Pikmin (game)

Olimar's voyage log menu: Difference between revisions

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{{game icons|p=y}}
{{game icons|p=y}}
[[File:Olimar's Voyage Log.jpg|thumb|right|250px|The Olimar's voyage log menu in ''Pikmin''.]]
{{infobox menu
| image  = [[File:Olimar's Voyage Log.jpg|250px]]
| parent = [[Area selection menu]]
| music  = [[Music in Pikmin#View|''View'']]
}}
{{main|Olimar's voyage log}}
{{main|Olimar's voyage log}}


The '''Olimar's voyage log menu''' is a [[menu]] that allows the reading of Olimar's voyage logs after their initial appearance in the [[day results menu]]. It is accessible by pressing {{button|gc|y|wii|+}} in {{p}}{{'s}} [[area selection menu]]. The screen contains a grid of 10 by 3 bubbles, each with a number inside, referring to the [[day]] the corresponding log was written on. By highlighting a bubble from a previous day, and pressing {{button|gc|a|wii|a}}, the player can open a page with the corresponding log.
The '''Olimar's voyage log menu''' is a [[menu]] that allows the reading of Olimar's voyage logs after their initial appearance in the [[day results menu]]. It is accessible by pressing {{button|gc|y|wii|+}} in {{p1}}{{'s}} [[area selection menu]]. The screen contains a grid of 10 by 3 bubbles, each with a number inside, referring to the [[day]] the corresponding log was written on. By highlighting a bubble from a previous day, and pressing {{button|gc|a|wii|a}}, the player can open a page with the corresponding log.
 
Although the screen contains 30 bubbles in total, the last one is never filled in or selectable by the player under normal circumstances, as gameplay ends after day 30 regardless of the ending the player recieves.


{{menus}}
{{menus}}

Revision as of 01:48, August 14, 2024

Olimar's voyage log menu
Olimar's Voyage Log.jpg
Accessed from Area selection menu
Music View
Main article: Olimar's voyage log.

The Olimar's voyage log menu is a menu that allows the reading of Olimar's voyage logs after their initial appearance in the day results menu. It is accessible by pressing the Y Button on the GameCube controller / the Plus Button on the Wii Remote in Pikmin's area selection menu. The screen contains a grid of 10 by 3 bubbles, each with a number inside, referring to the day the corresponding log was written on. By highlighting a bubble from a previous day, and pressing the A Button on the GameCube controller / the A Button on the Wii Remote, the player can open a page with the corresponding log.

Although the screen contains 30 bubbles in total, the last one is never filled in or selectable by the player under normal circumstances, as gameplay ends after day 30 regardless of the ending the player recieves.