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{{guide}} | {{guide}} | ||
The '''Subterranean Lair''' is the twenty-second level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] | The '''Subterranean Lair''' is the twenty-second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There is only one [[sublevel]], but the amount of active [[Spotty Bulbear]]s and [[Dwarf Bulbear]]s makes this a very tricky cave. | ||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Tiles | * '''Theme''': Tiles | ||
*'''Music''': ''[[Music in Pikmin 2#Tile | * '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | ||
*'''Time''': 90 (180 seconds) | * '''Time''': 90 (180 seconds) | ||
*'''Starting Pikmin''': | * '''Starting Pikmin''': | ||
**{{icon|Red Pikmin|y}} × 20 (flower) | ** {{icon|Red Pikmin|v=P2|y}} × 20 (flower) | ||
**{{icon|Yellow Pikmin|y}} × 20 (flower) | ** {{icon|Yellow Pikmin|v=P2|y}} × 20 (flower) | ||
**{{icon|Blue Pikmin|y}} × 20 (flower) | ** {{icon|Blue Pikmin|v=P2|y}} × 20 (flower) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Crystal Clover|y}} × 1 | ** {{icon|Crystal Clover|y}} × 1 | ||
**{{icon|Eternal Emerald Eye|y}} × 1 | ** {{icon|Eternal Emerald Eye|y}} × 1 | ||
**{{icon|Future Orb|y}} × 1 | ** {{icon|Future Orb|y}} × 1 | ||
**{{icon|Mirth Sphere|y}} × 4 (inside Dwarf Bulbears) | ** {{icon|Mirth Sphere|y}} × 4 (inside Dwarf Bulbears) | ||
**{{icon|Petrified Heart|y}} × 1 | ** {{icon|Petrified Heart|y}} × 1 | ||
**{{icon|Tear Stone|y}} × 2 (inside | ** {{icon|Tear Stone|y}} × 2 (inside Spotty Bulbears) | ||
**{{icon|The Key|y}} × 1 (inside | ** {{icon|The Key|y}} × 1 (inside Spotty Bulbear) | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Dwarf Bulbear|y}} × 4 | ** {{icon|Dwarf Bulbear|y}} × 4 | ||
**{{icon|Spotty Bulbear|y}} × 3 | ** {{icon|Spotty Bulbear|y}} × 3 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**None | ** None | ||
*''' | * '''Vegetation''': | ||
**None | ** None | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
{{see also|Spotty Bulbear#Pikmin 2|t1=Spotty Bulbear strategy}} | |||
As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-player mode. Squeezing the parents and their offspring together is recommended so that all can be petrified with one [[ultra-bitter spray|bitter spray]]. The rest should be defeated with the second spray, and [[Ultra-spicy spray|spicy sprays]] are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies. | |||
{{cavegen|sl1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_route_rover | |cave = ch_MAT_route_rover | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
{{ | ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | ||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Spotty Bulbear|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Spotty Bulbear|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Tear Stone|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Spotty Bulbear|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Tear Stone|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Dwarf Bulbear|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirth Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Dwarf Bulbear|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirth Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 6 | |||
| {{icon|Petrified Heart|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Eternal Emerald Eye|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 8 | |||
| {{icon|Crystal Clover|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 9 | |||
| {{icon|Future Orb|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapM=Subterranean Security Office | |JapM=Subterranean Security Office | ||
|SpaA=Cubil Subterráneo | |SpaA=Cubil Subterráneo | ||
|SpaAM=Subterranean | |SpaAM=Subterranean Lair | ||
|FraA=Repaire souterrain | |FraA=Repaire souterrain | ||
|FraAM=Subterranean lair | |FraAM=Subterranean lair | ||
|FraE=Repaire Souterrain | |||
|FraEM=Subterranean Lair | |||
|Ger=Unterirdischer Bau | |||
|GerM=Subterranean Lair | |||
|Ita=Rifugio sotterraneo | |||
|ItaM=Subterranean shelter | |||
}} | }} | ||
{{CM}} | {{CM}} |