Mine: Difference between revisions
Tempinveir (talk | contribs) (→Gallery: added three images) |
|||
Line 69: | Line 69: | ||
|DutM = | |DutM = | ||
|Fra = Bombe à capteur | |Fra = Bombe à capteur | ||
|FraM = | |FraM = Sensor bomb | ||
|FraN = | |FraN = | ||
|Ger = Sensorbombe | |Ger = Sensorbombe |
Revision as of 19:56, September 4, 2024
| |||
---|---|---|---|
The Mine's icon in Pikmin 4. | |||
Games | Pikmin 3, Pikmin 4 | ||
Function | Explodes after detecting nearby movement. | ||
How to obtain | : Reward from roulette wheel, found in field, dug up from dirt mounds : Have reached × 4000, buy for × 10, reward from roulette wheel |
The Mine is an item in Pikmin 3 and Pikmin 4 that latches on to the surface it lands on and explodes when it detects movement. It resembles a metal barrel with a light on top. This light is green when the mine is unarmed. When it sticks onto something, the light will turn yellow, and two yellow lighthouse-like beacon lights will spin around its equator. A "boop" sound can also be heard every second or so. When it detects movement nearby, the light and beacons turn magenta, it beeps faster, and after three seconds, it explodes.
In Pikmin 3, the mine is found exclusively in Bingo Battle, commonly obtained from a roulette spin, which can be caused by retrieving a Cupid's Grenade, but can also be found on layout C of the Jigsaw Colosseum, and from dirt mounds in layout C of the Rusted Labyrinth. When the "Mine" roulette wheel item is used, a mine spawns near the player's group, and at that point, the player can issue a Pikmin to pick it up. The Pikmin can then be thrown at the ground, a wall, an enemy, a fruit, or anything else, and where it touches, the Mine will stick. From this point on, the Mine will be armed, and will detonate whenever a leader draws near. If there is a mine on a fruit or any carryable object, and that object is brought to an Onion without the Mine blowing up, the Mine will slide off and fall on the ground.
In Pikmin 4, Mines are a Pack item that can be purchased up to five times a day from Russ, or found in a Mystery Capsule during Dandori Battles. Mines function similarly to their Pikmin 3 version, except that the light stays green when active and changes to an orange-yellow when triggered, gaining the same pre-explosion glow as Bomb Rocks. Mines cannot be detonated by Pikmin outside of Dandori Battles.
Notes
Pikmin 3 manual
Pikmin 3 electronic manual
Pikmin 3 Prima Guide
Pikmin 3 Deluxe Basic Info description
Lab description
Pack description
Getting free prototype
Pikmin 4 Gameplay Guide
Gallery
This article or section is in need of more images. |
The icon for the mine in Pikmin 3's roulette wheel.
The player holding a Mine.
The preview for the Mine in Russ' shop.
A Mine turning Red when attached to a Yellow Wollyhop.
Names in other languages
The following article or section needs help from someone who can translate Japanese/Chinese/Dutch/French/German/Italian/Korean/Portuguese/Spanish text. |
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | センサーバクダン? | ||
Chinese (traditional) |
感應器炸彈 | ||
Chinese (simplified) |
感应器炸弹 | ||
Dutch | Mijn | ||
French | Bombe à capteur | Sensor bomb | |
German | Sensorbombe | ||
Italian | Bomba a sensori | ||
Korean | 감지기 폭탄 | ||
Portuguese | Mina | ||
Spanish | Bomba con sensor |