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===''Pikmin Bloom''=== | ===''Pikmin Bloom''=== | ||
[[File:Bloomloading.jpg|thumb|right|Loading screen that appears upon startup in {{pb}}.]] | [[File:Bloomloading.jpg|thumb|right|200px|Loading screen that appears upon startup in {{pb}}.]] | ||
When {{pb}} is opened, a loading screen | When {{pb}} is opened, a loading screen will appear. The artwork has changed between the app versions, but always contains [[Pikmin family|Pikmin]] carrying [[seedling]]s and/or [[fruit]]. A bar across the bottom will fill up with green and dark green stripes, and will advance to the main [[menu]] when full. Prior to version 41.0, a reminder for the player to be alert and aware of their surroundings was shown above this bar. After updating to version 41.0 the alert reminder still appears, but changes to informal tips of observations that 'suggest' or 'seem' true. | ||
<gallery heights=260px> | |||
PB_Loading_1.png|v33.1 - v47.1 | |||
PB_Loading_2.png|v48.0 - v56.1 | |||
PB_Loading_3.png|v57.0 - now | |||
</gallery> | |||
==Tip== | ==Tip== |
Revision as of 21:04, November 7, 2022
This article or section needs to be cleaned up, either its format or general style. |
The Pikmin games display a loading screen while they are loading content to show to the player. This happens in many places, such as when the game starts up or when an area is being loaded.
Loading screens
Pikmin
In Pikmin, there is only one loading screen, which takes place before an area is entered; this is where the area is loaded. The screen is purely black apart from the name of the area in orange at the center. When the area is done loading, the screen automatically fades away, and the landing cutscene begins.
Pikmin 2
Pikmin 2 uses a very similar area loading screen to Pikmin for loading the main areas, but the name is yellow, its highlights have small glares, and a rippling effect of some text graphic occurs behind the name. When loading a cave's sublevel in story mode, the name in white will appear to fall and bounce one letter at a time into a rippling, dripping liquid over a black screen (although the effect only covers so much text; not all letters in the Subterranean Complex produce this effect). Below that is the name of the sublevel. The same screen occurs while loading a Challenge Mode level, except instead of the liquid effect there is a cloud of red and orange squares that slowly pulsate behind the text.
Before loading a 2-Player Battle stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied behind it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that there is a random advisory for the game mode. This screen only disappears when either player presses / , or automatically 10 seconds after the game is done loading.
Interestingly, for most cases, the rippled text that appears behind an area's name is not the name itself but something different. On the Valley of Repose, the rippled text is indeed "Valley of Repose", but on the Today's Report screen, which also has a fiery-ripple effect, the same "Valley of Repose" text is what appears behind "Today's Report". On the Awakening Wood, the text is 今日の成績? (lit.: "Today's Results"), and on the Perplexing Pool and Wistful Wild, it is "Challenge Cave", in a slightly different font from the norm.
Pikmin 3
When loading an area in Pikmin 3, a familiar black screen with the area's name in yellow appears, with a subtle reflection and rippling behind it. At the bottom, there is a randomly-picked gameplay tip, preceded by a relevant icon. This tip may get swapped out for another tip if the game takes longer to load. The same screen appears in Bingo Battle, and in Mission Mode, the screen is the same, except it also writes down the type of mission under the level's name. Besides the area loading screens, the game also shows a screen with a static image of a few Pikmin in a green environment when loading the whole game. A loading icon will also appear with a silhouetted Red Pikmin running along a loading wheel. After this screen comes the title screen.
Pikmin Bloom
When Pikmin Bloom is opened, a loading screen will appear. The artwork has changed between the app versions, but always contains Pikmin carrying seedlings and/or fruit. A bar across the bottom will fill up with green and dark green stripes, and will advance to the main menu when full. Prior to version 41.0, a reminder for the player to be alert and aware of their surroundings was shown above this bar. After updating to version 41.0 the alert reminder still appears, but changes to informal tips of observations that 'suggest' or 'seem' true.
Tip
This article or section is in need of more images. |
Starting in Pikmin 2, some game modes' loading screens show a randomly picked tip.
2-Player Battle
Tips for the 2-Player Battle mode in Pikmin 2.
- “You can't carry your own marble.”
- “Pikmin lost to opposing Pikmin will become seeds.”
- “Roulette creatures vanish when you defeat them.”
- “Use your sprays wisely to turn the tide of battle!”
- “You can't pluck, throw or spray while engaging enemy Pikmin.”
- “Get a cherry for one roulette spin. You can store up to four.”
While technically, it is true that there can be up to four roulette wheel spins in queue, this can lead to players believing they can only have four powers in queue, when they can actually have five (the four queued spins plus the current power on standby).
Story Mode
Tips in Pikmin 3's story mode. They only appear on day 3 and later, and also appear when the player suffers a Game Over.
Icon | US | Europe |
---|---|---|
Listen closely! Somewhere out of sight, Pikmin could be perishing! | Listen! Somewhere Pikmin are losing their lives! | |
Assign time-consuming tasks to just a few Pikmin. | Assign time-consuming tasks to just a few Pikmin, and leave them to it! | |
Consult the Exploration Notes to master the controls! | ||
Fragments of a bridge may not all be in the same place. Search everywhere and assign your Pikmin appropriately! | ||
Work on multiple tasks at once to use Pikmin and time effectively! | Work on multiple tasks at once to use both your Pikmin and your time effectively! | |
Use information from your radar to help you look for Brittany! | ||
If you get stuck, you can go back to a previous day and start from scratch! | ||
The type and the number of Pikmin can change how effective they are at a task. Be sure to experiment! | The type and the number of Pikmin involved in a task can vary the results! Be sure to experiment! | |
After carrying fragments, Pikmin return to where the fragments were! | After carrying Fragments, Pikmin return to where the Fragments were! | |
Pluck sprouts as a team to work faster! You can continuously pluck just by pressing / / / once! | ||
If you leave a crew member near Pikmin sprouts, he or she will pluck them automatically. | ||
Look for any areas that you can reach with two crew members! You may be able to blaze some new trails! | ||
Rock Pikmin pack a punch when thrown. | Rock Pikmin pack a mean punch when thrown directly at things. | |
Fruit will be in the same place the next day after the sun goes down! Try to get it as close to the ship as possible! | After the sun goes down, fruit will be in the same place the next day. Try to get it as close to the ship as possible! | |
Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day! | Boss enemies you hurt will stay hurt the next day. Whittle their health down and finish them off tomorrow! | |
Boss-enemy bodies will still be there tomorrow! Don't miss a chance to increase your Pikmin! | Boss enemy bodies will still be there the next day! Don't miss the chance to increase your Pikmin! | |
You can throw Pikmin across obstacles! Explore any areas near bridges! | ||
If you're low on juice, prioritize your search for fruit! | If you're low on juice, make searching for fruit your priority! | |
Some places can only be reached with all three crew members! Look for these areas to open up new pathways! | Some places can only be reached with all 3 crew members! Look for these areas to open up new pathways! | |
Before you start exploring, look at the map on the KopPad to plan your day! | ||
"Go here" is convenient when you want to return to the Onion! | Go Here! is convenient when you want to return to the Onion! | |
"Go here" is convenient for gathering up any wayward Pikmin! | Go Here! is convenient for gathering up any wayward Pikmin! |
Mission Mode
To note is that on the game files, the "Throw Pikmin into a Candypop Bud to turn them into sprouts that are the same color as the flower!" message is declared twice, for either region.
Bingo Battle
Icon | US | Europe |
---|---|---|
You can tell your Pikmin apart from your opponent's by the color of the tops of their heads. | You can tell your Pikmin apart from your opponent's by the colour of the tops of their heads. | |
When you find Pikmin of your color buried in the ground, pluck them and make them part of your squad! | When you come across Pikmin of your colour buried in the ground, pluck them and make them part of your squad! | |
If enemy Pikmin come after you, shake vigorously to shake them off! | If enemy Pikmin latch on to you, shake vigorously to shake them off! | |
If one of your explorers runs out of health, you lose! | If your explorers run out of health, you lose! | |
If you lose every last Pikmin on your team, you lose! | ||
Retrieve the Golden Grenade to gain five items! | ||
Use the GamePad's map to see the locations of fruit and creatures! | ||
This item will add 10 Pikmin to your team! | ||
This item will add five rare Pikmin to your team! | ||
This item drops a storm of rocks around your opponent! | ||
This item strikes your opponent with lightning! | ||
This item activates one square of your bingo card. | ||
Gather fruit and defeated creatures to complete one line of your bingo card and claim victory! | ||
Retrieve a Cupid's Grenade to spin the roulette wheel! | ||
Press / / or tap (icon) on to use an item! | Press / / or touch (icon) on the to use an item! | |
Retrieve your opponent's Victory Macaroon to win! | You can win by retrieving your opponent's Victory Macaroon! | |
Temporarily boost the power of the Pikmin in your squad! | This item temporarily boosts the power of the Pikmin in your squad! | |
Defeat all enemies on screen! | This item defeats all enemies on screen! | |
Spawn a Bomb Rock close by. To retrieve it, throw a Pikmin at it. | This item spawns a Bomb Rock nearby. Throw a Pikmin at it to retrieve it. | |
Scramble your opponent's bingo card! | This item scrambles your opponent's bingo card! | |
This item explodes when a player moves near it! It can be triggered by any player, so be careful! | This item explodes when a player moves! It can be triggered by any player, so be careful! | |
Warp your opponent somewhere! | This item warps your opponent somewhere! | |
Retrieve your stolen Victory Macaroon! | This item retrieves your stolen Victory Macaroon! | |
Yellow Pikmin The fastest diggers of all the Pikmin! | ||
Rock Pikmin Throw and land a direct hit for tremendous damage! | ||
Blue Pikmin Happy to go into the water! | ||
Reinforced Wall Destroy it with Bomb Rocks! | ||
Bamboo Gate Lift it up with Winged Pikmin! | ||
Crystal Wall Destroy it with Rock Pikmin! | ||
When the game begins, if the total is less than 50, it means there are hidden Pikmin! | When the game begins, if the Total is less than 50 it means there are hidden Pikmin! |
Pikmin Adventure
The following article or section is in need of assistance from someone who plays Pikmin Adventure. |
US | Europe |
---|---|
You can move Olimar by touching and holding the stylus on the touch screen. | You can move Olimar by touching and holding the stylus on the touch screen. |
Press to pause the game. You can calibrate the controllers while paused. | Press to pause the game. You can calibrate the controllers while paused. |
... | You can also gather Pikmin as Olimar with or . |
... | If you're trying to master a challenge, ignore the Assist Block with an exclamation mark and rely on your own abilities. |
Remember to take a break from time to time. Press during play to pause the game. | Remember to take a break from time to time. Press during play to pause the game. |
Pikmin players can hold to charge up. Release to launch a powerful attack. | Pikmin players can hold to charge up. Release to launch a powerful attack. |
If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote. | If you want to ignore Olimar's attempt to call you back to him, just shake the Wii Remote. |
Flick the touch screen with the stylus to make Olimar jump. This can be handy for avoiding enemy attacks. | ... |
Pikmin are invincible while being gathered by Olimar. Call Pikmin to quickly put them out of trouble. | ... |
As Olimar, you'll have to show good leadership. Make sure you choose the right moments to gather your Pikmin. | ... |
Gallery
This article or section is in need of more images. Particularly: |
- Game loading screens
- Area loading screens
The Story Mode loading screen in Pikmin 3 Deluxe when an objective applies to the area being landed in.
Loading Tropical Forest in Collect Treasure! in Mission Mode.
Loading Thirsty Desert in Battle Enemies! in Mission Mode.
Loading the Armored Mawdad in Defeat Bosses! in Mission Mode.
Loading Corroded Maze in Bingo Battle.
Loading Pikmin Reunion in the Side Stories.
Trivia
- The loading screens for different game modes in Pikmin 2 appear to represent four classical elements: wind, water, fire, and earth.
- Areas have the letter's trail off into some smoke billowing in the wind.
- Caves in Story Mode have liquid ripples shown behind the letters, representing water.
- 2-Player Battle stages have the letter look as if they were burning by using an animated flame graphic displayed behind it, representing fire.
- Challenge Mode caves have a cluster of brown, orange, and red squares behind the title, representing earth.