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{{infobox challenge | {{infobox challenge | ||
|image=Hazard Training.jpg | |image=Hazard Training.jpg | ||
|size= | |size=250px | ||
|sublevels=2 | |sublevels=2 | ||
|red=25 | |red=25 | ||
|blue=25 | |blue=25 | ||
|bitter=1 | |bitter=1 | ||
|spicy=1}} | |spicy=1 | ||
|gridcol=3 | |||
|gridrow=4 | |||
}} | |||
{{guide}} | |||
'''Hazard Training''' is the eighteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It focuses on the fire and water [[hazard]]s. | |||
==Sublevel 1== | |||
* '''Theme''': Concrete | |||
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | |||
* '''Time''': 200 (400 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower) | |||
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower) | |||
* '''Treasures''': | |||
** {{icon|Crystal Clover|y}} × 1 | |||
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Red Bulborbs) | |||
** {{icon|Lustrous Element|y}} × 1 | |||
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils) | |||
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog) | |||
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog) | |||
** {{icon|The Key|y}} × 1 (inside Fiery Bulblax) | |||
** {{icon|Unknown Merit|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 4 | |||
** {{icon|Fiery Blowhog|y}} × 1 | |||
** {{icon|Fiery Bulblax|y}} × 1 | |||
** {{icon|Fiery Dweevil|y}} × 1 | |||
** {{icon|Hydro Dweevil|y}} × 1 | |||
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs) | |||
** {{icon|Watery Blowhog|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 7 | |||
* '''Vegetation''': | |||
** {{icon|Figwort|y}} (large brown) × 1 | |||
** {{icon|Figwort|y}} (small brown) × 6 | |||
** {{icon|Shoot|y}} (small) × 5 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 1 or more | |||
Start off by collecting the treasure lying around, if you want, then start looking for a [[Watery Blowhog]] and a pipe. Kill the Blowhog and go down the pipe, where you should see some [[Hazards#Fire|fire geysers]]. Continue walking and you'll see a [[Fiery Bulblax]]. Use an ultra-bitter spray and your Reds. Snatch the key, watching the Pikmin carry it because [[Dweevil]]s might appear: make sure they don't take it. Next, grab some more treasures if you like, and then go down the hole. | |||
== | {{cavegen|ht1}} | ||
{{sublevel technical | |||
|cave = ch_MUKI_redblue | |||
|enemymax = 18 | |||
|itemmax = 4 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|ctrratio = 0.1 | |||
|geyser = No | |||
|unitfile = 3_units_f_l_o_conc.txt | |||
|lightfile = vs_8_light.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_conc|Dead end | |||
|item_cap_pipe|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_4x4f_4_conc|'''Room with 4 exits and a raised edge''' | |||
|room_north4x4l_1_conc|'''Room with a dead end after U-turn''' | |||
|room_pype4x4o_3_conc|'''Room with pipe in center''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fiery Bulblax|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Petrified Heart|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Watery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Tear Stone|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | |||
| 4 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Cupid's Grenade|y|v=TH}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Fiery Dweevil|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Hydro Dweevil|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 8 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 9 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 10 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 11 | |||
| {{icon|Fire geyser|y}} | |||
| 3 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 12 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 13 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 14 | |||
| {{icon|Shoot|y}} (small) | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 15 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 16 | |||
| {{icon|Lustrous Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 17 | |||
| {{icon|Mirrored Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 18 | |||
| {{icon|Unknown Merit|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 19 | |||
| {{icon|Crystal Clover|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 20 | |||
| {{icon|Egg|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|- | |||
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 20 | |||
| {{icon|Egg|y}} | |||
| 100% | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | ==Sublevel 2== | ||
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | |||
* '''Time''': +200 (+400 seconds) | |||
* '''Treasures''': | |||
** {{icon|Cupid's Grenade|y|v=TH}} × 4 (inside Dwarf Orange Bulborbs) | |||
** {{icon|Eternal Emerald Eye|y}} × 1 | |||
** {{icon|Gemstar Wife|y}} × 1 (inside Withering Blowhog) | |||
** {{icon|Lustrous Element|y}} × 1 | |||
** {{icon|Mirrored Element|y}} × 3 (2 inside Dweevils) | |||
** {{icon|Petrified Heart|y}} × 1 (inside Fiery Blowhog) | |||
** {{icon|Tear Stone|y}} × 1 (inside Watery Blowhog) | |||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | |||
** {{icon|Unknown Merit|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Dwarf Orange Bulborb|y}} × 4 | |||
** {{icon|Fiery Blowhog|y}} × 1 | |||
** {{icon|Fiery Dweevil|y}} × 1 | |||
** {{icon|Hydro Dweevil|y}} × 1 | |||
** {{icon|Orange Bulborb|y}} × 1 | |||
** {{icon|Watery Blowhog|y}} × 1 | |||
** {{icon|Withering Blowhog|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 7 | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
The high-strung, hungry [[Orange Bulborb]] has the key needed. Use your ultra-spicy spray. Sneaking up from behind is advisable, but most of the time it's in a small room, making that impossible. If you don't like its placement, reset the cave. Grab some treasure, since there should be lots of time (there is also a lot of treasure). Open the geyser and exit. | |||
{{cavegen|ht2}} | |||
{{sublevel technical | |||
|cave = ch_MUKI_redblue | |||
|enemymax = 14 | |||
|itemmax = 4 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 3_units_pool_nor_ujikou_tile.txt | |||
|lightfile = vs_8_light.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_pipe|Dead end | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with waterway with grill''' | |||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Orange Bulborb|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Cupid's Grenade|y|v=TH}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Cupid's Grenade|y|v=TH}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|Petrified Heart|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Watery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Tear Stone|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 7 | |||
| {{icon|Fiery Dweevil|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 7 | |||
|- | |||
| 8 | |||
| {{icon|Hydro Dweevil|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 8 | |||
|- | |||
| 9 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 10 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 11 | |||
| {{icon|Fire geyser|y}} | |||
| 3 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 6 | |||
| {{icon|Withering Blowhog|y}} | |||
| 1 | |||
| None | |||
| Plant spots | |||
|- | |||
| - | |||
| {{icon|Gemstar Wife|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 12 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 13 | |||
| {{icon|Lustrous Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Mirrored Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Unknown Merit|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 16 | |||
| {{icon|Eternal Emerald Eye|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=炎と水の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapM=Fire and Water Camp | |||
|FraA=Camp périlleux | |||
|FraAM=Perilous camp | |||
|FraE=Camp Périlleux | |||
|FraEM=Perilous Camp | |||
|SpaA=Circuito de Riesgo | |||
|SpaAM=Risk Circuit | |||
|Ger=Risikotraining | |||
|GerM=Risky Training | |||
|Ita=Esercizi pericolosi | |||
|ItaM=Dangerous exercises | |||
}} | |||
{{CM}} | {{CM}} | ||