Randomization: Difference between revisions

Linked to the tripping article.
(Actually, it seems there is as much P3 information as the other games.)
Tag: Mobile edit
(Linked to the tripping article.)
Line 14: Line 14:
*If equal numbers of different types of Pikmin are [[carrying]] something to the Onions, an Onion is randomly picked. This also applies if only Purple and/or White Pikmin are carrying the object.
*If equal numbers of different types of Pikmin are [[carrying]] something to the Onions, an Onion is randomly picked. This also applies if only Purple and/or White Pikmin are carrying the object.
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once.
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once.
*Pikmin have a chance of tripping while walking with a group. This chance is much lower in ''Pikmin 2'' than in ''Pikmin'', and tripping is absent in ''Pikmin 3''.
*Pikmin have a chance of [[tripping]] or stumbling while walking with a group. The tripping chance is much lower in ''Pikmin 2'' than in ''Pikmin'' (which lacks stumbling), and both mechanics are absent in ''Pikmin 3''.
*There is a small random deviation in the amount of time a Pikmin sprout needs to advance/reset in [[maturity]].
*There is a small random deviation in the amount of time a Pikmin sprout needs to advance/reset in [[maturity]].