User:Espyo/Cave differences: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Finished documenting all differences.)
(Adding treasure names before things get ''really'' confusing.)
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
* In the difference cells, the text is stripped to what matters only.
* In the difference cells, the text is stripped to what matters only.
* Wii JP changed the vegetation in Frontier Cavern 1, but the new object written there is indented poorly. This got fixed in Wii US. This indentation issue probably has no gameplay impact.
* Wii JP changed the vegetation in Frontier Cavern 1, but the new object written there is indented poorly. This got fixed in Wii US. This indentation issue probably has no gameplay impact.
* Wii US and Wii EU have exactly the same cave files.
* The cell colors only exist to highlight which versions are different and which ones are the same. They have no other meaning.


== Differences ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Sublevel || Block || GC JP || GC US || GC EU || Wii JP || Wii US || Wii EU
! Sublevel || Block || GC JP || GC US || GC EU || Wii JP || Wii US/Wii EU
|-
! [[Lost Toy Box]] 2
! <code>ItemInfo</code>
| <code>bey_goma</code>
| <code>toy_ring_a_blue</code>
| Same as GC US
| Same as GC JP
| Same as GC US
| Same as GC US
|-
! [[Collector's Room]] 1
! <code>ItemInfo</code>
| <code>compact</code>
| <code>diamond_red_l</code>
| Same as GC US
| Same as GC JP
| Same as GC US
| Same as GC US
|-
! [[Collector's Room]] 2
! <code>ItemInfo</code>
| <code>bey_goma</code>
| <code>castanets</code>
| Same as GC US
| Same as GC JP
| Same as GC US
| Same as GC US
|-
! [[Collector's Room]] 6
! <code>ItemInfo</code>
| <code>otama</code>
| <code>ahiru</code>
| Same as GC US
| Same as GC JP
| Same as GC US
| Same as GC US
|-
|-
! [[Subterranean Complex]] 2
! [[Subterranean Complex]] 2
! <code>CapInfo</code>
! <code>CapInfo</code>
| 2 entries; second one is <code>$Bomb 30</code>, type 1
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 30</code>, type 1
| Same as GC JP
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 30</code>, type 1
| Same as GC JP
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 30</code>, type 1
| 1 entry; second one doesn't exist
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
| Same as Wii JP
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
| Same as Wii JP
|-
|-
! [[Subterranean Complex]] 3
! [[Subterranean Complex]] 3
! <code>CapInfo</code>
! <code>CapInfo</code>
| 2 entries; second one is <code>$Bomb 10</code>, type 1
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 10</code>, type 1
| Same as GC JP
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 10</code>, type 1
| Same as GC JP
| style="background-color: #ec9" | 2 entries; 2<sup>nd</sup> is <code>$Bomb 10</code>, type 1
| 1 entry; second one doesn't exist
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
| Same as Wii JP
| style="background-color: #9ce" | 1 entry; 2<sup>nd</sup> doesn't exist
| Same as Wii JP
|-
|-
! [[Subterranean Complex]] 8
! rowspan="2" | [[Subterranean Complex]] 8
! <code>FloorInfo</code>
! <code>FloorInfo</code>
| <code>{f014} 4 0</code>
| style="background-color: #ec9" | <code>{f014} 4 0</code>
| Same as GC JP
| style="background-color: #ec9" | <code>{f014} 4 0</code>
| <code>{f014} 4 80</code>
| style="background-color: #9ce" | <code>{f014} 4 80</code>
| Same as GC EU
| style="background-color: #9ce" | <code>{f014} 4 80</code>
| Same as Wii JP
| style="background-color: #9ce" | <code>{f014} 4 80</code>
| Same as Wii JP
|-
|-
! [[Subterranean Complex]] 8
! <code>CapInfo</code>
! <code>CapInfo</code>
| <code>Egg 11</code>
| style="background-color: #ec9" | <code>Egg 11</code>
| Same as GC JP
| style="background-color: #ec9" | <code>Egg 11</code>
| <code>$Egg 10</code>
| style="background-color: #9ce" | <code>$Egg 10</code>
| <code>Egg 10</code>
| style="background-color: #ae9" | <code>Egg 10</code>
| Same as GC EU
| style="background-color: #9ce" | <code>$Egg 10</code>
| Same as GC EU
|-
|-
! [[Frontier Cavern]] 1
! rowspan="2" | [[Frontier Cavern]] 1
! <code>FloorInfo</code>
! <code>FloorInfo</code>
| <code>{f002} 4 35</code>
| style="background-color: #ec9" | <code>{f002} 4 35</code>
| Same as GC JP
| style="background-color: #ec9" | <code>{f002} 4 35</code>
| Same as GC JP
| style="background-color: #ec9" | <code>{f002} 4 35</code>
| <code>{f002} 4 9</code>
| style="background-color: #9ce" | <code>{f002} 4 9</code>
| Same as Wii JP
| style="background-color: #9ce" | <code>{f002} 4 9</code>
| Same as Wii JP
|-
|-
! [[Frontier Cavern]] 1
! <code>TekiInfo</code>
! <code>TekiInfo</code>
| 13 entries; includes among others:<br><code>KareOoinu_s 80</code> type 0,<br><code>KareOoinu_l 20</code> type 1,<br><code>KareOoinu_l 80</code> type 0,<br><code>KareOoinu_s 60</code> type 0,<br><code>KareOoinu_l 20</code> type 5,<br><code>KareOoinu_s 10</code> type 6,<br><code>KareOoinu_l 12</code> type 6,<br><code>Wakame_l 1</code> type 6
| style="background-color: #ec9" | 13 entries; see [[#Annex 1|annex 1]]
| Same as GC JP
| style="background-color: #ec9" | 13 entries; see [[#Annex 1|annex 1]]
| Same as GC JP
| style="background-color: #ec9" | 13 entries; see [[#Annex 1|annex 1]]
| 6 entries; instead of the aforementioned ones in GC JP, it has:<br><code>Wakame_l 12</code> type 6
| style="background-color: #9ce" | 6 entries; see [[#Annex 2|annex 2]]
| Same as Wii JP
| style="background-color: #9ce" | 6 entries; see [[#Annex 2|annex 2]]
| Same as Wii JP
|-
! [[Glutton's Kitchen]] 2
! <code>FloorInfo</code>
| <code>{f000} 4 1</code>
| Same as GC JP
| Same as GC JP
| Same as GC JP
| Same as GC JP
| <code>{f000} 4 11</code>
|-
|-
! [[Glutton's Kitchen]] 2
! [[Glutton's Kitchen]] 2
! <code>ItemInfo</code>
! <code>ItemInfo</code>
| <code>g_futa_kyusyu</code>
| style="background-color: #ec9" | <code>g_futa_kyusyu</code><br>([[Milk Cover]])
| Same as GC JP
| style="background-color: #ec9" | <code>g_futa_kyusyu</code><br>([[Massive Lid]])
| <code>g_futa_sikoku</code>
| style="background-color: #9ce" | <code>g_futa_sikoku</code><br>([[Survival Container]])
| Same as GC JP
| style="background-color: #ec9" | <code>g_futa_kyusyu</code><br>([[Milk Cover]])
| Same as GC EU
| style="background-color: #9ce" | <code>g_futa_sikoku</code><br>([[Happiness Emblem]] (US))<br>([[Survival Container]] (EU))
| Same as GC EU
|-
|-
! [[Glutton's Kitchen]] 4
! [[Glutton's Kitchen]] 4
! <code>TekiInfo</code>
! <code>TekiInfo</code>
| <code>KumaChappy_g_futa_sikoku</code>
| style="background-color: #ec9" | <code>KumaChappy_g_futa_sikoku</code><br>([[Good Old Memories]])
| Same as GC JP
| style="background-color: #ec9" | <code>KumaChappy_g_futa_sikoku</code><br>([[Happiness Emblem]])
| <code>KumaChappy_g_futa_kyusyu</code>
| style="background-color: #9ce" | <code>KumaChappy_g_futa_kyusyu</code><br>([[Drone Supplies]])
| Same as GC JP
| style="background-color: #ec9" | <code>KumaChappy_g_futa_sikoku</code><br>([[Good Old Memories]])
| Same as GC EU
| style="background-color: #9ce" | <code>KumaChappy_g_futa_kyusyu</code><br>([[Massive Lid]] (US))<br>([[Drone Supplies]] (EU))
| Same as GC EU
|-
! [[Lost Toy Box]] 2
! <code>ItemInfo</code>
| style="background-color: #ec9" | <code>bey_goma</code><br>([[Ultimate Spinner]])
| style="background-color: #9ce" | <code>toy_ring_a_blue</code><br>([[Frosty Bauble]])
| style="background-color: #9ce" | <code>toy_ring_a_blue</code><br>([[Frosty Bauble]])
| style="background-color: #ec9" | <code>bey_goma</code><br>([[Ultimate Spinner]])
| style="background-color: #9ce" | <code>toy_ring_a_blue</code><br>([[Frosty Bauble]])
|-
! [[Collector's Room]] 1
! <code>ItemInfo</code>
| style="background-color: #ec9" | <code>compact</code><br>([[Magical Stage]])
| style="background-color: #9ce" | <code>diamond_red_l</code><br>([[Eternal Emerald Eye]])
| style="background-color: #9ce" | <code>diamond_red_l</code><br>([[Eternal Emerald Eye]])
| style="background-color: #ec9" | <code>compact</code><br>([[Magical Stage]])
| style="background-color: #9ce" | <code>diamond_red_l</code><br>([[Eternal Emerald Eye]])
|-
! [[Collector's Room]] 2
! <code>ItemInfo</code>
| style="background-color: #ec9" | <code>bey_goma</code><br>([[Ultimate Spinner]])
| style="background-color: #9ce" | <code>castanets</code><br>([[Harmonic Synthesizer]])
| style="background-color: #9ce" | <code>castanets</code><br>([[Harmonic Synthesizer]])
| style="background-color: #ec9" | <code>bey_goma</code><br>([[Ultimate Spinner]])
| style="background-color: #9ce" | <code>castanets</code><br>([[Harmonic Synthesizer]])
|-
! [[Collector's Room]] 6
! <code>ItemInfo</code>
| style="background-color: #ec9" | <code>otama</code><br>([[Divine Cooking Tool]])
| style="background-color: #9ce" | <code>ahiru</code><br>([[Rubber Ugly]])
| style="background-color: #9ce" | <code>ahiru</code><br>([[Rubber Ugly]])
| style="background-color: #ec9" | <code>otama</code><br>([[Divine Cooking Tool]])
| style="background-color: #9ce" | <code>ahiru</code><br>([[Rubber Ugly]])
|}
|}
== Annexes ==
=== Annex 1 ===
<pre>
# TekiInfo
{
13 # num
YellowChappy 20 # weight
1 # type
YellowKochappy 30 # weight
0 # type
YellowKochappy 30 # weight
0 # type
Fart 10 # weight
1 # type
Fart 2 # weight
6 # type
KareOoinu_s 80 # weight
0 # type
KareOoinu_l 20 # weight
1 # type
KareOoinu_l 80 # weight
0 # type
KareOoinu_s 60 # weight
0 # type
KareOoinu_l 20 # weight
5 # type
KareOoinu_s 10 # weight
6 # type
KareOoinu_l 12 # weight
6 # type
Wakame_l 1 # weight
6 # type
}
</pre>
=== Annex 2 ===
<pre>
# TekiInfo
{
6 # num
YellowChappy 20 # weight
1 # type
YellowKochappy 30 # weight
0 # type
YellowKochappy 30 # weight
0 # type
Fart 10 # weight
1 # type
Fart 2 # weight
6 # type
Wakame_l 12 # weight
6 # type
}
</pre>

Latest revision as of 15:52, January 31, 2022

This page lists all differences between caves in all versions of Pikmin 2, spanning all regions and consoles. The first columns indicate where the change is, and the remaining columns explain what aspects get changed, and how.

Some notes:

  • These changes pertain only to the cave text files. So there will be times where two sublevels have the same text data, but end up with different treasures depending on the version you are playing. This table will not include such changes.
  • In the difference cells, the text is stripped to what matters only.
  • Wii JP changed the vegetation in Frontier Cavern 1, but the new object written there is indented poorly. This got fixed in Wii US. This indentation issue probably has no gameplay impact.
  • Wii US and Wii EU have exactly the same cave files.
  • The cell colors only exist to highlight which versions are different and which ones are the same. They have no other meaning.

Differences

Sublevel Block GC JP GC US GC EU Wii JP Wii US/Wii EU
Subterranean Complex 2 CapInfo 2 entries; 2nd is $Bomb 30, type 1 2 entries; 2nd is $Bomb 30, type 1 2 entries; 2nd is $Bomb 30, type 1 1 entry; 2nd doesn't exist 1 entry; 2nd doesn't exist
Subterranean Complex 3 CapInfo 2 entries; 2nd is $Bomb 10, type 1 2 entries; 2nd is $Bomb 10, type 1 2 entries; 2nd is $Bomb 10, type 1 1 entry; 2nd doesn't exist 1 entry; 2nd doesn't exist
Subterranean Complex 8 FloorInfo {f014} 4 0 {f014} 4 0 {f014} 4 80 {f014} 4 80 {f014} 4 80
CapInfo Egg 11 Egg 11 $Egg 10 Egg 10 $Egg 10
Frontier Cavern 1 FloorInfo {f002} 4 35 {f002} 4 35 {f002} 4 35 {f002} 4 9 {f002} 4 9
TekiInfo 13 entries; see annex 1 13 entries; see annex 1 13 entries; see annex 1 6 entries; see annex 2 6 entries; see annex 2
Glutton's Kitchen 2 ItemInfo g_futa_kyusyu
(Milk Cover)
g_futa_kyusyu
(Massive Lid)
g_futa_sikoku
(Survival Container)
g_futa_kyusyu
(Milk Cover)
g_futa_sikoku
(Happiness Emblem (US))
(Survival Container (EU))
Glutton's Kitchen 4 TekiInfo KumaChappy_g_futa_sikoku
(Good Old Memories)
KumaChappy_g_futa_sikoku
(Happiness Emblem)
KumaChappy_g_futa_kyusyu
(Drone Supplies)
KumaChappy_g_futa_sikoku
(Good Old Memories)
KumaChappy_g_futa_kyusyu
(Massive Lid (US))
(Drone Supplies (EU))
Lost Toy Box 2 ItemInfo bey_goma
(Ultimate Spinner)
toy_ring_a_blue
(Frosty Bauble)
toy_ring_a_blue
(Frosty Bauble)
bey_goma
(Ultimate Spinner)
toy_ring_a_blue
(Frosty Bauble)
Collector's Room 1 ItemInfo compact
(Magical Stage)
diamond_red_l
(Eternal Emerald Eye)
diamond_red_l
(Eternal Emerald Eye)
compact
(Magical Stage)
diamond_red_l
(Eternal Emerald Eye)
Collector's Room 2 ItemInfo bey_goma
(Ultimate Spinner)
castanets
(Harmonic Synthesizer)
castanets
(Harmonic Synthesizer)
bey_goma
(Ultimate Spinner)
castanets
(Harmonic Synthesizer)
Collector's Room 6 ItemInfo otama
(Divine Cooking Tool)
ahiru
(Rubber Ugly)
ahiru
(Rubber Ugly)
otama
(Divine Cooking Tool)
ahiru
(Rubber Ugly)

Annexes

Annex 1

# TekiInfo
{
	13 	# num
	YellowChappy 20 	# weight
	1 	# type
	YellowKochappy 30 	# weight
	0 	# type
	YellowKochappy 30 	# weight
	0 	# type
	Fart 10 	# weight
	1 	# type
	Fart 2 	# weight
	6 	# type
	KareOoinu_s 80 	# weight
	0 	# type
	KareOoinu_l 20 	# weight
	1 	# type
	KareOoinu_l 80 	# weight
	0 	# type
	KareOoinu_s 60 	# weight
	0 	# type
	KareOoinu_l 20 	# weight
	5 	# type
	KareOoinu_s 10 	# weight
	6 	# type
	KareOoinu_l 12 	# weight
	6 	# type
	Wakame_l 1 	# weight
	6 	# type
}

Annex 2

# TekiInfo
{
	6 	# num
	YellowChappy 20 	# weight
	1 	# type
	YellowKochappy 30 	# weight
	0 	# type
	YellowKochappy 30 	# weight
	0 	# type
	Fart 10 	# weight
	1 	# type
	Fart 2 	# weight
	6 	# type
	Wakame_l 12	# weight
	6 	# type
}