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(Incorporated some of the information that was brainstormed in the talk page. Feel free to reword, rewrite, revise, move, organize, and expand on this information.)
(Tweaks. The petrification data was wrong. For numeric stuff in general, I've placed links to the articles containing the info, since this way if we need to correct or update any numbers, we only need to do it in ''one'' article.)
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==Attack types==
==Dealing damage==
===Slap===
===Slap===
The main way Pikmin damage enemies is by slapping them with their stem. Unless [[throw]]n directly onto an enemy, a Pikmin will stand next to them, periodically jumping at the enemy to smack them with their stem before eventually latching on and dealing damage at a much faster rate. Some enemies, like [[Female Sheargrub]]s, are far too small to be latched onto but have a small enough health pool that they die quickly. Other enemies, like the [[Anode Beetle]], are larger but still cannot be latched onto. Idle Pikmin will automatically begin hitting nearby enemies, [[obstacle]]s, and [[egg]]s. In {{p1}} and {{p2}}, [[swarm]]ing an enemy will cause most of the involved Pikmin to latch onto it, if possible, and begin attacking. In {{p3}}, Pikmin that are [[charge]]d into an enemy will always immediately latch onto it if they make contact with it. However, Pikmin will still be unable to latch onto enemies that aren't much larger than they are. In ''Pikmin 3'', the first hit that a Pikmin delivers to an enemy after latching on will inflict double damage. [[Maturity]] doesn't have an effect on how much damage a Pikmin does, but it does affect how swiftly they can move around.
The main way Pikmin damage enemies is by slapping them with their stem. Unless [[throw]]n directly onto an enemy, a Pikmin will stand next to them, periodically jumping at the enemy to smack them with their stem before eventually latching on and dealing damage at a much faster rate. Some enemies, like [[Female Sheargrub]]s, are far too small to be latched onto but have a small enough health pool that they die quickly. Other enemies, like the [[Anode Beetle]], are larger but still cannot be latched onto. Idle Pikmin will automatically begin hitting nearby enemies, [[obstacle]]s, and [[egg]]s. In {{p1}} and {{p2}}, [[swarm]]ing an enemy will cause most of the involved Pikmin to latch onto it, if possible, and begin attacking. In {{p3}}, Pikmin that are [[charge]]d into an enemy will always immediately latch onto it if they make contact with it. However, Pikmin will still be unable to latch onto enemies that aren't much larger than they are. In ''Pikmin 3'', the first hit that a Pikmin delivers to an enemy after latching on will inflict double damage. [[Maturity]] doesn't have an effect on how much damage a Pikmin does.


In competitive modes like [[2-Player Battle]] in ''Pikmin 2'' and [[Bingo Battle]] in ''Pikmin 3'', Pikmin can be commanded to harm other [[leader]]s or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In {{p}}, [[Captain Olimar]] can be latched onto and repeatedly struck by [[Mushroom Pikmin]] until he shakes them off of himself.
In competitive modes like [[2-Player Battle]] in ''Pikmin 2'' and [[Bingo Battle]] in ''Pikmin 3'', Pikmin can be commanded to harm other [[leader]]s or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In {{p}}, [[Captain Olimar]] can be latched onto and repeatedly struck by [[Mushroom Pikmin]] until he shakes them off of himself.
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When any type of Pikmin is under the effect of [[ultra-spicy spray]], they will deal 10 damage per hit and attack much faster than normal. [[Ultra-bitter spray|Petrified]] enemies will remain immobile until they either die or break out. Whilst petrified, normal enemies will have their defense reduced by 25%, while [[boss]]es will have their defense ''increased'' by 25%.
When any type of Pikmin is under the effect of [[ultra-spicy spray]], they will deal 10 damage per hit and attack much faster than normal. [[Ultra-bitter spray|Petrified]] enemies will remain immobile until they either die or break out. Whilst petrified, enemies may suffer more or less damage than normal; see [[Ultra-bitter spray#Petrification|here]].


===Purple Pikmin pound===
===Purple Pikmin pound===
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{{main|Bomb rock}}
{{main|Bomb rock}}
Bomb rocks can be used in combat. In ''Pikmin'' and ''Pikmin 3'', they can be picked up and thrown, which will deal a variable amount of damage. While they cannot be picked up in ''Pikmin 2'', they deal 500 points of damage in that game. A bomb rock inflicts much more damage to any enemy that ingests it versus being in the range of its explosion.
Bomb rocks can be used in combat. In ''Pikmin'' and ''Pikmin 3'', they can be picked up and thrown, which will deal a variable amount of damage. While they cannot be picked up in ''Pikmin 2'', they deal 500 points of damage in that game. A bomb rock inflicts much more damage to any enemy that ingests it versus being in the range of its explosion.
===Tactics===
It's usually a good idea to pile as many Pikmin at once onto an enemy, maximizing the damage done to it as well as causing it to focus more on shaking off its attackers rather than eating them. That said, depending on the enemy, it may be even more advantageous to wait until the enemy is vulnerable before rushing. If an enemy is busy in the middle of an idle action that cannot be interrupted, like a [[Bearded Amprat]] stretching, that is a great opportunity to strike, since it buys the player more time before the beast counter-attacks. Enemies can also be coaxed into performing long, relatively safe actions using one or two Pikmin, like a Fiery Blowhog being enticed to buck Pikmin due to one or two Pikmin; since after this, it follows up with a flame-spitting attack, this gives a lot of time to attack its back while it cannot do anything to the Pikmin.
Some enemies have weakspots, can only be attacked at a certain part of their body, or can only be attacked in a special way. Bulborbs in ''Pikmin 3'' can have Pikmin thrown at their eyes, which causes them flinch. The [[Toady Bloyster]] in ''Pikmin 2'' is most usually attacked at its bulbous tail, but [[Purple Pikmin]] can pound its main body to cause damage. Some enemies, such as the [[Quaggled Mireclops]], are only vulnerable at certain parts of its body: in this case, the creature's fleshy hooves and fruit-like head are the only vulnerable parts. [[Breadbug]]s and their [[Giant Breadbug|larger counterpart]] cannot be swarmed, but Pikmin can be thrown onto their back to inflict damage. Smaller enemies such as dwarf bulborbs and most [[Mandiblard family|mandiblards]] can be killed instantly by throwing a single Pikmin onto its back.
Although Pikmin that are captured by an enemy will quickly be swallowed and killed, they may be able to be saved. By killing an enemy with Pikmin in its grasp before it can swallow them, the Pikmin will be released safely. In ''Pikmin 2'', enemies can also be petrified with a dose of [[ultra-bitter spray]] to prevent them from eating any Pikmin they may have in their mouth, buying precious time for the player to finish the creature off. Some enemies may also forcefully spit out Pikmin that haven't been swallowed yet when attacked in a certain way, like if a Pikmin is thrown at a bulborb's eyes in ''Pikmin 3''.


==Taking damage==
==Taking damage==
Leaders and Pikmin, too, can be damaged during combat. As with Pikmin, leaders can be bitten, knocked back, crushed, and suffer negative consequences for touching a harmful [[hazard]]. Leaders can collect [[upgrade]]s, which can help protect them from damage. Depending on the game, leaders may be thrown back a distance and knocked to the ground after being damaged in a certain way. Such causes are taking consecutive hits, being nearly crushed, or touching certain hazards. Being crushed forces a leader to the ground immediately. Leaders eventually get up on their own, but rapidly twirling the control stick will make them get up faster.
Leaders and Pikmin, too, can be damaged during combat. As with Pikmin, leaders can be bitten, knocked back, crushed, and suffer negative consequences for touching a harmful [[hazard]]. Leaders can collect [[upgrade]]s, which can help protect them from damage. Depending on the game, leaders may be thrown back a distance and knocked to the ground after being damaged in a certain way. Whilst knocked down, they can get up after a bit, but if they do not, they can be struck by other attacks. Being crushed forces a leader to the ground immediately. Leaders eventually get up on their own, but in some games, [[Button mashing|rapidly twirling the control stick]] will make them get up faster.


Pikmin, although they do not necessarily have health, can be harmed. In ''Pikmin'' and ''Pikmin 2'', Pikmin that are shaken off of an enemy have a chance of their maturities being reduced to the leaf stage upon hitting the ground. In ''Pikmin 3'', Pikmin that are shaken off of an enemy or fall off of one will retain their maturities. In any ''Pikmin'' game, Pikmin that are shaken off of an enemy will briefly lie on the ground before getting up, but this is not always the case. Pikmin battling a [[Shaggy Long Legs]] that fall off one of its legs after picking the hairs off one of its joints will get up on their own, but Pikmin the creature shakes off normally will remain on the ground indefinitely until they are [[whistle]]d, as bumping into them does nothing.
Pikmin, although they do not necessarily have health, can be harmed. In ''Pikmin'' and ''Pikmin 2'', Pikmin that are shaken off of an enemy have a chance of their maturities being reduced as explained [[Maturity#Decreasing|here]]. In ''Pikmin 3'', Pikmin that are shaken off of an enemy or fall off of one will retain their maturities. In any ''Pikmin'' game, Pikmin that are shaken off of an enemy will briefly lie on the ground before getting up, but this is not always the case. Pikmin battling a [[Shaggy Long Legs]] that fall off one of its legs after picking the hairs off one of its joints will get up on their own, but Pikmin the creature shakes off normally will remain on the ground indefinitely until they are [[whistle]]d, as bumping into them does nothing.


Flower-stage Pikmin that die in ''Pikmin'' have a chance of leaving behind a seed that becomes a [[sprout]] the following day and can be plucked. Hazards like [[fire]], [[water]], and [[poison]] will respectively cause all but [[Red Pikmin]], [[Blue Pikmin]], and [[White Pikmin]] to begin scrambling wildly with that corresponding hazard on the end of their stem. Enemies in ''Pikmin 2'' that use [[electricity]] are arguably the deadliest, as electricity in that game can instantly kill Pikmin. Electricity in ''Pikmin 3'', however, is harmless, only causing non-[[Yellow Pikmin]] that come in contact with it to be thrown back, onto the ground, paralyzed, until they are [[whistle]]d.
Flower-stage Pikmin that die in ''Pikmin'' have a chance of leaving behind a seed that becomes a [[sprout]] the following day and can be plucked. Hazards like [[fire]], [[water]], and [[poison]] will respectively cause all but [[Red Pikmin]], [[Blue Pikmin]], and [[White Pikmin]] to begin scrambling wildly with that corresponding hazard on the end of their stem. Enemies in ''Pikmin 2'' that use [[electricity]] are arguably the deadliest, as electricity in that game can instantly kill Pikmin. Electricity in ''Pikmin 3'', however, is harmless, only causing non-[[Yellow Pikmin]] that come in contact with it to be thrown back, onto the ground, paralyzed, until they are [[whistle]]d.


Enemies have a variety of ways to harm or kill Pikmin, such as deflowering them, burying them, crushing them, eating them, or using another hazard against them. Pikmin that are in an enemy's mouth, but are not yet swallowed, can be saved by killing that enemy before it can swallow them. In ''Pikmin 2'', enemies can be petrified with a dose of ultra-bitter spray to prevent them from eating any Pikmin they may have in their mouth. In ''Pikmin 3'', if a Pikmin is thrown at a bulborb's eyes whilst it has Pikmin in its mouth, it will spit the Pikmin out. Most enemies have a limit on how many Pikmin they can harm or kill at once. Some enemies can also harm other enemies or themselves; a prime example is the [[Decorated Cannon Beetle]], a creature that spits boulders which can be led into other enemies or even the creature that launched it.
Enemies have a variety of ways to harm or kill Pikmin, such as deflowering them, burying them, crushing them, eating them, or using another hazard against them. Most enemies have a limit on how many Pikmin they can kill or harm at once in a given attack. For example, a Spotty Bulborb in ''Pikmin'' can only gobble 3 Pikmin at most in a single chomp, but a [[Spotty Bulbear]] can capture up to 5. Some enemies can also harm other enemies or themselves; a prime example is the [[Decorated Cannon Beetle]], a creature that spits boulders which can be led into other enemies or even the creature that launched it.
 
==Tactics==
It's usually a good idea to pile as many Pikmin at once onto an enemy, maximizing the damage done to it as well as causing it to focus more on shaking off its attackers rather than eating them. Some enemies have weakspots, can only be attacked at a certain part of their body, or can only be attacked in a special way. As previously mentioned, bulborbs in ''Pikmin 3'' can have Pikmin thrown at their eyes, which not only causes them to spit out Pikmin they have in their mouth but also causes them to flinch. The [[Toady Bloyster]] in ''Pikmin 2'' is most usually attacked at its bulbous tail, but [[Purple Pikmin]] can pound its main body to cause damage. Some enemies, such as the [[Quaggled Mireclops]], are only vulnerable at certain parts of its body: in this case, the creature's fleshy hooves and fruit-like head are the only vulnerable parts. [[Breadbug]]s and their [[Giant Breadbug|larger counterpart]] cannot be swarmed, but Pikmin can be thrown onto their back to inflict damage. Smaller enemies such as dwarf bulborbs and most [[Mandiblard family|mandiblards]] can be killed instantly by throwing a single Pikmin onto its back.


==See also==
==See also==

Revision as of 14:42, January 15, 2021

The Yellow Wollywog under attack from various Pikmin.
Artwork of various Pikmin fighting a Yellow Wollywog.
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: See talk.

In the Pikmin series, Pikmin and leaders need to engage in combat against the many different enemies they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve collectibles. There are many ways of damaging enemies and many technicalities of the combat system. To defeat an enemy, its health must be reduced to 0.

Dealing damage

Slap

The main way Pikmin damage enemies is by slapping them with their stem. Unless thrown directly onto an enemy, a Pikmin will stand next to them, periodically jumping at the enemy to smack them with their stem before eventually latching on and dealing damage at a much faster rate. Some enemies, like Female Sheargrubs, are far too small to be latched onto but have a small enough health pool that they die quickly. Other enemies, like the Anode Beetle, are larger but still cannot be latched onto. Idle Pikmin will automatically begin hitting nearby enemies, obstacles, and eggs. In Pikmin and Pikmin 2, swarming an enemy will cause most of the involved Pikmin to latch onto it, if possible, and begin attacking. In Pikmin 3, Pikmin that are charged into an enemy will always immediately latch onto it if they make contact with it. However, Pikmin will still be unable to latch onto enemies that aren't much larger than they are. In Pikmin 3, the first hit that a Pikmin delivers to an enemy after latching on will inflict double damage. Maturity doesn't have an effect on how much damage a Pikmin does.

In competitive modes like 2-Player Battle in Pikmin 2 and Bingo Battle in Pikmin 3, Pikmin can be commanded to harm other leaders or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In Pikmin, Captain Olimar can be latched onto and repeatedly struck by Mushroom Pikmin until he shakes them off of himself.

Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table:

Type Damage
Pikmin Pikmin 2 Pikmin 3
Red Pikmin 15 15 15
Yellow Pikmin 10 10 10
Blue Pikmin 10 10 10
Purple Pikmin N/A 20 15
White Pikmin N/A 10 5
Bulbmin N/A 10 N/A
Rock Pikmin N/A N/A 20[note 1]
Winged Pikmin N/A N/A 5

When any type of Pikmin is under the effect of ultra-spicy spray, they will deal 10 damage per hit and attack much faster than normal. Petrified enemies will remain immobile until they either die or break out. Whilst petrified, enemies may suffer more or less damage than normal; see here.

Purple Pikmin pound

Main article: Purple Pikmin.

In Pikmin 2, when a Purple Pikmin is thrown onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. For most enemies, this is 50 damage, though some enemies and objects only take 10 damage. Each pound also has a 30% chance of stunning an enemy for 5 seconds, though some enemies have a higher or lower chance.

White Pikmin poison

Main article: White Pikmin.

When a White Pikmin is eaten by an enemy, that enemy will take damage from the White Pikmin's poison.

Rock Pikmin throw

Main article: Rock Pikmin.

When Rock Pikmin are thrown directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of Rock Pikmin impacts it takes to defeat it. For example, a Bulborb has 1000 HP and takes 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a Medusal Slurker has 750 HP and takes 10 Rock Pikmin hits to kill, so each hit does 75.

Punch

Main article: Punch.

When a leader doesn't have any Pikmin in their squad, they can perform a punch. A punch deals 10 damage in Pikmin, 7.5 damage in Pikmin 2 (when the Rocket Fist is obtained, the third punch in a group of 3 will deal 18.75 damage), and 3 damage in Pikmin 3.

Bomb rock

Main article: Bomb rock.

Bomb rocks can be used in combat. In Pikmin and Pikmin 3, they can be picked up and thrown, which will deal a variable amount of damage. While they cannot be picked up in Pikmin 2, they deal 500 points of damage in that game. A bomb rock inflicts much more damage to any enemy that ingests it versus being in the range of its explosion.

Tactics

It's usually a good idea to pile as many Pikmin at once onto an enemy, maximizing the damage done to it as well as causing it to focus more on shaking off its attackers rather than eating them. That said, depending on the enemy, it may be even more advantageous to wait until the enemy is vulnerable before rushing. If an enemy is busy in the middle of an idle action that cannot be interrupted, like a Bearded Amprat stretching, that is a great opportunity to strike, since it buys the player more time before the beast counter-attacks. Enemies can also be coaxed into performing long, relatively safe actions using one or two Pikmin, like a Fiery Blowhog being enticed to buck Pikmin due to one or two Pikmin; since after this, it follows up with a flame-spitting attack, this gives a lot of time to attack its back while it cannot do anything to the Pikmin.

Some enemies have weakspots, can only be attacked at a certain part of their body, or can only be attacked in a special way. Bulborbs in Pikmin 3 can have Pikmin thrown at their eyes, which causes them flinch. The Toady Bloyster in Pikmin 2 is most usually attacked at its bulbous tail, but Purple Pikmin can pound its main body to cause damage. Some enemies, such as the Quaggled Mireclops, are only vulnerable at certain parts of its body: in this case, the creature's fleshy hooves and fruit-like head are the only vulnerable parts. Breadbugs and their larger counterpart cannot be swarmed, but Pikmin can be thrown onto their back to inflict damage. Smaller enemies such as dwarf bulborbs and most mandiblards can be killed instantly by throwing a single Pikmin onto its back.

Although Pikmin that are captured by an enemy will quickly be swallowed and killed, they may be able to be saved. By killing an enemy with Pikmin in its grasp before it can swallow them, the Pikmin will be released safely. In Pikmin 2, enemies can also be petrified with a dose of ultra-bitter spray to prevent them from eating any Pikmin they may have in their mouth, buying precious time for the player to finish the creature off. Some enemies may also forcefully spit out Pikmin that haven't been swallowed yet when attacked in a certain way, like if a Pikmin is thrown at a bulborb's eyes in Pikmin 3.

Taking damage

Leaders and Pikmin, too, can be damaged during combat. As with Pikmin, leaders can be bitten, knocked back, crushed, and suffer negative consequences for touching a harmful hazard. Leaders can collect upgrades, which can help protect them from damage. Depending on the game, leaders may be thrown back a distance and knocked to the ground after being damaged in a certain way. Whilst knocked down, they can get up after a bit, but if they do not, they can be struck by other attacks. Being crushed forces a leader to the ground immediately. Leaders eventually get up on their own, but in some games, rapidly twirling the control stick will make them get up faster.

Pikmin, although they do not necessarily have health, can be harmed. In Pikmin and Pikmin 2, Pikmin that are shaken off of an enemy have a chance of their maturities being reduced as explained here. In Pikmin 3, Pikmin that are shaken off of an enemy or fall off of one will retain their maturities. In any Pikmin game, Pikmin that are shaken off of an enemy will briefly lie on the ground before getting up, but this is not always the case. Pikmin battling a Shaggy Long Legs that fall off one of its legs after picking the hairs off one of its joints will get up on their own, but Pikmin the creature shakes off normally will remain on the ground indefinitely until they are whistled, as bumping into them does nothing.

Flower-stage Pikmin that die in Pikmin have a chance of leaving behind a seed that becomes a sprout the following day and can be plucked. Hazards like fire, water, and poison will respectively cause all but Red Pikmin, Blue Pikmin, and White Pikmin to begin scrambling wildly with that corresponding hazard on the end of their stem. Enemies in Pikmin 2 that use electricity are arguably the deadliest, as electricity in that game can instantly kill Pikmin. Electricity in Pikmin 3, however, is harmless, only causing non-Yellow Pikmin that come in contact with it to be thrown back, onto the ground, paralyzed, until they are whistled.

Enemies have a variety of ways to harm or kill Pikmin, such as deflowering them, burying them, crushing them, eating them, or using another hazard against them. Most enemies have a limit on how many Pikmin they can kill or harm at once in a given attack. For example, a Spotty Bulborb in Pikmin can only gobble 3 Pikmin at most in a single chomp, but a Spotty Bulbear can capture up to 5. Some enemies can also harm other enemies or themselves; a prime example is the Decorated Cannon Beetle, a creature that spits boulders which can be led into other enemies or even the creature that launched it.

See also

References

  1. ^ As Rock Pikmin cannot latch onto enemies, they attack less frequently than other types. They will also deal only 10 damage on the first hit after being charged onto an enemy.