Pikmin (game)
Pikmin 2
Pikmin 3
Pikmin 4

PNF-404: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(→‎PNF-404 as Earth's future: Added tidbit from p2 P2 website, and removed instances of referring to the planet's redesigns as "retcons" (Garden explains the redesigns as spacetime shenanigans anyway), among other things. I hope this edit is good enough, this is a bit of a messy topic...)
 
(278 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
[[Image:Planet (Pikmin 2 end).png|thumb|350px|right|The planet as seen in the ending cut-scene of ''Pikmin 2''. Australia, Southeastern Asia, and Japan are clearly visible.]]
{{game icons|p=y|p2=y|p3=y|p4=y}}
[[File:P3D World Map.jpg|thumb|300px|PNF-404, as seen in ''Pikmin 3''{{'s}} world map.]]
'''PNF-404''' is the main setting of the [[Pikmin series|''Pikmin'' series]]. In the first two games, the planet lacked a proper official name and was often referred to as the "'''Planet of the [[Pikmin family|Pikmin]]'''" or the "'''Pikmin Planet'''". The inhabitants of [[Koppai]] named the planet PNF-404 when they discovered it in {{p3}}. In the ''[[Super Smash Bros. series]]'', it is known as "'''Distant Planet'''".


The planet that [[Olimar]] lands on, in both ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', is the natural habitat of [[Pikmin (species)|Pikmin]] as well as many other lifeforms, many of them predators of the Pikmin. The planet is known as the '''Planet of the Pikmin''' or the '''Pikmin planet''' in both games. In ''[[Super Smash Bros. Brawl]]'' it is known as '''Distant Planet'''.
In the [[Pikmin (game)|first ''Pikmin'' game]], Olimar crash lands on this uncharted planet during his vacation after his ship is struck by a meteor. Due to the planet's atmosphere being filled with a dangerously high concentration of oxygen, he must escape the planet before his life support system fails.


In ''[[Pikmin (game)|the first Pikmin game]]'' Olimar crash lands on this uncharted planet during his vacation after ''[[S.S. Dolphin|his ship]]'' is struck by a asteroid, Olimar must escape the planet before his life support system fails because the atmosphere is composed largely of oxygen which is toxic to Olimar's people.
In ''[[Pikmin 2]]'', Olimar returns to the planet with his new companion, [[Louie]], in search of treasure, in order to save [[Hocotate Freight]], the company he works for, from bankruptcy.


In ''[[Pikmin 2]]'' Olimar returns to the planet with his new companion, [[Louie]], in search of treasure, in order to rescue the company he works for, [[Hocotate Freight]], from bankruptcy.
In ''Pikmin 3'', the inhabitants of [[Koppai]] discover the planet in an attempt to find food on other planets and name it PNF-404. They send [[Alph]], [[Brittany]], and [[Captain Charlie]] to the planet to bring back food, in order to save their planet from starvation. They also crash landed onto the planet.


The planet appears in ''Super Smash Bros. Brawl'' as a fighting stage under the name ''Distant Planet''. It features a forested section of the planet, similar to the [[Awakening Wood]] or [[Forest of Hope]].
In ''[[Pikmin 4]]'', Olimar crashes onto the planet again, as does the [[Rescue Corps]] when they respond to his distress call. Several other castaways are also present on the planet, having arrived there for their own reasons before they crashed as well. When a [[Leafling]] is recovered, their biometric data cannot be read, and their ID Badge lists their home planet as PNF-404.


==The Planet as Earth==
The sheer number of crashes occuring on the planet is at least in part the result of a nearby [[PNF-404's asteroid field|asteroid field]] that causes difficulty for any space travellers who try to land on the planet - characters have mentioned that they felt something coming from PNF-404's surface forcibly drawing their spaceships to the planet, which suggests it is able to pull ships towards it and make them malfunction. The true nature and existence of this force is unknown, but the likelihood of several crashes in short succession of one another by unrelated individuals, including several expert pilots (as seen in ''Pikmin 4''), is too small to ascribe it to coincidence.  
Although ambiguous, the Pikmin planet is at least very Earth-like with similar geography. In an interview with Shigeru Miyamoto, he states that the Planet of the Pikmin is in a state where humans are extinct. This explains why no human life-forms are encountered during the entire duration of the game. ''Pikmin 2's'' areas are comparable to those in its prequel, and there are new human objects, which can only be described as remnants of society before humans died out.


Whether or not the Pikmin planet actually is our [[wikipedia:Earth|Earth]] or an alternate version is yet to be revealed in the games or by Shigeru Miyamoto, the game's creator; either way, it is doubtful that the similarities are coincidental. Tin cans as well as many other man-made objects and structures from modern times can be found lying around in the first game (for example, parts of [[Perplexing Pool]] and [[The Distant Spring]] appear to be the remains of a bathroom), and most of the '[[Treasure Hoard|treasures]]' found in the second game are man-made or objects natural to Earth. These even include many items that are registered trademarks of existing companies.
A generic area of the planet appears in {{ssbb}}, ''[[Super Smash Bros. for Nintendo 3DS]]'', and {{ssbu}} as a fighting stage under the name [[#In the Super Smash Bros. series|Distant Planet]]. It features a forest-like location, similar to [[The Forest of Hope]] or the [[Awakening Wood]].


During the second game, this statement is supported: when Olimar lands on or leaves the planet his ship is shown to be heading towards or coming from Africa. Most of the planet's geography has been shown to match Earth's, the Ship even stating at the time of the discovery of the [[Spherical Atlas]] that it exhibits the planet's geography as seen from space: both this and the [[Geographic Projection]] are two halves to a globe that clearly shows Earth and its countries.
==The planet as Earth==
Although ambiguous, PNF-404 is at least very Earth-like, with similar geography and traits. Whether PNF-404 is actually our Earth or an alternate version is yet to be revealed in the games. Either way, it is doubtful that the similarities are coincidental.


Also in the ''first game'', cardboard boxes scattered across the areas with 10s on them indicate that humans were living or had lived at that time. However, the proportion of these objects compared to Olimar's size in the instruction manual make this a bit unjustified, as the cardboard box would be the size of a matchbox at most. Furthermore, there are many different creatures to what we know at the present day. Perhaps this is an entirely new age where humans have died out and many other creatures have come to exist peacefully. Another interesting fact is that [[Red Bulborb|Bulborbs]] could possibly be evolved ladybugs. Also the Pikmin Planet could also be Earth because in the first game Olimar stated that the atmosphere is covered in oxygen, the air that humans breathe, but also an extremely toxic gas to the people of Hocotate.
===Similarities===
====Natural====
Many of the environments and climates of the [[areas]] on PNF-404 resemble terrain on Earth. The areas in the games contain environments that can be found similarly on Earth: [[The Forest of Hope|forests]], [[Twilight River|rivers]], [[Formidable Oak|wastelands]] and [[Distant Tundra|tundras]] are just some of the examples.


Analysis of data in ''Super Smash Bros. Brawl'' has yielded the information that the Distant Planet stage is also referred to by the name ''Earth''. This is deemed comparable to a debug name, only used in programming the game, but it makes clear that Nintendo designers see the planet as Earth. You could call this the Distant Planet.
Most of the vegetation on PNF-404 also exist on Earth, with some even sharing the names we are familiar with. Most of the charted [[plant]]s in ''Pikmin 2'' are like this, but some of the background shrubbery is also quite similar to fauna and flora found on Earth. Some of the ''Pikmin 2'' and ''Pikmin 4'' [[treasure]]s and all of the ''Pikmin 3'' [[fruit]]s are also objects that exist on Earth, and are described to be much like the ones on our planet.


In the first game, Olimar stated that the atmosphere is composed of oxygen, a component of the air that humans need to breathe, but also an extremely toxic gas to Hocotatians. Despite the fact that no moon is ever seen orbiting the planet in either ''Pikmin'' or ''Pikmin 2'', Olimar confirms in one of his [[Olimar's voyage log|voyage logs]] that the planet does in fact have a "pale white moon".{{cite quote|Looking from this planet into the skies above, I see the pale white moon floating overhead. It brings to mind memories of the moon from back home. I bet that even now my wife and children are sitting at home, gazing up at our pale red moon... Hang on, dear ones! Your Olimar will return some day!|Captain Olimar|his [[Olimar's voyage log|voyage log]]}} It can be seen in the ''Pikmin 3'' intro [[cutscene]].
====Human-made====
Some of the elements found in PNF-404 appear to not be natural, but rather, made by sentient beings. Drawing the parallel with Earth, these objects are very likely made by humans. Tin cans, as well as many other human-made objects and structures from modern times, can be found lying around (for example, parts of the [[Perplexing Pool]] appear to be the remains of a bathroom, and a {{w|Ramune}} bottle in [[The Forest Navel]]), and most of the "[[treasure]]s" found in the second game are human-made. Nearly all of the [[treasure]]s in ''Pikmin 2'' and every treasure in ''Hey! Pikmin'' are artificial. These even include many items that are registered trademarks of companies on Earth, such as [[Courage Reactor|Duracell]] and [[Quenching Emblem|7-Up]].
Although treasures are absent in the third game, there are still some objects made by humans scattered across the areas. Although [[Tropical Wilds]] is nearly all natural, lots of human-made objects can be found in the [[Garden of Hope]]. There are many [[cinder block]]s blocking paths, and some pipes near the southern half, which appears to be the remnants of a bathroom. The whole stage obviously has many flower pots and garden elements, and there is a metal bucket near the entrance to the [[Quaggled Mireclops]]'s arena. More rusted cans can be found in Distant Tundra, as well as [[Electrode|light bulb]]s and a car battery. There is also a large tomato can in [[Twilight River]] near the [[Puffy Blowhog]]. Finally, the [[Data Glutton]] and [[Folded Data Glutton]] are obviously phones made by humans, and the [[S.S. Drake]] even calls it an "ancient communication device".
Various obstacles also appear to be made by humans. These include [[cardboard box]]es, [[paper bag]]s, [[tin box]]es, [[seesaw block]]s, [[elevator platform]]s, [[reinforced wall]]s, [[dirt wall]]s, [[electric gate]]s, [[brick wall]]s, and [[iron ball]]s. Alph actually comments on a dirt wall saying that it seems to be a "sign of intelligent life," heavily hinting that it was built by humans, which may explain its sandcastle-like shape.
The [[Hero's Hideaway]] is outright located in a house, and shows clear signs of being inhabited.
English, one of the most common languages of the planet, is seen on various [[List of Pikmin 2 treasures|treasures]] [[List_of_Hey!_Pikmin_treasures|of the]] [[List_of_Pikmin_4_treasures|series]], and in some [[Hero's_Hideaway#Trivia|locations]]. There are also objects with  [[Mouth of Lies|Italian]] and [[Masterpiece_Plank|Japanese]] [[Spinning Memories Plank|words]] written on them.
===PNF-404 as Earth's future===
There are many strange [[enemy|creature]]s seen on the planet throughout the games, most of them being hostile. Perhaps this is an entirely new age where humans have died out and many other creatures have come to coexist. In fact, many creatures resemble evolved or mutated versions of real-world animals, such as [[Wollyhop]]s and [[Anode Beetle]]s, which resemble frogs and ladybugs, respectively. A note in the Japanese ''Pikmin 2'' website implies that the diversity of creatures on PNF-404 may be the result of chemical pollution.{{cite web|https://www.nintendo.co.jp/ngc/gpvj/more/kit/memo/index.html|"Relationship Between the Ecosystem and the Treasures" note|the Japanese ''Pikmin 2'' website}} Additionally, the [[Geiger Counter]] is constantly in action, implying that there is strong and constant radiation. That could explain why there are no humans around anymore, and also why all creatures on PNF-404 look so different compared to how animals looked when humans were present.
In the first two games and ''Pikmin 4'', PNF-404 is made out to look like present-day Earth. From space, PNF-404's geography appears to match that of Earth's, and the second game more clearly proves this, as when Olimar lands on or leaves the planet, his ship is shown to be heading towards or coming from Africa. The [[Hocotate ship]] even states at the time of the discovery of the [[Spherical Atlas]] that it exhibits PNF-404's geography as seen from space{{cite quote|{{Notes:Spherical Atlas/ship}}|The Hocotate ship|a dialog about the Spherical Atlas}}: both this and the [[Geographic Projection]] are two halves to a globe that clearly shows Earth and its countries. In ''Pikmin 4'', all areas (most notably the [[Hero's Hideaway]], which is inside of a house) show some form of evidence of recent human activity, or at least human structures that do not appear to have aged or experienced noticeable wear.
In ''Pikmin 3'', the planet appears with an entirely different look, heavily based off the scientific hypotheses of how the Earth's surface would look in two hundred fifty million years, known as {{w|Pangaea Proxima}}. Besides being wider, the only major difference is that a small peninsula attached to what would've been Asia in the theory was changed to the island with the [[Formidable Oak]]. Almost all of the game's levels are more composed of natural elements rather than man-made remnants, and the small amounts of evidence of humanity left are heavily deteriorated, more-so than in the earlier games, to justify that it has been millions of years after humanity. All of the fruits in the game are based on real fruit, however, many of them are found in places where they would not be able to grow, or with other fruit that they aren't grown near.
===Non-canon comparisons===
{{nocanon|y}}
Internally, in {{p3}}, the files for the [[area selection menu|area selection]] monitor call the view "Pangaea Ultima" (<code>Pangaeaultima_a.gtx</code>, for instance), which is an alternative name for Pangaea Proxima. Similarly, in {{ssbb}}, the Distant Planet stage is referred to by the name "Earth" (<code>STGEARTH</code>, more precisely). These names were only used between developers, and likely used as placeholders, but it makes it clear that the developers see the planet as Earth.
==Gravitational field==
[[File:PNF-404's asteroid P1.png|thumb|right|250px|An asteroid about to strike the S.S. Dolphin at the beginning of ''Pikmin''.]]
The area in space surrounding PNF-404 seems to contain many asteroids and be prone to various strange phenomena. At the beginning of {{p1}}, an asteroid strikes the [[S.S. Dolphin]], causing the events of the game. In {{p2}}{{'s}} opening cutscene, the [[Hocotate ship]] avoids an asteroid. {{p4}}{{'s}} introduction and ending cutscenes show several asteroids in close proximity. At the start of {{p3}}, as the [[S.S. Drake]] approaches the planet, "something goes horribly wrong", which causes the ship to crash, and [[Alph]] mentions in some [[Talk/Small talk#Small talk 21|small talk]] on day 2 that it felt "as if some power from the planet's surface was manipulating our ship". In ''Pikmin 4'', almost everyone who tries to land on the planet crashes and several characters mention that their ships started suffering inexplicable malfunctions as they got close to it. The source of these phenomena is currently unknown.
{{clear}}
==In the ''Super Smash Bros.'' series==
{{image|Its appearance in ''Super Smash Bros. Ultimate.''}}
[[File:Distant Planet stage Brawl.png|thumb|left|In the ''Super Smash Bros.'' series, PNF-404 appears as a stage known as "Distant Planet".]]
{{external|the ''Smash Bros.'' stage|[[smashwiki:Distant Planet|SmashWiki]]|SmashWiki.png}}
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]'', there is a stage named '''Distant Planet'''. It features a background similar to the [[Awakening Wood]], while the foreground is consisted of some vines, leaves and a slope. A [[Bulborb|Red Bulborb]] occasionally appears on the right side of the screen, which can be stood on. It may open its mouth, and any fighters that fall in are eaten and lose a stock. Another [[Bulborb|Red Bulborb]] is found in the background sleeping, but never wakes up. An [[Onion]] of a [[Randomness|random]] color drops from the sky at times. [[Pellet Posy|Pellet Posies]] also grow at certain times, and, if hit enough, they'll drop their pellet. If the fighters grab a pellet and throw it at an Onion, items will spawn from it, with the amount depending on the pellet's number (leaving a Pellet Posy alone slowly upgrades it from a 1 to a 5 and then 10) and whether it matches the Onion's color. Damaging an Onion enough will cause it to fly away prematurely.
As with many ''Smash Bros.'' stages, a few liberties have been taken from the original source. Firstly, [[rain]] pours from time to time, which does not occur in the ''Pikmin'' series until ''Pikmin 3''. Secondly, decorative content such as a ''Super Smash Bros.''-themed soda has been added. Finally, the Red Bulborb is much larger in ''Brawl'' than in the ''Pikmin'' games, at about four or five times the size.
''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' also contains a stage from an area in PNF-404. This one is titled exactly the same as the [[Garden of Hope]], and is much more faithful to the actual game area than the arena in the previous games.
{{clear}}
==Notes==
===''Pikmin 2'' Japanese website===
'''Text'''
{{transcript|
前回、オリマーが遭難し、今回再びルーイとともにやってきたこの星は、巨大生物がひしめく謎の惑星で、奇妙な生態系が発達し、地下には数々のお宝が埋没している。お宝はどうやら、過去にこの星に存在した文明の遺産と思われる。いや、過去と言い切っていいのかどうかは分からない。なぜなら、オリマーがこの星を離れてホコタテ星に戻った間に、同じ地域が大きく様変わりしているのだ。それは明らかに高度な分明の跡であり、今だ見ぬ巨大生命体の文明がこの星には現存する可能性もある…。
|block=y}}
'''Translation'''
{{transcript|
The planet where Olimar was stranded last time and where he and Louie have come this time is a mysterious planet full of giant creatures, with a strange ecosystem and many treasures buried in the underground. The treasures seem to be the legacy of a civilization that existed on this planet in the past. No, I am not sure if we can call it the past or not. Because in the time that Olimar has left this planet and returned to Hocotate, the same regions have changed drastically. It is clearly evidence of advanced civilization, and there is a possibility that a civilization of giant life forms that has not yet been seen may still exist on this planet…
|block=y}}
==Naming==
The name "PNF-404" fits the nomenclature used by NASA to identify less important planets. The letters and numbers that make up the name, however, have a special meaning: 404 is an {{w|List of HTTP status codes|HTTP status code}} that means "'''P'''age '''N'''ot '''F'''ound". In this case the acronym would most likely mean "'''P'''lanet '''N'''ot '''F'''ound", as it is about a planet.
===Names in other languages===
'''PNF-404'''
{{foreignname
|Jap=惑星PNF-404
|JapR=Wakusei PNF-404
|JapM=Planet PNF-404
|ChiTrad=行星PNF-404
|ChiTradR=
|ChiTradM=Planet PNF-404
|ChiSimp=行星PNF-404
|ChiSimpR=
|ChiSimpM=Planet PNF-404
|Fra=PNF-404
|FraM=-
|Ger=PNF-404
|GerM=-
|Ita=PNF-404
|ItaM=-
|Kor=행성 PNF-404
|KorR=Haengseon PNF-404
|KorM=Planet PNF-404
|Spa=PNF-404
|SpaM=-
}}
'''Distant Planet'''
{{foreignname
|Jap=とある星
|JapR=toaru hoshi
|JapM=A certain planet
|Dut=Verre Planeet
|DutM=Distant Planet
|Fra=Planète lointaine
|FraM=Distant planet
|Ger=Ferner Planet
|GerM=Distant Planet
|Ita=Il pianeta remoto
|ItaM=The distant planet
|Spa=Planeta remoto
|SpaM=Remote planet
|ChiTrad=某個星球
|ChiTradR=
|ChiTradM=A certain planet
|ChiSimp=某个星球
|ChiSimpR=
|ChiSimpM=A certain planet
|Kor=어느 별
|KorR=eoneu byeol
|KorM=A certain planet
|Rus=Дал{{tt|е|ё}}кая планета
|RusR=Dalyokaya planeta
|RusM=Distant planet
}}
==Gallery==
===''Pikmin''===
<gallery>
Planet of the Pikmin.png|The planet as seen in the credits of ''Pikmin''.
</gallery>
===''Pikmin 2''===
<gallery>
Planet (Pikmin 2 start).png|The planet as seen in the ''Pikmin 2'' Opening Cinema.
Earth.png|The planet as seen in the ''Pikmin 2'' Treasure Completion Cinema. Areas resembling Australia, southeastern Asia, and Japan are clearly visible.
P2 Artwork PNF-404.png|The planet as seen in the Japanese ''Pikmin 2'' Guidebook.
</gallery>
===''Pikmin 3''===
<gallery>
<gallery>
Image:Planet of the Pikmin.png|The planet as seen in ''Pikmin''
Day selection menu.jpg|The planet as seen in the [[day selection menu]].
Image:Planet (Pikmin 2 start).png|The planet as seen in the ''Pikmin 2'' intro cut-scene. [[The Ship]]'s engine glows over what appears to be somewhere in Africa as it lands.
Pikmin 3 area selection menu GoH.jpg|The planet as seen in the [[area selection menu]].
Image:Distantplanet1.PNG|In ''Super Smash Bros. Brawl'', the ''Planet of the Pikmin'' is a stage known as ''Distant Planet''.
Pangaeaultima a.gtx.png|Texture used for the planet on the area selection menu.
Pikmin3MapSimilaritiesimproved.gif|A GIF showing the correlation between PNF-404 and Pangaea Ultima, what Earth is predicted to look like 250 millions years from now.
</gallery>
</gallery>
{{featured|18th August 2009|24th March 2010}}
 
[[Category:Places]]
===''Pikmin 4''===
<gallery>
P4 2D PNF-404.png|The planet as seen in the ''Pikmin 4'' Intro Cutscene, ''Olimar's Shipwrecked!''.
P4 PNF-404 Tablet icon.png|The planet as seen in the background of the [[Tablet]] menu.
</gallery>
 
==See also==
*[[PNF-404's asteroid field]]
*[[Hey! Pikmin planet|''Hey! Pikmin'' planet]]
*[[Area]]
*[[Hocotate]]
*[[Koppai]]
 
==References==
{{refs}}
 
{{featured|{{date|18|August|2009}}|{{date|24|March|2010}}}}
 
[[Category:Planets]]

Latest revision as of 10:34, September 25, 2024

PNF-404, as seen in Pikmin 3 Deluxe's area selection menu after an area is selected and before the Drake's screen disappears.
PNF-404, as seen in Pikmin 3's world map.

PNF-404 is the main setting of the Pikmin series. In the first two games, the planet lacked a proper official name and was often referred to as the "Planet of the Pikmin" or the "Pikmin Planet". The inhabitants of Koppai named the planet PNF-404 when they discovered it in Pikmin 3. In the Super Smash Bros. series, it is known as "Distant Planet".

In the first Pikmin game, Olimar crash lands on this uncharted planet during his vacation after his ship is struck by a meteor. Due to the planet's atmosphere being filled with a dangerously high concentration of oxygen, he must escape the planet before his life support system fails.

In Pikmin 2, Olimar returns to the planet with his new companion, Louie, in search of treasure, in order to save Hocotate Freight, the company he works for, from bankruptcy.

In Pikmin 3, the inhabitants of Koppai discover the planet in an attempt to find food on other planets and name it PNF-404. They send Alph, Brittany, and Captain Charlie to the planet to bring back food, in order to save their planet from starvation. They also crash landed onto the planet.

In Pikmin 4, Olimar crashes onto the planet again, as does the Rescue Corps when they respond to his distress call. Several other castaways are also present on the planet, having arrived there for their own reasons before they crashed as well. When a Leafling is recovered, their biometric data cannot be read, and their ID Badge lists their home planet as PNF-404.

The sheer number of crashes occuring on the planet is at least in part the result of a nearby asteroid field that causes difficulty for any space travellers who try to land on the planet - characters have mentioned that they felt something coming from PNF-404's surface forcibly drawing their spaceships to the planet, which suggests it is able to pull ships towards it and make them malfunction. The true nature and existence of this force is unknown, but the likelihood of several crashes in short succession of one another by unrelated individuals, including several expert pilots (as seen in Pikmin 4), is too small to ascribe it to coincidence.

A generic area of the planet appears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate as a fighting stage under the name Distant Planet. It features a forest-like location, similar to The Forest of Hope or the Awakening Wood.

The planet as Earth[edit]

Although ambiguous, PNF-404 is at least very Earth-like, with similar geography and traits. Whether PNF-404 is actually our Earth or an alternate version is yet to be revealed in the games. Either way, it is doubtful that the similarities are coincidental.

Similarities[edit]

Natural[edit]

Many of the environments and climates of the areas on PNF-404 resemble terrain on Earth. The areas in the games contain environments that can be found similarly on Earth: forests, rivers, wastelands and tundras are just some of the examples.

Most of the vegetation on PNF-404 also exist on Earth, with some even sharing the names we are familiar with. Most of the charted plants in Pikmin 2 are like this, but some of the background shrubbery is also quite similar to fauna and flora found on Earth. Some of the Pikmin 2 and Pikmin 4 treasures and all of the Pikmin 3 fruits are also objects that exist on Earth, and are described to be much like the ones on our planet.

In the first game, Olimar stated that the atmosphere is composed of oxygen, a component of the air that humans need to breathe, but also an extremely toxic gas to Hocotatians. Despite the fact that no moon is ever seen orbiting the planet in either Pikmin or Pikmin 2, Olimar confirms in one of his voyage logs that the planet does in fact have a "pale white moon".[1] It can be seen in the Pikmin 3 intro cutscene.

Human-made[edit]

Some of the elements found in PNF-404 appear to not be natural, but rather, made by sentient beings. Drawing the parallel with Earth, these objects are very likely made by humans. Tin cans, as well as many other human-made objects and structures from modern times, can be found lying around (for example, parts of the Perplexing Pool appear to be the remains of a bathroom, and a Ramune bottle in The Forest Navel), and most of the "treasures" found in the second game are human-made. Nearly all of the treasures in Pikmin 2 and every treasure in Hey! Pikmin are artificial. These even include many items that are registered trademarks of companies on Earth, such as Duracell and 7-Up.

Although treasures are absent in the third game, there are still some objects made by humans scattered across the areas. Although Tropical Wilds is nearly all natural, lots of human-made objects can be found in the Garden of Hope. There are many cinder blocks blocking paths, and some pipes near the southern half, which appears to be the remnants of a bathroom. The whole stage obviously has many flower pots and garden elements, and there is a metal bucket near the entrance to the Quaggled Mireclops's arena. More rusted cans can be found in Distant Tundra, as well as light bulbs and a car battery. There is also a large tomato can in Twilight River near the Puffy Blowhog. Finally, the Data Glutton and Folded Data Glutton are obviously phones made by humans, and the S.S. Drake even calls it an "ancient communication device".

Various obstacles also appear to be made by humans. These include cardboard boxes, paper bags, tin boxes, seesaw blocks, elevator platforms, reinforced walls, dirt walls, electric gates, brick walls, and iron balls. Alph actually comments on a dirt wall saying that it seems to be a "sign of intelligent life," heavily hinting that it was built by humans, which may explain its sandcastle-like shape.

The Hero's Hideaway is outright located in a house, and shows clear signs of being inhabited.

English, one of the most common languages of the planet, is seen on various treasures of the series, and in some locations. There are also objects with Italian and Japanese words written on them.

PNF-404 as Earth's future[edit]

There are many strange creatures seen on the planet throughout the games, most of them being hostile. Perhaps this is an entirely new age where humans have died out and many other creatures have come to coexist. In fact, many creatures resemble evolved or mutated versions of real-world animals, such as Wollyhops and Anode Beetles, which resemble frogs and ladybugs, respectively. A note in the Japanese Pikmin 2 website implies that the diversity of creatures on PNF-404 may be the result of chemical pollution.[2] Additionally, the Geiger Counter is constantly in action, implying that there is strong and constant radiation. That could explain why there are no humans around anymore, and also why all creatures on PNF-404 look so different compared to how animals looked when humans were present.

In the first two games and Pikmin 4, PNF-404 is made out to look like present-day Earth. From space, PNF-404's geography appears to match that of Earth's, and the second game more clearly proves this, as when Olimar lands on or leaves the planet, his ship is shown to be heading towards or coming from Africa. The Hocotate ship even states at the time of the discovery of the Spherical Atlas that it exhibits PNF-404's geography as seen from space[3]: both this and the Geographic Projection are two halves to a globe that clearly shows Earth and its countries. In Pikmin 4, all areas (most notably the Hero's Hideaway, which is inside of a house) show some form of evidence of recent human activity, or at least human structures that do not appear to have aged or experienced noticeable wear.

In Pikmin 3, the planet appears with an entirely different look, heavily based off the scientific hypotheses of how the Earth's surface would look in two hundred fifty million years, known as Pangaea Proxima. Besides being wider, the only major difference is that a small peninsula attached to what would've been Asia in the theory was changed to the island with the Formidable Oak. Almost all of the game's levels are more composed of natural elements rather than man-made remnants, and the small amounts of evidence of humanity left are heavily deteriorated, more-so than in the earlier games, to justify that it has been millions of years after humanity. All of the fruits in the game are based on real fruit, however, many of them are found in places where they would not be able to grow, or with other fruit that they aren't grown near.

Non-canon comparisons[edit]

This article or section features debatable canonical information.
The content here is yet to be confirmed to be canon, but features non-canonical aspects.

Internally, in Pikmin 3, the files for the area selection monitor call the view "Pangaea Ultima" (Pangaeaultima_a.gtx, for instance), which is an alternative name for Pangaea Proxima. Similarly, in Super Smash Bros. Brawl, the Distant Planet stage is referred to by the name "Earth" (STGEARTH, more precisely). These names were only used between developers, and likely used as placeholders, but it makes it clear that the developers see the planet as Earth.

Gravitational field[edit]

Screenshot of the opening cutscene of Pikmin, showing PNF-404's asteroid before collision with the S.S. Dolphin.
An asteroid about to strike the S.S. Dolphin at the beginning of Pikmin.

The area in space surrounding PNF-404 seems to contain many asteroids and be prone to various strange phenomena. At the beginning of Pikmin, an asteroid strikes the S.S. Dolphin, causing the events of the game. In Pikmin 2's opening cutscene, the Hocotate ship avoids an asteroid. Pikmin 4's introduction and ending cutscenes show several asteroids in close proximity. At the start of Pikmin 3, as the S.S. Drake approaches the planet, "something goes horribly wrong", which causes the ship to crash, and Alph mentions in some small talk on day 2 that it felt "as if some power from the planet's surface was manipulating our ship". In Pikmin 4, almost everyone who tries to land on the planet crashes and several characters mention that their ships started suffering inexplicable malfunctions as they got close to it. The source of these phenomena is currently unknown.

In the Super Smash Bros. series[edit]

This article or section is in need of more images. Particularly:
Its appearance in Super Smash Bros. Ultimate.
You can help Pikipedia by uploading some images.

The Distant Planet stage from Super Smash Bros. Brawl.
In the Super Smash Bros. series, PNF-404 appears as a stage known as "Distant Planet".
SmashWiki.png

This article or section is a short summary on the Smash Bros. stage.
SmashWiki features more in-depth content.

In Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, there is a stage named Distant Planet. It features a background similar to the Awakening Wood, while the foreground is consisted of some vines, leaves and a slope. A Red Bulborb occasionally appears on the right side of the screen, which can be stood on. It may open its mouth, and any fighters that fall in are eaten and lose a stock. Another Red Bulborb is found in the background sleeping, but never wakes up. An Onion of a random color drops from the sky at times. Pellet Posies also grow at certain times, and, if hit enough, they'll drop their pellet. If the fighters grab a pellet and throw it at an Onion, items will spawn from it, with the amount depending on the pellet's number (leaving a Pellet Posy alone slowly upgrades it from a 1 to a 5 and then 10) and whether it matches the Onion's color. Damaging an Onion enough will cause it to fly away prematurely.

As with many Smash Bros. stages, a few liberties have been taken from the original source. Firstly, rain pours from time to time, which does not occur in the Pikmin series until Pikmin 3. Secondly, decorative content such as a Super Smash Bros.-themed soda has been added. Finally, the Red Bulborb is much larger in Brawl than in the Pikmin games, at about four or five times the size.

Super Smash Bros. for Wii U also contains a stage from an area in PNF-404. This one is titled exactly the same as the Garden of Hope, and is much more faithful to the actual game area than the arena in the previous games.

Notes[edit]

Pikmin 2 Japanese website[edit]

Text

前回、オリマーが遭難し、今回再びルーイとともにやってきたこの星は、巨大生物がひしめく謎の惑星で、奇妙な生態系が発達し、地下には数々のお宝が埋没している。お宝はどうやら、過去にこの星に存在した文明の遺産と思われる。いや、過去と言い切っていいのかどうかは分からない。なぜなら、オリマーがこの星を離れてホコタテ星に戻った間に、同じ地域が大きく様変わりしているのだ。それは明らかに高度な分明の跡であり、今だ見ぬ巨大生命体の文明がこの星には現存する可能性もある…。

Translation

The planet where Olimar was stranded last time and where he and Louie have come this time is a mysterious planet full of giant creatures, with a strange ecosystem and many treasures buried in the underground. The treasures seem to be the legacy of a civilization that existed on this planet in the past. No, I am not sure if we can call it the past or not. Because in the time that Olimar has left this planet and returned to Hocotate, the same regions have changed drastically. It is clearly evidence of advanced civilization, and there is a possibility that a civilization of giant life forms that has not yet been seen may still exist on this planet…

Naming[edit]

The name "PNF-404" fits the nomenclature used by NASA to identify less important planets. The letters and numbers that make up the name, however, have a special meaning: 404 is an HTTP status code that means "Page Not Found". In this case the acronym would most likely mean "Planet Not Found", as it is about a planet.

Names in other languages[edit]

PNF-404

Language Name Meaning
Flag of Japan Japanese 惑星PNF-404?
Wakusei PNF-404
Planet PNF-404
Flag of the Republic of China (Taiwan) Chinese
(traditional)
行星PNF-404 Planet PNF-404
Flag of China Chinese
(simplified)
行星PNF-404 Planet PNF-404
Flag of France French PNF-404 -
Flag of Germany German PNF-404 -
Flag of Italy Italian PNF-404 -
Flag of South Korea Korean 행성 PNF-404
Haengseon PNF-404
Planet PNF-404
Flag of Spain Spanish PNF-404 -

Distant Planet

Language Name Meaning
Flag of Japan Japanese とある星?
toaru hoshi
A certain planet
Flag of the Republic of China (Taiwan) Chinese
(traditional)
某個星球 A certain planet
Flag of China Chinese
(simplified)
某个星球 A certain planet
Flag of the Netherlands Dutch Verre Planeet Distant Planet
Flag of France French Planète lointaine Distant planet
Flag of Germany German Ferner Planet Distant Planet
Flag of Italy Italian Il pianeta remoto The distant planet
Flag of South Korea Korean 어느 별
eoneu byeol
A certain planet
Flag of Spain Spanish Planeta remoto Remote planet
Flag of Russia Russian Далекая планета
Dalyokaya planeta
Distant planet

Gallery[edit]

Pikmin[edit]

Pikmin 2[edit]

Pikmin 3[edit]

Pikmin 4[edit]

See also[edit]

References[edit]

  1. ^ Looking from this planet into the skies above, I see the pale white moon floating overhead. It brings to mind memories of the moon from back home. I bet that even now my wife and children are sitting at home, gazing up at our pale red moon... Hang on, dear ones! Your Olimar will return some day! – Captain Olimar in his voyage log
  2. ^ "Relationship Between the Ecosystem and the Treasures" note on the Japanese Pikmin 2 website
  3. ^ It's inconceivable that such an immense object has been buried here for so long. The design on the outer shell resembles the surface of the planet as seen from space! Perhaps this can be used for something other than salvage. But how will we ever lift it? I fear that even 100 red Pikmin will be unable to lift it! ---- There is a device resembling a microchip embedded inside this sphere. Retrieving data... ...Error. I could only decode a portion of the data, but I did retrieve new geographic charts. I will input this data into my planetary database and name it the Sphere Chart. Press START/PAUSE to contact me and access the Exploration Kit on the radar screen with L. Now that we have this new data, you should explore the decoded territory tomorrow. – The Hocotate ship in a dialog about the Spherical Atlas


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from August 18th, 2009 to March 24th, 2010.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.