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The next Pikmin type to be thrown will be shown on the [[HUD#Standby Pikmin|HUD]]. This reflects the type of the Pikmin closest to the leader in the [[GameCube]] games and their [[Wii]] rereleases, but is chosen by the player in ''Pikmin 3''; the type can be toggled with {{button|wiiu|L|wii|C|wiiu|PCL}}, and leaders are one of the choices. Pikmin carrying [[bomb rock]]s and mines have their own groups. | The next Pikmin type to be thrown will be shown on the [[HUD#Standby Pikmin|HUD]]. This reflects the type of the Pikmin closest to the leader in the [[GameCube]] games and their [[Wii]] rereleases, but is chosen by the player in ''Pikmin 3''; the type can be toggled with {{button|wiiu|L|wii|C|wiiu|PCL}}, and leaders are one of the choices. Pikmin carrying [[bomb rock]]s and mines have their own groups. | ||
In all games besides ''Pikmin 3'', [[Blue Pikmin]] can also throw drowning Pikmin: if an idle Blue Pikmin finds a drowning Pikmin nearby, it will grab it, carry it near the surface, and throw it to solid terrain. In ''Pikmin 2'''s [[2-Player Battle]] mode, leaders can also grab and throw [[bomb-rock]]s. | In all games besides ''Pikmin 3'', [[Blue Pikmin]] can also throw drowning Pikmin: if an idle Blue Pikmin finds a drowning Pikmin nearby, it will grab it, carry it near the surface, and throw it to solid terrain. Should the ledge be too high up, it is possible that the Pikmin won't make it to dry land, fall back into the water, and be thrown again, in an endless cycle.<ref>[https://www.youtube.com/watch?v=-IMaXzHzgr4 YouTube video showing Blue Pikmin constantly failing to throw their partners to safety]</ref> In ''Pikmin 2'''s [[2-Player Battle]] mode, leaders can also grab and throw [[bomb-rock]]s. | ||
==Holding== | ==Holding== |