recognized with some faint strands of hay on the floor), they toss their hay on the floor, so that it piles up. When it's done, the "task complete" sound plays, and Pikmin and leaders can use the new ramp to climb up the wall. These chunks act just like fragments otherwise.

Clay bridge[edit]

Main article: Clay.

In Pikmin 4, bridges are made of clay. Pikmin can convert raw material into clay at the S.S. Beagle and carry it to the base of a bridge to assemble the pieces of clay into a bridge. There are also ramps and walls made out of clay.

Locations[edit]

See: Bridge/Locations

Gallery[edit]

Pikmin and Pikmin 2[edit]

Pikmin 3[edit]

Hey! Pikmin[edit]

Names in other languages[edit]

Bridge

Language Name Meaning Notes
Flag of Japan Japanese ?
Hashi
Bridge
Flag of France French Pont Bridge
Flag of Portugal Portuguese (NoE) Ponte Bridge Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Puente Bridge

Sloped bridge

Language Name Meaning
Flag of Japan Japanese スロープ?
Surōpu
Slope

Fragments

Language Name Meaning
Flag of Japan Japanese カケラ (Pikmin 3)
Kakera
ガレキ (Hey! Pikmin)
Gareki?
Fragment
Rubble
Flag of Germany German Scherben Shards
Flag of Italy Italian Materiale Material
Flag of Mexico Spanish (NoA) Fragmentos Fragments

Hay

Language Name Meaning
Flag of Japan Japanese シュロ?
Shuro
Trachycarpus

See also[edit]

References[edit]

  1. ^ YouTube video showing the difference in speed between a standing attacking Pikmin and a clinging attacking Pikmin


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from August 1st, 2018 to October 1st, 2018.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.