Treasure: Difference between revisions
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The '''Treasure Hoard''' is an in-game [[ | The '''Treasure Hoard''' is an in-game [[Piklopedia and Treasure Hoard menu|menu]] in ''Pikmin 2'' that lists all collected treasures. In this screen, the player is able to learn a treasure's value in Pokos, Olimar and the ship's notes and [[sales pitch]], and a dynamic view around the object using a free [[camera]] mode. | ||
==Treasure Gauge== | ==Treasure Gauge== | ||
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* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin. | * In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin. | ||
** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again. | ** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again. | ||
* It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>. | * It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the [[saved game selection menu]] for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>. | ||
* During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s. | * During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s. | ||
* If ''Pikmin 2'' is edited so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | * If ''Pikmin 2'' is edited so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. |
Revision as of 00:54, July 3, 2021
Treasures are the main collectibles in Pikmin 2, where they must be retrieved in order to repay Hocotate Freight's debt, and in Hey! Pikmin, where they help refuel the S.S. Dolphin II's Sparklium supply. Despite their name, these objects are usually day-to-day accessories used by real world humans. The concept of a treasure also exists in Pikmin 3, but only in Mission Mode, where fruits and other valuable collectibles are all referred to as "treasure".
In Pikmin 2
In Pikmin 2, each one is worth a certain amount of Pokos, much more than enemy corpses. As such, collecting them is important to repaying the debt. Because they are so important, treasures above ground can be commonly found behind some challenge that must be overcome in order to collect it. Underground treasures are usually easier to reach, but because of the caves' cramped nature, it might be hard to retrieve some treasures without first killing enemies that are in the way. A cave must first be exited successfully before the Poko amount of the collected treasures within is counted and they are considered "collected".
Some treasures have special properties in that they add a new ability to the player's arsenal. These belong to the Exploration Kit, and are normally found inside bosses.
In total, there are 201 unique treasures to collect, with some returning in Pikmin 3 as fruits, bearing the same name. Treasures are normally objects found in the real world, but given ridiculous names and descriptions by the clueless Captain Olimar and his ship. Because some items are directly taken from the real world, culture differences are bound to happen. Because of this, some treasures change in appearance, name, value or index number between versions of the game. That said, there is a total of × 26,985 worth in treasures in the US version, × 26,885 in the European version, and × 26,181 in the Japanese version.
In both above ground and in caves most treasures are out in the open, but they can also be found inside of enemies and buried in the ground. Whether a treasure is buried or not depends on the treasure itself, meaning that if the same buried treasure appears in a different game mode or the game files are changed to make it appear elsewhere, then those appearances will be underground as well.
Every time a treasure is collected, a cutscene plays, as explained here.
In Hey! Pikmin
Although it is possible to collect Sparklium from seeds, treasures are the main source of Sparklium since they are worth much more. Each area has a number of treasures, usually 3, and some areas are dedicated exclusively to the collection of a special treasure. To collect one, Captain Olimar must touch it, so if he cannot reach one, the Pikmin will have to carry it to him instead. Treasures are normally found out in the open, but can be inside certain enemies as well.
List of treasures
Treasure Hoard
- Main article: Treasure Hoard.
The Treasure Hoard is an in-game menu in Pikmin 2 that lists all collected treasures. In this screen, the player is able to learn a treasure's value in Pokos, Olimar and the ship's notes and sales pitch, and a dynamic view around the object using a free camera mode.
Treasure Gauge
- Main article: Treasure Gauge.
The Treasure Gauge is an Exploration Kit upgrade in Pikmin 2. With it, a needle appears on-screen, and the closer the current leader gets close to a treasure, buried or not, the more to the right the needle turns, and the louder it beeps. When there are no more treasures in a sublevel, the icon on the screen will become grayscale.
Dynamic weights
There is a mechanic in Pikmin 2 that can change the weight of some treasures inside strong enemies. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each Purple Pikmin counts as 1, despite having the carrying strength of 10.
This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.
The following list contains every treasure possessing this property:
Shizakipiki Soda
The very first treasure that is used to repay the debt in Pikmin 2 is not acknowledged in-game, and is only seen in the opening cutscene. It is a bottle cap that Olimar brings in his hand as a souvenir to his son. When he drops it after hearing the debt's total amount, the Hocotate ship beams it up and knocks down × 100 from the debt total, turning it into a round × 10000. It is a small white bottle cap, smaller than collectible ones seen in-game, and is slightly bent. Although very hard to see, due to the way it faces from the camera, the face is cyan, has a red border with the white words "SHIZAKIPIKI SODA" written twice, and has a red star in the center. This is a fictional brand, with "piki" being short for Pikmin.
Brands
- For Nintendo brand references, see reference.
Some treasures are branded objects that exist in the real world.
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Icon comparisons
Some Pikmin 2 treasures change in name, location and appearance in the different versions of the game, but are all defined by specific internal icon names. There are 201 icons shared across the three versions, though many change which treasure they are assigned to. This table was created in order to help compare the different icons for each treasure, by its internal name.
Gallery
The top screen when a treasure is collected by Captain Olimar in Hey! Pikmin.
Captain Olimar beaming up a treasure, the Independence Monument, in Hey! Pikmin.
Trivia
- Out of all treasures, the following are also fruits in Pikmin 3: Citrus Lump, Cupid's Grenade, Disguised Delicacy, Insect Condo and Sunseed Berry.
- Similarly, two real world objects resembling treasures can be collected: the Data Glutton and the Folded Data Glutton. Though, these are not treated as treasures within this game.
- In Pikmin 2, all treasures in the overworld areas emit a faint oscillating sound, not unlike the ambient noises heard in caves. They only emit this sound while they are not being carried by Pikmin.
- When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
- It could be said that the Rubber Ugly is what represents treasures in Pikmin 2, since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (
ahiru
), and has the treasure ID of0
. - During a treasure collection cutscene in Pikmin 2, all other treasures will be invisible.[1] This also happens in Pikmin with ship parts.
- If Pikmin 2 is edited so that multiple of the same treasure can be collected in the same floor in Story Mode, the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's Poko count, similarly to how treasures function in Challenge Mode.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Dutch | Schat | Treasure | |
French | Trésor | Treasure | |
German | Schatz | Treasure | |
Italian | Tesoro | Treasure | |
Spanish | Tesoro | Treasure | |
Russian | Сокровище Sokrovishche |
Treasure | Name taken from Hey! Pikmin release trailer |
Czech | Poklad | Treasure | Name taken from Hey! Pikmin launch trailer |
Hungarian | Kincs | Treasure | Name taken from Hey! Pikmin pre-release trailer |
Polish | Skarb | Treasure | Name taken from Hey! Pikmin short trailer |
See also
References
- ^ YouTube video showing how other treasures become invisible during the collection cutscene (at 09:18)