Rumbling Grotto: Difference between revisions

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|sublevels=2
|sublevels=2
|red=30
|red=30
|redm=f
|blue=30
|blue=30
|bluem=f
|spicy=4
|spicy=4
|bitter=3
|bitter=3
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}}
}}
{{guide}}
{{guide}}
The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next, making it one of the harder levels to preform a no-death run on.
The '''Rumbling Grotto''' is the twenty-first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the [[Pileated Snagret]], making it a very challenging level overall.


== Sublevel 1 ==
== Sublevel 1 ==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Time''': 170 (340 seconds)
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
*'''Treasures''':
* '''Time''': 170 (340 seconds)
**{{icon|Armored Nut|y}} × 3 - 6* (inside the Shearwigs)
* '''Starting Pikmin''':
**{{icon|Crystal King|y}} × 1
** {{icon|Red Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Gyroid Bust|y}} × 1
** {{icon|Blue Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Lustrous Element|y}} × 1 (inside the Iridescent Glint Beetle)
* '''Treasures''':
**{{icon|Mirrored Element|y}} × 2 (inside the Creeping Chrysanthemums)
** {{icon|Armored Nut|y}} × 3 - 6 (inside Shearwigs)
**{{icon|Mirth Sphere|y}} × 3 - 6* (inside the Male Sheargrubs)
** {{icon|Crystal King|y}} × 1
**{{icon|Omniscient Sphere|y}} × 3 - 6* (inside the Female Sheargrubs)
** {{icon|Gyroid Bust|y}} × 1
**{{icon|The Key|y}} × 1
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**{{icon|Unknown Merit|y}} × 3 (inside the Cloaking Burrow-nits)
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
*'''Enemies''':
** {{icon|Mirth Sphere|y}} × 3 - 6 (inside Male Sheargrubs)
**{{icon|Cloaking Burrow-nit|y}} × 3
** {{icon|Omniscient Sphere|y}} × 3 - 6 (inside Female Sheargrubs)
**{{icon|Creeping Chrysanthemum|y}} × 2
** {{icon|The Key|y}} × 1
**{{icon|Female Sheargrub|y}} × 3 - 6*
** {{icon|Unknown Merit|y}} × 3 (inside Cloaking Burrow-nits)
**{{icon|Iridescent Glint Beetle|y}} × 1
* '''Enemies''':
**{{icon|Male Sheargrub|y}} × 3 - 6*
** {{icon|Cloaking Burrow-nit|y}} × 3
**{{icon|Shearwig|y}} × 3 - 6*
** {{icon|Creeping Chrysanthemum|y}} × 2
*'''Hazards''':
** {{icon|Female Sheargrub|y}} × 3 - 6
**None
** {{icon|Iridescent Glint Beetle|y}} × 1
*'''Plants''':
** {{icon|Male Sheargrub|y}} × 3 - 6
**{{icon|Clover|y}} × 6
** {{icon|Shearwig|y}} × 3 - 6
**{{icon|Figwort|y}} (large) × 2
* '''Obstacles''':
**{{icon|Figwort|y}} (small) × 2
** None
**{{icon|Margaret|y}} × 3
* '''Vegetation''':
**{{icon|Shoot|y}} (large) × 1
** {{icon|Clover|y}} × 6
**{{icon|Shoot|y}} (small) × 1
** {{icon|Figwort|y}} (large red) × 2
*'''Others''':
** {{icon|Figwort|y}} (small red) × 2
**1 type of [[gate]], with 4000 [[Health|HP]]
** {{icon|Margaret|y}} × 5
** {{icon|Shoot|y}} (large) × 1
** {{icon|Shoot|y}} (small) × 1
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 3


<nowiki>*</nowiki> There must be a grand total of 12 enemies, between the types marked with the asterisk. At least 3 enemies of each type must exist. The treasures match the carriers.
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.


{{cavegen|rg1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_crawler
|cave        = ch_MAT_crawler
Line 56: Line 59:
|capmax      = 0
|capmax      = 0
|rooms      = 4
|rooms      = 4
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 4_units_c_e_j_l_conc.txt
|unitfile    = 4_units_c_e_j_l_conc.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_conc|Dead end
|cap_conc|Dead end
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
}}
{{sublevel units
|way2x2_conc|Long corridor
|room_4x4c_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe'''
|room_north4x4l_1_conc|'''Room with dead end after U-turn'''
}}
}}
}}
{{sublevel units
|way2x2_conc|Long corridor
|room_4x4c_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe'''
|room_north4x4l_1_conc|'''Room with dead end after U-turn'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Cloaking Burrow-nit|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Margaret|y}}
| 3
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Alongside it spawns 3 "main" objects (and their treasures). Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| {{icon|Female Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Margaret|y}}
| 2
| None
| Plant spots
|-
| 10
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 13
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
| 14
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 15
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Crystal King|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 18
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
== Sublevel 2 ==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': +120 (+240 seconds)
* '''Treasures''':
** {{icon|The Key|y}} &times; 1 (inside Pileated Snagret)
* '''Enemies''':
** {{icon|Pileated Snagret|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 2
* '''Others''':
** None
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}


The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often.
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.


== Sublevel 2 ==
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
*'''Theme''': Concrete
*'''Time''': +120 (+240 seconds)
*'''Treasures''':
**{{icon|The Key|y}} &times; 1 (inside the Pileated Snagret)
*'''Enemies''':
**{{icon|Pileated Snagret|y}} &times; 1
*'''Hazards''':
**None
*'''Plants''':
**{{icon|Figwort|y}} (large) &times; 4
**{{icon|Figwort|y}} (small) &times; 2
*'''Others''':
**None


{{cavegen|rg2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_crawler
|cave        = ch_MAT_crawler
Line 104: Line 303:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_manh_conc.txt
|unitfile    = 1_units_manh_conc.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_manh_2_conc|'''Large circular room with 1 exit'''
|room_manh_2_conc|'''Large circular room with 1 exit'''
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.
! colspan="5" | The game spawns these "main" objects:
 
|-
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Pileated Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=土とんの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=土とんの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Land Swarmers' Cave
|SpaA=Gruta Estruendosa
|SpaA=Gruta Estruendosa
|SpaAM=Rumbling Grotto
|SpaAM=Rumbling Grotto
|FraA=Grotte des menaces
|FraAM=Threats cave
|FraE=Grotte des Menaces
|FraEM=Threats Cave
|Ger=Grotte des Donners
|GerM=Grotto of Thunder
|Ita=Grotta rombante
|ItaM=Rumbling cave
}}
}}


{{CM}}
{{CM}}