Pikmin 3

Music in Pikmin 3: Difference between revisions

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{{spoiler}}
{{spoiler}}
The '''music''' of [[Pikmin 3|''Pikmin 3'']] accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing [[wikipedia:Leitmotif|leitmotifs]] in the game.
The '''music''' of [[Pikmin 3|''Pikmin 3'']] accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing [[wikipedia:Leitmotif|leitmotifs]] in the game.


The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music (Pikmin 2)|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.
The soundtrack to ''Pikmin 3'' was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike [[Music (Pikmin 2)|the music in the previous game]], this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.
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|name=Recovered important item (loop)
|name=Recovered important item (loop)
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/038-got-an-important-item-.mp3
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/038-got-an-important-item-.mp3
}}
{{clear}}
;''End of day)'':
{{infobox track
|name=End of day
|link=http://downloads.khinsider.com/game-soundtracks/album/pikmin-3/039-end-of-day.mp3
}}
}}


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*If a group of 20 or more Pikmin of one type are idle for long enough, they will begin to sing along with the area theme.
*If a group of 20 or more Pikmin of one type are idle for long enough, they will begin to sing along with the area theme.
*If the leaders have 20 of each type of Pikmin following them, the Pikmin will sing the main theme to ''Pikmin 3''. If the leaders have all types of Pikmin but have a group of 100 of only one type, the Pikmin will sing the main theme discordantly and unorganizedly.
*If the leaders have 20 of each type of Pikmin following them, the Pikmin will sing the main theme to ''Pikmin 3''. If the leaders have all types of Pikmin but have a group of 100 of only one type, the Pikmin will sing the main theme discordantly and unorganizedly.
*If the three leaders are moving without any Pikmin, they will occasionally sing the "Koppaite" motif, with the single lyric "Koppai," possibly meaning the motif is an anthem of sorts.
*If the three leaders are moving without any Pikmin, they will occasionally sing the "Koppaite" motif, with the single lyric "Koppai", possibly meaning the motif is an anthem of sorts.
*A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the map screen (with the play button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal).
*A [[Glitches in Pikmin 3#Warped sunset music|small glitch]] occurs when a day ends while the player looks at the [[radar]] (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal).
 
==See also==
==See also==
*[[Music]]
*[[Music]]

Revision as of 10:25, June 30, 2015


The music of Pikmin 3 accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of Koppai, the scenic environment of PNF-404, or the progression of the story and the quirky nature of Pikmin. In the spirit of compositions for the Pikmin series, this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of day, and the weather in a particular area. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing leitmotifs in the game.

The soundtrack to Pikmin 3 was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai, under no official name. Like the previous soundtracks in the series, all the sounds are synthesized or samples attempting to mimic real instruments. This installment of the series features the most advanced sound technology yet, producing very realistic representations of real instruments. However, unlike the music in the previous game, this game's music is all pre-rendered, not played note-by-note in real time; this allows for new instruments, new textures, and new experimentation with sound, at the cost of a less flexible soundtrack.

It should be noted that all titles for Pikmin 3 music in this article and elsewhere are conjectural, as the tracks have no known official names.

Leitmotifs

These are small gestures that reappear throughout the game suggesting ideas or setting moods.


The "Koppaite motif", denoting Koppai, its technology, and/or the mission of collecting fruit.
The "Pikmin 2 motif", denoting Pikmin themselves.
The "success motif", denoting a success or setting a victorious mood.

Menus

Main menu
Main Menu
External links
Day select
Day select
External links
Today's report
Today's report
External links
S.S. Drake
S.S. Drake
External links
Mission Mode menu
Mission Mode
External links
Bingo Battle menu
Bingo Battle menu
External links

Cutscenes

Loading screen
Loading screen
External links
Prologue
Prologue
External links
Captain Charlie's introduction
Captain Charlie's introduction
External links
Peculiar discovery
Peculiar discovery
External links
Tutorial
Tutorial
External links
Charlie's cliffhanger
Charlie's cliffhanger
External links
Alph awakens
Alph awakens
External links
Red Pikmin encounter
Red Pikmin encounter
External links
Found important item
Found important item
External links
Found important item (loop)
Found important item (loop)
External links
New Pikmin type
New Pikmin type
External links
New Pikmin type (loop)
New Pikmin type (loop)
External links
Found S.S. Drake
Found S.S. Drake
External links
No signs of life
No signs of life
External links
Brittany's theme
Brittanys theme
External links
Nocturnal predators
Nocturnal predators
External links
Area loading
Area loading
External links
Land in a new area
Land in a new area
External links
Discovery
Discovery
External links
Discovery (loop)
Discovery (loop)
External links
Found Brittany
Found Brittany
External links
Brittany's theme reprise
Brittany's theme reprise
External links
Medusal Slurker encounter
Medusal Slurker encounter
External links
Rescued Brittany
Rescued Brittany
External links
Recovered important item (loop)
Recovered important item (loop)
External links
End of day
End of day
External links
Pikmin suffering
Pikmin suffering
External links
Pikmin suffering (loop)
Pikmin suffering (loop)
External links
Pikmin suffering (loop)
Pikmin suffering (loop)
External links
Leader down
Leader down
External links
Pikmin extinction
Pikmin extinction
External links
'Game over:
Game over
External links
'Game over (loop):
Game over (loop)
External links
Land in Distant Tundra
Land in Distant Tundra
External links
Captain Charlie's theme
Captain Charlie's theme
External links
Louie's theme
Louie's theme
External links
Recovered Louie
Recovered Louie
External links
Louie escaped
Louie escaped
External links
Louie escaped
Louie escaped
External links
Found Olimar
Found Olimar (loop)
External links
Found Olimar (loop)
Found Olimar (loop)
External links
Olimar released
Olimar released
External links
Olimar released (loop)
Olimar released (loop)
External links
Mysterious Life-form appears (loop)
Mysterious Life-form appears
External links
Conclusion cutscene
Conclusion cutscene
External links
Epilogue (bad)
Epilogue (bad)
External links
Epilogue (good)
Epilogue (good)
External links
Epilogue (perfect)
Epilogue (perfect)
External links
Credits
Credits
External links

Areas

Alph's Crash Site

Garden of Hope

Distant Tundra

Tropical Wilds

Twilight River

Formidable Oak

Caves

Bosses

Main bosses

Vehemoth Phosbat

Plasm Wraith

Mid-bosses

Mission Mode

Mission Mode (Levels 1-10)
Mission Mode (Levels 1-10)
External links
Fortress of Festivity
Fortress of Festivity
External links
Mission Mode (Levels 12-15)
Mission Mode (Levels 12-15)
External links
Mission complete
Mission complete
External links
Mission results
Mission results
External links

Bingo Battle

Battle start
Battle start
External links
Bingo Battle 1 (natural)
Bingo Battle 1 (natural)
External links
Bingo Battle 2 (metal)
Bingo Battle 2 (metal)
External links
Bingo Battle 3 (toys)
Bingo Battle 3 (toys)
External links
One Away!
One Away!
External links
Give it a Spin!
Give it a Spin!
External links
Victory
Victory
External links

Minor jingles

Trivia

  • If a group of 20 or more Pikmin of one type are idle for long enough, they will begin to sing along with the area theme.
  • If the leaders have 20 of each type of Pikmin following them, the Pikmin will sing the main theme to Pikmin 3. If the leaders have all types of Pikmin but have a group of 100 of only one type, the Pikmin will sing the main theme discordantly and unorganizedly.
  • If the three leaders are moving without any Pikmin, they will occasionally sing the "Koppaite" motif, with the single lyric "Koppai", possibly meaning the motif is an anthem of sorts.
  • A small glitch occurs when a day ends while the player looks at the radar (with the "play" button active, meaning time still passes). The music is put through a hi-pass filter and compressor whenever the map screen is active, making the music sound like it comes from small radio speakers. This filter was not programmed to turn off without player input, so it will remain over the "end of day" theme if it is active at the day's end (although the "today's results" theme will be normal).

See also