Pikmin (game)

Olimar's monitor: Difference between revisions

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By pressing {{button|gc|r|wii|padr}}, the player will be taken to a different page, explaining the [[controls]]. This one contains an illustration of a [[GameCube]] Controller, or a [[Wii]] Remote with a Nunchuk attached. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times.
By pressing {{button|gc|r|wii|padr}}, the player will be taken to a different page, explaining the [[controls]]. This one contains an illustration of a [[GameCube]] Controller, or a [[Wii]] Remote with a Nunchuk attached. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times.
==Names in other languages==
{{foreignname
|SpaA=Monitor de Olimar
|SpaAM=Olimar's Monitor
|SpaAN=Name taken from the New Play Control! Pikmin instruction manual.
|FraA=Moniteur d' Olimar
|FraAM=Olimar's Monitor
|FraAN=Name taken from the New Play Control! Pikmin instruction manual.
|notes=y}}


{{clear}}
{{clear}}
==See also==
==See also==
*[[KopPad]]
*[[KopPad]]

Revision as of 10:54, February 18, 2023

Olimar's monitor

Pikmin radar.png

Accessed from Gameplay
Music The music of the current area

In Pikmin, the radar is accessed from a separate menu from the pause menu, called "Olimar's monitor"[1], and it can be opened by pressing the Y Button on the GameCube controller / the Plus Button on the Wii Remote mid-game. This menu contains the actual radar on the right side, with instructions on how to pan and zoom on the top-right corner. On the top-left corner of the screen, there is the name of the current area. Below that, the number of Pikmin in the squad and in the Onions appears, for each type. Below those, the number of total idle Pikmin in the field. Finally, in the bottom-right corner, the number of collected ship parts is written.

By pressing the R Button on the GameCube controller / the + Control Pad right on the Wii Remote, the player will be taken to a different page, explaining the controls. This one contains an illustration of a GameCube Controller, or a Wii Remote with a Nunchuk attached. Boxes scattered around the screen explain what each button and stick does. The buttons and sticks on the illustration flash in order, with each one flashing three times.

Names in other languages

Language Name Meaning Notes
Flag of Québec French (NoA) Moniteur d' Olimar Olimar's Monitor Name taken from the New Play Control! Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Monitor de Olimar Olimar's Monitor Name taken from the New Play Control! Pikmin instruction manual.

See also

References

  1. ^ Olimar's monitor / the Y Button on the GameCube controller You can check this screen by pressing the Y Button during the game. Press the Y or B Button to return to the game. – Information about Olimar's monitor in the corresponding page of the Pikmin instruction manual