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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
{{game help|p3|The area selection menu can show the last three pictures you took on that area.}}
{{game help|hp}}
{{image|Add the missing images.}}
 
{{TOC right}}
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The [[Pikmin (series)|''Pikmin'' games]] have some '''menus''' that allow the player to pick an action or change an option. These can directly or indirectly affect gameplay. The menus in the series are normally decorated with a bubble theme. Generally, the [[throw]] button can be used to confirm an option, and the [[whistle]] button can be used to go back to the previous menu.
'''Menus''' in video games allow the player to navigate outside the game world, and the {{pg}} have several of these menus. Some menus allow access to gameplay or other menus, while others allow the viewing of bonus content, while others change the settings of the game. Menus in the ''Pikmin'' games tend to have a consistent graphical style featuring prominent use of bubbles.


==Common menus==
==Hub menus==
These menus appear commonly throughout the ''Pikmin'' games. For the most part, they share the same behavior in each game.
These menus allow access to other menus or types of gameplay.


===Title screen===
===Title screen===
{{see|Menu/Title screen}}
{{see|Title screen}}
The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.
The title screen or main menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.
<gallery>
Pikmin title screen.jpg|The title screen in ''Pikmin''.
Pikmin 2 title screen.jpg|The title screen in ''Pikmin 2''.
Pikmin 3 title screen.jpg|The title screen in ''Pikmin 3''.
P3D Menu Title Screen Initial.jpg|The title screen in ''Pikmin 3 Deluxe''.
Title screen P4 Demo.jpg|The title screen in ''Pikmin 4''.
AlternativeTitlePikmin4.png|An alternative ''Pikmin 4'' title screen.
 
</gallery>
 
===Story Mode menus===
These menus relate to [[Story Mode]].


====Saved game selection====
{{see|Saved game selection menu}}
This menu allows the player to select which [[saved game]] to play on from the three available in {{p1}}, {{p2}}, {{p3d}}, and {{hp}}.
<gallery>
<gallery>
Pikmin title screen.jpg|Title screen in ''Pikmin''.
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Pikmin 2 title screen.jpg|Title screen in ''Pikmin 2''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
Pikmin 3 title screen.jpg|Title screen in ''Pikmin 3''.
SaveSelectP3D.jpg|The saved game selection menu in ''Pikmin 3 Deluxe''.
Pikmin4SaveScreen.jpg|The saved game selection menu in ''Pikmin 4''.
HP save selection.jpg|The saved game selection menu in ''Hey! Pikmin''.
</gallery>
</gallery>


===Options===
====Day selection====
{{see|Menu/Options}}
{{see|Day selection menu}}
The options menu allows the player to set up some of the game's options.
[[File:Day selection menu.jpg|thumb|The day selection menu in ''Pikmin 3''.]]
This menu allows the player to select which [[day]] to play from. It is incorporated into the saved game selection menu in [[New Play Control! Pikmin|''Pikmin'''s]] [[Pikmin 1 (Nintendo Switch)|rereleases]].
 
{{clear}}
 
====Area selection====
{{see|Area selection menu}}
This menu allows the player to choose which [[area]] to explore next, out of all the ones they have unlocked.
<gallery>
<gallery>
Pikmin options.jpg|Options in ''Pikmin''.
Pikmin area selection.jpg|The area selection menu in ''Pikmin''.
Pikmin 2 options.jpg|Options in ''Pikmin 2''.
Pikmin 2 area selection.jpg|The area selection menu in ''Pikmin 2''.
Pikmin 3 area selection menu DT.jpg|The area selection menu in ''Pikmin 3''.
Pikmin 4 area selection.jpg|The area selection menu in ''Pikmin 4''.
World map sector 1.jpg|The sector selection menu in ''Hey! Pikmin''.
Brilliant Garden complete no deaths.jpg|One of the area selection menus in ''Hey! Pikmin''.
</gallery>
</gallery>


===Saved game selection===
===Alternative game mode menus===
{{see|Menu/Saved game selection}}
These menus relate to other game modes.
This menu allows the player to select which [[saved game]] to play on from the three available in {{p}} and {{p2}}.
 
====Challenge Mode====
{{see|Challenge Mode menu}}
The Challenge Mode menu allows a player to select a [[Challenge Mode]] level to play.
<gallery>
<gallery>
Pikmin save games.jpg|Saved game selection in ''Pikmin''.
Pikmin Challenge Mode screen.jpg|The Challenge Mode menu in ''Pikmin''.
Pikmin 2 save games.jpg|Saved game selection in ''Pikmin 2''.
P2 Challenge Mode Menu.png|The Challenge Mode menu in ''Pikmin 2''.
</gallery>
</gallery>


===Day selection===
====Mission Mode====
{{see|Menu/Day selection}}
{{see|Mission Mode menu}}
[[File:Day selection menu.jpg|thumb|Day selection in ''Pikmin 3''.]]
The Mission Mode menu in {{p3}} allows a player to select a [[Mission Mode]] level to play.
There is only one saved game per Wii U account in ''Pikmin 3'', but the player is given the choice to retry from a previous [[day]]; this is the screen that allows them to do so.  
<gallery>
Mission Mode main screen.jpg|The main Mission Mode menu.
Collect treasure screen.jpg|The submenu for [[Collect Treasure!]].
Battle enemies screen.jpg|The submenu for [[Battle Enemies!]].
</gallery>


===Area selection===
====Side Stories====
{{see|Menu/Area selection}}
{{see|Side Stories menu}}
This menu allows the player to choose which [[area]] to start the next day on, out of all the ones they have unlocked.
The Side Stories menu allows a player to select a [[Side Stories]] day to play.
<gallery>
<gallery>
Pikmin area selection.jpg|Area selection screen in ''Pikmin''.
P3DX Prerelease Side Story Menu English.jpg|The story selection section of the menu.
Pikmin 2 area selection.jpg|Area selection screen in ''Pikmin 2''.
P3D Menu Side Stories Comeback.jpg|The day selection section of the menu.
Pikmin 3 area selection menu TW.jpg|Area selection screen in ''Pikmin 3''.
</gallery>
</gallery>


===Onion===
====2-Player Battle====
[[File:Pikmin 3 Onion menu.jpg|thumb|right|The Onion menu in ''Pikmin 3''.]]
{{see|2-Player Battle menu}}
{{see|Menu/Onion}}
[[File:Pikmin 2 Battle.jpg|thumb|The 2-Player Battle menu in ''Pikmin 2''.]]
The Onion menu appears during gameplay to let the player store Pikmin into, or take Pikmin out of an [[Onion]].
This menu allows the players to select battle settings in the [[2-Player Battle]] mode, including the battle stage and the number of starting Pikmin, as well as view detailed rules on the mode.
 
{{clear}}
 
====Bingo Battle====
{{see|Bingo Battle menu}}
[[File:Bingo Battle P3 stage select.jpg|thumb|The Bingo Battle menu in ''Pikmin 3''.]]
This menu allows the players to select battle settings in the [[Bingo Battle]] mode, including the battle stage, the controllers, and the number of starting Pikmin.
 
{{clear}}
 
==In-game menus==
These menus are accessed during gameplay, and usually pause the game when they are visible.


===Pause===
===Pause===
{{see|Menu/Pause}}
{{see|Pause menu}}
The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.
The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.
===Challenge Mode===
{{see|Menu/Challenge Mode}}
The Challenge Mode menu allows a player to select a [[Challenge Mode]] level to play.
<gallery>
<gallery>
Pikmin Challenge Mode screen.jpg|Challenge Mode screen in ''Pikmin''.
Pikmin pause.jpg|The pause menu in ''Pikmin''.
Pikmin 2 Challenge Mode.jpg|Challenge Mode screen in ''Pikmin 2''.
Pikmin 2 pause.jpg|A section of the pause menu in ''Pikmin 2''.
Pikmin 3 pause.jpg|The pause menu in ''Pikmin 3''.
P3D Menu Pause.jpg|The main page of the pause menu in ''Pikmin 3 Deluxe''.
Pikmin 4 pause screen.jpg|The pause screen menu in ''Pikmin 4''.
</gallery>
</gallery>


===High scores===
===Onion===
{{see|Menu/High scores}}
[[File:Pikmin 3 Onion menu.jpg|thumb|The Onion menu in ''Pikmin 3''.]]
This screen contains some records and statistics for runs of the main story mode.
{{see|Onion menu}}
The Onion menu appears during gameplay to let the player take Pikmin out of an [[Onion]] or put them back in.
 
{{clear}}


===Day results===
===Olimar's monitor===
{{see|Menu/Day results}}
{{see|Olimar's monitor}}
[[File:Pikmin sunset screen.jpg|thumb|right|Day results screen in ''Pikmin''.]]
Olimar's monitor, a menu in {{p1}}, allows the usage of the [[radar]].
At the [[Day#Sunset|end of each day]], after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a [[cave]].
<gallery>
<gallery>
Pikmin 2 sunset screen 1.jpg|First page of the sunset screen in ''Pikmin 2''.
Pikmin radar.png|Olimar's monitor in ''Pikmin'', on the radar page.
Pikmin 2 sunset screen 2.jpg|Second page, detailing population changes.
Pikmin controls menu.jpg|The controls page in the original ''Pikmin''.
Pikmin 2 sunset screen 3.jpg|Sub-page of the second page, detailing Pikmin deaths.
NPCP controls.jpg|The controls page in ''New Play Control! Pikmin''.
Daughter mail.jpg|Final page, showing the day's mail.
</gallery>
</gallery>


==Specific menus==
===KopPad===
The following menus only appear in specific games.
{{see|KopPad}}
 
The KopPad, a menu in {{p3}}, allows the use of the [[radar]], as well as several other functions such as viewing [[data files]].
===Olimar's monitor===
<gallery>
{{see|Menu/Olimar's monitor}}
KopPad map Go Here.jpg|The radar page.
The Olimar's monitor menu in {{p}} allows the usage of the [[radar]].
Pikmin 3 Fruit File.jpg|The Fruit File page.
KopPad Pikmin Info.jpg|The Pikmin Info page.
</gallery>


===Tablet===
{{see|Tablet}}
The Tablet, similar to the KopPad, is a menu in {{p4}} which allows the usage of the [[radar]]. It also has a few more useful functions such as looking at any [[Mission (Pikmin 4)|Missions]].
<gallery>
<gallery>
Pikmin radar.png|Olimar's monitor in ''Pikmin'', on the radar page.
P4 Sun-Speckled Terrace Radar Map.jpg|The radar map screen.
Pikmin controls menu.jpg|The controls page.
Tablet Status Report.jpg|The Status Report screen.
NPCP controls.jpg|The controls page in ''New Play Control! Pikmin''.
Tablet History and Stats.jpg|The History and Stats screen.
</gallery>
</gallery>
==Information menus==
These menus allow the player to see additional content.
===Bonuses===
{{see|Bonuses menu}}
The bonuses menu in {{p2}} contains the game's pre-rendered [[cutscenes]]. In the Japanese [[Region|version]] of ''Pikmin 2'' for the GameCube, this menu also gives access to the [[e-Reader]]'s games.


===Olimar's voyage log===
===Olimar's voyage log===
[[File:Olimar's Voyage Log.jpg|thumb|right|Olimar's voyage log menu in ''Pikmin''.]]
[[File:Olimar's Voyage Log.jpg|thumb|The Olimar's voyage log menu in ''Pikmin''.]]
{{see|Menu/Olimar's voyage log}}
{{see|Olimar's voyage log menu}}
This menu allows the player to read [[Olimar's voyage log]].
This menu allows the player to read [[Olimar's voyage log]].


{{clear}}
{{clear}}
===Piklopedia and Treasure Hoard===
===Piklopedia and Treasure Hoard===
{{see|Menu/Piklopedia and Treasure Hoard}}
{{see|Piklopedia and Treasure Hoard menu}}
The [[Piklopedia]] and [[Treasure Hoard]] in {{p2}} are viewed through menus accessed from the [[Menu/Area selection|area selection menu]].
The [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] in {{p2}} are viewed through similar menus accessed from the [[area selection menu]].
<gallery>
<gallery>
Piklopedia.jpg|Piklopedia screen in ''Pikmin 2''.
P2 Piklopedia Menu.png|The Piklopedia menu in ''Pikmin 2''.
Treasure Hoard.jpg|Treasure Hoard menu in ''Pikmin 2''.
P2 Treasure Hoard Menu.png|The Treasure Hoard menu in ''Pikmin 2''.
</gallery>
</gallery>
===''Hey! Pikmin'' logs===
[[File:Rocket Polish.jpg|thumb|200px|Viewing the [[Rocket Polish]] in the logs menu.]]
{{see|Hey! Pikmin logs menu}}
The logs menu in {{hp}} lets the player see information about Pikmin types, treasures, enemies, and more.


{{clear}}
{{clear}}
===2-Player Battle===
{{see|Menu/2-Player Battle}}
[[File:Pikmin 2 Battle.jpg|thumb|right|2-Player Battle menu in ''Pikmin''.]]
This menu allows the players to select battle settings in the [[2-Player Battle]] mode.


{{clear}}
==Statistics menus==
===Day results===
{{see|Day results menu}}
[[File:Pikmin sunset screen.jpg|thumb|The day results menu in ''Pikmin''.]]
At the [[Day#Sunset|end of each day]], after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a [[cave]], or when an [[area]] is completed in ''Hey! Pikmin''.
<gallery>
Pikmin 2 sunset screen 1.jpg|First page of the day results menu in ''Pikmin 2''.
Pikmin 2 sunset screen 2.jpg|Second page, detailing population changes.
Pikmin 2 sunset screen 3.jpg|Sub-page of the second page, detailing Pikmin deaths.
Daughter mail.jpg|Final page, showing the day's mail.
</gallery>
 
===Challenge results===
===Challenge results===
{{see|Menu/Challenge results}}
{{see|Challenge results menu}}
When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the [[#Pause|pause menu]]), a menu appears to detail the results of the run.
When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the [[pause menu]]), a menu appears to detail the results of the run.
 
===Final results===
{{see|Final results menu}}
This menu appears when the player completes the game, and gives statistics for the playthrough.
<gallery>
P1 Final Analysis Menu.png|The Final Analysis menu in ''Pikmin''.
P1 Final Analysis Ship Parts.png|The ship parts page of the Final Analysis menu in ''Pikmin''.
P3D Final Report 20 Fruits 11 Days.jpg|The Final Report menu in ''Pikmin 3 Deluxe''.
P4 final report 100%.jpg|The Final Results menu in ''Pikmin 4''.
</gallery>


===Bonuses===
===High scores===
{{see|Menu/Bonuses}}
{{see|High scores menu}}
The bonuses menu only appears in ''Pikmin 2'' and ''New Play Control! Pikmin 2'', and it contains the game's pre-rendered [[cutscenes]]. In addition, in the Japanese [[Region|version]] of ''Pikmin 2'' for the GameCube, this menu gives access to the [[e-Reader]]'s games.
This screen contains records and statistics for runs of the main [[story mode]], and also [[Mission Mode]] in ''Pikmin 3''.
<gallery>
Pikmin high scores.jpg|The high scores menu in ''Pikmin''.
Pikmin 2 high scores.jpg|The high scores menu in ''Pikmin 2''.
Pikmin 3 high scores.jpg|The top 5 menu in Story Mode in ''Pikmin 3''.
</gallery>


===Final Analysis===
==Other menus==
{{see|Menu/Final results}}
===Options===
This menu appears when the player completes the game, and gives statistics for the playthrough.
{{see|Options menu}}
The options menu allows the player to choose some of the game's options.
<gallery>
<gallery>
Pikmin Final Analysis.jpg|Final Analysis screen in ''Pikmin''.
Pikmin options.jpg|The options menu in ''Pikmin''.
Ship parts.jpg|Ship parts page of the Final Analysis screen in ''Pikmin''.
Pikmin 2 options.jpg|The options menu in ''Pikmin 2''.
Hey! Pikmin options.png|The options menu in ''Hey! Pikmin''.
</gallery>
</gallery>


==Other screens==
===Minor menus===
{{see|Menu/Miscellaneous}}
{{see|Minor menus}}
Other menus also exist in the ''Pikmin'' games, but these are either very minor or non-interactive.
Other menus also exist in the ''Pikmin'' games, but these are either very minor or non-interactive.


==Trivia==
==Trivia==
[[File:Pikmin 2 dot bug.gif|thumb|right|The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.]]
[[File:Pikmin 2 dot bug.gif|thumb|The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.]]
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from an [[#Onion|Onion menu]].
*In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
*In ''Pikmin''<nowiki>'</nowiki>s Onion menu, attempting to take out more Blue Pikmin than there are in the Onion results in a message that contains a [[Mistake|typo]]. The message gets filled with the plural name for the Pikmin type, followed by "Pikmin", instead of the singular name. This leads to the message "There are no blues Pikmin to take out." The correct message would be "There are no blue Pikmin to take out." This has been fixed for {{npcp1}}.
*Shooting stars occasionally fall in the area selection screen for the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
*The Challenge Mode menu in ''New Play Control! Pikmin'' has the message at the top in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game.
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*In ''Pikmin'', the number of Pikmin inside the Onion on the latter's menu rolls back to 000 after 999. Essentially, the thousands digit is not visible.{{cite youtube|kYevjYhEUpc|showing the Onion menu's counter rolling back after 999}}
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
* The ''Pikmin 2'' title screen uses far more than 100 Pikmin at a time. The numbers are as follows:<ref>As per the files in <code>/user/Ebisawa/title/title.szs/logo</code>.</ref>
*The font used throughout many places in the series, most prominently the names of areas, is ''DF Mo Traditional Chinese''.
** "PIKMIN 2": 92 Red Pikmin make up the "P" and "N". 60 Yellow Pikmin make up the "K" and second "I". 84 Blue Pikmin make up the first "I" and "M". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 273 Pikmin.
** "Nintendo": 94 Red Pikmin make up the "N", "t", and "d". 54 Yellow Pikmin make up the two "n". 74 Blue Pikmin make up the "i", "e", and "o". Total of 222 Pikmin.
** "{{j|ピクミン2|Pikumin 2}}": 68 Red Pikmin make up the "ピ" and "ン". 42 Yellow Pikmin make up the "ミ". 32 Blue Pikmin make up the "ク". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 179 Pikmin.


==See also==
==See also==
*[[Pikmin Bloom interface|''Pikmin Bloom'' interface]]
*[[HUD]]
*[[HUD]]
*[[Camera]]
*[[Loading screen]]
*[[Loading]]


==External links==
==External links==
*[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor articles about ''Pikmin'' games] &ndash; these contain information about miscellaneous elements hidden off-camera, in several menus.
*[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor articles about ''Pikmin'' games] &ndash; these contain information about miscellaneous elements hidden off-camera, in several menus.
==References==
{{refs}}


[[Category:Gameplay]]
[[Category:Gameplay]]
{{menus}}

Latest revision as of 19:32, July 18, 2024

Menus in video games allow the player to navigate outside the game world, and the Pikmin games have several of these menus. Some menus allow access to gameplay or other menus, while others allow the viewing of bonus content, while others change the settings of the game. Menus in the Pikmin games tend to have a consistent graphical style featuring prominent use of bubbles.

Hub menus[edit]

These menus allow access to other menus or types of gameplay.

Title screen[edit]

See: Title screen

The title screen or main menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.

Story Mode menus[edit]

These menus relate to Story Mode.

Saved game selection[edit]

See: Saved game selection menu

This menu allows the player to select which saved game to play on from the three available in Pikmin, Pikmin 2, Pikmin 3 Deluxe, and Hey! Pikmin.

Day selection[edit]

See: Day selection menu
The day selection menu in Pikmin 3.

This menu allows the player to select which day to play from. It is incorporated into the saved game selection menu in Pikmin's rereleases.

Area selection[edit]

See: Area selection menu

This menu allows the player to choose which area to explore next, out of all the ones they have unlocked.

Alternative game mode menus[edit]

These menus relate to other game modes.

Challenge Mode[edit]

See: Challenge Mode menu

The Challenge Mode menu allows a player to select a Challenge Mode level to play.

Mission Mode[edit]

See: Mission Mode menu

The Mission Mode menu in Pikmin 3 allows a player to select a Mission Mode level to play.

Side Stories[edit]

See: Side Stories menu

The Side Stories menu allows a player to select a Side Stories day to play.

2-Player Battle[edit]

See: 2-Player Battle menu
The 2-Player Battle menu in Pikmin 2.

This menu allows the players to select battle settings in the 2-Player Battle mode, including the battle stage and the number of starting Pikmin, as well as view detailed rules on the mode.

Bingo Battle[edit]

See: Bingo Battle menu
The stage select of Bingo Battle.
The Bingo Battle menu in Pikmin 3.

This menu allows the players to select battle settings in the Bingo Battle mode, including the battle stage, the controllers, and the number of starting Pikmin.

In-game menus[edit]

These menus are accessed during gameplay, and usually pause the game when they are visible.

Pause[edit]

See: Pause menu

The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.

Onion[edit]

The Onion menu in Pikmin 3.
See: Onion menu

The Onion menu appears during gameplay to let the player take Pikmin out of an Onion or put them back in.

Olimar's monitor[edit]

See: Olimar's monitor

Olimar's monitor, a menu in Pikmin, allows the usage of the radar.

KopPad[edit]

See: KopPad

The KopPad, a menu in Pikmin 3, allows the use of the radar, as well as several other functions such as viewing data files.

Tablet[edit]

See: Tablet

The Tablet, similar to the KopPad, is a menu in Pikmin 4 which allows the usage of the radar. It also has a few more useful functions such as looking at any Missions.

Information menus[edit]

These menus allow the player to see additional content.

Bonuses[edit]

See: Bonuses menu

The bonuses menu in Pikmin 2 contains the game's pre-rendered cutscenes. In the Japanese version of Pikmin 2 for the GameCube, this menu also gives access to the e-Reader's games.

Olimar's voyage log[edit]

The Olimar's voyage log menu in Pikmin.
See: Olimar's voyage log menu

This menu allows the player to read Olimar's voyage log.

Piklopedia and Treasure Hoard[edit]

See: Piklopedia and Treasure Hoard menu

The Piklopedia and Treasure Hoard in Pikmin 2 are viewed through similar menus accessed from the area selection menu.

Hey! Pikmin logs[edit]

Rocket Polish from Hey! Pikmin.
Viewing the Rocket Polish in the logs menu.
See: Hey! Pikmin logs menu

The logs menu in Hey! Pikmin lets the player see information about Pikmin types, treasures, enemies, and more.

Statistics menus[edit]

Day results[edit]

See: Day results menu
The sunset screen in Pikmin, showing a detailed analysis of the day.
The day results menu in Pikmin.

At the end of each day, after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a cave, or when an area is completed in Hey! Pikmin.

Challenge results[edit]

See: Challenge results menu

When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the pause menu), a menu appears to detail the results of the run.

Final results[edit]

See: Final results menu

This menu appears when the player completes the game, and gives statistics for the playthrough.

High scores[edit]

See: High scores menu

This screen contains records and statistics for runs of the main story mode, and also Mission Mode in Pikmin 3.

Other menus[edit]

Options[edit]

See: Options menu

The options menu allows the player to choose some of the game's options.

Minor menus[edit]

See: Minor menus

Other menus also exist in the Pikmin games, but these are either very minor or non-interactive.

Trivia[edit]

The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.
  • In Pikmin 2, whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
  • The font used throughout many places in the series, most prominently the names of areas, is DF Mo Traditional Chinese.

See also[edit]

External links[edit]