Pikmin 4

Mechanical Harp (Memory Song): Difference between revisions

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== Collecting the treasure ==
== Collecting the treasure ==
{{guide}}
{{guide}}
It is on a ledge at the northeastern section of the [[Blossoming Arcadia]]. It is too high to be reached by most Pikmin and cannot be knocked down with a [[rush]] from [[Oatchi]], meaning [[Yellow Pikmin]] are mandatory to collect it. To collect this treasure, you must throw 7 Yellow Pikmin at it.
It is on a ledge at the northeastern section of the [[Blossoming Arcadia]]. It is too high to be reached by most Pikmin and cannot be knocked down with a [[rush]] from [[Oatchi]], meaning [[Yellow Pikmin]] are recommended for collecting it. To collect this treasure, you can throw 7 Yellow Pikmin at it. Alternatively, using the gyro controls, you can throw any Pikmin up the high ledge.


== Notes ==
== Notes ==
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== Gallery ==
== Gallery ==
{{image}}
<gallery>
<gallery>
P4 Mechanical Harp (Memory Song) location.jpg|The Mechanical Harp (Memory Song) in the location it is discovered.
P4 Mechanical Harp (Memory Song) location.jpg|The Mechanical Harp (Memory Song) in the location it is discovered.
P4 Mechanical Harp (All) Closer Look.jpg|A closer look at the Mechanical Harp (Memory Song) in the [[Treasure Catalog]].
</gallery>
</gallery>


==Trivia==
==Trivia==
*[[Olimar]]'s notes about "shivers" and a "warning" are likely referring to his run-in with the [[Plasm Wraith]], the final boss of ''Pikmin 3'' that captured and imprisoned him.
**By extension, his phrasing in future tense suggests the events of ''Pikmin 3'' have not yet happened as of ''Pikmin 4''.
*[[Louie]] believes that the main theme of ''Pikmin 3'' would be perfect to listen to while drinking juice. This is presumably a [[reference]] to that game's gameplay loop, in which the protagonists must survive by drinking juice from the [[fruit]]s they gather over the course of the game.
*[[Louie]] believes that the main theme of ''Pikmin 3'' would be perfect to listen to while drinking juice. This is presumably a [[reference]] to that game's gameplay loop, in which the protagonists must survive by drinking juice from the [[fruit]]s they gather over the course of the game.
**It may also very well be in reference to Louie proceeding to rob said protagonists of their collected juice immediately after they rescued him.


== Names in other languages ==
== Names in other languages ==
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* [[Mechanical Harp (Windmills)]]
* [[Mechanical Harp (Windmills)]]


{{Blossoming Arcadia}}
{{p4 treasures}}
{{p4 treasures}}
[[Category:Blossoming Arcadia]]
[[Category:Music in Pikmin 3]]

Latest revision as of 16:18, December 12, 2024

Mechanical Harp (Memory Song)
Pikmin 4 treasure
Treasure Catalog icon.
Icon for the Mechanical Harp (Memory Song), from Pikmin 4's Treasure Catalog.
Series Soulful Musician Series
Value Sparklium × 150
Weight 7
Maximum carriers 14
Locations Blossoming Arcadia
Dandori Challenge stages None
Dandori Battle stages None
Total amount 1

The Mechanical Harp (Memory Song) is a treasure in Pikmin 4. It is a music box that, when carried or interacted with in the Treasure Catalog, plays the main theme of Pikmin 3. Underneath its bottom is an engraving that reads "H13.001026", which stands for Heisei 13 October 26, the release date for Pikmin using the Japanese era calendar scheme that corresponds to October 26th, 2001 in the Gregorian calendar.

Collecting the treasure[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

It is on a ledge at the northeastern section of the Blossoming Arcadia. It is too high to be reached by most Pikmin and cannot be knocked down with a rush from Oatchi, meaning Yellow Pikmin are recommended for collecting it. To collect this treasure, you can throw 7 Yellow Pikmin at it. Alternatively, using the gyro controls, you can throw any Pikmin up the high ledge.

Notes[edit]

Schnauz's notes[edit]

This device plays a beautiful melody that elicits feelings of nostalgia. There's something so familiar about it, and yet at the same time, it's completely unknown. Mysterious, to be sure!

Olimar's notes[edit]

Strange... Despite its calming tones, something about this melody makes my palms sweat and sends shivers up my spine. It's as if it's sending me a warning about unexpected troubles in the future...

Louie's notes[edit]

This would be the perfect musical accompaniment to a cup of fruit juice.

Gallery[edit]

Trivia[edit]

  • Olimar's notes about "shivers" and a "warning" are likely referring to his run-in with the Plasm Wraith, the final boss of Pikmin 3 that captured and imprisoned him.
    • By extension, his phrasing in future tense suggests the events of Pikmin 3 have not yet happened as of Pikmin 4.
  • Louie believes that the main theme of Pikmin 3 would be perfect to listen to while drinking juice. This is presumably a reference to that game's gameplay loop, in which the protagonists must survive by drinking juice from the fruits they gather over the course of the game.
    • It may also very well be in reference to Louie proceeding to rob said protagonists of their collected juice immediately after they rescued him.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 思い出のメカニックハープ?
Omoide no Mekanikku Hāpu
Memory Mechanical Harp
Flag of the Republic of China (Taiwan) Chinese
(traditional)
回憶機械式豎琴
Huíyì Jīxièshì Shùqín
Memory Mechanical Harp
Flag of China Chinese
(simplified)
回忆机械式竖琴
Huíyì Jīxièshì Shùqín
Memory Mechanical Harp
Flag of the Netherlands Dutch Mechanische herinneringsharp Mechanical memory harp
Flag of France French Harpe mécanique du souvernir Mechanical harp of memory
Flag of Germany German Automatik-Harfe mit Erinnerungssong Automatic Harp with Memory Song
Flag of Italy Italian Armonica dei ricordi Harmonica of memories
Flag of South Korea Korean 추억의 메카닉 하프
Chueog-ui Mekanik Hapeu
Memory Mechanical Harp
Flag of Brazil Portuguese Harpa das recordações Harp of memories
Flag of Spain Spanish Arpa mecánica del recuerdo Mechanical harp of memory

See also[edit]