User:Porplemontage: Difference between revisions

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Hello!
Hello!
== Caveripper ==
{{cavegen|scx7|float=right}}
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
* '''Treasures''':
** {{icon|Flame Tiller|y}} (fully buried)
** {{icon|Spouse Alert|y}}
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 10
** {{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Orange Bulborb|y}} × 3
* '''Obstacles''':
** {{icon|Boulder|y}} × 13
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 8
** {{icon|Ivory Candypop Bud|y}} × 1
* '''Others''':
** None
{{cavegen|scx7}}
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin [[Dig|dig up]] the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[ultra-spicy spray]]s for the boss.
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 26
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 3_MAT_cent_mid1_mid2_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Four-way circular room'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Boulder|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Boulder|y}}
| 6
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Boulder|y}}
| 3
| None
| Cave unit seams
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Flame Tiller|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Spouse Alert|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| Dead ends
|}
:{{cavegen|scx7}}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
== {{oatchi}} Air Armor ==
1 2 3
== Show/hide content ==
<div class="contentbox mw-collapsible mw-collapsed" data-expandtext="Show the content" data-collapsetext="Hide the content">
This is the content ;)
</div>
== Community day ==
{{community day
|number = seventh
|date = {{date|21|June|2022}}
|flower = rose
|flower_plural = roses
|previous_flower = tulip
|announced_on = {{date|5|May|2022}}
|news_citation = {{cite web|https://pikminbloom.com/en/news/0506/|News post|the Pikmin Bloom website|published={{date|5|May|2022}}}}
|twitter_citation = {{cite web|https://twitter.com/i/web/status/1522425930907631623|Tweet by Pikmin Bloom|Twitter|published={{date|5|May|2022}}}}
|tense = present
}}
== Table ==
{|class="wikitable scrollable"
!AAA
!BBB
|-
!Hello
|
[[File:AW map cropped.jpg]]
|}


== Map ==
== Map ==
Line 33: Line 216:
{{map icon | Armored Nut | 231 | 222 | bg = rgba(0,0,128,0.5)}}
{{map icon | Armored Nut | 231 | 222 | bg = rgba(0,0,128,0.5)}}
}}
}}
{{clear}}
=== Remove circle ===
{{location map | width = 272 | height = 319 | image = WW texture.png | bg = #111 | caption = Location of the Armored Nut. | icons =
{{map icon | Armored Nut | 231 | 222 | bg = none}}
}}
{{clear}}
== Pikcross ==
{{#widget:Pikcross}}
== Quiz ==
{{#widget:Quiz}}
== Twitter ==
{{#widget:Twitter|user=PikminBloom}}
== References ==
<references/>

Latest revision as of 08:05, May 13, 2024


This user is a semi-active bureaucrat and administrator on this wiki. In addition to the powers of an administrator, this user can also change the staff rights of other users.


Hello!

Caveripper

Generate sample map →

This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin dig up the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness ultra-spicy sprays for the boss.

Technical sublevel information
Internal cave name tutorial_3
"Main" object maximum (?) 26
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_cent_mid1_mid2_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_mid1_6_tsuchi
room_mid2_3_tsuchi
Four-way circular room Room with 6 exits Y-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb Orange Bulborb 3 None "Hard" enemy spots
2 Boulder Boulder 4 None "Hard" enemy spots
3 Boulder Boulder 6 None "Easy" enemy spots
4 Boulder Boulder 3 None Cave unit seams
5 Dwarf Orange Bulborb Dwarf Orange Bulborb 4 None "Easy" enemy spots
6 Dwarf Orange Bulborb Dwarf Orange Bulborb 3 None "Easy" enemy spots
7 Dwarf Orange Bulborb Dwarf Orange Bulborb 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
8 Common Glowcap Common Glowcap 4 None Plant spots
9 Common Glowcap Common Glowcap 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10 Flame Tiller Flame Tiller 1 None Treasure spots
11 Spouse Alert Spouse Alert 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12 Ivory Candypop Bud Ivory Candypop Bud 1 None Dead ends
13 Iridescent Glint Beetle Iridescent Glint Beetle 1 None Dead ends
Generate sample map →
For details on how objects are spawned, and how some may fail to spawn, see here.

Pup Air Armor

1 2 3

Show/hide content

This is the content ;)

Community day

Pikmin Bloom's seventh Community Day occurred on June 21st, 2022. It was themed around roses and lasted for the whole day. Bonuses included:[1]

  • Big Flowers bloomed into roses when regular flowers were planted around them.
  • Players achieving the 10,000 step goal on this day were rewarded with a special rose flower badge.
  • Seedlings in the Planter Pack grew at 1.5 times the usual speed. This effect was stackable with the flower planting multiplier.
  • Coins could be obtained at twice the rate while flower planting.

This event was announced on May 5th, 2022.[2] Following the event, mushroom challenges started giving rose nectar instead of tulip nectar.

Table

AAA BBB
Hello

Overview of the Awakening Wood, cropped. From File:Mezame snap.jpg.

Map

Default

Overview of the Awakening Wood, cropped. From File:Mezame snap.jpg.
Hocotate ship

Add a circle highlight

Overview of the Awakening Wood, cropped. From File:Mezame snap.jpg.
Hocotate ship


Overview of the Awakening Wood, cropped. From File:Mezame snap.jpg.
Hocotate ship

Location map

Default

WW texture.png
Armored Nut
Location of the Armored Nut.

Color override

WW texture.png
Armored Nut
Location of the Armored Nut.
WW texture.png
Armored Nut
Location of the Armored Nut.

Remove circle

WW texture.png
Armored Nut
Location of the Armored Nut.

Pikcross

Quiz

JavaScript must be enabled to take the quiz.

Twitter

References

  1. ^ News post on the Pikmin Bloom website, published on May 5th, 2022
  2. ^ Tweet by Pikmin Bloom on Twitter, published on May 5th, 2022