New Play Control! Pikmin 2: Difference between revisions

To my knowledge, most cutscenes of Pikmin 2 being unskippable traces back to this version.
Tag: Reverted
(To my knowledge, most cutscenes of Pikmin 2 being unskippable traces back to this version.)
 
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|savesize=2 blocks
|savesize=2 blocks
|predecessor=[[New Play Control! Pikmin]]
|predecessor=[[New Play Control! Pikmin]]
|sequel=[[Pikmin 3]]
|rereleaseof=[[Pikmin 2]]
|rereleaseof=[[Pikmin 2]]
|jp={{date|12|March|2009}}
|jp={{date|12|March|2009}}
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}}
}}


'''''New Play Control! Pikmin 2''''' is a re-release of {{p2}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of video games. It was released in Japan, Europe, and Australia in 2009, and in North America in 2012, and features a number of changes to the original game, mainly in its [[controls]].
'''''New Play Control! Pikmin 2''''' is a port of {{p2}} for the [[Wii]], as part of the ''[[New Play Control!]]'' range of video games. It was released in Japan, Europe, and Australia in 2009, and in North America in 2012, and features a number of changes to the original game, mainly in its [[controls]].


Unlike the [[New Play Control! Pikmin|first game's Wii version]], the [[:Category:Boxart images|box art]] for every [[region]] is the same as for the [[GameCube]] releases, within a ''New Play Control!'' border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of [[Nintendo Selects]], so it has a different border to releases in other places.
The [[:Category:Boxart images|box art]] for every [[region]] is the same as for the [[GameCube]] releases, within a ''New Play Control!'' border; the cover, however, may be turned over and replaced to show the full size cover. In North America, it was released as part of [[Nintendo Selects]], so it has a different border to releases in other regions.


== Changes ==
== Changes ==
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=== Graphics and sounds ===
=== Graphics and sounds ===
* The game now has widescreen support.
* The game now has widescreen support.
* The Nintendo logo before the title screen is white.
* The Nintendo logo before the title screen is white, most likely due to the Nintendo logo's color being changed from red to gray in 2006.
* The cursor was graphically changed to look the same as in [[New Play Control! Pikmin|the previous ''New Play Control!'' title]].
* The cursor was graphically changed and arrows appear from the active leader to the cursor when [[swarm]]ing, mirroring changes from [[New Play Control! Pikmin|the previous ''New Play Control!'' title]].
* Arrows appear when [[swarm]]ing.
* When a leader is behind the level's geometry from the [[camera]]'s perspective, a silhouette with their color appears. Pikmin do not cast a silhouette.
* When a leader is behind the level's geometry from the [[camera]]'s perspective, a silhouette with their color appears. Pikmin do not cast a silhouette.
* Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's enhanced port, with the addition of the noise that plays when a newly-collected [[treasure]] is rotated, the sound that plays when a new [[spray]] is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
* Some sound effects play from the Wii Remote's speaker, if it's not mute. The list is the same as the one for the first game's enhanced port, with the addition of the noise that plays when a newly-collected [[treasure]] is rotated, the sound that plays when a new [[spray]] is concocted, and the sounds that play when a spray is used. A new sound effect also plays on the speaker whenever the current leader is changed.
* In the GameCube game, the US and European versions have extra instrumentation for the [[Music in Pikmin 2#Wistful Wild|Wistful Wild's sunset theme]] (even if they only play on the first loop). None of the ''New Play Control! Pikmin 2'' regional versions have this, though.
* In the GameCube game, a likely glitch or oversight causes the North American and European versions to have extra instrumentation for the first loop of the [[Music in Pikmin 2#Wistful Wild|Wistful Wild's sunset theme]]. This extra version of the theme is absent from all copies of ''New Play Control! Pikmin 2'', like the Japanese version of the GameCube release.


=== Controls ===
=== Controls ===
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=== Gameplay ===
=== Gameplay ===
* The [[Man-at-Legs]] is invincible while rising from the ground.
* In the [[region|US version]] exclusively, the [[Massive Lid]] and the [[Happiness Emblem]] have swapped places.
* In the US [[region]] exclusively, the [[Massive Lid]] and the [[Happiness Emblem]] have swapped places.
* The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}}
* The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}}
* [[Cutscene]]s (excluding the end of day scenes and the cinematics) can no longer be skipped.
*[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower.
*[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower.
* Wild Pikmin can no longer be whistled into the party at all times. Instead, certain conditions must be met first:
* Wild Pikmin can no longer be whistled into the party at all times. Instead, certain conditions must be met first:
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=== Text ===
=== Text ===
{{main|/Text differences|t1=Text differences}}
{{main|New Play Control! Pikmin 2/Text differences|t1=New Play Control! Pikmin 2 Text differences}}


* As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme.
* As would be expected, the [[controls]] in text and images have been updated to reflect the Wii version's control scheme.
* The European version of ''Pikmin 2'' on the GameCube still uses American spellings and idioms (except for text exclusive to that version). In the Wii release however, a few strings of text in the European version was adapted to use British spelling and expressions.
* The European version of ''Pikmin 2'' on the GameCube still uses American spellings and idioms (except for text exclusive to that version). In the Wii release however, a few strings of text in the European version was adapted to use British spelling and expressions.
* This game follows the European [[Region|version]]'s rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not happen in the European version ''Pikmin 2'' for the [[GameCube]], but stuck for the European version of ''[[Pikmin 3]]''. It is presumed that it took place due to Nintendo assuming British players would find the term "wog" offensive.
* This game follows the European [[Region|version]]'s rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively, started by ''[[New Play Control! Pikmin]]''. This change does not exist in the European version of ''Pikmin 2'' for the [[GameCube]], but stuck for the European version of ''[[Pikmin 3]]''. It is presumed that this was due to the term "Wog" being considered a slur in British and Australian English, respectively.
* The [[title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo".
* The [[title screen]]'s copyright information has been updated from "© 2004 Nintendo" to "© 2004-2009 Nintendo".
* The on-screen message when the player enters the [[final level]] of a cave says "FINAL LEVEL!" in the European region. In the other two regions it mirrors the GameCube version by saying "FINAL FLOOR!" instead. The sublevel indicator in the [[HUD]] has the same difference, saying "FINAL LEVEL" or "FINAL FLOOR" respectively.
* The on-screen message when the player enters the [[final level]] of a cave says "FINAL LEVEL!" in the European region. In the other two regions it mirrors the GameCube version by saying "FINAL FLOOR!" instead. The sublevel indicator in the [[HUD]] has the same difference, saying "FINAL LEVEL" or "FINAL FLOOR" respectively.


=== Other ===
=== Other ===
*On the [[options menu]], the language, sound mode, and [[rumble]] options has been removed from the Menu.
*On the [[options menu]], the language, [[rumble]] and sound mode options have been removed, with rumble being in the Wii home menu and language being locked to the Wii's system settings.
*Some [[unused content in Pikmin 2|unused content]] from the GameCube version was removed to conserve disk space.{{cite web|http://tcrf.net/New_Play_Control!_Pikmin_2#Unused_content|''New Play Control! Pikmin 2''|The Cutting Room Floor}}
*Some [[unused content in Pikmin 2|unused content]] from the GameCube version was removed.{{cite web|http://tcrf.net/New_Play_Control!_Pikmin_2#Unused_content|''New Play Control! Pikmin 2''|The Cutting Room Floor}}
*When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar.
*When entering the first sublevel of a [[cave]], the game no longer changes from [[Olimar]] to [[The President]] or from [[Louie]] to Olimar.
*A glitch where the [[Glitches in Pikmin 2#Shifted heat haze|heat haze effect]] is shifted when the fire is not centered on [[camera]] was introduced.
*A glitch where the [[Glitches in Pikmin 2#Shifted heat haze|heat haze effect]] is shifted when the fire is not centered on [[camera]] was introduced.
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=== Development ===
=== Development ===
{{stub|section=y}}


=== Release ===
=== Release ===
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=== Versions ===
=== Versions ===
{{main|Region}}
{{main|Region}}
The first version of this port was released in Japan, and uses Japanese text. Later, the game got released in Europe and Oceania, in a different version, that uses European-language scripts. Finally, the game also got released in North America, in a version that uses only English text. Besides languages, each of these versions have some miscellaneous differences, with the most important one being the list of [[treasure]]s. Most of the treasures are the exact same, but a few got changed to better fit each region's culture.
The first version of this port was released in Japan, and uses Japanese text. Later, the game got released in Europe and Oceania, in a different version, that uses European-language scripts. Finally, the game also got released in North America, in a version that uses English, French and Spanish text. Besides languages, each of these versions have some miscellaneous differences, with the most important one being the list of [[treasure]]s. Most of the treasures are the exact same, but a few got changed to better fit each region's culture.


It is worth noting that since this is a port of the [[GameCube]] original, titled simply ''Pikmin 2'', that that release can be considered a different version. A list of differences between the GameCube and the Wii versions can be found in the [[#Changes|changes section]].
It is worth noting that since this is a port of the [[GameCube]] original, titled simply ''Pikmin 2'', that that release can be considered a different version. A list of differences between the GameCube and the Wii versions can be found in the [[#Changes|changes section]].


=== Reception ===
=== Reception ===
{{stub|section=y}}


== Credits ==
== Credits ==
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== Media ==
== Media ==
{{todo|Upload the flip side of the covers.}}
<gallery>
<gallery>
NPC2 boxart.jpg|European box art.
NPC2 boxart.jpg|European box art.
Nintendo Selects Pikmin 2.jpg|North American box art ([[Nintendo Selects]]).
Nintendo Selects Pikmin 2.jpg|North American box art ([[Nintendo Selects]]).
NPC2 Back Boxart NA.jpg|Back side of the North American box art.
Japanese New Play Control! Pikmin 2.jpg|Japanese box art.
Japanese New Play Control! Pikmin 2.jpg|Japanese box art.
NPC2 Back Boxart JP.jpg|Back side of the Japanese box art.
NPCP2 disc.png|North American disc.
NPCP2 disc.png|North American disc.
NPCP1 Communication Interrupted error.jpg|Communication Interrupted error.
NPCP1 No Nunchuck error.jpg|No Nunchuck error.
</gallery>
</gallery>
{{see also|Promotional material}}


{{see also|Promotional material}}
==Trivia==
*The save data description is {{transcript|To me, Pikmin!}}


== Names in other languages ==
== Names in other languages ==
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|notes=y
|notes=y
}}
}}
==Trivia==
*The save data description is {{transcript|To me, Pikmin!}}


== External links ==
== External links ==
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*[https://www.nintendo.co.jp/wii/r92j/index.html Official Japanese Wii de Asobu Pikmin 2 website]
*[https://www.nintendo.co.jp/wii/r92j/index.html Official Japanese Wii de Asobu Pikmin 2 website]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Pikmin_2.pdf US version game manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Pikmin_2.pdf US version game manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/R92J/R92J_J.pdf Japanese version game manual]


== References ==
== References ==