Talk:Unused content in Pikmin 3: Difference between revisions

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I would like to note that it is still unused in the game even thought it is just a shading texture or something. Also shouldn't the Pikmin 2 clones still have their models here? AND you said that several enemies have this texture. [[Special:Contributions/107.22.183.108|107.22.183.108]] 11:22, 22 January 2016 (EST)/Pikifan4 on the Pikminfanon
I would like to note that it is still unused in the game even thought it is just a shading texture or something. Also shouldn't the Pikmin 2 clones still have their models here? AND you said that several enemies have this texture. [[Special:Contributions/107.22.183.108|107.22.183.108]] 11:22, 22 January 2016 (EST)/Pikifan4 on the Pikminfanon
:Who said that it was unused? Also, other enemies don't have ''this'' texture, they have bump-mapping (or whatever it is) textures for their specific models; I just mean that all normal enemies have a bump-mapping texture, a normal map texture, etc. The Pikmin 2 clones are already mentioned on the page, and it's pointless to upload images of them because... they look exactly like they do in Pikmin 2. Having images wouldn't be interesting to anybody. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:04, 22 January 2016 (EST)

Revision as of 12:04, January 22, 2016

Supposed White Bulborb

There are rumors about that a White Bulborb of sorts is an unused enemy in Pikmin 3. This is most likely false, and I'll explain why. In the game files, almost all enemies have their own file, except for really similar enemies, like Female Sheargrubs and Swarming Sheargrubs, and Red Bulborbs and Orange Bulborbs. In the "Bulborb" file, there are two main textures: spots (circle*.gtx) and body (face*.gtx). Here's a list of all textures:

  • circle.0.gtx is the Red Bulborb's spot.
  • circle.1.gtx is the Orange Bulborb's spot.
  • circle_nrm.gtx is the normal map for either enemy's spots.
  • circle_scm.gtx is currently unknown, but speculated by the gang to be a texture used when you snap a picture with the KopPad with flash on.
  • face.0.gtx is the Red Bulborb's body, eyes, etc.
  • face.1.gtx is the same, but for the Orange Bulborb.
  • face_nrm.gtx is the normal map for the Red Bulborb (as distinguished by the eyes).
  • face_nrm02.gtx is the same, but for the Orange Bulborb.
  • face_scm.0.gtx is again, unknown; it might be like circle_scm.gtx but for the Red Bulborb's body.
  • face_scm.1.gtx is the same, but for the Orange Bulborb.

This supposed White Bulborb uses face_scm.1.gtx for the body and circle_scm.gtx. Now, if this were a new Bulborb, shouldn't it follow the same logical texture style as the used Bulborbs? Plus a number like "2"? Either way, nobody's really sure of what those "scm" textures are, but to assume that it's a new type of Bulborb is pretty far-fetched. Even if it is, we can't say for sure for now, so we're better off not adding speculation. — {EspyoT} 11:54, 11 August 2015 (EDT)


Interesting. 107.22.181.108 09:57, 19 January 2016 (EST)/Pikifan4 on the Pikmin Fanon

I would like to note that it is still unused in the game even thought it is just a shading texture or something. Also shouldn't the Pikmin 2 clones still have their models here? AND you said that several enemies have this texture. 107.22.183.108 11:22, 22 January 2016 (EST)/Pikifan4 on the Pikminfanon

Who said that it was unused? Also, other enemies don't have this texture, they have bump-mapping (or whatever it is) textures for their specific models; I just mean that all normal enemies have a bump-mapping texture, a normal map texture, etc. The Pikmin 2 clones are already mentioned on the page, and it's pointless to upload images of them because... they look exactly like they do in Pikmin 2. Having images wouldn't be interesting to anybody. — {EspyoT} 12:04, 22 January 2016 (EST)