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* '''Time''': 100 (200 seconds) | * '''Time''': 100 (200 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 10 (flower) | ** {{icon|Red Pikmin|v=P2|y}} × 10 (flower) | ||
** {{icon|Yellow Pikmin|y}} × 10 (flower) | ** {{icon|Yellow Pikmin|v=P2|y}} × 10 (flower) | ||
** {{icon|Blue Pikmin|y}} × 10 (flower) | ** {{icon|Blue Pikmin|v=P2|y}} × 10 (flower) | ||
** {{icon|Purple Pikmin|y}} × 10 (flower) | ** {{icon|Purple Pikmin|v=P2|y}} × 10 (flower) | ||
** {{icon|White Pikmin|y}} × 10 (flower) | ** {{icon|White Pikmin|v=P2|y}} × 10 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Cosmic Archive|y}} × 1 | ** {{icon|Cosmic Archive|y}} × 1 | ||
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This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[Purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Louie]], be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red. | This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[Purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Louie]], be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red. | ||
{{cavegen|str1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_houdai | |cave = ch_MUKI_houdai | ||
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| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
[[File:Pikmin range.jpg|thumb | [[File:Pikmin range.jpg|thumb|The second floor of the level.]] | ||
* '''Theme''': Metal | * '''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2 (alternate)]]'' | * '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2 (alternate)]]'' | ||
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** {{icon|Electrical wire|y}} × 2 | ** {{icon|Electrical wire|y}} × 2 | ||
** {{icon|Fire geyser|y}} × 2 | ** {{icon|Fire geyser|y}} × 2 | ||
** {{icon| | ** {{icon|Poison emitter|v=P2|y}} × 2 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Glowstem|y}} (green) × 3 | ** {{icon|Glowstem|y}} (green) × 3 | ||
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This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin. | This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin. | ||
One useful technique (as depicted in the linked video below) is to stand close to the Man-at-Legs, just outside the circular ridge that the creature starts on. Position your Pikmin behind the ridge, in the water. If done correctly, the Man-at-Legs laser will target you, but its shots will hit the top of the ridge and do zero damage to your captain and your Pikmin. | |||
The music on this sublevel, a remix of ''[[Music in Pikmin 2#Metal 2|Metal 2]]'', is unique and does not play anywhere else. | |||
{{cavegen|str2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_houdai | |cave = ch_MUKI_houdai | ||
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|- | |- | ||
| 5 | | 5 | ||
| {{icon| | | {{icon|Poison emitter|v=P2|y}} | ||
| 2 | | 2 | ||
| None | | None | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Walkthrough video== | ==Walkthrough video== | ||
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|FraE=Camp d'Entraînement | |FraE=Camp d'Entraînement | ||
|FraEM=Training Camp | |FraEM=Training Camp | ||
|Ger=Geheimes Testgelände | |||
|GerM=Secret Testing Range | |||
|Ita=Area collaudi segreti | |||
|ItaM=Secret testing area | |||
|notes=y | |notes=y | ||
}} | }} | ||
{{CM}} | {{CM}} |