Pikmin Bloom

Mushroom battle: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Added some details on mushroom respawn time and when mushroom breaking animations occur.)
(Split the Attacking section into a Process section and a Time section.)
Line 2: Line 2:
{{for|Challenge Mode|Challenge Mode (disambiguation)}}
{{for|Challenge Mode|Challenge Mode (disambiguation)}}
{{image}}
{{image}}
{{game help|pb|How does challenge multiplayer work?}}
'''Challenges''' are a feature of {{pb}}, unlocked at [[level]] 15. Mushrooms of various colors and sizes appear around the world, and the player can send a group of [[Pikmin family|Pikmin]] to [[Combat|attack]] them. Multiple players can join in, and participants will receive [[Fruit (Pikmin Bloom)|fruit]] and a [[postcard]] as a reward, and a score that measures how well they did.
'''Challenges''' are a feature of {{pb}}, unlocked at [[level]] 15. Mushrooms of various colors and sizes appear around the world, and the player can send a group of [[Pikmin family|Pikmin]] to [[Combat|attack]] them. Multiple players can join in, and participants will receive [[Fruit (Pikmin Bloom)|fruit]] and a [[postcard]] as a reward, and a score that measures how well they did.


Line 14: Line 13:
Mushrooms are the objects destroyed in challenges. Like [[big flowers]], they grow at points of interest in the real world. A challenge can only be started if its mushroom is within a few hundred meters of the player. After the challenge is complete, the mushroom is destroyed, and grows back in the same location 15 minutes later, without any input. The mushroom type that grows is randomized, but there seems to be a system where some mushrooms are removed from the selection if no players nearby have access to the corresponding Pikmin type.
Mushrooms are the objects destroyed in challenges. Like [[big flowers]], they grow at points of interest in the real world. A challenge can only be started if its mushroom is within a few hundred meters of the player. After the challenge is complete, the mushroom is destroyed, and grows back in the same location 15 minutes later, without any input. The mushroom type that grows is randomized, but there seems to be a system where some mushrooms are removed from the selection if no players nearby have access to the corresponding Pikmin type.


Mushrooms come in various forms that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. There are 8 colors of mushrooms for each size, except for giant mushrooms which only come in red. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the preferred Pikmin's attack power. The color of mushrooms can also determine the type of [[nectar]] players get as a reward (e.g. blue mushrooms give blue nectar, red mushrooms give red nectar).
Mushrooms come in various forms that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in [[health]]. The larger the mushroom, the bigger the reward for destroying it. There are 8 colors of mushrooms for each size, except for giant mushrooms which only come in red. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the preferred Pikmin's attack power. The color of mushrooms can also determine the type of [[nectar]] players get as a reward.


{|class="wikitable sortable"
{|class="wikitable sortable"
Line 42: Line 41:
|N/A
|N/A
|}
|}
==Process==
{{game help|pb|How does challenge multiplayer work?}}
When a mushroom is selected, either from the [[Pikmin Bloom interface#Map|map screen]] or [[Pikmin Bloom interface#Expeditions|expedition list]], the camera will focus on the mushroom, with a photograph of its corresponding real-world landmark behind it. The screen displays some basic information about challenges, as well as 5 circles that can be filled with icons of the [[Mii]]s of the players who have joined the challenge. There is a Join button which progresses to the selection screen.
In the selection screen, the player can choose which Pikmin to send. A list of all the player's Pikmin appears, and by tapping one, it can be added to or removed from the challenge group. Pikmin with an advantage against that mushroom type (see the next section) may jump in the list when selected for the challenge. Selected Pikmin also appear in front of the mushroom in the camera view. There is a GO button in the lower right corner; tapping it sends all the selected Pikmin on the challenge.
Once the Pikmin are sent on the challenge, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing some damage. [[Rock Pikmin]] instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, though not by a set amount; see the [[#Time|Time]] section for more details. From time to time, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking another one. The intervals at which mushrooms break depend on the number of the mushrooms in the cluster: 4 for small, 7 for normal, and 10 for large, such that mushrooms break at regular intervals. For example, in a large mushroom group, one of the mushrooms will break for each tenth of health depleted.
When the health is fully depleted, the challenge is cleared. The player is provided with their score, the time the challenge took, and a star rating, followed by the Pikmin bringing a [[postcard]] about their challenge and a small number of shiny [[Fruit (Pikmin Bloom)|fruits]] to be given to the player, providing them with [[nectar]] of an uncommon type. Each Pikmin that was sent on the challenge also gains some [[friendship]] (though this actually happens at the start of the challenge, not the end).


==Attack power==
==Attack power==
Line 179: Line 188:
[[File:PB Attack Power Infographic.png|thumb|center|300px|An infographic explaining the calculation of attack power.]]
[[File:PB Attack Power Infographic.png|thumb|center|300px|An infographic explaining the calculation of attack power.]]


==Attacking==
==Time==
Once the Pikmin are sent on the challenge, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing some damage. [[Rock Pikmin]] instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, and at regular intervals, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking another one.
The time a challenge takes depends on the attack power of the group and the health of the mushroom. The amount of time it takes to destroy all mushrooms (in seconds) is equal to the health of the mushrooms, divided by the total attack power of the Pikmin on the challenge, multiplied by 4. For example, a normal-size mushroom with 21,000 health, attacked by a group of Pikmin with 200 attack power, should take 420 seconds or 7 minutes to destroy. Although the game presents damage as something dealt by each individual attack, each Pikmin hit actually does as much damage as it needs to to keep the health of the mushrooms in line with what it should be given how much time has passed.
 
Although damage is presented as something dealt by each individual attack, the rate of damage is actually predetermined by the attack power of the Pikmin selected for the challenge. Each Pikmin hit does as much damage as it needs to to keep the health of the mushrooms in line with what is should be given how much time has passed and what Pikmin are attacking it. The amount of time it takes to destroy all mushrooms (in seconds) is equal to the health of the mushrooms, divided by the total attack power of the Pikmin on the challenge, multiplied by 4. For example, a normal-size mushroom with 21,000 health, attacked by a group of Pikmin with 200 attack power, should take 420 seconds or 7 minutes to destroy.


==Scoring==
==Scoring==
{{game help|pb|Fully investigate how scoring works.}}
{{game help|pb|Fully investigate how scoring works.}}
The score obtained on a challenge is entirely dependent on the attack power of the group sent on the challenge. There do not seem to be any hidden bonuses, and the health of the mushroom also has no effect. (For example, attacking a small yellow mushroom with 323 attack power completes the challenge in 59 seconds, scoring 2158 points. Attacking a small white mushroom with the same 323 attack power completes the challenge in 42 seconds, but still scores 2158 points.) The number of stars obtained depends on the score. The exact system used to calculate scores is not fully understood.
At the end of a challenge, the game presents the player with a score and a star rating based on the score. Star ratings are presented as ranging from 1 to 3, but they actually range from 1 to 4. The score obtained on a challenge is entirely dependent on the attack power of the group sent on the challenge. The health of the mushroom has no effect, and there do not seem to be any hidden bonuses. (For example, attacking a small yellow mushroom with 323 attack power completes the challenge in 59 seconds, scoring 2158 points. Attacking a small white mushroom with the same 323 attack power completes the challenge in 42 seconds, but still scores 2158 points.) The exact system used to calculate scores is not fully understood.


The following table shows the approximate minimum total attack power to get a certain star rating on a certain size of challenge. The color of the mushroom does not have an effect. Values marked with * may not be exactly accurate.
The following table shows the approximate minimum total attack power to get a certain star rating on a certain size of challenge. The color of the mushroom does not have an effect. Values marked with * may not be exactly accurate.
Line 202: Line 209:
|}
|}


It is not known how scores are calculated when multiple players join the same challenge.  
It is not known how scores are calculated when multiple players join the same challenge. As completion time is easier to measure in this scenario, it's possible that it is the actual determining factor (although it varies with mushroom type). In this case, it would be reasonable to assume that the sum of all attack powers among the party needs to match the value in the table -- provided that all players start at exactly the same time.
As completion time is easier to measure in this scenario, it's possible that it is the actual determining factor (although it varies with mushroom type). In this case, it would be reasonable to assume that the sum of all attack powers among the party needs to match the value in the table -- provided that all players start at exactly the same time.


==Rewards==
==Rewards==
Once the challenge is complete, the player is provided with their score and an amount of stars, followed by the Pikmin bringing a [[postcard]] about their challenge and a small number of shiny [[Fruit (Pikmin Bloom)|fruits]] to be given to the player, providing them with [[nectar]] of an uncommon type. Each Pikmin that was sent on the challenge also gains some [[friendship]] (though this actually happens at the start of the challenge, not the end). If too few Pikmin were sent on the challenge to carry all the rewards, only some of them will be collected; the postcard has the highest priority.
Once a challenge is complete, a [[postcard]] and some [[Fruit (Pikmin Bloom)|fruits]] will appear, and the Pikmin on the challenge will collect them. If too few Pikmin were sent on the challenge to carry all the rewards, only some rewards will be collected; the postcard has the highest priority. The fruit rewards depend on the star rating for the challenge.


This table shows the nectar color for each mushroom type as it is currently. The distribution has changed over time, and past distributions can be seen in the [[#History|History section]].
This table shows the nectar color for each mushroom type as it is currently. The distribution has changed over time, and past distributions can be seen in the [[#History|History section]].
Line 214: Line 220:
|-
|-
|{{icon|Brown mushroom|l=}} Brown mushroom
|{{icon|Brown mushroom|l=}} Brown mushroom
|rowspan="8"|{{icon|Red plum blossom nectar|l=}} Red plum blossom nectar
|rowspan="8"|{{icon|Red plum blossom nectar|l=}} Plum blossom nectar
|-
|-
|{{icon|Red mushroom|l=}} Red mushroom
|{{icon|Red mushroom|l=}} Red mushroom

Revision as of 00:24, February 26, 2022

For Challenge Mode, see Challenge Mode (disambiguation).

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Challenges are a feature of Pikmin Bloom, unlocked at level 15. Mushrooms of various colors and sizes appear around the world, and the player can send a group of Pikmin to attack them. Multiple players can join in, and participants will receive fruit and a postcard as a reward, and a score that measures how well they did.

The amount of Pikmin that can be sent on a challenge by a player will increase over time based on the player's level, starting at 10 Pikmin. The challenge selection screen lets the player choose which Pikmin to send, and the strength value of the selected Pikmin can be seen in the top left corner. The higher the strength, the faster the Pikmin will be at completing the challenge.

Only six challenges can be done by a player in a day. Up to five people are able to join in on a single challenge.

Mushrooms

A normal brown mushroom on the map screen, as seen in a tutorial image in Pikmin Bloom. (This is cropped from a texture used in-game.)
A normal brown mushroom on the map screen. The red circle indicates its health.

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: What is the interaction range for mushrooms? What is the distribution of different mushroom types?

Mushrooms are the objects destroyed in challenges. Like big flowers, they grow at points of interest in the real world. A challenge can only be started if its mushroom is within a few hundred meters of the player. After the challenge is complete, the mushroom is destroyed, and grows back in the same location 15 minutes later, without any input. The mushroom type that grows is randomized, but there seems to be a system where some mushrooms are removed from the selection if no players nearby have access to the corresponding Pikmin type.

Mushrooms come in various forms that differ in size and color. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in health. The larger the mushroom, the bigger the reward for destroying it. There are 8 colors of mushrooms for each size, except for giant mushrooms which only come in red. Some mushrooms have more or less health than other colors of the same size, such as gray or white mushrooms, being tied to the preferred Pikmin's attack power. The color of mushrooms can also determine the type of nectar players get as a reward.

Mushroom health
Color Small Normal Large Giant
Brown mushroom Red mushroom Yellow mushroom Blue mushroom Brown, red, yellow, and blue 4800 21,000 73,000 170,000
Purple mushroom Gray mushroom Purple and gray 6300 28,000 94,000 N/A
White mushroom Pink mushroom White and pink 3400 15,000 51,000 N/A

Process

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: How does challenge multiplayer work?

When a mushroom is selected, either from the map screen or expedition list, the camera will focus on the mushroom, with a photograph of its corresponding real-world landmark behind it. The screen displays some basic information about challenges, as well as 5 circles that can be filled with icons of the Miis of the players who have joined the challenge. There is a Join button which progresses to the selection screen.

In the selection screen, the player can choose which Pikmin to send. A list of all the player's Pikmin appears, and by tapping one, it can be added to or removed from the challenge group. Pikmin with an advantage against that mushroom type (see the next section) may jump in the list when selected for the challenge. Selected Pikmin also appear in front of the mushroom in the camera view. There is a GO button in the lower right corner; tapping it sends all the selected Pikmin on the challenge.

Once the Pikmin are sent on the challenge, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing some damage. Rock Pikmin instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, though not by a set amount; see the Time section for more details. From time to time, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking another one. The intervals at which mushrooms break depend on the number of the mushrooms in the cluster: 4 for small, 7 for normal, and 10 for large, such that mushrooms break at regular intervals. For example, in a large mushroom group, one of the mushrooms will break for each tenth of health depleted.

When the health is fully depleted, the challenge is cleared. The player is provided with their score, the time the challenge took, and a star rating, followed by the Pikmin bringing a postcard about their challenge and a small number of shiny fruits to be given to the player, providing them with nectar of an uncommon type. Each Pikmin that was sent on the challenge also gains some friendship (though this actually happens at the start of the challenge, not the end).

Attack power

When the player is selecting Pikmin for the challenge, a power value appears in the top left corner of the screen. This shows how strong the selected squad is against that mushroom. (Note that the value displayed is rounded from the actual value.) Adding a Pikmin will increase the value by some amount. The amount depends on 5 variables: the type of Pikmin, its friendship, its maturity, whether it is a Decor Pikmin, and the color of the mushroom being attacked. The equation below is the overall equation for calculating the power contributed by a single Pikmin; the paragraphs below explain what each variable means.

Formula for mushroom challenge attack power in Pikmin Bloom.

Each Pikmin type has a base attack power. Red Pikmin, Yellow Pikmin, and Blue Pikmin all have the standard base attack power. White Pikmin and Winged Pikmin are slightly weaker, while Purple Pikmin and Rock Pikmin are slightly stronger. The exact values used are in the table below.

Type Base attack power
Red, Yellow, and Blue Pikmin 4
White and Winged Pikmin 2.8
Purple and Rock Pikmin 5.2

A Pikmin's maturity contributes to how strong it is. Leaf Pikmin have the standard attack power, and each maturity level above that increases the power slightly. Rare flowers, such as pansies and roses, are stronger than regular flowers. Bare Pikmin, obtained by feeding them too much nectar, are slightly weaker. The exact values used are in the table below.

Maturity Attack power multiplier
Leaf 1
Bud 1.1
Normal flower 1.2
Rare flower 1.3
Bare 0.9

A Pikmin's friendship contributes to how strong it is. For the purposes of the formula, the value used is the number of completed hearts. The fractions of a heart between full hearts doesn't matter, so a Pikmin with 1.1 hearts of friendship and a Pikmin with 1.8 hearts of friendship have the same attack power of 1. The number of full hearts ranges from 0 to 4, so a value in this range is used in the formula.

If a Pikmin is a Decor Pikmin, 4 points will be added to its attack power. This variable in the equation can be either 0 (for non-Decor Pikmin) or 4 (for Decor Pikmin).

The final variable is the type of mushroom, and this is the last step in calculating attack power. If a Pikmin is the same color as the mushroom, its attack power will be multiplied by 2. In other cases, certain Pikmin types may have an advantage or disadvantage against certain mushroom types. The multipliers for each Pikmin-mushroom combination are in the table below.

Type matchup chart Defending mushroom type
Brown mushroom Brown Red mushroom Red Yellow mushroom Yellow Blue mushroom Blue Purple mushroom Purple White mushroom White Pink mushroom Pink Gray mushroom Gray
Attacking
Pikmin
type
Red Pikmin Red 0.9× 0.9× 1.1× 0.9× 1.1×
Yellow Pikmin Yellow 0.9× 0.9× 0.9×
Blue Pikmin Blue 0.9× 1.1× 0.9× 0.9×
Purple Pikmin Purple 1.1× 0.9× 0.9× 1.1×
White Pikmin White 0.9× 0.9× 0.9× 1.1×
Winged Pikmin Winged 0.9× 0.9× 0.9×
Rock Pikmin Rock 1.1×

As an example, picture a standard Purple Pikmin with 2.5 hearts of friendship and a bud on its head, against a red mushroom. This gives it a base damage of 5.2, a maturity multiplier of 1.1, a friendship value of 2, a Decor bonus of 0, and a mushroom multiplier of 1.1. Putting these values in the formula gives (5.2 × 1.1 × (1 + 2/10) + 0) × 1.1, or 7.5504. The game would round this up to 8 for displaying to the player.

Infographic to explain the original process of calculating a Pikmin's attack power on mushroom challenges in Pikmin Bloom. This is no longer accurate since the changes on December 14th, 2022; an updated infographic can be found at File:PB Attack Power Infographic 2.png.
An infographic explaining the calculation of attack power.

Time

The time a challenge takes depends on the attack power of the group and the health of the mushroom. The amount of time it takes to destroy all mushrooms (in seconds) is equal to the health of the mushrooms, divided by the total attack power of the Pikmin on the challenge, multiplied by 4. For example, a normal-size mushroom with 21,000 health, attacked by a group of Pikmin with 200 attack power, should take 420 seconds or 7 minutes to destroy. Although the game presents damage as something dealt by each individual attack, each Pikmin hit actually does as much damage as it needs to to keep the health of the mushrooms in line with what it should be given how much time has passed.

Scoring

The following article or section is in need of assistance from someone who plays Pikmin Bloom.
Particularly: Fully investigate how scoring works.

At the end of a challenge, the game presents the player with a score and a star rating based on the score. Star ratings are presented as ranging from 1 to 3, but they actually range from 1 to 4. The score obtained on a challenge is entirely dependent on the attack power of the group sent on the challenge. The health of the mushroom has no effect, and there do not seem to be any hidden bonuses. (For example, attacking a small yellow mushroom with 323 attack power completes the challenge in 59 seconds, scoring 2158 points. Attacking a small white mushroom with the same 323 attack power completes the challenge in 42 seconds, but still scores 2158 points.) The exact system used to calculate scores is not fully understood.

The following table shows the approximate minimum total attack power to get a certain star rating on a certain size of challenge. The color of the mushroom does not have an effect. Values marked with * may not be exactly accurate.

Mushroom size 2 stars 3 stars 4 stars
Small 186 324 564
Normal 296 729 1954*
Large 835 1623* 3245*
Giant 1134* 2267* 4534*

It is not known how scores are calculated when multiple players join the same challenge. As completion time is easier to measure in this scenario, it's possible that it is the actual determining factor (although it varies with mushroom type). In this case, it would be reasonable to assume that the sum of all attack powers among the party needs to match the value in the table -- provided that all players start at exactly the same time.

Rewards

Once a challenge is complete, a postcard and some fruits will appear, and the Pikmin on the challenge will collect them. If too few Pikmin were sent on the challenge to carry all the rewards, only some rewards will be collected; the postcard has the highest priority. The fruit rewards depend on the star rating for the challenge.

This table shows the nectar color for each mushroom type as it is currently. The distribution has changed over time, and past distributions can be seen in the History section.

Mushrooms Nectar color
Brown mushroom Brown mushroom Red plum blossom nectar Plum blossom nectar
Red mushroom Red mushroom
Yellow mushroom Yellow mushroom
Blue mushroom Blue mushroom
Purple mushroom Purple mushroom
White mushroom White mushroom
Pink mushroom Pink mushroom
Gray mushroom Gray mushroom

This table shows the number and type of fruits given by a challenge depending on its star rating; see the Fruit (Pikmin Bloom) article for details on fruit sizes.

Size 1 star 2 star 3 star 4 star
Small 2 small fruits 4 small fruits 1 large fruit 2 large fruits
Normal 4 small fruits 1 large fruit 2 large fruits 1 giant fruit, 1 special nectar, 1 huge seedling
Large 1 large fruit 2 large fruits 1 giant fruit 2 giant fruits, 1 special nectar, 1 huge seedling
Giant 2 large fruits 1 giant fruit 2 giant fruits ?

History

The following changes have been made to challenges over time:

Update or date Changes
October 27th, 2021 At the time of Pikmin Bloom's launch, this was the distribution of nectar types for each mushroom type: brown, white, and gray mushrooms give white pansy nectar, red and purple mushrooms give red pansy nectar, blue and purple mushrooms give blue pansy nectar, and yellow mushrooms give yellow pansy nectar.
December 21st, 2021 Changed the nectar distribution: brown, yellow, blue, white, and gray mushrooms give white poinsettia nectar, and red, purple, and pink mushrooms give red poinsettia nectar.
January 22nd, 2022 Changed the nectar distribution: brown, yellow, blue, white, and gray mushrooms give white camellia nectar, and red, purple, and pink mushrooms give red camellia nectar.
February 14th, 2022 Changed the nectar distribution for the Valentine's Day event: brown, white, and gray mushrooms give white rose nectar, red and purple mushrooms give red rose nectar, blue and purple mushrooms give blue rose nectar, and yellow mushrooms give yellow rose nectar.
February 15th, 2022 Reverted to the previous camellia nectar rewards.
February 19th, 2022 Changed the nectar distribution: all mushroom types give red plum blossom nectar.
February 24th, 2022 Temporarily increased the number of challenges that can be done in a day from three to six, and doubled the friendship gain from challenges.

Trivia

See also