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Area selection menu: Difference between revisions

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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game help|p3|The area selection menu can show the last three pictures you took on that area.}}
{{game help|p4|Add a {{p4}} section.}}
The '''area selection menu''' allows the player to choose which [[area]] to start the next day on, out of the areas that have been unlocked.
The '''area selection menu''', also called the '''world map''', is a [[menu]] that allows the player to select an [[area]] to explore. In the main series of {{pg}}, it appears before the start of each [[day]], and provides information on each area so the player can make the best choice on which one to select. It only shows areas that have been unlocked, and thus changes appearance over the course of the game. As a major part of [[Story Mode]], the area selection menu is much more detailed than most other menus, and it provides access to various features, such as the [[Piklopedia and Treasure Hoard menus|Piklopedia]], to give the player a rest in between days.


==''Pikmin''==
==''Pikmin''==
In ''Pikmin'', a preview image of the area appears on the right side of the screen, as well as some stars that represent the area's parts. A gray star indicates an uncollected [[ship part]], and a yellow one indicates it has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of Pikmin, of each type. On the top-right corner, a day counter can be seen, much like the one on the in-game [[HUD]]. On the bottom-right, a box tells the player that they can press {{button|gc|y|wii|+}} to open [[#Olimar's voyage log|Olimar's voyage log]]. The player may also press {{button|gc|start|wii|-}} to open a message box, asking them if they want to remain or return to the title screen.
{{infobox menu
| image  = [[File:Pikmin area selection.jpg|250px]]
| parent = [[Saved game selection menu]], [[Day results menu]]
| child  = [[Olimar's voyage log menu]], Story Mode gameplay
| music  = [[Music in Pikmin#View|''View'']]
}}
In {{p1}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with bubbles on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick|switch|lstick}}, the [[S.S. Dolphin]] and the [[Onion]]s will fly between the bubbles. Pressing {{button|gc|a|wii|a|switch|a}} while over one of the bubbles, and then confirming that in a message box, will select the area, bringing up the [[loading]] screen.
 
Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area's [[ship part]]s. A gray star indicates an uncollected part, and a yellow one indicates a part that has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of [[Pikmin family|Pikmin]] of each type in the Onions. In the top-right corner, a day counter can be seen, much like the one on the in-game [[HUD]]. On the bottom-right, a box tells the player that they can press {{button|gc|y|wii|+|switch|+}} to open [[Olimar's voyage log menu|Olimar's voyage log]]. The player may also press {{button|gc|start|wii|-|switch|-}} to open a message box, asking them if they want to remain or return to the [[title screen]].
 
{{clear}}


==''Pikmin 2''==
==''Pikmin 2''==
In ''Pikmin 2'', the day counter has been moved to the right side of the screen, a bit to the bottom. At the top of the screen, there is a box indicating that {{button|gc|l|wii|padl}} opens the [[#Piklopedia|Piklopedia]], a box indicating that {{button|gc|r|wii|padr}} opens the [[#Treasure Hoard|Treasure Hoard]], and, at the center, the number of collected Pokos. On the bottom of the screen, there is the name of the highlighted area, as well as a list of the [[cave]]s in it, with the number of collected treasures and total treasures of the cave to the right of its name. A box for the number of collected above ground treasures and total above ground treasures also exists. The player can press {{button|gc|start|wii|+}} to open a prompt, asking them if they wish to remain in this menu or go to the title screen.
{{infobox menu
| image  = [[File:Pikmin 2 area selection.jpg|250px]]
| parent = [[Saved game selection menu]], [[Day results menu]]
| child  = [[Piklopedia and Treasure Hoard menus]], Story Mode gameplay
| music  = [[Music in Pikmin 2#Area selection|''Area selection'']]
}}
In {{p2}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], with yellow markers on top in set locations representing [[area]]s. By moving {{button|gc|stick|wii|stick|switch|lstick}}, the [[Hocotate ship]] (in the color it appears in-game) and the [[Onion]]s will fly between the markers. Pressing {{button|gc|a|wii|a|switch|a}} while over one of the markers, and then confirming that in a message box, will select the area, bringing up the [[loading]] screen.
 
The top of the screen contains general information about the [[saved game]]. In the center, there is a display of the total number of [[Poko]]s the player has collected in that [[saved game]]. (Before repaying the debt, this appears as a proportion out of 10000.) On the sides, there are indicators that pressing {{button|gc|l|wii|padl|switch|padl}} opens the [[Piklopedia and Treasure Hoard menu#Piklopedia|Piklopedia]] and pressing {{button|gc|r|wii|padr|switch|padr}} opens the [[Piklopedia and Treasure Hoard menu#Treasure Hoard|Treasure Hoard]].
 
The bottom of the screen contains information about the area that is currently selected. This includes the area's name, and the number of treasures collected in the above-ground part of the area and in each of the area's [[cave]]s. (Before repaying the debt, just the number of collected treasures is displayed, but after repaying the debt, the number of collected treasures and the total number of treasures are displayed.) If all treasures in a cave or above-ground area have been collected, the number will sparkle. There is also a [[day]] counter. The player can press {{button|gc|start|wii|+|switch|+}} to open a prompt, asking them if they wish to remain in this menu or go to the [[title screen]].


[[Hocotate ship|The ship]] that floats around changes appearance after the debt has been repaid, as is the case with the in-game ship. If all treasures in a cave of above ground have been collected, the number will sparkle. Before the debt has been repaid, a division bar appears under the total number of collected Pokos, with the debt's value under it, the number of treasures in unvisited caves is absent altogether, and the total number of cave and above-ground treasures does not appear until after all have been collected in that location. After the debt is gone, the goal number at the top is removed, the number of treasures in unvisited caves appears as "--/--", and the total number of above ground or cave treasures appears after the area or cave is first accessed.
{{clear}}


==''Pikmin 3''==
==''Pikmin 3''==
{{game help|p3|Add the different controls for accessing the check in functionality.}}
{{infobox menu
In ''Pikmin 3'', this menu takes place on the [[S.S. Drake]]'s big monitor, and is opened right away at the start of each day, but there are some scenarios in which it is not. For instance, if [[Captain Charlie]] had been rescued the day before, the crew will comment on it and only then will the menu be opened, and if Louie landed on the [[Garden of Hope]], the menu is skipped altogether. If a new area is discovered, the Drake's monitor will show a collage of images of the area, give it a name, the Koppaites will talk about the area, and only then will the player be able to select the area.
| image  = {{switchable|Pikmin 3|[[File:Pikmin 3 area selection menu FO.jpg|250px]]|Pikmin 3 Deluxe|[[File:P3D Menu Area Selection.jpg|250px]]}}
| parent = [[Day selection menu]], [[Day results menu]]
| child  = [[KopPad]], [[Talk]], Story mode gameplay, [[Pause menu|Options menu]] (''Pikmin 3 Deluxe'' only)
| music  = [[Music in Pikmin 3#S.S. Drake|''S.S. Drake'']]
}}
In {{p3}}, the area selection menu takes place inside the [[S.S. Drake]], with a 3D globe of [[PNF-404]] on a large monitor. [[Area]]s are represented by continents on the globe, with outlines and a marker on each one. {{button|wiiu|lstick|wii|stick|switch|lstick|switch|pad}} can be used to move the cursor between areas, and pressing {{button|wiiu|a|wii|a|switch|a|switch|facer}} will select it, bringing the cursor to a large "Land" button on the bottom right. Selecting the Land button will start the [[day]] in the selected area, bringing up the [[loading]] screen.
 
(There are some details to the way areas are selected. The cursor can also be moved to the Land button with the stick. In [[Controls#Stylus Mode|Stylus Mode]], areas and buttons can also be selected by tapping them. In ''Pikmin 3'', moving the cursor around doesn't automatically select areas, but in ''Pikmin 3 Deluxe'', it does. The cursor can only be moved to areas that have been unlocked; the appearance of the globe is different depending on how many areas are available.)
 
Some additional buttons are present in this menu. A large "To Earlier Day" button in the bottom left returns to the [[day selection menu]] when selected. In ''Pikmin 3 Deluxe'', this button can also be reached by pressing {{button|switch|b|switch|faced}}, and there is also a pop-up to confirm the player's choice. In addition, after rescuing [[Captain Charlie]] in ''Pikmin 3 Deluxe'', a new gold button on the bottom of the map labeled "To Assignment" appears. Selecting it takes the player directly to the [[Side Stories menu]]. This option remains on every future [[save file]] after being unlocked, even before Charlie is saved.
 
In this menu, the player can press {{button|wiiu|padu|wii|-|switch|y|switch|facel}} to open a [[Talk]] (or Check in) conversation; this causes the camera to zoom out to view the Koppaites talking. This button prompt is shown on-screen. In ''Pikmin 3 Deluxe'', additional button prompts are shown: {{button|switch|-}} will open the KopPad (with the area shown on the [[radar]] being the current selected area), and {{button|switch|+}} will open the [[pause menu]]. (In the original ''Pikmin 3'', the KopPad is shown on the GamePad at all times, unless in GamePad-only mode, which will instead have a button in the top-left to open it.)


The player can tap on any part of an [[area]] on the map to highlight it. Once highlighted, its name will appear on the top-left corner, with a mysterious description written in [[Koppaite text]] right below it. To the top-right is a counter of the current day number and how many bottles of juice are still available. Still on the Drake's screen, on the bottom-right, there is a frame that automatically cycles between images of the area. This gallery will also contain the three latests pictures taken by the player with the [[KopPad]]. On the same frame, there is an indicator of how many pieces of fruit have been gathered, and how many there are, in the area.
The menu also displays some additional information. On top of the map is a box in the top left with the name of the selected area, a box on the top right with the current [[day]] and amount of [[juice]] left, and a box in the bottom right with a slideshow of images of the selected area (the images shown are 3 preset images per area and the last 3 photos taken in that area with the [[KopPad#Camera|KopPad Camera]] in the current playthrough) and a numerical display of the [[fruit]]s collected in the area (and how many fruits there are in the area, if that information has been unlocked).


On this menu, the player can also press a button to return to the [[#Day selection|day selection]] menu, and press {{button|wii|-}} to access the [[check in]] functionality.
If a major story event happened on the previous day, the Koppaites will talk about it before the menu can be used. In addition, after [[Louie]] is saved for the first time, the menu will be skipped altogether, as Louie lands the ship in the [[Garden of Hope]]. When a new area is unlocked, there will also be a cutscene highlighting the new area, and the appearance of the globe will change after that.


{{clear}}
==''Hey! Pikmin''==
{{infobox menu
| title  = Sector selection menu
| image  = [[File:World map sector 1.jpg|250px]]<br>Brilliant Garden selected.
| parent = [[Saved game selection menu]]
| child  = Area selection menu, [[Pikmin Park]], [[Fragment of Hope]]
| music  = [[Music in Hey! Pikmin#Sector selection|''Sector selection'']]
}}
{{infobox menu
| image  = [[File:Brilliant Garden complete no deaths.jpg|250px]]<br>As seen in the [[Brilliant Garden]].
| parent = Sector selection menu
| child  = [[Hey! Pikmin logs menu|Logs menu]], [[Options menu]], [[Pikmin Park]], Most [[area]]s
| music  = [[Music in Hey! Pikmin#Brilliant Garden area selection|''Brilliant Garden area selection'']], [[Music in Hey! Pikmin#Verdant Waterfront area selection|''Verdant Waterfront area selection'']], [[Music in Hey! Pikmin#Sparkling Labyrinth area selection|''Sparkling Labyrinth area selection'']], [[Music in Hey! Pikmin#Ravaged Rustworks area selection|''Ravaged Rustworks area selection'']], [[Music in Hey! Pikmin#Leafswirl Lagoon area selection|''Leafswirl Lagoon area selection'']], [[Music in Hey! Pikmin#Sweltering Parchlands area selection|''Sweltering Parchlands area selection'']], [[Music in Hey! Pikmin#Snowfall Field area selection|''Snowfall Field area selection'']], [[Music in Hey! Pikmin#Lushlife Murk area selection|''Lushlife Murk area selection'']]
}}
{{hp}} does not have [[day]]s, so the area selection menu appears in between levels. It has 2 distinct parts: a sector selection menu for selecting a [[sector]], and an area selection menu for selecting an area within the sector. Each sector has a separate area selection menu, except for [[The Final Stretch]], which only has 1 area and skips the menu as a result.
The sector selection menu shows a globe of the [[Hey! Pikmin planet|''Hey! Pikmin'' planet]] on the bottom screen, which can be orbited around by dragging the {{button|3ds|stylus}} stylus on the touch screen. Each sector is represented by a large landmass on the planet with a colored outline around it. The sector number is indicated above the landmass in a rounded box in the same color as the outline. Only sectors that are mostly visible from the current viewing angle have their numbers visible. Upon tapping a sector's continent or box, the top screen, which shows a closer view of the planet from a low angle, will quickly pan to show the sector selected, along with its name. Upon tapping the sector again, the area selection menu for that sector will be opened. The top screen also shows the text "Select Sector", the total amount of [[Sparklium]] collected, and the number of [[treasure]]s collected in that sector. The bottom screen has a button to return to the [[title screen]].
The area selection menu is like a traditional level map. It shows the areas within the sector as large colored bubbles on top of a landscape background on the bottom screen. Each bubble shows which treasures have been collected in the area as small icons which can be grey dots (for an uncollected treasure) or yellow stars (for a collected treasure), and also shows the area's number. [[Secret Spot]]s are shown on the map as small purple bubbles, and [[Sparklium Springs]] are shown as small blue bubbles. Lines of white dots connect the areas, and smaller yellow dots connect the areas to Secret Spots or Sparklium Springs. Tapping a bubble will select it, placing a cursor over it, and tapping it again will confirm it, entering the area. The top screen shows an animated background representing the currently selected area, as well as the currently-selected area's name, and icons of the treasures collected there. The bottom screen has buttons to return to the sector selection menu, view the [[Hey! Pikmin logs|logs]], open the [[options menu]], scan an [[amiibo]], and enter the [[Pikmin Park]]. The top screen also shows the text "Select Area", the sector number, and the total amount of Sparklium collected.
Each sector has a color on the sector selection menu, and a similar color is used for the area bubbles on the area selection menu. The [[Brilliant Garden]] is green, the [[Verdant Waterfront]] is blue, the [[Sparkling Labyrinth]] is purple, the [[Ravaged Rustworks]] is yellow, the [[Leafswirl Lagoon]] is orange, the [[Sweltering Parchlands]] is red, the [[Snowfall Field]] is light blue, the [[Lushlife Murk]] is pink, and [[The Final Stretch]] is dark red.
{{clear}}
==Gallery==
===''Pikmin''===
<gallery>
<gallery>
Pikmin area selection.jpg|Area selection screen in ''Pikmin''.
Pikmin world map.png|The background of ''Pikmin'''s area selection menu.
Pikmin 2 area selection.jpg|Area selection screen in ''Pikmin 2''.
The Impact Site preview.png|The preview for [[The Impact Site]].
Pikmin 3 area selection menu TW.jpg|Area selection screen in ''Pikmin 3''.
The Forest of Hope preview.png|The preview for [[The Forest of Hope]].
Pikmin 2 area selection day 1000.jpg|Day 1000 on the ''Pikmin 2'' area selection menu. Notice the "000" bubble.
The Forest Navel preview.png|The preview for [[The Forest Navel]].
The Distant Spring preview.png|The preview for [[The Distant Spring]].
The Final Trial preview.png|The preview for [[The Final Trial]].
Sozaijiten06 164.jpg|One of the stock photographs used for area selection menu's main landmass in ''Pikmin'' and ''Pikmin 2''.
Sozaijiten06 122.jpg|One of the stock photographs used for area selection menu's distant mountain and sky.
</gallery>
 
===''Pikmin 2''===
<gallery>
Pikmin 2 map uncropped.jpg|The background of ''Pikmin 2'''s area selection menu.
P2 World Map Stripped.png|The background of the area selection menu without any of the areas' textures.
P2 World Map Valley Of Repose.png|The [[Valley of Repose]]'s selection menu texture.
P2 World Map Awakening Wood.png|The [[Awakening Wood]]'s selection menu texture.
P2 World Map Perplexing Pool.png|The [[Perplexing Pool]]'s selection menu texture.
P2 World Map Wistful Wild.png|The [[Wistful Wild]]'s selection menu texture.
</gallery>
 
===''Pikmin 3''===
<gallery>
Pangaeaultima a.gtx.png|The texture used for the planet on ''Pikmin 3'''s area selection menu.
Tropical Wilds preview.png|One of the previews for the [[Tropical Wilds]].
Garden of Hope preview.png|One of the previews for the [[Garden of Hope]].
Distant Tundra preview.png|One of the previews for the [[Distant Tundra]].
Twilight River preview.png|One of the previews for the [[Twilight River]].
Formidable Oak preview.png|One of the previews for the [[Formidable Oak]].
</gallery>
 
===''Hey! Pikmin''===
<gallery>
Brilliant Garden texture.png|The texture used for the [[Brilliant Garden]]'s area selection menu.
Verdant Waterfront texture.png|The texture used for the [[Verdant Waterfront]]'s area selection menu.
Sparkling Labyrinth texture.png|The texture used for the [[Sparkling Labyrinth]]'s area selection menu.
Ravaged Rustworks texture.png|The texture used for the [[Ravaged Rustworks]]' area selection menu.
Leafswirl Lagoon texture.png|The texture used for the [[Leafswirl Lagoon]]'s area selection menu.
Sweltering Parchlands texture.png|The texture used for the [[Sweltering Parchlands]]' area selection menu.
Snowfall Field texture.png|The texture used for the [[Snowfall Field]]'s area selection menu.
Lushlife Murk texture.png|The texture used for the [[Lushlife Murk]]'s area selection menu.
</gallery>
 
===''Pikmin 4''===
<gallery>
P4 Area Selection Map Texture.png|The background of ''Pikmin 4'''s area selection menu.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from an [[#Onion|Onion menu]].
[[File:Pikmin 2 area selection day 1000.jpg|thumb|200px|Day 1000 on the ''Pikmin 2'' area selection menu. Notice the "000" bubble.]]
*In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
*The [[day]] counter bubble in ''Pikmin 2'' can only contain 3 digits, so if the current day is greater than 999, it will not display properly.
*Shooting stars occasionally fall in the area selection screen for the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
*In ''Pikmin''{{'s}} area selection menu, the name of the currently chosen area displays in front of the S.S. Dolphin and Onions, as seen when the player selects [[The Distant Spring]]. However, the day counter, a similar HUD element, displays behind the vessels, as seen when [[The Final Trial]] is chosen.
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''{{'s}} area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from the [[Onion menu]].
*In the area selection menu and [[2-Player Battle menu]] of ''Pikmin'' and ''Pikmin 2'', it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
*Shooting stars occasionally fall in the background of the area selection menu in ''Pikmin'' and ''Pikmin 2''. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
*The two source photos used for the main landmass explored in ''Pikmin'' and ''Pikmin 2'' and the distant island housing The Final Trial in ''Pikmin'' are both located in the Japanese region of Hokkaido, Japan's northernmost and second largest island. The source photo used for the central landmass is of nondescript forests and plains near the east sea of Japan and, and out of view from the photo, the Shakotan River,<ref>[https://earth.google.com/web/search/Shakotan,+Hokkaido,+Japan/@43.31255579,140.56806608,123.08856326a,629.91328586d,35y,-29.68050831h,74.25148301t,0r/data=CigiJgokCclOuiRiy0VAEVC7YmZTyUVAGYo_saSqEGJAIS7m83ESEGJA Google Earth]</ref> while the distant island's source photo is of Lake Mashu and Mount Kamui.<ref>[https://earth.google.com/web/search/Lake+Mash%C5%AB,+Teshikaga,+Hokkaido,+Japan/@43.57763437,144.53670251,355.05048002a,2867.92457235d,35y,103.19017089h,83.4134787t,0r/data=CigiJgokCfsF9fn3gENAEXg9tF-ycENAGbn0LWqEh1PAIasavxgkklPA Google Earth]</ref>
*''Pikmin 3'''s area selection menu contains several pieces of [[Koppaite text]].
 
==See also==
*[[Challenge Mode menu]]
*[[Mission Mode menu]]
*[[Bingo Battle menu]]
*[[Radar]]
 
==References==
{{refs}}
 
{{featured|{{date|1|February|2023}}|{{date|2|April|2023}}}}


{{menus}}
{{menus}}

Latest revision as of 20:09, November 8, 2024

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Add a Pikmin 4 section.

The area selection menu, also called the world map, is a menu that allows the player to select an area to explore. In the main series of Pikmin games, it appears before the start of each day, and provides information on each area so the player can make the best choice on which one to select. It only shows areas that have been unlocked, and thus changes appearance over the course of the game. As a major part of Story Mode, the area selection menu is much more detailed than most other menus, and it provides access to various features, such as the Piklopedia, to give the player a rest in between days.

Pikmin[edit]

Area selection menu
Pikmin area selection.jpg
Accessed from Saved game selection menu, Day results menu
Provides access to Olimar's voyage log menu, Story Mode gameplay
Music View

In Pikmin, the area selection menu contains an aerial view of a section of the Pikmin planet, with bubbles on top in set locations representing areas. By moving the Control Stick on the GameCube controller / the Control Stick on the Nunchuk / the Left Stick on the Switch (dual Joy-Con), the S.S. Dolphin and the Onions will fly between the bubbles. Pressing the A Button on the GameCube controller / the A Button on the Wii Remote / the A Button on the Switch while over one of the bubbles, and then confirming that in a message box, will select the area, bringing up the loading screen.

Various information is shown about the currently-selected area and the current state of the game. The top-left of the screen says the name of the area. A preview image appears on the right side of the screen, as well as some stars that represent the area's ship parts. A gray star indicates an uncollected part, and a yellow one indicates a part that has been collected. The bottom of the screen shows the total number of salvaged ship parts, and the total number of Pikmin of each type in the Onions. In the top-right corner, a day counter can be seen, much like the one on the in-game HUD. On the bottom-right, a box tells the player that they can press the Y Button on the GameCube controller / the Plus Button on the Wii Remote / the + Button on the Switch to open Olimar's voyage log. The player may also press START/PAUSE on the GameCube controller / the Minus Button on the Wii Remote / the - Button on the Switch to open a message box, asking them if they want to remain or return to the title screen.

Pikmin 2[edit]

Area selection menu
Pikmin 2 area selection.jpg
Accessed from Saved game selection menu, Day results menu
Provides access to Piklopedia and Treasure Hoard menus, Story Mode gameplay
Music Area selection

In Pikmin 2, the area selection menu contains an aerial view of a section of the Pikmin planet, with yellow markers on top in set locations representing areas. By moving the Control Stick on the GameCube controller / the Control Stick on the Nunchuk / the Left Stick on the Switch (dual Joy-Con), the Hocotate ship (in the color it appears in-game) and the Onions will fly between the markers. Pressing the A Button on the GameCube controller / the A Button on the Wii Remote / the A Button on the Switch while over one of the markers, and then confirming that in a message box, will select the area, bringing up the loading screen.

The top of the screen contains general information about the saved game. In the center, there is a display of the total number of Pokos the player has collected in that saved game. (Before repaying the debt, this appears as a proportion out of 10000.) On the sides, there are indicators that pressing the L Button on the GameCube controller / the + Control Pad left on the Wii Remote / the Left Directional Button on the Switch (dual Joy-Con) opens the Piklopedia and pressing the R Button on the GameCube controller / the + Control Pad right on the Wii Remote / the Right Directional Button on the Switch (dual Joy-Con) opens the Treasure Hoard.

The bottom of the screen contains information about the area that is currently selected. This includes the area's name, and the number of treasures collected in the above-ground part of the area and in each of the area's caves. (Before repaying the debt, just the number of collected treasures is displayed, but after repaying the debt, the number of collected treasures and the total number of treasures are displayed.) If all treasures in a cave or above-ground area have been collected, the number will sparkle. There is also a day counter. The player can press START/PAUSE on the GameCube controller / the Plus Button on the Wii Remote / the + Button on the Switch to open a prompt, asking them if they wish to remain in this menu or go to the title screen.

Pikmin 3[edit]

Area selection menu

Pikmin 3 area selection menu FO.jpg

Accessed from Day selection menu, Day results menu
Provides access to KopPad, Talk, Story mode gameplay, Options menu (Pikmin 3 Deluxe only)
Music S.S. Drake

In Pikmin 3, the area selection menu takes place inside the S.S. Drake, with a 3D globe of PNF-404 on a large monitor. Areas are represented by continents on the globe, with outlines and a marker on each one. the L Stick on the Wii U GamePad / the Control Stick on the Nunchuk / the Left Stick on the Switch (dual Joy-Con) / the Directional Buttons on the Switch (dual Joy-Con) can be used to move the cursor between areas, and pressing the A Button on the Wii U GamePad / the A Button on the Wii Remote / the A Button on the Switch / the Right button on the Switch (Joy-Con's face buttons) will select it, bringing the cursor to a large "Land" button on the bottom right. Selecting the Land button will start the day in the selected area, bringing up the loading screen.

(There are some details to the way areas are selected. The cursor can also be moved to the Land button with the stick. In Stylus Mode, areas and buttons can also be selected by tapping them. In Pikmin 3, moving the cursor around doesn't automatically select areas, but in Pikmin 3 Deluxe, it does. The cursor can only be moved to areas that have been unlocked; the appearance of the globe is different depending on how many areas are available.)

Some additional buttons are present in this menu. A large "To Earlier Day" button in the bottom left returns to the day selection menu when selected. In Pikmin 3 Deluxe, this button can also be reached by pressing the B Button on the Switch / the Bottom button on the Switch (Joy-Con's face buttons), and there is also a pop-up to confirm the player's choice. In addition, after rescuing Captain Charlie in Pikmin 3 Deluxe, a new gold button on the bottom of the map labeled "To Assignment" appears. Selecting it takes the player directly to the Side Stories menu. This option remains on every future save file after being unlocked, even before Charlie is saved.

In this menu, the player can press the + Control Pad up on the Wii U GamePad / the Minus Button on the Wii Remote / the Y Button on the Switch / the Left button on the Switch (Joy-Con's face buttons) to open a Talk (or Check in) conversation; this causes the camera to zoom out to view the Koppaites talking. This button prompt is shown on-screen. In Pikmin 3 Deluxe, additional button prompts are shown: the - Button on the Switch will open the KopPad (with the area shown on the radar being the current selected area), and the + Button on the Switch will open the pause menu. (In the original Pikmin 3, the KopPad is shown on the GamePad at all times, unless in GamePad-only mode, which will instead have a button in the top-left to open it.)

The menu also displays some additional information. On top of the map is a box in the top left with the name of the selected area, a box on the top right with the current day and amount of juice left, and a box in the bottom right with a slideshow of images of the selected area (the images shown are 3 preset images per area and the last 3 photos taken in that area with the KopPad Camera in the current playthrough) and a numerical display of the fruits collected in the area (and how many fruits there are in the area, if that information has been unlocked).

If a major story event happened on the previous day, the Koppaites will talk about it before the menu can be used. In addition, after Louie is saved for the first time, the menu will be skipped altogether, as Louie lands the ship in the Garden of Hope. When a new area is unlocked, there will also be a cutscene highlighting the new area, and the appearance of the globe will change after that.

Hey! Pikmin[edit]

Sector selection menu
Sector 1 on the world map.
Brilliant Garden selected.
Accessed from Saved game selection menu
Provides access to Area selection menu, Pikmin Park, Fragment of Hope
Music Sector selection
Area selection menu
Sector 1, Brilliant Garden, as seen in the area selection menu having been 100% completed.
As seen in the Brilliant Garden.
Accessed from Sector selection menu
Provides access to Logs menu, Options menu, Pikmin Park, Most areas
Music Brilliant Garden area selection, Verdant Waterfront area selection, Sparkling Labyrinth area selection, Ravaged Rustworks area selection, Leafswirl Lagoon area selection, Sweltering Parchlands area selection, Snowfall Field area selection, Lushlife Murk area selection

Hey! Pikmin does not have days, so the area selection menu appears in between levels. It has 2 distinct parts: a sector selection menu for selecting a sector, and an area selection menu for selecting an area within the sector. Each sector has a separate area selection menu, except for The Final Stretch, which only has 1 area and skips the menu as a result.

The sector selection menu shows a globe of the Hey! Pikmin planet on the bottom screen, which can be orbited around by dragging the 3DS Stylus stylus on the touch screen. Each sector is represented by a large landmass on the planet with a colored outline around it. The sector number is indicated above the landmass in a rounded box in the same color as the outline. Only sectors that are mostly visible from the current viewing angle have their numbers visible. Upon tapping a sector's continent or box, the top screen, which shows a closer view of the planet from a low angle, will quickly pan to show the sector selected, along with its name. Upon tapping the sector again, the area selection menu for that sector will be opened. The top screen also shows the text "Select Sector", the total amount of Sparklium collected, and the number of treasures collected in that sector. The bottom screen has a button to return to the title screen.

The area selection menu is like a traditional level map. It shows the areas within the sector as large colored bubbles on top of a landscape background on the bottom screen. Each bubble shows which treasures have been collected in the area as small icons which can be grey dots (for an uncollected treasure) or yellow stars (for a collected treasure), and also shows the area's number. Secret Spots are shown on the map as small purple bubbles, and Sparklium Springs are shown as small blue bubbles. Lines of white dots connect the areas, and smaller yellow dots connect the areas to Secret Spots or Sparklium Springs. Tapping a bubble will select it, placing a cursor over it, and tapping it again will confirm it, entering the area. The top screen shows an animated background representing the currently selected area, as well as the currently-selected area's name, and icons of the treasures collected there. The bottom screen has buttons to return to the sector selection menu, view the logs, open the options menu, scan an amiibo, and enter the Pikmin Park. The top screen also shows the text "Select Area", the sector number, and the total amount of Sparklium collected.

Each sector has a color on the sector selection menu, and a similar color is used for the area bubbles on the area selection menu. The Brilliant Garden is green, the Verdant Waterfront is blue, the Sparkling Labyrinth is purple, the Ravaged Rustworks is yellow, the Leafswirl Lagoon is orange, the Sweltering Parchlands is red, the Snowfall Field is light blue, the Lushlife Murk is pink, and The Final Stretch is dark red.

Gallery[edit]

Pikmin[edit]

Pikmin 2[edit]

Pikmin 3[edit]

Hey! Pikmin[edit]

Pikmin 4[edit]

Trivia[edit]

Pikmin 2's Area selection menu on day 1000. Notice the "000" bubble.
Day 1000 on the Pikmin 2 area selection menu. Notice the "000" bubble.
  • The day counter bubble in Pikmin 2 can only contain 3 digits, so if the current day is greater than 999, it will not display properly.
  • In Pikmin's area selection menu, the name of the currently chosen area displays in front of the S.S. Dolphin and Onions, as seen when the player selects The Distant Spring. However, the day counter, a similar HUD element, displays behind the vessels, as seen when The Final Trial is chosen.
  • Pressing the Minus Button on the Wii Remote in New Play Control! Pikmin 2's area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from the Onion menu.
  • In the area selection menu and 2-Player Battle menu of Pikmin and Pikmin 2, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
  • Shooting stars occasionally fall in the background of the area selection menu in Pikmin and Pikmin 2. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
  • The two source photos used for the main landmass explored in Pikmin and Pikmin 2 and the distant island housing The Final Trial in Pikmin are both located in the Japanese region of Hokkaido, Japan's northernmost and second largest island. The source photo used for the central landmass is of nondescript forests and plains near the east sea of Japan and, and out of view from the photo, the Shakotan River,[1] while the distant island's source photo is of Lake Mashu and Mount Kamui.[2]
  • Pikmin 3's area selection menu contains several pieces of Koppaite text.

See also[edit]

References[edit]


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from February 1st, 2023 to April 2nd, 2023.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.