User:Marty: Difference between revisions

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(→‎Others: Here for safekeeping.)
(→‎Treasure and Enemy Description in the Switch Port: The Doodlebug is in the Flint Beetle family in the port.)
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Hello, and welcome to my User page!
Welcome to my User page. I was an active user on Pikipedia back in 2016 before getting fully involved in other communities. I intend to become somewhat active again with Pikmin 4 being released in just a few months. This page lists things that I took note of during gameplay but did not add anywhere on the wiki back then, although since this page has not been edited for many years now, other contributors might have already added information to the relevant pages. If that is the case, I will delete duplicate information, or you can let me know directly.
 
{{todo|Move "Music in Pikmin: oddities to [[Music in Pikmin]]}}


== Favourite Pikmin ==
== Favourite Pikmin ==


[[File:Blue Pikmin1.png|250px|]]
[[File:Blue Pikmin all types.png|250px|]]
[[File:HD White pikmin.jpg|250px|]]
[[File:HD White pikmin.jpg|250px|]]
[[File:Winged Pikmin.png|250px|]]
[[File:Winged Pikmin.png|250px|]]
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https://www.youtube.com/user/charonflyka/videos
https://www.youtube.com/user/charonflyka/videos


I mainly upload videos about Pikmin (glitches, or facts about the gameplay).
I used to upload glitches or other gameplay oddities to my Youtube channel before playing Salmon Run. I'm likely to upload Pikmin 4 videos once the game has been released and for the purpose of contributing to the wiki.
 
==Leader throw preferences==
 
In a voyage log in Pikmin 3, Charlie says that [[Pikmin 3 voyage log#Misc. 16|he'd rather throw Alph instead of Brittany]].
 
Gameplay-wise, I've noticed a few interesting things while messing around with the leaders. Requirement: no Pikmin should be following the player, and all leaders should be following.
 
*While playing as Charlie, if the player is holding Brittany, Alph can be switched to. If Charlie is holding Alph, though, Brittany can't be switched to.
*While playing as Alph, if the player is holding Charlie, Brittany can be switched to. If Alph is holding Brittany, then Charlie can't be switched to.
*While playing as Brittany, if the player is holding Charlie, Alph can be switched to. If Brittany is holding Alph, then Charlie can't be switched to.
 
Interestingly enough, this somewhat matches the leaders' preferences towards one another which players can infer from in-game conversations:
 
*Alph admires Charlie > He'd rather not throw him (no confirmation on this).
*Brittany prefers to interact with Alph and not so much with Charlie / she may be disgusted by Charlie > She'd rather throw Alph. Somewhat confirmed in the Japanese and French notes on the [[Mock Bottom]]. In the French version of the description specifically, Brittany comments "yuk" when thinking about Charlie. I don't know about the Japanese version.
*Charlie presumably has a crush on Brittany > He'd rather throw Alph (and he confirms it in-game, as stated above).
 
Ironically, Charlie would rather be a throwee than a thrower, as confirmed [[Pikmin 3 voyage log#Misc. 39|here]], but he can never be switched to (presumably because no one wants to throw him, according to the above theory).
 
Additional information from [[User:Soprano|Soprano]]:
 
*When playing as Alph/Brittany, you can switch from holding Olimar to Louie, but not from Louie to Olimar.
*When playing as Olimar, you can switch from holding Louie to Alph/Brittany, but not from Alph/Brittany to Louie.
*When playing as Louie, you can switch from holding Olimar to Alph/Brittany, but not from Alph/Brittany to Olimar
 
==Treasure and Enemy Description in the Switch Port==
 
Some enemies and treasures may have different notes in the Switch port. They will be listed here for now.
 
===[[Cupid's Grenade]]===
 
'''Olimar's notes:''' "''What a perplexing fruit... This appears to be from a tree that produces two types of berries that look identical. But some inspire romance, and others do the opposite. It's not easy to tell which is which. I'd better be careful with them. I should also warn Louie, or else he may try to bake this berry in a pie.''"


===[[Insect Condo]]===


== Winged/White and Rock/Purple Pikmin : evolution? ==
'''Olimar's notes:''' "''Internal scans reveal that this juicy nugget can support a symbiotic community! Imagine the benefits... The Ship can't stand to even look at bugs, let alone store them. But I had to put my foot down on this one.''"


That's a thing I think possible. Rock Pikmin are more powerful when landing on an enemy (just like Purple Pikmin in [[Pikmin 2]] ) and both Pikmin types are bigger than the other types.
===[[Love Nugget]]===


Winged and White Pikmin are weaker and smaller. Moreover, both types have compound eyes. Maybe White and Purple Pikmin evolved into Rock and Winged Pikmin? Unfortunately, we will probably never get an answer...
'''Olimar's notes:''' "''This tasty red snack isn't quite a fruit, but doesn't seem like a vegetable either. I've analyzed it extensively, and it appears to be releasing stimulating pheromones. I can imagine my wife and I cooking this into some memorable meals.''"


[[File:Comparisons.jpg]]
===[[Anti-hiccup Fungus]]===


==Artworks==
'''Olimar's notes:''' "''What a shocking taste! ...I suppose young people, like Louie, might find it tasty, but the flavor is too intense for me!''"


Some artworks are reused in each game (their look is updated, though)
===[[Science Project]]===


<gallery>
'''Olimar's notes:''' "''I think I'll take this plant back to my boy as a souvenir of my grand expedition! It'll make the perfect topic for his science-fair project!''"
File:Red Pikmin 3 Artwork 07.jpg|[[Red Pikmin]] (''Pikmin 3'')
File:Red Pikmin 3 Artwork 06.jpg|Red Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Conifer Spire]]===
File:Yellow Pikmin 3 Artwork 06.jpg|[[Yellow Pikmin]] (''Pikmin 3'')
File:Yellow Pikmin 3 Artwork 07.jpg|Yellow Pikmin (''Pikmin 3'')
</gallery>


<gallery>
'''Olimar's notes:''' "''I've paid off all of the company's debts, but I find myself returning to this planet yet again! This time, I must find and rescue Louie! I've been scouring the wilderness we landed on. As I scour this region, I can't help but feel lonely for my faithful sidekick. Even if he does eat all of the ship's on-board snacks. Because of my loneliness, I've dubbed this rough region the Wistful Wild.''"
File:Blue Pikmin 3 Artwork 06.jpg|[[Blue Pikmin]] (''Pikmin 3'')
File:Blue Pikmin 3 Artwork 07.jpg|Blue Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Boom Cone]]===
File:Purple Pikmin 3 Artwork 06.jpg|[[Purple Pikmin]] (''Pikmin 3'')
File:Purple Pikmin 3 Artwork 07.jpg|Purple Pikmin (''Pikmin 3'')
</gallery>


<gallery>
'''Olimar's notes:''' "''Today we explored the remains of wooden structures found deep underground. I can't imagine who on this uncivilized planet might have created such a place. We'll have to wait until later to make sense of this maze, but this place intrigues me. As for this object we found there, we hope to fathom its true purpose in time!''"
File:White Pikmin 3 Artwork 06.jpg|[[White Pikmin]] (''Pikmin 3'')
File:White Pikmin 3 Artwork 07.jpg|White Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Yellow Wollywog]]===
File:Winged Pikmin 3 Artwork 06.jpg|[[Winged Pikmin]] (''Pikmin 3'')
File:Winged Pikmin 3 Artwork 07.jpg|Winged Pikmin (''Pikmin 3'')
</gallery>


<gallery>
The creature is called Yellow Wollyhop in the port (as it was in the EU versions of the NPC! releases) and its scientific name is now "Amphicaris frondiferorum". This change is also reflected in Olimar's notes for the [[Wolpole]].
File:Rock Pikmin 3 Artwork 06.jpg|[[Rock Pikmin]] (''Pikmin 3'')
File:Rock Pikmin 3 Artwork 07.jpg|Rock Pikmin (''Pikmin 3'')
</gallery>


===[[Doodlebug]]===


<gallery>
The Doodlebug is no longer in the [[Flint bug family]] but now in the [[Flint beetle family]]. The [[Glint Beetle]] remains in the [[Glint beetle family]].
File:Red Ribbon.png|Red Pikmin (Pikmin 3)
File:Yellow Ribbon.png|Yellow Pikmin (''Pikmin 3'')
File:Blue Ribbon.png|Blue Pikmin (''Pikmin 3'')
File:RYB Stocking.png|Red, Blue and Yellow Pikmin (''Pikmin 3'')
File:WhitePurpleWingedStocking.png|Winged, White and Purple Pikmin (''Pikmin 3'')
File:WWP Ribbon.png|Winged, White and Purple Pikmin (''Pikmin 3'')
File:Purple Ribbon.png|Purple Pikmin (''Pikmin 3'')
File:White Ribbon.png|White Pikmin (''Pikmin 3'')
File:Winged Ribbon.png|Winged Pikmin (''Pikmin 3'')
File:Rock Ribbon.png|Rock Pikmin (''Pikmin 3'')
File:Pikmin keychain.jpg|Keychains with the same Pikmin images.
File:Pikmin theme.jpg|A Pikmin theme for the Nintendo 3DS reusing the same artworks.
File:P2 artworks manual.jpg|The same artworks with a slightly different look (''Pikmin 2'')
File:NintendoBadgeArcade-Pikmin_set_5.jpg|Nintendo Badge Arcade
</gallery>


==Music in Pikmin: oddities==
==Music in Pikmin: oddities==


* Immature Pellet Posies trigger the enemy variant when attacked (can disappear if going far away for a long time)
* Immature Pellet Posies trigger the enemy variation when attacked (the normal variation plays again after moving sufficiently far away)
* Semi mature Pellet Posies will trigger the music:
* Semi mature Pellet Posies will trigger the enemy variation:
**if the player was near them when they evolved (can disappear if going far away for a long time)
**if the player was near the Pellet Posies when they evolved (the normal variation plays again after moving sufficiently far away)
**if the player attacks them (and wasn't near them when they evolved)
**if the player attacks the Pellet Posies while the normal music variation is playing
* Mature Pellet Posies trigger the enemy variation:
* Mature Pellet Posies trigger the enemy variation:
**if the player was near them when they evolved (can disappear if going far away for a long time)
**if the player is near them as they grow (the normal variation plays again after moving sufficiently far away)
**if the player attacks them (and wasn't near them when they evolved)
**if the player attacks them while the normal music variation is playing
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds)
*Bomb rocks trigger the enemy variation for a few seconds when exploding
*When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time)
*When several Pikmin drown at once, the enemy variation will play (the normal variation plays again after moving sufficiently far away). ('''Find how many Pikmin need to drown''')
*Fire geysers will trigger the enemy variation when approached
*Fire geysers will trigger the enemy variation when approached
*Candypop Buds will trigger the enemy variation:
*Candypop Buds will trigger the enemy variation:
**If touched (can disappear if going far away)
**On contact (the normal variation plays again after moving sufficiently far away)
**If a Pikmin is thrown into it (can disappear)
**If a Pikmin is thrown into it (the normal variation plays again after moving sufficiently far away)
*Inactive water geysers will trigger the enemy variation only when attacked
*Inactive water geysers will trigger the enemy variation only when attacked
*Active geysers will trigger the enemy variation when approached
*Active water geysers will trigger the enemy variation when approached
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Honeywisps, when attacked, trigger the enemy variation (only for a few seconds).
*Honeywisps, when attacked, trigger the enemy variation (only lasts a few seconds).
*When boulders break or roll on Captain Olimar, they trigger the enemy variation (only for a few seconds)
*When boulders are broken by or crush Captain Olimar, the enemy variation will play (only lasts a few seconds)


==Monita's monologues ( {{EU|y}} )==
==Monita's monologues ( {{EU|y}} )==
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''Now then, allow me to explain the controls.''
''Now then, allow me to explain the controls.''


''Move with {{button|wii|Pad}}.''
''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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'''On the TV''' : ''Move with {{button|wii|Pad}}.''
'''On the TV''' : ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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''That concludes my control explanation.''
''That concludes my control explanation.''


'''On the TV''': ''Move with {{button|wii|Pad}}.''
'''On the TV''': ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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'''On the TV''' : ''Move with {{button|wii|Pad}}.''
'''On the TV''' : ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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''Now then. Allow me to explain the controls.''
''Now then. Allow me to explain the controls.''


'''On the TV''': ''Move with {{button|wii|Pad}}.''
'''On the TV''': ''Move with {{button|wii|pad}}.''


== Others ==
== Others ==


http://www.pikminwiki.com/index.php?title=User:Marty/Decoration
[[User:Marty/Decoration]]
http://www.pikminwiki.com/index.php?title=User:Marty/Seed
[[User:Marty/Seed]]


Projects started back in 2016 (?) but that I never completed. I just noticed the Seed page did make it to the main wiki.


===Glitches===
== Gallery ==


*Something strange happens with buried or semi-buried treasures (on the overworld and caves). Follow these steps to reproduce my glitch (I hope you understand):
[[File:Comparisons.jpg]]
 
-Locate a buried treasure and don't touch it yet.
-Take Olimar, some Pikmin (enough to carry the treasure without having to throw Pikmin after it's dug up) and order them to dig up said treasure
-The Pikmin will now carry the treasure back to the Ship. You must NOT whistle them at all during the process, otherwise it won't be possible to reproduce the glitch.
-When they're close to the Ship, switch to Louie and be close to the Ship.
-Once the treasure has been carried, instead of following Louie, the Pikmin will run a little and then suddenly stay idle!
-Sometimes, instead of staying idle, they will attempt to run to the original location of the treasure and come back to the leader's side once the "cutscene" showing the treasure that was retrieved is skipped..
 
If you whistle the Pikmin after they have started carrying the treasure, the glitch no longer works (why? I don't know...). I'll research more about it.
 
'''This glitch is not reproducible in Challenge Mode.'''
 
Video for the glitch: https://youtu.be/fTqLqlRizgw
 
 
===Gallery===
http://image.noelshack.com/fichiers/2016/23/1465420712-purple-seed.jpg ← Seed with a flower, obtained with hacks. You can have [[Glitches_in_Pikmin#Seeds_with_maturity|seeds with flowers or buds]] without hacks in ''Pikmin'', though.
 
http://image.noelshack.com/fichiers/2016/23/1465421688-white-and-winged-2.jpg ← They're so similar, aren't they?
 
 
===Mistakes===
 
====European French notes (no mistake, but here for comparison)====
 
Comme j'aimerais m'allonger sur
l'herbe, me prélasser au soleil
et faire une sieste après manger!
Mais comment pourrais-je me
reposer avec tous ces Pikmin qui
ne me lâchent pas d'une semelle?
Je dois penser à appuyer sur C
pour congédier mes Pikmin et
maintenir C enfoncé pour faire
une sieste. La dernière fois que
je me suis assoupi, les Pikmin
m'ont porté jusqu'à leur Oignon.
Pas si vite, mes Pikmin! Je ne
suis pas un trésor, et encore
moins un pallet! Puis, je me suis
réveillé... Bon sang! Je rêvais,
n'est-ce pas?
 
====American French notes (mistake)====
 
J'aimerais tellement m'allonger
sur l'herbe, me prélasser au
soleil et faire une sieste après
souper! Mais comment
pourrais-je me reposer avec tous
ces Pikmin qui ne me lâchent pas
d'une semelle? Je dois penser à
appuyer sur + pour relâcher mes
Pikmin et maintenir + appuyé
pour faire une sieste. La
dernière fois que je me suis
assoupi, les Pikmin m'ont porté
jusqu'à leur Oignon. Pas si vite,
mes Pikmin! Je ne suis pas un
trésor, et encore moins une
galette! Puis, je me suis
réveillé... Doux Hocotate! Je
rêvais, n'est-ce pas?
 
 
As you can see, in the American version, they say the player has to hold + to lie down, which is wrong. This mistake isn't present in the European version, as you can see too. Finally, this mistake isn't in any other version of the game.

Revision as of 13:59, June 22, 2023

Welcome to my User page. I was an active user on Pikipedia back in 2016 before getting fully involved in other communities. I intend to become somewhat active again with Pikmin 4 being released in just a few months. This page lists things that I took note of during gameplay but did not add anywhere on the wiki back then, although since this page has not been edited for many years now, other contributors might have already added information to the relevant pages. If that is the case, I will delete duplicate information, or you can let me know directly.


To do: Move "Music in Pikmin: oddities to Music in Pikmin
Care to do so?

Favourite Pikmin

The 3 stages of Blue Pikmin in Pikmin 3. Artwork of White Pikmin in different maturity levels. The three maturity stages of a Winged Pikmin.

My favourite Pikmin types are Blue, Winged, and White Pikmin.

Youtube Channel

https://www.youtube.com/user/charonflyka/videos

I used to upload glitches or other gameplay oddities to my Youtube channel before playing Salmon Run. I'm likely to upload Pikmin 4 videos once the game has been released and for the purpose of contributing to the wiki.

Leader throw preferences

In a voyage log in Pikmin 3, Charlie says that he'd rather throw Alph instead of Brittany.

Gameplay-wise, I've noticed a few interesting things while messing around with the leaders. Requirement: no Pikmin should be following the player, and all leaders should be following.

  • While playing as Charlie, if the player is holding Brittany, Alph can be switched to. If Charlie is holding Alph, though, Brittany can't be switched to.
  • While playing as Alph, if the player is holding Charlie, Brittany can be switched to. If Alph is holding Brittany, then Charlie can't be switched to.
  • While playing as Brittany, if the player is holding Charlie, Alph can be switched to. If Brittany is holding Alph, then Charlie can't be switched to.

Interestingly enough, this somewhat matches the leaders' preferences towards one another which players can infer from in-game conversations:

  • Alph admires Charlie > He'd rather not throw him (no confirmation on this).
  • Brittany prefers to interact with Alph and not so much with Charlie / she may be disgusted by Charlie > She'd rather throw Alph. Somewhat confirmed in the Japanese and French notes on the Mock Bottom. In the French version of the description specifically, Brittany comments "yuk" when thinking about Charlie. I don't know about the Japanese version.
  • Charlie presumably has a crush on Brittany > He'd rather throw Alph (and he confirms it in-game, as stated above).

Ironically, Charlie would rather be a throwee than a thrower, as confirmed here, but he can never be switched to (presumably because no one wants to throw him, according to the above theory).

Additional information from Soprano:

  • When playing as Alph/Brittany, you can switch from holding Olimar to Louie, but not from Louie to Olimar.
  • When playing as Olimar, you can switch from holding Louie to Alph/Brittany, but not from Alph/Brittany to Louie.
  • When playing as Louie, you can switch from holding Olimar to Alph/Brittany, but not from Alph/Brittany to Olimar

Treasure and Enemy Description in the Switch Port

Some enemies and treasures may have different notes in the Switch port. They will be listed here for now.

Cupid's Grenade

Olimar's notes: "What a perplexing fruit... This appears to be from a tree that produces two types of berries that look identical. But some inspire romance, and others do the opposite. It's not easy to tell which is which. I'd better be careful with them. I should also warn Louie, or else he may try to bake this berry in a pie."

Insect Condo

Olimar's notes: "Internal scans reveal that this juicy nugget can support a symbiotic community! Imagine the benefits... The Ship can't stand to even look at bugs, let alone store them. But I had to put my foot down on this one."

Love Nugget

Olimar's notes: "This tasty red snack isn't quite a fruit, but doesn't seem like a vegetable either. I've analyzed it extensively, and it appears to be releasing stimulating pheromones. I can imagine my wife and I cooking this into some memorable meals."

Anti-hiccup Fungus

Olimar's notes: "What a shocking taste! ...I suppose young people, like Louie, might find it tasty, but the flavor is too intense for me!"

Science Project

Olimar's notes: "I think I'll take this plant back to my boy as a souvenir of my grand expedition! It'll make the perfect topic for his science-fair project!"

Conifer Spire

Olimar's notes: "I've paid off all of the company's debts, but I find myself returning to this planet yet again! This time, I must find and rescue Louie! I've been scouring the wilderness we landed on. As I scour this region, I can't help but feel lonely for my faithful sidekick. Even if he does eat all of the ship's on-board snacks. Because of my loneliness, I've dubbed this rough region the Wistful Wild."

Boom Cone

Olimar's notes: "Today we explored the remains of wooden structures found deep underground. I can't imagine who on this uncivilized planet might have created such a place. We'll have to wait until later to make sense of this maze, but this place intrigues me. As for this object we found there, we hope to fathom its true purpose in time!"

Yellow Wollywog

The creature is called Yellow Wollyhop in the port (as it was in the EU versions of the NPC! releases) and its scientific name is now "Amphicaris frondiferorum". This change is also reflected in Olimar's notes for the Wolpole.

Doodlebug

The Doodlebug is no longer in the Flint bug family but now in the Flint beetle family. The Glint Beetle remains in the Glint beetle family.

Music in Pikmin: oddities

  • Immature Pellet Posies trigger the enemy variation when attacked (the normal variation plays again after moving sufficiently far away)
  • Semi mature Pellet Posies will trigger the enemy variation:
    • if the player was near the Pellet Posies when they evolved (the normal variation plays again after moving sufficiently far away)
    • if the player attacks the Pellet Posies while the normal music variation is playing
  • Mature Pellet Posies trigger the enemy variation:
    • if the player is near them as they grow (the normal variation plays again after moving sufficiently far away)
    • if the player attacks them while the normal music variation is playing
  • Bomb rocks trigger the enemy variation for a few seconds when exploding
  • When several Pikmin drown at once, the enemy variation will play (the normal variation plays again after moving sufficiently far away). (Find how many Pikmin need to drown)
  • Fire geysers will trigger the enemy variation when approached
  • Candypop Buds will trigger the enemy variation:
    • On contact (the normal variation plays again after moving sufficiently far away)
    • If a Pikmin is thrown into it (the normal variation plays again after moving sufficiently far away)
  • Inactive water geysers will trigger the enemy variation only when attacked
  • Active water geysers will trigger the enemy variation when approached
  • Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
  • Honeywisps, when attacked, trigger the enemy variation (only lasts a few seconds).
  • When boulders are broken by or crush Captain Olimar, the enemy variation will play (only lasts a few seconds)

Monita's monologues ( European version European version )

Words in blue are actually in light blue. Mii=Mii's name.

Story Mode

When playing alone

First time the attraction is played
As Olimar or a Pikmin (doesn't change anything)

"In this attraction, you live out the adventures of Captain Olimar.

You will re-enact a daring escape after being shipwrecked on a distant planet.

Fortunately, you have enlisted the aid of its curious inhabitants, the Pikmin.

You must reach the evacuation area to be picked up by your spaceship.


The tutorial plays righ after (section below). After the tutorial finishes for the first time, Monita explain again the goal of the attraction.


Now, let me introduce the evil overlord - the toughest enemy you will ever face, I assure you...

It is none other than my fearsome alter ego, Dark Monita!

Oh, yes. This will be quite amusing! Ha ha ha ha.


Dark Monita takes the place of Monita.


I am the evil overlord, and you shall cower before my stunning resolution!

I will do everything in my power to hinder your progress.

No hard feelings, now."

Tutorial
As Olimar

"You play the role of brave Captain Olimar, Mii.

Because you're playing alone, I will provide a Mii of my own to aid you.

Give a warm welcome to your support Mii.

The support Mii will move automatically and help you.

Now then, allow me to explain the controls.

Lean the GamePad on a flat surface and hold it like this.

Dont forget your stylus.

Use L to move.

If you are left-handed, you can move with R instead.

Your Pikmin have appeared

They are strange creatures, but they will work hard for you.

Tap the touch screen to throw a Pikmin.

Try to defeat these native creatures.

As Olimar, you can touch the Call icon in the corner of the screen to gather Pikmin.

When you touch the Call icon, you don't just gather your Pikmin.

You will also call over your support Mii.

Learn to use this command to maximize your battle potency.

This concludes the explanation of the controls."

As a Pikmin

"You play the role of a Pikmin, Mii.

Because you're playing alone, I will provide a Mii of my own to aid you.

Give a warm welcome to your support Mii.

The support Mii will move automatically and help you.

Now then, allow me to explain the controls.

Move with the + Control Pad on the Wii Remote.

Attack with the 1 Button on the Wii Remote.

Jump with the 2 Button on the Wii Remote. You can jump on top of enemies.

Try to defeat these native creatures.

Olimar can whislte to gather all the Pikmin.

When he does this...

You'll be called back to him no matter what you're doing.

But if you want to get down, feel free to press the 2 Button on the Wii Remote.

This concludes the explanation of the controls."

Others

As Olimar or a Pikmin (doesn't matter)

"(Nectar icon)←This is a blob of nectar.

Collect as many as you can to get stronger."


"1465421369-hammer-seed-icon.jpg ←This is a Hammer Seed.

Pick these up to equip your Pikmin with a thunderous attack.

They also block one enemy attack."


"In this challenge, your greatest foe is the time limit.

If the clock ticks down to zero, you fail to escape.

(Stopwatch icon)←Stopwatches will give you more time. don't forget to pick them up.

Fortunately, you can't run out of health while the time limit rule is in effect.

Consider it a special favour from me to you."


"This is a Jump Switch.

It will activate when Olimar stands on it and calls the Pikmin."


"1465421517-luminous-mushroom.jpg ←This is a luminous mushroom.

If you touch a clump of these mushrooms, you will shine slightly for a short time."


"1465421524-whip-seed.jpg ←This is a Whip Seed.

Pick these up to make your Pikmin decisively snappy.

They also block one enemy attack."


"1465421475-knuckle-seed.jpg ← This is a Knuckle Seed.

Pick these up to give your Pikmin a powerful punch.

They also block enemy attack."


After the boss of the last normal level is defeated, Dark Monita speaks.

"You've completed all the challenges. Good work!

I'm impressed.

As a reward, I'll present you with an especially devious challenge.

I will be ramping up the difficulty quite a bit. Don't worry. I wouldn't dream of playing nice.

Prepare yourself!

Well then, we shall meet again."


When the player finishes all the levels, Dark Monita adresses a message to them.


"You have completed all of the advanced challenges!

Congratulations.

I'm sorry I had to cause you so much trouble.

Oh, and...

I'm glad you stuck it out till the end.

Next, why don't you aim to master the challenges?

See you again soon."


As Olimar only

"Olimar's Pikmin have grown into bud Pikmin.

Olimar can now command more Pikmin! Their attack power has also increased significantly."


"Olimar's Pikmin have grown into flower Pikmin.

Olimar's Pikmin have grown in number and become stronger!"


"This is a bomb. It will explode if you pick it up and throw it.

Approach the bomb and touch it to pick it up."


Monita explains some new controls at the start of the first advanced stage.

"In the advanced challenges, you will face enemies with various elemental properties.

The three elements you will encounter are water, fire and electricity.

Attacks from Pikmin that share the same element are very effective.

On the other hand...

Attacks from Pikmin with a different element are fairly weak.

Please be cautious."


"Now I'll explain how to handle creatures with elemental properties.

Olimar now has the Colour Swap ability, complete with a new icon.

This handy ability changes the colour of Pikmin each time you use it.

Try to match the colour of your Pikmin to your enemy's element."


As a Pikmin only

"The Pikmin has grown into a bud Pikmin.

Its attack power has increased, and it has learnt a new combo attack."


"The Pikmin has grown into a flower Pikmin.

It has also grown a bit stronger!"


"This is a bomb. It will explode if you pick it up and throw it.

If you want to try picking it up, get close and press the 1 Button on the Wii Remote."


Monita explains some new controls at the start of the first advanced stage.

"In the advanced challenges, you will face enemies with various elemental properties.

The three elements you will encounter are water, fire and electricity.

Attacks from Pikmin that share the same element are very effective.

On the other hand...

Attacks from Pikmin with a different element are fairly weak.

Please be cautious."

Multiplayer

Tutorial

"You play the role of brave Captain Olimar, Mii 1.

Everyone else plays the role of Pikmin.

Now then, allow me to explain the controls.


On the GamePad : Lean the GamePad on a flat surface and hold it like this.

Dont forget your stylus.

Use L to move.

If you are left-handed, you can move with R instead.

Your Pikmin have appeared

They are strange creatures, but they will work hard for you.

Tap the touch screen to throw a Pikmin.

Try to defeat these native creatures.


( If the other players haven't finished yet : Mii 2 and the others are still practising.

Please wait a few moments.)


As Olimar, you can touch the Call icon in the corner of the screen to gather Pikmin.

Using this command doesn't just call over your Pikmin

It also calls over all the Pikmin players.

This concludes the explanation of the controls.


On the TV : Move with the + Control Pad on the Wii Remote.

Attack with the 1 Button on the Wii Remote.

Jump with the 2 Button on the Wii Remote. You can jump on top of enemies.

Try to defeat these native creatures.


(If Olimar hasn't finished yet: Wait, Mii 1 is still practising.

Please wait a bit.)


Olimar can whislte to gather all the Pikmin.

When Mii 1 presses the Call icon, something quite dramatic occurs.

You see, you will be immediately drawn back to Olimar... no matter what you're doing.

This concludes the explanation of the controls."

Others
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Note: the dialogs are added here only if there are different from those in 1-player mode.

"Nectar = same"


"Evolutions = same"


"This is a bomb. It will explode if you pick it up and throw it.

As Olimar, you need to get close and touch it.

Pikmin need to close and press the 1 Button on the Wii Remote."


"Hearts are shared. If anyone takes damage, you lose a heart.

If you lose all your hearts, your escape has failed.

You must depend on each other.

Working together is the key to victory."


"Hammer Seed = same"

Multiplayer mode

Tutorial

In this attraction, you experience the frenzy and chaos of alien combat.

This battle pits Captain Olimar, an explorer stranded on a distant world, against the energetic Pikmin natives.

I'll explain the rules for Versus mode.

You'll find sweets scattered all over the place. Collect as many of those as you can carry!

Whoever has the most sweets when the time is up will be crowned the winner.

You play the role of Captain Olimar, Mii 1

Everyone else plays the role of Pikmin.

Now then, allow me to explain the controls.

On the GamePad: Lean the GamePad on a flat surface and hold it like this.

Dont forget your stylus.

Use L to move.

If you are left-handed, you can move with R instead.

Your Pikmin have appeared

They are strange creatures, but they will work hard for you.

Tap the touch screen to throw a Pikmin.

Try to defeat these native creatures.

Sweets have appeared. Try to collect as many as you can.


( If the other players haven't finished yet : Mii 2 and the others are still practising.

Please wait a few moments.)


That concludes my control explanation.

On the TV: Move with the + Control Pad on the Wii Remote.

Attack with the 1 Button on the Wii Remote.

Jump with the 2 Button on the Wii Remote. You can jump on top of enemies.

Try to defeat these native creatures.

Sweets have appeared. Try to collect as many as you can.


(If Olimar hasn't finished yet: Wait, Mii 1 is still practising.

Please wait a bit.)


That concludes my control explanation.

Monita's monologues ( US version US version )

Story Mode

Multiplayer

Tutorial

"You play the role of brave Captain Olimar, Mii 1.

Everyone else plays the role of Pikmin.

Now then. Allow me to explain the controls.


On the TV : Move with the + Control Pad on the Wii Remote.

Attack with the 1 Button on the Wii Remote.

Jump with the 2 Button on the Wii Remote. You can jump on top of enemies.

Try to defeat these native creatures.


(If Olimar hasn't finished yet: Wait, Mii 1 is still practicing.

Please wait a bit.)


Olimar can whislte to gather all of the Pikmin.

When Mii 1 taps the call icon, something quite dramatic occurs.

You'll be immediately pulled back to him/her... no matter what you're doing.

This concludes the control segment of my tutorial. I hope it was exciting."

Multiplayer mode

Tutorial

In this attraction, you experience the frenzy of interspecies combat.

Captain Olimar, an explorer stranded on a distant world, faces the native Pikmin.

I'll explain the rules for Versus mode.

Gather all the candy you can carry.

Whoever has the most candy when time is up will be crowned the winner.

You play the role of Captain Olimar, Mii 1

Everyone else plays the role of Pikmin.

Now then. Allow me to explain the controls.

On the TV: Move with the + Control Pad on the Wii Remote.

Others

User:Marty/Decoration User:Marty/Seed

Projects started back in 2016 (?) but that I never completed. I just noticed the Seed page did make it to the main wiki.

Gallery

A screenshot comparing a Winged Pikmin with a White Pikmin and a Rock Pikmin with a Purple Pikmin.