Pikipedia:Sandbox: Difference between revisions

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(Improved the Pikipedia:About rewrite based on Espyo's feedback on the Pikcord)
(Removed the Pikipedia:About rewrite section, as the rewrite is complete and its text is on Pikipedia:About.)
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; ''Pikmin 3 Deluxe'' – Charlie's comment – European version
; ''Pikmin 3 Deluxe'' – Charlie's comment – European version
: {{transcript|This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!}}
: {{transcript|This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!}}
=Pikipedia:About rewrite (under construction)=
[[File:Wiki.png|thumb|right|The current Pikipedia logo.]]
'''Pikipedia''' is a wiki all about the {{ps}}, written by fans, for fans. It contains {{NUMBEROFARTICLES}} articles covering a wide range of topics. Its name is a portmanteau of "Pikmin" and "Wikipedia". Being a {{w|wiki}}, the site is free to use and edit. Anyone can improve articles with the "edit" button at the top of pages, or by suggesting improvements on talk pages. Other ways to get involved with the wiki include creating or participating in topics at the [[Forum:Index|forum]] and chatting in the [https://discord.gg/pBzbnt7 Discord channel]. Pikipedia is hosted by [[User:Porplemontage|Porplemontage]], and [[User:Espyo|Espyo]] is the ''de facto'' editor-in-chief.
==Goal==
The goal of Pikipedia is to provide an extensive and accurate encyclopedia on everything related to the ''Pikmin'' franchise, for new players and veteran players alike. Wherever possible, the information covers a wide range of accessibility levels, from the basic outlines of a subject to the technical aspects of a game's inner workings. The content is aimed at people in all age ranges and skill levels.
Given that Pikipedia is community-driven, pleasing the community is also a large part of the overall goals. While the content on the pages aims to be clear, direct, and professional, several backend features provide tools for community members to relax and interact amongst themselves.
==History==
The Pikmin Wiki was created on {{date|3|December|2005}} by [[User:Dark Lord Revan|Dark Lord Revan]] at [http://www.wikia.com Wikia] (now called Fandom). It slowly grew over the years, becoming a popular website on the franchise. However, in October of 2010, a major global website layout change was enforced onto all Wikia wikis, and this change was received poorly by most editors. Some wikis moved to independent domains, such as most of [[#NIWA|NIWA]]. The Pikmin Wiki followed suit, and became independent at pikminwiki.com on {{date|14|September|2010}}. This move occurred through users of Pikcanon-NOT, the fanon wiki now known as [[fanon:|Pikmin Fanon]], who made an offer to Pikipedia to move to their new domain as well. All the information was moved to Pikipedia, but the old wiki still remained on Wikia.
During the period after the split, Pikipedia continued to develop, while the Pikmin Wiki on Wikia became devoid of action and outdated, but still remained on top of most search results. When {{p3}} was announced, however, the old wiki received most of the attention from the influx of new editors, while existing editors were mainly still using Pikipedia. By 2012, two barebones wikis existed: Pikipedia, which had quality content and information, but was lacking in Pikmin 3 info due to having so few editors, and the Pikmin Wiki on Wikia, which had more Pikmin 3 content, but was lacking in quality and accuracy. The different editorial styles of the two wikis contributed to a sense of division between them.
In July of 2014, users of the Pikmin Wiki on Wikia approached Pikipedia, in an attempt to discuss the future of both wikis. After [[User:Espyo/Pikmin Wiki conversation|exchanging ideas]], both parties came to the conclusion that it would be in everybody's best interest if the wikis combined at the Pikipedia site, leaving Wikia behind once again. A merging process took place where information on the wikis was combined, and when that was done, the community was once again united. While the old Pikmin Wiki still exists, it is mostly abandoned, and can be ignored.
Since the merge, Pikipedia has continued to develop. There has been a greater coverage of technical information and topics outside of the main Pikmin games, and information on {{hp}} and {{p3d}} has been successfully documented. The wiki celebrated its tenth anniversary as an independent site on {{date|14|September|2020}} with a new visual theme.
==Editing==
Anyone can edit Pikipedia, and doing so is encouraged to make the wiki a better source of ''Pikmin'' information. If you need help with editing, [[Help:Contents|various help pages]] exist, especially the [[Pikipedia:Helping out|Helping out page]], the introduction to [[Help:Editing|editing a wiki]], and the [[Pikipedia:Community Portal|Community Portal]]. It's recommended to read some of the [[Pikipedia:Policies and guidelines|policies and guidelines]] if you want to make some larger edits. Any questions not answered in the help pages can be asked in the [https://discord.gg/pBzbnt7 Discord channel] or [[Forum:Help desk|Help desk]].
==NIWA==
NIWA, which stands for Nintendo Independent Wiki Alliance, is a family of independent wikis mostly based on [[Nintendo]] franchises. It was created with the purpose of providing a union to wikis that chose to abandon their old wiki farms. For a list of wikis that belong to NIWA, see [http://www.niwanetwork.org/ the official website], or consult the template below.
{{NIWA}}
==Other information==
===Scripts===
Besides [[Special:Gadgets|gadgets]] and [[Special:Version|extensions]], the wiki currently has two plain Javascript scripts installed:
* '''[[User:Espyo/Pikan|Pikan]]''' – adds a tool above the textbox when editing a page that analyzes the page's code and reports problems. These range from style issues to [[Pikipedia:Policies and guidelines|policy]] problems.
* '''[[User:Espyo/PikipediaUpload|PikipediaUpload]]''' – customizes the [[Special:Upload|file upload page]] to make the upload process friendlier and more prone to follow the wiki's file policies.
===Logo history===
The following is a listing of Pikipedia's logos, sorted by creation date, most current to oldest.
<gallery>
Wiki.png
Logo 4.png
Logo 3.png
Logo 2.png
Logo 1.png
</gallery>

Revision as of 04:17, November 22, 2020

Template:Sandbox header

Lighting

Lighting is the arrangement or effect of objects that produce light, in order to depict a lit environment with depth and color. In video games, this specifically refers to any calculated light source that illuminates and shades 3D objects, as well as fog that obscures distant objects. In the Pikmin series, lighting is extremely important to achieving realistic-looking environments and objects, as the designers try to create as much realism in the Pikmin world as possible.

In this article:

  • "Light" is any object, seen or unseen, that illuminates an environment.
  • "Dynamic" lights are lights that move or cause visible highlights or reflections on objects, while
  • "Static" lights are lights that simply add brightness to an area without interacting with other objects.
  • "Shading" is the contrast of color on an object because one side of it is illuminated by a light.
  • "Shadows" are shapes of low light on a surface, created when an object stands in between light rays and that surface.
  • "Materials" are the compositions of objects that interact with light in different ways.

Light sources

Sunlight is the primary source of light in the Pikmin series, and plays an important role in conveying the passage of a day. When a day begins, the color and brightness of a landscape try to suggest morning. As the day progresses, the sun gets brighter and the environment more colorful, until late in the day when it begins setting and colors become more orange as in a sunset. Each game in the series has a unique way of handling sunlight and the shadows it casts, and as the games progress, this arrangement gets closer to simulating real sunlight.

Pikmin

The only dynamic light is sunlight, that shades all objects but does not actually calculate shadows. This light moves throughout the day, beginning foggy and bright in the morning, clear and at average brightness for the majority of the day, and fading to yellow to orange and finally to very little light as sunset approaches (except in The Forest Navel; sunlight is still present there but does not move or change color). All objects in an area have shading based on this light, but none of the scenery casts real moving shadows based on this light. To help players perceive Pikmin locations, up to 50 Pikmin will cast soft shadows that move throughout the day, even when there is no sunlight. In order to optimize processing power, shadows cast by Pikmin are not drawn if more than 51 Pikmin are on the field; instead, they will all have faint shadows directly underneath them. Enemies always have this sort of faint shadow, except for the Beady Long Legs. Environmental objects like plants never move on the map, so one large texture accounts for all their shadows. The exception is Pellet Posies, which cast soft dynamic shadows just like Pikmin.

All other forms of light, such as Common Glowcaps, the light beams coming from the Onions, and even the light around Captain Olimar in The Forest Navel, are static lights. They do not cast any shading or shadows on objects, but simply brighten the area around them to aid visibility or provide light effects, such as the powerful exhaust from the S.S. Dolphin.

Pikmin 2

Sunlight in Pikmin 2 behaves very similarly to that in the previous game, except the color of sunlight varies by area, and fog is generally less pronounced. Around noon, the brightness of the sunlight generally increases, and toward the end of the day it dramatically decreases and turns orange. Yet at any point in the day, when a leader approaches an incomplete cave from above ground, the lighting always mixes a very foggy green color to its current color. All objects are shaded by this sunlight, but most of them (including static objects) do not cast accurate shadows. Instead, most moving objects cast circular shadows directly beneath them, and those shadows never move. However, unlike the shadows in Pikmin, these circular shadows can actually dim other objects, and their simple shape allows many shadows to be rendered at once. Several objects have uniquely shaped shadows for specific reasons, such as:

Areas have background shadows that are large textures, just like in the previous game, and these shadows sway but do not effect shading in any way. However, now that plants either cast their own shadows or none at all, background shadows do not have to account for the locations of plants in the area, and can add more interest to the look of the environment.

In caves, light is very limited, and sometimes completely absent beyond a certain distance, due to very dark distance fog. Objects are still shaded by some dynamic light to give them depth, but they are barely or not visible until a leader comes close enough with the static area light around them. This static light's radius, color, and brightness vary by sublevel, depending on what mood is being set. Once the Solar System is obtained, however, caves are always fully illuminated and everything is visible. Some sublevels behave this way anyway, such as metal or outdoor areas where backgrounds are visible, and the final sublevel of the Glutton's Kitchen. The Solar System does not affect the final sublevels of the Cavern of Chaos and the Dream Den.

The Piklopedia in Pikmin 2 is unique in that it simulates a full continuous cycle of lighting including nighttime. During night lighting, ambient light is very dim and darkly blue. Objects still remain shaded and cast simple shadows, but generally colors are darker and duller. Once morning comes around sunlight gradually increases fog color advances from blue to purple back to a faint green, when sunlight finally brings the color balance back to its usual daylight look.

Pikmin 3

The Wii U can process a great deal more data about lighting 3D objects than the GameCube, and so Pikmin 3 presents a much more accurate representation of physical lighting. All objects in Pikmin 3 cast accurately shaped shadows, including the terrain itself. However, these shadows and lights do not follow the sun depicted in the sky; instead, shadows stay directly under objects for a majority of the day, so that object locations (particularly with airborne objects) can more easily be perceived. A new innovation Pikmin 3 brings is that background shadows, while they are still large textures, actually do affect the shading of other objects, even as they sway throughout the day. This minor detail greatly enhances the realistic look of the environment.

In caves, shadows are also directly under all objects. During rainy days, sunlight is generally darker, and rough surfaces have sharper highlights and smooth surfaces are glossy, to simulate wetness.

Although no other lights in the game than sunlight cast shadows, almost all other light sources are dynamic. Electrodes highlight cave surfaces, leaders' beacons and whistles dimly illuminate a radius around them, and most lighting effects (such as bomb rock explosions) throw accurate light onto other objects. Once again, all these effects give Pikmin 3 a photorealistic edge while still not seriously detracting from gameplay or visibility.

Materials

The Pikmin series's in-game objects are made real-world materials, or at least materials similar to those in real life. As such, they try to emulate the interactions with light real-world materials would have. Although these properties are more often faked than accurately calculated, materials allow players a sense of how in-game objects would feel, which gives them more thematic identity. Below is a list of material properties simulated in Pikmin materials, and some prominent examples.

Diffuse reflection

Diffuse surfaces have visibly or even microscopically rough imperfections, so that when light rays hit the surface, it bounce off in many directions instead of one, diffusing the illumination over a large area. Due to the limits of the GameCube's power, most organic objects in Pikmin and Pikmin 2 (such as Pikmin and most enemies) have a smooth, matte-like material that does not reflect light sharply. In Pikmin 3, materials meant to look rubbery, dirty, or skin-like will look diffuse.


Full area map test

High definition map of The Impact Site. This was made by taking screenshots using Dolphin's free camera mode, stitching them together with Hugin, and readjusting any details with GIMP.

Template:Anbi Template:Anbi Template:Anbi Template:Anbi Template:Anbi

Flowchart styles

Style 1
1-A ─ ┌→ 1-B ┐ → 1-C
└→ SS1
Style 2
1-A ─ ↱ 1-B ↳ 1-C
↳ SS1
Style 3
1-A → ↗ 1-B ↘ 1-C
↘ SS1
Style 4
→ 1-B
1-A → 1-C
→ SS1

Prima Guide section banners

(Pretend the P is the Prima logo.)

Proposal 1

Game icon for Pikmin articles.

The following information comes from Prima Guides.

Proposal 2

Game icon for Pikmin articles.

The following information is not found in any canon media, and comes from Prima Guides.

Proposal 3

Game icon for Pikmin articles.

The following information can only be found in Prima Guides, so it counts as debatable canon.

Size chart

100 mm
Red Pikmin icon.png Red Bulborb icon.png
200 mm (with stem) 100 mm

New cave object layout

Before each list, there'd be a link to an article explaining some details about spawning. These examples are for Dream Den sublevel 3.

Proposal 1

(Note: In some cases, some of the objects listed above may not appear, as explained here.)

Proposal 2

(Note: In some cases, some of the objects listed above may not appear, as explained here.)

Proposal 3

Detailed object list (?)
# Object Fixed
amount
Chance of filling the
remaining 11 spots
Spawn method Spawn location
1 Glee Spinner Glee Spinner Carried inside object #2
2 Spotty Bulbear Spotty Bulbear 1 0% Falls when Pikmin are nearby Enemy spots, group B
3 Dwarf Bulbear Dwarf Bulbear 9 0% Normal Enemy spots, group A
4 Electrical wire Electrical wire 4 0% Normal Cave unit seams
5 [icon] Gas pipe 3 0% Normal Enemy spots, group B
6 Careening Dirigibug Careening Dirigibug 1 0% Normal Enemy spots, group B
7 Bomb-rock Bomb-rock 0 100% Falls when Pikmin are nearby Enemy spots, group A
8 Glowstem Glowstem (green) 6 Normal Plant spots
9 Glowstem Glowstem (green) 6 Normal Plant spots

(Note: In some cases, some of the objects listed above may not appear, as explained here.)

Proposal 4

Detailed object list (?)
# Object Fixed
amount
Spawn method Spawn location
1 Glee Spinner Glee Spinner Carried inside object #2
2 Spotty Bulbear Spotty Bulbear 1 Falls when Pikmin are nearby Enemy spots, group B
3 Dwarf Bulbear Dwarf Bulbear 9 Normal Enemy spots, group A
4 Electrical wire Electrical wire 4 Normal Cave unit seams
5 [icon] Gas pipe 3 Normal Enemy spots, group B
6 Careening Dirigibug Careening Dirigibug 1 Normal Enemy spots, group B
7 Bomb-rock Bomb-rock 0 Falls when Pikmin are nearby Enemy spots, group A
8 Glowstem Glowstem (green) 6 Normal Plant spots
9 Glowstem Glowstem (green) 6 Normal Plant spots
Then, 11 objects picked from the above with these chances:
  • #7 – 100%

(Note: In some cases, some of the objects listed above may not appear, as explained here.)

Proposal 5

Detailed object list (?)
First, the game spawns these objects:
# Object Amount Spawn method Spawn location
1 Spotty Bulbear Spotty Bulbear 1 Falls when Pikmin are nearby Enemy spots, group B
2 Dwarf Bulbear Dwarf Bulbear 9 Normal Enemy spots, group A
3 Electrical wire Electrical wire 4 Normal Cave unit seams
4 [icon] Gas pipe 3 Normal Enemy spots, group B
5 Careening Dirigibug Careening Dirigibug 2 Normal Enemy spots, group B
6 Bomb-rock Bomb-rock 0 Falls when Pikmin are nearby Enemy spots, group A
7 Glowstem Glowstem (red) 6 Normal Plant spots
8 Glowstem Glowstem (green) 6 Normal Plant spots
9 Glee Spinner Glee Spinner Carried inside entry #1
Then, the game spawns 11 more objects, with these chances:
# Object Chance Spawn method Spawn location
7 Bomb-rock Bomb-rock 100% Falls when Pikmin are nearby Enemy spots, group A

(Note: In some cases, some of the objects listed above may not appear, as explained here.)

Notes

Notes

Pikmin – enemy reel
This nocturnal hunter feeds mostly on small animals returning to their nests at night.
Pikmin 2 – Olimar's notes – GameCube version
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the red bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.
Pikmin 2 – Olimar's notes – Wii version
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the red bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.
Pikmin 2 – Louie's notes – GameCube US version
Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.
Pikmin 2 – Louie's notes – GameCube European version
Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.
Pikmin 2 – Louie's notes – Wii US version
Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.
Pikmin 2 – Louie's notes – Wii European version
Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.
Hey! Pikmin – logs
The S.S. Dolphin II said it sleeps during the day, but the one I met was awake. I pointed this out and the ship said, "I meant during the day on Hocotate." After defeating it, we found an object rich in Sparklium. It's possible that the creature considers such objects a delicacy.
Pikmin 3 Deluxe – Alph's comment
Structural flaws: eyestalks, back / Weight: 10 / Only a very confident designer would waive through issues like bright red warning coloration and a tendency to sleep in broad daylight. There's no way a frontal assault on this thing would work, so we have to get creative. I'm thinking we should hit its back hard while it sleeps, or maybe targeting those thin-looking eyestalks.
Pikmin 3 Deluxe – Brittany's comment
The white polka dots on red is quite a look. Something about it is familiar, but where- Ah. Right. It reminds me of the captain. Not the polka dots- I mean the way it snores as it naps in the sun.
Pikmin 3 Deluxe – Charlie's comment – US version
This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!
Pikmin 3 Deluxe – Charlie's comment – European version
This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!