User:Tempinveir: Difference between revisions

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===Enemy Death===
===Enemy Death===
When an enemy's [[Health|health]] drops to zero, it will usually die, with a few exceptions.
When an enemy's [[Health|health]] drops to zero, it will usually die, with a few exceptions.
Flying enemies, like the **[[Swooping Snitchbug|Swooping Snitchbugs]], [[Bumbling Snitchbug|Bumbling Snitchbugs]], [[Careening Dirigibug|Careening Dirigibugs]] and [[Scornet Maestro]] cannot die in the air; they must fall to the ground first.
In all games besides ''Pikmin 3'', [[Mandiblard family|Mandiblards]] lose health consistently before dying. In Pikmin 4, this includes [[Shearflea|Shearfleas]] and the health loss is accelerated greatly.
Certain enemies will revive themselves after death in every game, a list of which is found [[Health#Revival|here]].
====Game Specific====
In ''Pikmin'':
*[[Yellow Wollyhop|Yellow Wollyhops]] and regular [[Wollyhop|Wollyhops]] can crush Pikmin under them after being depleted of health and won't die until they land.
**This post mortem crush is reflected in ''Pikmin 4'''s new family of [[Shellcake family|Shellcakes]].


In ''Pikmin 2'':
In ''Pikmin 2'':
*Certain enemies can't begin their death animation if they are playing out an animation;
*Certain enemies can't begin their death animation if they are playing out an animation;
**All the elemental dweevils, [[Fiery Dweevil|Fiery]], [[Anode Dweevil|Anode]], [[Hydro Dweevil|Caustic]] and [[Munge Dweevil|Munge]], cannot die if they are in the middle of attacking.
**All the elemental dweevils, [[Fiery Dweevil|Fiery]], [[Anode Dweevil|Anode]], [[Hydro Dweevil|Caustic]] and [[Munge Dweevil|Munge]], cannot die if they are in the middle of attacking.
**[[Swooping Snitchbug|Swooping Snitchbugs]], [[Bumbling Snitchbug|Bumbling Snitchbugs]] and [[Careening Dirigibug|Careening Dirigibugs]] cannot die in the air; they must fall to the ground first.
**Careening Dirigibugs also cannot die when creating a bomb rock.
***Dirigibugs also cannot die when creating a bomb rock.
**[[Burrowing Snagret|Burrowing Snagret]] and [[Pileated Snagret|Pileated Snagrets]] cannot die when rising out of the ground or eating Pikmin.
**[[Burrowing Snagret|Burrowing Snagret]] and [[Pileated Snagret|Pileated Snagrets]] cannot die when rising out of the ground or eating Pikmin.
***They CAN die if killed in the short time frame where they have a Pikmin in their mouths but haven't begun eating.
***They CAN die if killed in the short time frame where they have a Pikmin in their mouths but haven't begun eating.
**[[Yellow Wollyhop|Yellow Wollyhops]] and regular [[Wollyhop|Wollyhops]] cannot die while off the ground due to a jump.
**[[Yellow Wollyhop|Yellow Wollyhops]] and regular [[Wollyhop|Wollyhops]] cannot die while off the ground due to a jump.
**[[Spotty Bulbear|Spotty Bulbears]] cannot die while shaking off Pikmin.
**[[Spotty Bulbear|Spotty Bulbears]] cannot die while shaking off Pikmin.
**[[Bulbmin|Adult Bulbmin]] cannot die during their shaking off and eating animations.


In ''Pikmin 3'' and it's deluxe port:
In ''Pikmin 3'' and it's deluxe port:
*The [[Mysterious Life-Form]] can be dropped to zero health as many times.
*In [[Mission Mode#Battle Enemies!|Battle Enemies!]] each enemy has a point value granted on their death.  


==Tracking Oddities==
==Tracking Oddities==
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**It could also be stated that Glow Pikmin are not technically Pikmin and therefore do not count.
**It could also be stated that Glow Pikmin are not technically Pikmin and therefore do not count.
*Pikmin from [[Dandori Challenge|dandori challenges]] and [[Dandori Battle|dandori battles]] do not count towards 'Pikmin Lost'.
*Pikmin from [[Dandori Challenge|dandori challenges]] and [[Dandori Battle|dandori battles]] do not count towards 'Pikmin Lost'.


===Enemies Defeated===
===Enemies Defeated===
====Pikmin 2====
====Pikmin 2====


 
*Enemies killed by friendly fire count towards Creatures Defeated.
*
 
*Enemies killed by friendly fire count towards Creatures Defetead.
*Even though killing a buried [[Armored Cannon Larva]] does not unlock its piklopedia entry, it does increase the Creatures Defeated counter.
*Even though killing a buried [[Armored Cannon Larva]] does not unlock its piklopedia entry, it does increase the Creatures Defeated counter.
**The same can be said about the [[Decorated Cannon Beetle|decorated variant]] and [[Gatling Groink]].
**The same can be said about the [[Gatling Groink]].


====Pikmin 3====
====Pikmin 3====

Revision as of 15:09, August 15, 2024

Tempinveir
Games
Pikmin (game) own
New Play Control! Pikmin don't own
Pikmin 1 (Nintendo Switch) don't own
Pikmin 2 don't own
New Play Control! Pikmin 2 don't own
Pikmin 2 (Nintendo Switch) own
Pikmin 3 own
Pikmin 3 Deluxe own
Pikmin 4 own
Hey! Pikmin own
Pikmin Bloom owned but uninstalled
Pikmin Adventure don't own

pikmin. really persistent about linking the enemies pages back to the enemies. currently doing a P4 playthrough to gather screenshots for the wiki. a photography run is pretty fun ngl. on that note my file naming is horrible idk if you can change file names but i'm sorry in advance.

Gallery

Death

Because this subject has no official name, the name "Tempinveir" is conjectural.

(just pretends that says Death)

Death occurs when an enemy reaches zero HP one way or another and can apply to captains, pikmin and enemies. Pikmin Death is commonly referred to as Pikmin Lost in the day results menu and Final results menu.

Death Statistics

Pikmin Lost and Enemy Death is usually easily accessible during normal gameplay.

Pikmin Lost

In Pikmin, the day results screen shows both pikmin 'lost in battle' and pikmin 'left behind' for any given day as well as a total count of both. On the Pikmin Lost counter on the final result screen does not differentiate from different types of hazards or Pikmin, combining the previous two separate counts.

In Pikmin 2, on both the day result screen and final result screen separates pikmin lost into seven separate categories: Battle, Sunset, Fire, Water, Electricity, Explosion, Poison and an overall count of all the above. The day results screen includes both a number for this day under 'Today' and a total counter under 'So Far' for each category. On the High score menu there is only a total counter, but it counters your personal three best scores for each category.

In Pikmin 3 the pikmin lost is split into five categories, one for each type of Pikmin in the story mode. There is also an overall counter underneath, showing how many pikmin was lost today (having a separate counter for sunset) as well as a total count Alongside a basic counter for each pikmin, a graph is displayed showing pikmin numbers throughout the day. On the final results screen it shows a separate death counter for each pikmin as well as a total count of all pikmin lost. All of this applies to Pikmin 3 Deluxe.

In Pikmin 4 the Pikmin lost statistics are always highlighted red. The day results menu has a separate pikmin lost for each of the eight types with an onion, as well as an overall counter. On the final results screen for both the main game and Olimar's Shipwreck Tale it is instead streamlined into one overall Pikmin Lost counter, displayed simply as 'Lost'.

In Pikmin 2 and Pikmin 4, their piklopedias contain separate Pikmin Lost counters for each of their enemies. Pikmin 2 refers to it as "Pikmin Lost" and Pikmin 4 refers to it as "Pikmin Casualties".

Enemy Death

There is no Piklopedia in Pikmin and Pikmin 3, hence it has no counters for pikmin lost to a certain enemy or how many times and enemy has been defeated.

In Pikmin 2 the Piklopedia is introduced along with the statistics. The amount of enemies that have been killed is next to the text 'Creatures Defeated'.

In Pikmin 3 Deluxe, the counter for how many enemies have been killed by the player appears next to the text 'Killed'.

In Pikmin 4, the counter returns on the second slide of the 'Data' tab and under 'Defeated'.

Mechanics

Enemy Death

When an enemy's health drops to zero, it will usually die, with a few exceptions.

Flying enemies, like the **Swooping Snitchbugs, Bumbling Snitchbugs, Careening Dirigibugs and Scornet Maestro cannot die in the air; they must fall to the ground first.

In all games besides Pikmin 3, Mandiblards lose health consistently before dying. In Pikmin 4, this includes Shearfleas and the health loss is accelerated greatly.

Certain enemies will revive themselves after death in every game, a list of which is found here.

Game Specific

In Pikmin:

  • Yellow Wollyhops and regular Wollyhops can crush Pikmin under them after being depleted of health and won't die until they land.
    • This post mortem crush is reflected in Pikmin 4's new family of Shellcakes.

In Pikmin 2:

  • Certain enemies can't begin their death animation if they are playing out an animation;
    • All the elemental dweevils, Fiery, Anode, Caustic and Munge, cannot die if they are in the middle of attacking.
    • Careening Dirigibugs also cannot die when creating a bomb rock.
    • Burrowing Snagret and Pileated Snagrets cannot die when rising out of the ground or eating Pikmin.
      • They CAN die if killed in the short time frame where they have a Pikmin in their mouths but haven't begun eating.
    • Yellow Wollyhops and regular Wollyhops cannot die while off the ground due to a jump.
    • Spotty Bulbears cannot die while shaking off Pikmin.
    • Adult Bulbmin cannot die during their shaking off and eating animations.

In Pikmin 3 and it's deluxe port:

Tracking Oddities

There are many exceptions and oddities with how deaths are tracked

Pikmin Lost

  • In any game with caves, Pikmin thrown into a candypop bud in a cave and left as sprouts, (or by any other enemy that sprouts e.g Swooping Snitchbug.) when a captain exits a cave even though inaccessible and removed, they do not count as Pikmin Lost.
  • Harmless enemies can kill Pikmin and have this change accounted for in their Piklopedia entries. For example the Puffy Blowhog could blow Pikmin into a pit and have it count to both a Pikmin casuality on the Piklopedia and a Pikmin Lost on the results screen.

Pikmin 3

Pikmin 4

  • Glow Pikmin lost are not counted, as they return to the Lumiknoll as stated in its Piklopedia entry.
    • It could also be stated that Glow Pikmin are not technically Pikmin and therefore do not count.
  • Pikmin from dandori challenges and dandori battles do not count towards 'Pikmin Lost'.

Enemies Defeated

Pikmin 2

  • Enemies killed by friendly fire count towards Creatures Defeated.
  • Even though killing a buried Armored Cannon Larva does not unlock its piklopedia entry, it does increase the Creatures Defeated counter.

Pikmin 3

Pikmin 4

Gallery

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Trivia

  • In Pikmin 4, Breadbugs and Giant Breadbugs are the only enemies in the game incapable of ever increasing their 'Pikmin Casualties'counter.