User:Porplemontage: Difference between revisions
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Hello! | Hello! | ||
== Caveripper == | |||
{{cavegen|scx7|float=right}} | |||
* '''Theme''': Soil | |||
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | |||
* '''Treasures''': | |||
** {{icon|Flame Tiller|y}} (fully buried) | |||
** {{icon|Spouse Alert|y}} | |||
* '''Enemies''': | |||
** {{icon|Dwarf Orange Bulborb|y}} × 10 | |||
** {{icon|Iridescent Glint Beetle|y}} × 1 | |||
** {{icon|Orange Bulborb|y}} × 3 | |||
* '''Obstacles''': | |||
** {{icon|Boulder|y}} × 13 | |||
* '''Vegetation''': | |||
** {{icon|Common Glowcap|y}} × 8 | |||
** {{icon|Ivory Candypop Bud|y}} × 1 | |||
* '''Others''': | |||
** None | |||
{{cavegen|scx7}} | |||
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin [[Dig|dig up]] the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[ultra-spicy spray]]s for the boss. | |||
{{sublevel technical | |||
|cave = tutorial_3 | |||
|enemymax = 26 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 3_MAT_cent_mid1_mid2_tsuchi.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Four-way circular room''' | |||
|room_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_mid2_3_tsuchi|'''Y-shaped room''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Orange Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Boulder|y}} | |||
| 4 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Boulder|y}} | |||
| 6 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Boulder|y}} | |||
| 3 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 5 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 4 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 7 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 3 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|Common Glowcap|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Common Glowcap|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 10 | |||
| {{icon|Flame Tiller|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 11 | |||
| {{icon|Spouse Alert|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 12 | |||
| {{icon|Ivory Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
| 13 | |||
| {{icon|Iridescent Glint Beetle|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:{{cavegen|scx7}} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
== {{oatchi}} Air Armor == | |||
1 2 3 | |||
== Show/hide content == | == Show/hide content == | ||
Line 67: | Line 222: | ||
{{map icon | Armored Nut | 231 | 222 | bg = none}} | {{map icon | Armored Nut | 231 | 222 | bg = none}} | ||
}} | }} | ||
{{clear}} | |||
== Pikcross == | |||
{{#widget:Pikcross}} | |||
== Quiz == | |||
{{#widget:Quiz}} | |||
== Twitter == | |||
{{#widget:Twitter|user=PikminBloom}} | |||
== References == | |||
<references/> |
Latest revision as of 09:05, May 13, 2024
This user is a semi-active bureaucrat and administrator on this wiki. In addition to the powers of an administrator, this user can also change the staff rights of other users.
Hello!
Caveripper
- Theme: Soil
- Music: Soil 1
- Treasures:
Flame Tiller (fully buried)
Spouse Alert
- Enemies:
Dwarf Orange Bulborb × 10
Iridescent Glint Beetle × 1
Orange Bulborb × 3
- Obstacles:
Boulder × 13
- Vegetation:
Common Glowcap × 8
Ivory Candypop Bud × 1
- Others:
- None
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin dig up the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness ultra-spicy sprays for the boss.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | tutorial_3 | ||||
"Main" object maximum (?) | 26 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_cent_mid1_mid2_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Four-way circular room | Room with 6 exits | Y-shaped room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
3 | None | "Hard" enemy spots |
2 | ![]() |
4 | None | "Hard" enemy spots |
3 | ![]() |
6 | None | "Easy" enemy spots |
4 | ![]() |
3 | None | Cave unit seams |
5 | ![]() |
4 | None | "Easy" enemy spots |
6 | ![]() |
3 | None | "Easy" enemy spots |
7 | ![]() |
3 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | ![]() |
4 | None | Plant spots |
9 | ![]() |
4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | ![]() |
1 | None | Treasure spots |
11 | ![]() |
1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
12 | ![]() |
1 | None | Dead ends |
13 | ![]() |
1 | None | Dead ends |
- Generate sample map →
- For details on how objects are spawned, and how some may fail to spawn, see here.
Pup Air Armor
1 2 3
Show/hide content
This is the content ;)
Community day
Pikmin Bloom's seventh Community Day occurred on June 21st, 2022. It was themed around roses and lasted for the whole day. Bonuses included:[1]
- Big Flowers bloomed into roses when regular flowers were planted around them.
- Players achieving the 10,000 step goal on this day were rewarded with a special rose flower badge.
- Seedlings in the Planter Pack grew at 1.5 times the usual speed. This effect was stackable with the flower planting multiplier.
- Coins could be obtained at twice the rate while flower planting.
This event was announced on May 5th, 2022.[2] Following the event, mushroom challenges started giving rose nectar instead of tulip nectar.
Table
AAA | BBB |
---|---|
Hello |
Map
Default
Add a circle highlight
Location map
Default
Color override
Remove circle
Pikcross
Quiz
References
- ^ News post on the Pikmin Bloom website, published on May 5th, 2022
- ^ Tweet by Pikmin Bloom on Twitter, published on May 5th, 2022