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{{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin=y|pb=y|pa=y}}
{{game icons|pikmin=y|pikmin2=y|pikmin3=y}}
{{Infobox pikmin
{{Infobox pikmin
|name       = Yellow Pikmin
|name       = Yellow Pikmin
|image       = P4 Yellow Pikmin.png
|image     = Yellow Pikmin.png
|size        = 150px
|resistance = Electricity
|icon        = Yellow Pikmin P4 icon.png
|strength2 = Average (10)
|scientific = ''Pikminidae auribus''
|strength3 = Average (10)
|family      = [[Pikmin family|Pikmin]]
|mobility   = Average
|resistance = [[Electricity]]
|throw     = High
|strength    = Average<sup>[[#Technical information|(?)]]</sup>
|carry     = 1
|mobility   = Average<sup>[[#Technical information|(?)]]</sup>
|psize     = Body length: {{mm|33}}
|throw       = High
|digging2    = Average<sup>[[#Technical information|(?)]]</sup>
|digging3    = Fast when digging an object; average otherwise<sup>[[#Technical information|(?)]]</sup>
|digging4    = Very fast<sup>[[#Technical information|(?)]]</sup>
|carry       = 1
|psize       = Body length: {{mm|33}}
|piklopedia4 = 112
|va          = Hajime Wakai{{cite youtube|AuDDmoJ_5Kw|of the sound test in the Japanese version of {{ssbu}}}}
}}
}}
'''Yellow Pikmin''' ({{j|黄ピクミン|Ki Pikumin}}) are a yellow species of [[Pikmin family|Pikmin]], with the special abilities of increased [[throw]] height, [[bomb-rock]] carrying (in ''[[Pikmin (game)|Pikmin]]''), and [[electricity]] resistance. They are the second type discovered by [[Captain Olimar]] in ''Pikmin'', the fourth type identified in ''[[Pikmin 2]]'', the first type found with [[Charlie]] in ''[[Pikmin 3]]''. In {{p4}}, Pikmin can be discovered in any order (with the exception to [[Red Pikmin]]). These Pikmin have lamellae which resemble large ears; these are the means by which they are primarily identifiable. Yellow Pikmin can be thrown higher &ndash; an ability that is needed to retrieve certain elevated [[ship part]]s, [[treasure]]s and [[fruit]]s &ndash; and are immune to [[electricity]]. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees &ndash; this can be concluded from the places they are first found in ''Pikmin 2'' and ''Pikmin 3''. Their main method of production is through the [[Yellow Onion]] (or the Master Onion), and like [[Red Pikmin]], [[Blue Pikmin]], and [[Bulbmin]], their [[Maturity|buds and flowers]] are white. Like Red Pikmin and Blue Pikmin, they appear in all games of the series, and the only game mode they are missing from in comparison to the other two, is [[2-Player Battle]].
'''Yellow Pikmin''' ({{j|黄ピクミン|Ki Pikumin}}) are the second type of [[Pikmin family|Pikmin]] discovered by [[Captain Olimar]], and their first discovery is in ''[[Pikmin (game)|Pikmin]]''. They are the fourth type identified in ''[[Pikmin 2]]'', and they're first found with [[Charlie]] in ''[[Pikmin 3]]''. These Pikmin have what would appear to be large ears; these are the means by which they are primarily identifiable. It is not known, however, whether or not this actually aids their hearing. Yellow Pikmin can be thrown higher &ndash; an ability that is needed to retrieve certain elevated [[ship part]]s, [[treasure]]s and [[fruit]]s &ndash; and are immune to [[electricity]]. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees &ndash; this can be concluded from the places they are found in in ''Pikmin 2'' and ''Pikmin 3''. Like all other main types of Pikmin, their buds and flowers are white, and their main method of production is through the [[Onion]]. Like Red Pikmin and [[Blue Pikmin]], they appear in all games of the series, and in all game modes.


==Traits and abilities==
==Traits and abilities==
[[File:P4 Yellow Pikmin showcase.png|thumb|left|Yellow Pikmin showcasing their ability to conduct electricity.]]
[[File:YellowPikminCircuit.png|thumb|left|Yellow Pikmin showcasing their ability to conduct electricity.]]
Unlike other Pikmin types, the abilities and role of Yellow Pikmin have not always been consistent. Despite this, in all four main-series games, they have large ears and can be [[throw]]n higher than other Pikmin, which is useful for collecting high-up objects, latching on to enemies like [[Beady Long Legs]], or other such purposes.
Yellow Pikmin seem to have varying abilities that either change or get discovered as time goes on. In all three games, they have large ears, and can be [[throw]]n higher than other Pikmin, which is used at times throughout the games. In ''Pikmin'', Yellow Pikmin are the only ones able to wield [[bomb-rock]]s, for whatever reason. Digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks.{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Because of the rare circumstances in which these Pikmin are needed, they are arguably the least useful type in the first game.


In ''Pikmin'', Yellow Pikmin are uniquely able to carry and toss [[bomb-rock]]s (though digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks).{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Having this role makes Yellow Pikmin arguably much more situational than Red or Blue Pikmin, and as a result, it is not typically necessary to have more than a handful of them in Olimar's squad at any given time.
In ''Pikmin 2'', the [[Electricity|electrical]] hazards surface, with Yellow Pikmin now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high. The explanation for this is never revealed, either. Although bomb-rocks appear in the same game, Yellow Pikmin are unable to use them, possibly due to the difference in size. Their immunity to electric hazards is very helpful, as electricity is an otherwise instant-death hazard.


''Pikmin 2'' introduces [[Electricity|electrical]] hazards into the series, with Yellow Pikmin now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high, suggesting that Yellow Pikmin conduct electricity as well (though this would not be one of their in-game abilities until ''Pikmin 3''). This newfound electrical immunity makes Yellow Pikmin very helpful in dealing with electrical enemies and hazards that can instantly kill other Pikmin types, as well as tearing down [[electric gate]]s. Their ability to carry bomb-rocks does not factor into this game, since bomb-rocks now only appear as a hazard for the leaders' squads and cannot be carried by any Pikmin.
In ''Pikmin 3'', Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. Technically, Yellow Pikmin are able to use bomb rocks again, but this isn't anything notable since all types of Pikmin can do so in this installment. Yellow Pikmin also show a new ability &ndash; they can [[dig]] faster than other Pikmin. This is also unexplained, but is rather helpful as a number of objects in the game are buried. They also can now conduct electricity. If a [[Electrode|circuit]] is incomplete, enough Yellow Pikmin can continue the flow of electricity and complete it. The Yellow Pikmin also get flowered in the process, somehow. Their immunity to electricity is less useful now, as electricity only stuns other Pikmin, as opposed to instantly killing them.


In ''Pikmin 3'', Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. They can also carry bomb-rocks again, but this is no longer a distinct feature of Yellow Pikmin, since all Pikmin types can carry them now. Yellow Pikmin also show a new ability &ndash; they can [[dig]] faster than other Pikmin (although Rock Pikmin can [[Tunnel#Digging speeds|dig tunnels]] even faster). This is because the lamellae act as a shovel.{{fact}} This ability is rather helpful, since a number of objects in the game are buried. In addition, Yellow Pikmin can form a wire and conduct electricity to link a [[Electrode|circuit]] together, which is required to progress through the game in certain points. When completing a circuit, the Yellow Pikmin involved will become flowered if they were not already. While electricity is not nearly as dangerous or prevalent a hazard in ''Pikmin 3'' as it was in ''2'', Yellow Pikmin are still useful for dealing with electrical hazards and gates.
Interestingly, in ''New Play Control! Pikmin'' and ''New Play Control! Pikmin 2'', if Yellow Pikmin are [[throw]]n from a piece of [[chiyogami]],{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}} a [[plant]],{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} or a [[fire geyser]],{{cite youtube|Z0P5WYNFWEA|showing Yellow Pikmin being thrown higher thanks to a fire geyser}} they will ascend higher and fall more slowly.{ This does not work on the GameCube versions.
 
Yellow Pikmin return with the same abilities in ''Pikmin 4'', though they are now unrivaled by other Pikmin types in digging speed, being outmatched only by [[Oatchi]] with enough upgrades. Additionally, as attack power does not influence digging speed in this game, Yellow Pikmin are now the only type that can dig faster, making them uniquely suited to that role. Though electricity as a hazard is more dangerous in this title than it was in ''Pikmin 3'', there are overall fewer electric enemies and hazards in ''Pikmin 4'' than previous games, so Yellow Pikmin are likely to mainly see use for their digging and throw height. The latter ability is somewhat nullified by Oatchi's ability to knock many objects off of ledges, but overall, this does not render Yellow Pikmin obsolete, since Oatchi is only ever one unit in the squad.
 
Interestingly, in ''New Play Control! Pikmin'' and ''New Play Control! Pikmin 2'', if Yellow Pikmin are [[throw]]n from a piece of [[chiyogami]],{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}} a [[plant]],{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} or a [[fire geyser]],{{cite youtube|Z0P5WYNFWEA|showing Yellow Pikmin being thrown higher thanks to a fire geyser}} they will ascend higher and fall more slowly. This does not work on the GameCube versions.


{{clear}}
{{clear}}


==In ''Pikmin''==
==Discovery==
===Discovery===
[[File:YellowPikminDiscovered.png|thumb|right|200px|The Yellow Pikmin resting on a tree in ''Pikmin 2''.]]
In ''[[Pikmin (game)|Pikmin]]'', a single Yellow Pikmin can be found in [[The Forest of Hope]] inside a dormant Yellow [[Onion]]. The Onion is located near a few [[Bulborb|Spotty Bulborb]]s and yellow pellets. It can be seen from the landing site, and is at the west of the map, beyond the area with the [[Eternal Fuel Dynamo]]. When the Onion awakens, it spits out the seed it has. Olimar uses this to grow more, eventually discovers their ability to handle bomb-rocks from the explosives nearby, and uses them to clear the path to various other [[ship part]]s.
In ''[[Pikmin (game)|Pikmin]]'', a single Yellow Pikmin can be found in [[The Forest of Hope]] inside a dormant yellow [[Onion]]. The Onion is located near a few [[Spotty Bulborb]]s and yellow pellets. It can be seen from the landing site, and is at the west of the map, beyond the area with the [[Eternal Fuel Dynamo]]. When the Onion awakens, it spits out the seed it has. Olimar uses this to grow more, eventually discovers their ability to handle bomb-rocks from the explosives nearby, and uses them to clear the path to various other [[ship part]]s.


===Required uses===
In ''[[Pikmin 2]]'', one can find these pointy-eared Pikmin in the [[Perplexing Pool]] near the center of the map, at the end of a long and twisted path; White Pikmin are necessary just to reach them, and a [[Fiery Bulblax]] guards the entrance to their Onion. They are found relaxing on top of a tree, and exhibit static electricity flowing from their bodies on their discovery [[cutscene]]. The Hocotate ship states that the static electricity readings are "unusually high".
There is no task in the game that mandatorily requires Yellow Pikmin. Although only their bomb-rocks can be used to take down [[reinforced wall]]s, all of the walls in the way of [[ship part]]s can be circumvented through the use of glitches. Those, and other ship parts that would normally require Yellow Pikmin, are explained in the near-required uses section below.


===Near-required uses===
In ''[[Pikmin 3]]'', Yellow Pikmin are first encountered by [[Captain Charlie]] on [[day]] 1, at the [[Distant Tundra]], with some of them idling atop some tree branches. After helping him for a bit, they flee when he faces the [[Vehemoth Phosbat]]. Later on, when going to the Distant Tundra for the first time with [[Alph]] and [[Brittany]], Brittany falls out of the ship and into a cave (which consequently separates her from [[Alph]]). She finds two Yellow Pikmin trying to complete a [[Electrode|circuit]] in the cave. The player must [[pluck]] three buried Yellow Pikmin nearby to complete the circuit; upon doing so, a light-bulb is activated, causing the yellow [[Onion]] to fly up out of the ground. Brittany then uses the newly discovered Pikmin type to reunite with Alph.
Yellow Pikmin are intended to be used to collect the following ship parts, but through the use of glitches, exploits, or tricks, they can be collected without Yellow Pikmin.
*{{icon|Positron Generator|y}}: Yellow Pikmin are needed to take down the [[reinforced wall]] with [[bomb-rock]]s, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar [[lie down]] next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.{{cite youtube|cB2E8pCVqco|showing the Positron Generator being collected using only Red Pikmin}}
*{{icon|Whimsical Radar|y}}: The area it is in is behind reinforced walls. But by using a [[pellet]] dropped by a [[Dwarf Bulborb]] near the Yellow Onion, it is possible to clip out of bounds and onto the ledge with the ship part. From there, the player can push the part past the reinforced wall and have it recovered from there. Using the nearby Red Bulborb to push the part helps.{{cite youtube|PkuwCFaBtic|showing how to obtain the Whimsical Radar and the Geiger Counter without Yellow Pikmin|rname = wrgc}}
*{{icon|Extraordinary Bolt|y}}: This part is inside a room, blocked by a reinforced wall, but by going out of bounds with the same method as the Whimsical Radar, the player can lie down and push the part to the corner of the room. After doing so, the part will reappear outside the room the next day. From there, it can be pushed through the Yellow Onion gate by the nearby Red Bulborb, like with the Whimsical Radar.{{cite youtube|xy8gpWUNm9Q|showing how to obtain the Extraordinary Bolt, Nova Blaster, and Radiation Canopy without Yellow Pikmin|rname = rbnbrc}}
*{{icon|Radiation Canopy|y}}: Like the Whimsical Radar, the section this part is in is behind reinforced walls. But by throwing Pikmin at the ledge surrounding where the Yellow Onion is found, and by going out of bounds with the same method used to get the Whimsical Radar without Yellow Pikmin, the player can guide the Pikmin to the ship part, and take it to the part of the area north of the landing site. From there, they can follow the same procedure as the Whimsical Radar to get the part on the other side of the Yellow Onion gate.{{cite youtube|rname = rbnbrc}}
*{{icon|Nova Blaster|y}}: Same as the Radiation Canopy.{{cite youtube|rname = rbnbrc}}
*{{icon|Geiger Counter|y}}: The path to the section of the area with this ship part is blocked by a reinforced wall. However, by throwing the Pikmin to the ledge with the Snagrets, and then using a pellet obtained through a Dwarf Red Bulborb near the gate, it is possible to clip through the wall and go to the upper ledge, and bypass the reinforced wall entirely. After the Snagrets are fought and defeated, the Geiger Counter can be pushed over to the lower level and carried to the ship.{{cite youtube|rname = wrgc}}
*{{icon|Guard Satellite|y}}: The reinforced wall before the [[Beady Long Legs]] needs to be destroyed with bomb-rocks. However, by leaving Red Pikmin on the ledge to the side of the gate, and having a nearby [[Wollywog]] push Olimar through the gate, it is possible to defeat the Beady Long Legs without using Yellow Pikmin. After that, the same Wollywog can be used to push the ship part close enough to the gate, such that after the day ends, the Guard Satellite appears on the other side of the gate at the next day.{{cite youtube|uEckZ8h-2Lo|showing how to get the Guard Satellite with Red Pikmin only|published={{date|3|July|2018}}|retrieved={{date|3|July|2018}}}}
*{{icon|Libra|y}}: The part is on two platforms too high up for other Pikmin to reach. However, with [[Throw#High ledge glitch|high ledge throw]]s, it should possible to bring Reds or Blues to the Libra.{{cite youtube|79o04GEvocI|showing how, in theory, it is possible to obtain the Libra using only Red Pikmin}} Alternatively, one can get a [[pellet]] near the railing wall thanks to a [[Shearwig]], get between the two, [[lie down]] to pop up on the railing, and from there walk up to the ship part, where it can then be pushed down.{{cite youtube|UfqG2lc36lw|showing how to get Captain Olimar up to the Libra's platform}}
*{{icon|UV Lamp|y}}{{source needed}}: The part is on top of a ledge that is too high for Pikmin to be thrown normally.
*{{icon|Chronos Reactor|y}}: The part is on top of a ledge that is too high for Pikmin to be thrown normally. Normally the player must convert Blue Pikmin into Yellow Pikmin, bring the part down, and then convert Yellow Pikmin back into Blue Pikmin to carry across the water. But by throwing Blue Pikmin to ledge by the Spotty Bulbear, and using said enemy to push Olimar into the wall, he will pop up on top of the ledge, and will be able to escort the Blue Pikmin directly to the ship part.
*{{icon|Secret Safe|y}}: If a bomb rock spawns below the ledge where they normally spawn, Captain Olimar can [[lie down]] between it and the wall to pop up on the platform where the bombs usually spawn. From there, the player can meet up with Pikmin thrown at a high ledge on the other side of the area. To recover the ship part, it has to be pushed into the opening after the second [[bridge]] by lying down, then pushed into the water, and then all the way until after the first gate.{{cite youtube|DgVpsf_0X7I|explaining how the Secret Safe can be collected with Red Pikmin only|published={{date|10|August|2018}}|retrieved={{date|11|August|2018}}}}


==In ''Pikmin 2''==
==Mandatory uses==
===Discovery===
Yellow Pikmin must be used in order to obtain the following objects and defeat the following enemies. No other Pikmin type can be used, not even with exploits.
[[File:YellowPikminDiscovered.png|thumb|200px|The Yellow Pikmin resting on a tree in ''Pikmin 2''.]]
In ''[[Pikmin 2]]'', a group of five Yellow Pikmin are found in the [[Perplexing Pool]] near the center of the map, at the end of a long and twisted path; White Pikmin are necessary just to reach them, and a [[Fiery Bulblax]] guards the entrance to their Onion. They are found relaxing on top of a tree, and exhibit static electricity flowing from their bodies on their discovery [[cutscene]], which is triggered after they are whistled down from their spot. The Hocotate ship states that the static electricity readings are "unusually high".


===Required uses===
===''Pikmin''===
There is no task in ''Pikmin 2'' that requires Yellow Pikmin exclusively. Even if Yellow Pikmin are required to destroy [[electric gate]]s, none need to be taken down for a full completion. All treasures can be collected with other Pikmin types with the use of exploits, detailed in the near-required uses section below.
*Ship parts
**{{icon|Extraordinary Bolt|y}}: The reinforced walls near the yellow Onion and covering the bolt's alcove must both be taken down before the part can be accessed. Alternately, the reinforced wall near the landing site may be taken down instead of the one near the yellow Onion.
**{{icon|Radiation Canopy|y}}: The reinforced wall near the yellow Onion must be taken down before this ship part can be accessed. Alternately, the reinforced wall near the landing site can be destroyed instead.
**{{icon|Nova Blaster|y}}: Same as the Radiation Canopy.
**{{icon|Guard Satellite|y}}: The reinforced wall before the [[Beady Long Legs]] needs to be destroyed with bomb-rocks.
*Enemies
**None


===Near-required uses===
===''Pikmin 2''===
Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin.
*Treasures
*Treasures
**{{icon|Healing Cask|y}} (US) / {{icon|Hypnotic Platter|y|v=EU}} (Europe) / {{icon|Seat of Enlightenment|y}} (Japan): It is on a high ledge, though with exploits, [[Throw#High ledge trick|other Pikmin can reach it]] as well.
**{{icon|Decorative Goo|y}}: To reach the treasure, the [[electric gate]] blocking the northern section of the map needs to be cleared.
**{{icon|Decorative Goo|y}}: To reach the treasure, the [[electric gate]] blocking the northern section of the map needs to be cleared. But by using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], the treasure can be sped up behind the gate, and carried over the wall next to the gate.{{cite youtube|govlosZaj-0|of the Awakening Wood being completed in a single day, with the Decorative Goo carried over the wall}}
**{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe): The treasure is in a room closed by an electric gate.
**{{icon|Gherkin Gate|y}} (US and Europe) / {{icon|Idea Assistant|y}} (Japan): The treasure is on top of a high ledge, requiring Yellow Pikmin to reach it. The [[Throw#High ledge glitch|high ledge trick]] can also be used to get it with any other Pikmin type.
**{{icon|Conifer Spire|y}}: The treasure is behind a pathway only accessible through an electric gate.
**{{icon|Impediment Scourge|y}} (US and Europe) / {{icon|Lightning Bolt|y}} (Japan): Same as the Gherkin Gate.
*Enemies
**{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe) / {{icon|Yell Battery|y}} (Japan): The treasure is in a room closed by an electric gate. By using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], it can be carried past the gate, though.{{cite web|http://www.nicovideo.jp/watch/sm33858895|Niconico video|Niconico|published={{date|15|September|2018}}|retrieved={{date|6|October|2018}}}}
**None
**{{icon|Conifer Spire|y}}: There is an [[electric gate]] blocking the path towards this treasure. The player can [[Glitches in Pikmin 2#Carrying charge|charge]] the treasure and make it go past the electric gate.{{cite youtube|uDuzv3sDqRg|of the Conifer Spire being carried beyond the electric gate with the carrying charge glitch|published={{date|21|September|2018}}|retrieved={{date|23|September|2018}}}} Alternatively, the player can reach the Conifer Spire in the same way they can reach Hole of Heroes (see below). Then, they can move the treasure up the bamboo chute towards Hole of Heroes by exploiting a strange treasure mechanic.{{cite youtube|i5Y1SAYeWEM|of how treasures can move without being carried}} At some point, the treasure must clip through the floor, which happens for unknown reasons. Then, once the treasure is located by Hole of Heroes, the Pikmin will carry Conifer Spire in a path that does not go through the electric gate.{{cite youtube|jJ9ITk0oTao|Part 1 of collecting Conifer Spire without Yellow Pikmin}}{{cite youtube|WjMpxNyPZvo|Part 2 of collecting Conifer Spire without Yellow Pikmin}}
*Caves
*Caves
**[[Bulblax Kingdom]]: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a [[Path oversights#Awakening Wood|carrying path oversight]].
**[[Hole of Heroes]]: The only way to access the cave is through a path that's blocked by an electric gate.
**[[Shower Room]]: The access to the Shower Room is blocked off by an electric gate. With the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]], it's possible to enter the tile section of the map where the cave is without destroying the gate.
**[[Glutton's Kitchen]]: The cave is blocked by an electric gate, but with a [[Path oversights#Perplexing Pool|carrying path oversight]], it's possible to have a Pikmin carry a leader over the wall, leading to the entrance of the cave.
**[[Hole of Heroes]]: The path towards Hole of Heroes is obstructed by an electric gate, but the player can go around it while out of bounds. To get out of bounds, the player can utilize the knockback from a [[Fiery Blowhog]],{{cite youtube|dpHRx-VQ0bM|of a player getting out of bounds in Wistful Wild from a Fiery Blowhog}} a [[Creeping Chrysanthemum]],{{cite youtube|5nBUQVSfXw8|of a player getting out of bounds in Wistful Wild from a Chrysanthemum}} or a [[Gatling Groink]].{{cite youtube|1zme0ZgocSA|of a player getting out of bounds in Wistful Wild from a Gatling Groink}}
*Others
**Blue [[Onion]]: The electric gate that blocks the path to the Blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch, and this trick is used to save a day in the [[5 day run]].


===Recommended uses===
===''Pikmin 3''===
Although not mandatory, Yellow Pikmin are useful in the defeat of the following enemies.
{{stub}}
**{{icon|Anode Beetle|y}}: Two Anode Beetles can create a line of electricity between themselves, fatally electrocuting any non-Yellow Pikmin that come in contact. However, it is easy to flip them over and kill them, even without Yellow Pikmin.
**{{icon|Anode Dweevil|y}}: Anode Dweevils, after being attacked themselves, produce an electric field directly below them, shocking and killing any non-yellow Pikmin underneath.
**{{icon|Titan Dweevil|y}}: One weapon this [[boss]] has creates several metal balls that land in the arena and chain together a long electrical current between themselves and the weapon, instantly killing any non-Yellow Pikmin that touch the chain of sparks.
 
==In ''Pikmin 3''==
===Discovery===
In ''[[Pikmin 3]]'', Yellow Pikmin are first encountered by [[Captain Charlie]] on [[day]] 1, at the [[Distant Tundra]], with some of them idling atop some tree branches. However, they are not officially introduced as Yellow Pikmin yet. After helping him for a bit, they flee when he faces the [[Vehemoth Phosbat]]. Later on, when going to the Distant Tundra for the first time with [[Alph]] and [[Brittany]], Brittany falls out of the ship and into a cave (which consequently separates her from [[Alph]]). She finds two Yellow Pikmin trying to complete a [[Electrode|circuit]] in the cave. The player must [[pluck]] three buried Yellow Pikmin nearby to complete the circuit; upon doing so, a light-bulb is activated, causing the [[Yellow Onion]] to fly up out of the ground. Brittany then uses the newly discovered Pikmin type to reunite with Alph.
 
===Required uses===
Yellow Pikmin must be used in order to collect the following fruits and defeat the following enemies, and there are no glitches or exploits that allow other Pikmin types to do so.
*Fruits
*Fruits
**{{icon|Astringent Clump|y}} ([[Distant Tundra]]): An electric gate blocks the path this fruit takes to get back to the ship.
**{{icon|Disguised Delicacy|y|v=FF}}: The one in the [[Distant Tundra]] is in a crystal in the room where Yellow Pikmin are discovered, meaning the room must first be opened.
**{{icon|Astringent Clump|y}} ([[Garden of Hope]]): This fruit is in an area closed off by an electric gate.
**{{icon|Pocked Airhead|y}}: The one in the [[Garden of Hope]] is in a room closed off by an electric gate.
**{{icon|Citrus Lump|y|v=FF}} ([[Distant Tundra]], in the cave): This fruit can only be collected if the [[Bloominous Stemple]]s are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful.
**{{icon|Scaly Custard|y}}: In the Tropical Wilds, this is located on a high ledge, and Yellow Pikmin must be thrown onto the seesaw blocks to access it.
**{{icon|Cupid's Grenade|y|v=FF}} ([[Distant Tundra]], near the iron ball): This fruit is in a section of the area blocked by an electric gate.
**{{icon|Juicy Gaggle|y}}: To access the room in the Tropical Wilds with said fruit, the player must first get to the higher area, but only Yellow Pikmin can reach the [[Bouncy Mushroom]] and activate the seesaw block.
**{{icon|Pocked Airhead|y}} ([[Garden of Hope]]): This fruit is in a room closed off by an electric gate.
**{{icon|Astringent Clump|y}}: The one in the Garden of Hope is in an area closed off by an electric gate. Although one could throw a leader to the bricks above the gate via the first set of elevator platforms, and then using Winged Pikmin with the [[charge]] command, the gate still needs to be taken down.
**{{icon|Velvety Dreamdrop|y}} ([[Distant Tundra]]): This fruit is in a section of the area blocked by an electric gate.
**{{icon|Dusk Pustules|y}}: The one in the Garden of Hope requires an electric gate to be destroyed.
*Upgrades
**{{icon|Stellar Extrusion|y}}: Same as the Dusk Pustules.
**{{icon|Anti-Electrifier|y}}: This upgrade is in a section of the area blocked by an electric gate.
**{{icon|Citrus Lump|y|v=FF}}: One in the Distant Tundra can only be collected if the [[Bloominous Stemple]]s are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful.
*Obstacles
**{{icon|Electric gate|y|v=P3}}: Electric gates can only be destroyed by Yellow Pikmin.
*Enemies
*Enemies
**None
**None


===Near-required uses===
==Recommended uses==
Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin.
Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.
*Access the [[Distant Tundra]]: At least 20 Yellow Pikmin must be grown upon first landing in the Distant Tundra with Brittany to be able to exit the cave to access the rest of the area and continue the game, but it is possible to exit the cave by going [[out of bounds]], and it is still possible to rescue [[Charlie]] with further glitches. This makes Yellow Pikmin skippable, though many fruits become inaccessible if this is done.
*Get {{icon|Winged Pikmin|y}}: To rescue the Winged [[Onion]] and unlock Winged Pikmin, an [[electrode]] must be used to access fragments required to build a bridge to the new Onion. But by clipping through the wall in the river, it is possible to get to the Winged Onion without building the bridge.
*Fruits
**{{icon|Dusk Pustules|y}} ([[Distant Tundra]]): This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit.
**{{icon|Dusk Pustules|y}} ([[Garden of Hope]]): This fruit is in a cave blocked by an electric gate. However, there is a glitch that allows the gate to be bypassed.{{cite youtube|iDllXlhs64U|of a method to bypass destruction of the electric gates|m=1|s=44|published={{date|21|December|2020}}|retrieved={{date|4|July|2022}}}}
**{{icon|Heroine's Tear|y}}: This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit.
**{{icon|Juicy Gaggle|y}} ([[Tropical Wilds]]): A [[Bouncy Mushroom]] that can only be reached with Yellow Pikmin must be used to access the cave with this fruit by normal means, however, an exploit can also be used.{{cite youtube|TxdReh7pcMQ|of the trick used to obtain the Gaggle without use of Yellow Pikmin|m=3|s=25|published={{date|8|June|2022}}|retrieved={{date|4|July|2022}}}}
**{{icon|Stellar Extrusion|y}} ([[Garden of Hope]]): Same method as the Dusk Pustules in the Garden of Hope.
*Enemies
**{{icon|Vehemoth Phosbat|y}}: This boss can only be harmed normally by lighting up the room, which can only be done with Yellow Pikmin. However, with perseverance, it's possible to defeat it with any Pikmin type, given that it becomes temporarily vulnerable when it uses its sucking attack.


===Recommended uses===
===''Pikmin''===
Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.
*Ship parts
*Fruits
**{{icon|Positron Generator|y}}: Yellow Pikmin are needed to take down the [[reinforced wall]] with [[bomb-rock]]s, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar [[lie down]] next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.{{cite youtube|cB2E8pCVqco|showing the Positron Generator being collected using only Red Pikmin}}
**{{icon|Citrus Lump|y|v=FF}} ([[Distant Tundra]], buried): This fruit is near a [[Bearded Amprat]], and defeating the enemy first is recommended; plus Yellow Pikmin dig faster.
**{{icon|Libra|y}}: The part is on two platforms too high up for other Pikmin to reach. However, with [[Throw#High ledge glitch|high ledge throw]]s, it should possible to bring Reds or Blues to the Libra.{{cite youtube|79o04GEvocI|showing how, in theory, it is possible to obtain the Libra using only Red Pikmin}}
**{{icon|Disguised Delicacy|y|v=FF}} ([[Tropical Wilds]]): This fruit is inside a [[Shaggy Long Legs]], and half of its arena is closed off by an electric gate. While it is possible to defeat it while staying in the second half, it is much faster to use both halves.
**{{icon|UV Lamp|y}}: The part is on top of a ledge that is too high for Pikmin to be thrown normally.
**{{icon|Stellar Extrusion|y}} ([[Tropical Wilds]]): This fruit is so high up that Pikmin must be thrown at it from a ledge that requires a Yellow Pikmin [[seesaw block]] puzzle to get to. Alternatively, it can be accessed by manipulating the [[camera]] and sending Winged Pikmin to [[charge]] at it.
**{{icon|Tremendous Sniffer|y}}: This fruit is blocked by a [[reinforced wall]], and the [[bomb rock]]s in this area are easiest to get with Yellow Pikmin.
*Enemies
*Enemies
**{{icon|Bearded Amprat|y}}: This creature can emit electricity and stun all non-Yellow Pikmin.
**None
 
==In ''Pikmin 4''==
{{game help|p4|Add uses in Dandori caves}}
===Discovery===
In {{P4}}, Yellow Pikmin can be first discovered in the [[Sun-Speckled Terrace]], typically first in the [[Crackling Cauldron]], but they can also be found in the [[Industrial Maze]]. Alternatively, collecting the Yellow Onion will cause the Master Onion to produce a Yellow seed. They are typically the third type discovered, after [[Ice Pikmin]]. Their introductory cutscene has the Yellow Pikmin leap high in the air with crackles of electricity zapping out of their body, demonstrating their higher throwing range and immunity to electricity.
 
In [[Olimar's Shipwreck Tale]], there are Yellow Onions in the Sun-Speckled Terrace and the Blossoming Arcadia.


===Required uses===
===''Pikmin 2''===
There are no required uses for Yellow Pikmin. All treasures, Onions, and castaways can be collected without the use of Yellow Pikmin. However, they are useful for collecting some objects as seen below.
 
===Recommended uses===
Although not mandatory, Yellow Pikmin are important in the completion of the following tasks.
*Treasures
*Treasures
**{{icon|Aspiration-Ritual Ball|y|v=P4}}: The treasure can be reached by Yellow Pikmin. However, it can also be reached by Winged Pikmin or by being knocked down by Oatchi's rush.
**{{icon|Healing Cask|y}} (US) / {{icon|Hypnotic Platter|y|v=EU}} (Europe): It is on a high ledge, though with exploits, [[Throw#High ledge trick|other Pikmin can reach it]] as well.
**{{icon|Blonde Impostor|y|v=P4}} ([[Secluded Courtyard]]): The treasure is on an [[Arachnode]] web, unreachable to every other Pikmin type unless the player stands on the edge of the plant pot, as it is possible to reach the web from there. Winged Pikmin can also grab it.
**{{icon|Gherkin Gate|y}}: The treasure is on top of a high ledge, requiring Yellow Pikmin to reach it. The [[Throw#High ledge glitch|high ledge trick]] can also be used to get it with any other Pikmin type.
**{{icon|Cookie of Nibbled Circles|y|v=P4}}: The treasure is intended to be reached by Yellow Pikmin, and Oatchi can't rush it, but the player can stand on the sizzling floor which raises their height slightly. Alternatively, the player can use a Glowmob or use Winged Pikmin.
**{{icon|Impediment Scourge|y}}: Same as the Gherkin Gate.
**{{icon|Daughter Doll Head|y|v=P4}}: Yellow Pikmin can be thrown onto the platform where the treasure is, but Oatchi can also rush twice to get it down.
**{{icon|Disguised Delicacy|y|v=P4}} ([[Secluded Courtyard]]): The treasure is guarded by an [[Anode Dweevil]].
**{{icon|Disk of Sorrowful Wisdom|y|v=P4}} ([[Plunder Palace]]): The treasure is guarded by 2 [[Bearded Amprat]]s.
**{{icon|Dusty Bed|y|v=P4}}: The treasure is found hanging off the ceiling. While every Pikmin type can bring it down if thrown by a ledge, Yellow Pikmin allow to bring it down without walking up the pathway to the next sublevel entrance (which is blocked off by an electric gate, making Yellow Pikmin even more useful grabbing this treasure).
**{{icon|Floral Instigator|y|v=P4}}: To ensure the safe transportation of the treasure back, the nearby [[Bearded Amprat]] should be defeated.
**{{icon|Lamp of Inspiration|y|v=P4}}: The treasure can be reached by Yellow Pikmin, however it can also be reached with a precisen throw or knocked down by Oatchi's rush.
**{{icon|Masterpiece Plank|y|v=P4}}: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
**{{icon|Mechanical Harp (Memory Song)|y|v=P4}}: The treasure is too high for normal Pikmin to reach and can't be knocked down by Oatchi's rush, however it is possible to reach by rapidly throwing Pikmin causing them to push each other upwards and into the ledge.
**{{icon|Memory Fragment (Top...Probably?)|y|v=P4}}: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
**{{icon|Mooching Vase|y|v=P4}}: The treasure is too high for normal Pikmin to reach and due to it being fully buried, [[Winged Pikmin]] can't be charged at it and Oatchi can't knock it down. However, it is able to unearthed with [[bomb rock]]s, allowing Oatchi to knock it down.
**{{icon|Mysterious Carriage|y|v=P4}} (Sun-Speckled Terrace): It is behind a [[clipboard]] which Yellow Pikmin can reach but most types cannot. However, Winged Pikmin and Glow Pikmin (using their Glowmob) can reach the handle.
**{{icon|Olfactory Sculpture|y|v=P4}}: 10 Pikmin must be thrown across a [[Pit]] to carry it back. Yellow Pikmin are the least likely to fall down when thrown.
**{{icon|Orb of Destruction|y|v=P4}}: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
**{{icon|Personal-Injury Plank|y|v=P4}}: The treasure can only be reached by Yellow Pikmin. However, it can be knocked down by Oatchi's rush.
**{{icon|Planetary Rubber Cutie|y|v=P4}} (Plunder Palace): The treasure is on an Arachnode web unreachable to most Pikmin types. However, the player can stand on a nearby ledge while throwing other Pikmin types. Winged Pikmin can also reach it.
**{{icon|S.S. Chocolate|y|v=P4}} ([[Crackling Cauldron]]): same as the Cookie of Nibbled Circles.
**{{icon|Satellite Shield|y|v=P4}}: It is partially buried on a high ledge. Other Pikmin can reach it too if thrown whilst standing on the wooden branch nearby.
**{{icon|Searing Acidshock|y|v=P4}} ([[Primordial Thicket]]): The treasure is inside a [[Baldy Long Legs]], which is best fought with Yellow or Winged Pikmin due to its height.
**{{icon|Sphere of Truth|y|v=P4}}: The treasure hangs off a cobweb unreachable to most Pikmin types. However, using a Glowmob or Winged Pikmin allows for it to be reached. Alternatively, if the player stands on the nearby ledge, any Pikmin type can reach it.
**{{icon|Stellar Extrusion|y|v=P4}} (Serene Shores): The treasure can only be reached by Yellow Pikmin, however it can be knocked down by Oatchi's rush. Alternatively, thrown Pikmin from the ledge near The Sand Keep base will also reach it.
**{{icon|Time Marker|y|v=P4}}: The treasure is inhabited by an Anode Dweevil.
**{{icon|Unlimited Locomotive|y|v=P4}}: The treasure is behind an electric gate. However, the gate can be destroyed with the Anti-Electrifier, bomb rocks/trackonators/mines or Glow Pikmin.
*Ship parts
**{{icon|Automatic Gear|y|v=P4}} (Blossoming Arcadia): Yellow Pikmin are the easiest to throw at the ship part.
**{{icon|Geiger Counter|y|v=P4}}: The ship part is in a section blocked off by an electric gate. Alternatively, bomb rocks can destroy the gate.
**{{icon|Ionium Jet|y|v=P4}} ([[Blossoming Arcadia]]): Just like the ''Mechanical Harp (Memory Song)'', it is found in the same place as the treasure in story mode so the same strategy applies. Alternatively, player 2 can throw nectar near it and then any Pikmin type can be thrown up the slope nearby.
**{{icon|Nova Blaster |y|v=P4}}: Normally, Yellow Pikmin are used to pull down a clipboard, then Moss breaks the pots, then the Pikmin push down a climbing rope. But if Olimar stands on a ledge near the clipboard and the climbing rope, the Pikmin can reach the climbing rope.
**{{icon|Omega Stabilizer|y|v=P4}}: The treasure can only be reached by Yellow Pikmin, however it can be knocked down by Moss' rush.
**{{icon|Pilot's Seat|y|v=P4}}: The ship part is in a section blocked off by an electric gate. Alternatively, bomb rocks can destroy the gate.
**{{icon|Radiation Canopy|y|v=P4}}: The ship part is inside a [[Baldy Long Legs]], which is best fought with Yellow Pikmin.
**{{icon|Repair-Type Bolt|y|v=P4}} (Sun-Speckled Terrace): The treasure is normally only reached by Yellow Pikmin, but by carefully positioning [[Olimar]], it is also possible to reach the part with [[Red Pikmin|Red]] or [[Blue Pikmin]]. Alternatively, Moss's rush can knock it down.
*Onions
**{{icon|Flarlic|y|v=P4}} (Sun-Speckled Terrace): It is partially buried on a high ledge, meaning it can't be knocked down by Oatchi. Alternatively, Winged Pikmin can reach it.
**{{icon|Flarlic|y|v=P4}} (Secluded Courtyard): It is partially buried on a high ledge, meaning it can't be knocked down by Oatchi. Alternatively, Winged Pikmin can reach it.
**{{icon|Flarlic|y|v=P4}} ([[Serene Shores]], Olimar's Shipwreck Tale): It is in an [[Arachnode]] web, but a precise [[Glitches in Pikmin 4#Oatchi boosting|Oatchi boost]] can get Olimar up on a high ledge, allowing him to get it.
**{{icon|Yellow Onion|y|v=P4}} (Blossoming Arcadia): The Onion is found near a Bearded Amprat.
*Enemies
*Enemies
**{{icon|Anode Beetle|y|v=P4}}: This enemy can create an electrical current which can be connected to another Anode Beetle if one is nearby which will electrocute non-yellow Pikmin, but it can be defeated by any Pikmin type.
**None
**{{icon|Anode Dweevil|y|v=P4}}: This enemy can electrocute a large group of Pikmin at once that aren’t yellow, but can be defeated with any Pikmin type.
*Caves
**{{icon|Baldy Long Legs|y|v=P4}}: Due to it being so high, the only Pikmin that can be directly thrown at its core are Yellow and Winged Pikmin.
**[[Bulblax Kingdom]]: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a [[Path oversights#Awakening Wood|carrying path oversight]].
**{{icon|Bearded Amprat|y|v=P4}}: They can stroke their fur to create an electrical charge which shocks all Pikmin, but otherwise can be attacked by all.
**[[Shower Room]]: The access to the Shower Room is blocked off by an electric gate. With the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]], it's possible to enter the tile section of the map where the cave is without destroying the gate.
**{{icon|Shockcake|y|v=P4}}: When it lands on its electric underside, a shockwave is expelled around itself in a small radius.
**[[Glutton's Kitchen]]: The cave is blocked by an electric gate, but with a [[Path oversights#Perplexing Pool|carrying path oversight]], it's possible to have a Pikmin carry a leader over the wall, leading to the entrance of the cave.
**{{icon|Ancient Sirehound|y|v=P4}}: One phase of this [[boss]]'s attack includes electrical attacks.
*Obstacles
**{{icon|Clipboard|y|v=P4}}: Some clipboards can only be brought down by Yellow or Winged Pikmin due to their height. These clipboards have their handles painted yellow.
**{{icon|Electric gate|y|v=P4}}: While Yellow Pikmin are the only Pikmin type that can destroy electric gates, they can also be destroyed by Oatchi when equipped with the Anti-Electrifier.
**{{icon|Electricity generator|y|v=P4}}: While every Pikmin type can destroy these generators, Yellow Pikmin are the only one who don't risk being electrocuted.
*Others
*Others
**{{icon|Castaway|y|v=P4}} (Crackling Cauldron): Same as the Cookie of Nibbled Circles, standing on the sizzling floor for extra height.
**Blue [[Onion]]: The electric gate the blocks the path to the blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch.
**{{icon|Castaway|y|v=P4}} (Industrial Maze): Yellow Pikmin can reach it, but Winged Pikmin can also reach it. Alternatively, Pikmin thrown from a ledge can also reach it.


==In ''Hey! Pikmin''==
===''Pikmin 3''===
 
{{stub}}
===Discovery===
*Fruits
[[File:Cavern of Confusion first Yellows.jpg|thumb|The first appearance of Yellow Pikmin in ''Hey! Pikmin''.]]
**{{icon|Disguised Delicacy|y|v=FF}}: The one in the [[Tropical Wilds]] is inside a [[Shaggy Long Legs]], and its arena is closed off by an electric gate. The player can also summon it from the other entrance as well.
In {{hp}}, Yellow Pikmin are first found in the [[Cavern of Confusion]], in the first sector, [[Brilliant Garden]]. Upon entering the area, Olimar is stuck due to a [[dirt block]] until he calls a group of Yellow Pikmin using his whistle. The rest of the area shows off their higher throw height. After the area is complete they join the Pikmin Park like any other Pikmin type.
**{{icon|Stellar Extrusion|y}}: In the Tropical Wilds, the branch it is on is attached to a high area that requires a Yellow Pikmin [[seesaw block]] puzzle. Alternatively, it can be accessed by manipulating the [[camera]] and sending Winged Pikmin to [[charge]] at it.
 
===Required uses===
''Hey! Pikmin'' does not let players choose which types to bring to a task, and while many treasures require Yellow Pikmin to collect, Yellow Pikmin will always be present when this is the case.
 
In the [[Pikmin Park]], electrical wire-type clutter can only be destroyed by Yellow Pikmin.
;Treasures in areas with Yellow Pikmin only
{{columns|2|
*{{icon|Champion Belt|y}}
*{{icon|Consolation Prize|y}}
*{{icon|Distinguished Speaker|y}}
*{{icon|Evidence Pulverizer|y}}
*{{icon|Hairy Serpent Fossil|y}}
*{{icon|Handy Hand|y}}
*{{icon|Instant Planetarium|y}}
*{{icon|Peace Missile|y}}
*{{icon|Silence Breaker|y}}
*{{icon|Sonic Relaxant|y}}
*{{icon|Ultra-Sealed Aquarium|y}}
*{{icon|Unbelievable Spinner|y}}
*{{icon|Withdrawn Arm of Loneliness|y}}
}}
;Treasures in areas with multiple Pikmin types
Note that indirect uses (using Yellow Pikmin to access a later part of the area that contains a treasure that doesn't require Yellow Pikmin) are not counted here.
*{{icon|Creativity Stimulator|y}}: A vine must be pulled down to continue toward the treasure, too high for normal Pikmin to reach.
*{{icon|Life-Form Prototype|y}}: To access the area where the treasure is found, a vine must be pulled down, too high for normal Pikmin to reach.
*{{icon|Lopsided Barbell|y}}: The treasure is found on an high ledge.
*{{icon|Thoroughbred Statue|y}}: The treasure is found on an high ledge.
 
Yellow Pikmin are also required for the following tasks.
*Enemies
*Enemies
**{{icon|Electric Cottonade|y}}: Yellow Pikmin are the only Pikmin able to defeat it.
**{{icon|Vehemoth Phosbat|y}}: This boss can only be harmed normally by lighting up the room, which can only be done with Yellow Pikmin. Although with perseverance, it's possible to defeat it with any Pikmin type, given that it becomes temporarily vulnerable when it is using its sucking attack.
**{{icon|Electric Spectralid|y}}: Though they have electric bodies, meaning only Yellow Pikmin can fight them, they don't appear in any area where other Pikmin types appear.
**{{icon|Bearded Amprat|y}}: This creature can emit electricity and stun all non-Yellow Pikmin.
**{{icon|Electripede|y}}: Even though this enemy can only be activated, not defeated, Yellow Pikmin are the only ones able to activate it.
**{{icon|Widemouthed Anode Beetle|y}}: It is covered in electricity, so only Yellow Pikmin can defeat it.
*Obstacles
**{{icon|Electric gate|y|v=P3}}: Electric gates can only be destroyed by Yellow Pikmin.
**{{icon|Electric glowcap|y}}: Electric glowcaps can only be deactivated by Yellow Pikmin.
 
==In ''Pikmin Bloom''==
In {{pb}}, Yellow Pikmin are the second Pikmin type unlocked, at [[level]] 2. Their [[seedling]]s require a minimum of 1 carrying strength to be retrieved, along with 1000 steps to grow. In [[expedition]]s, they have a carrying strength of 1 and have a [[Expedition#Speed|time modifier]] of 1. In [[mushroom battle]]s, they have a base [[Mushroom battle#Attack power|attack power]] of 3.
 
==Notes==
 
=== Olimar's Voyage Log ===
[[File:P4 Voyage Log Olimar 16.png|left|200px]]
{{transcript|I've decided to call the yellow-colored Pikmin with large earlike appendages "{{color|Yellow Pikmin|darkorange}}." I liked that name a lot more than Ear Pikmin. They're {{color|resistant to electricity|darkorange}}, and they {{color|fly high|darkorange}} when thrown. Plus, they're {{color|good at digging|darkorange}}!|block=y}}
{{clear}}
 
=== Dalmo's notes ===
{{transcript|Look at the extraordinarily big, pointy ears on the adorable Yellow Pikmin! I doubt you can whisper a secret they won't hear. Try throwing one. They can easily retrieve objects for you from places you can't reach! Also, electricity doesn't faze them at all. They're shockingly useful little guys!|block=y}}
 
=== Olimar's notes ===
{{transcript|It's generally believed that the Pikmin body was originally the root of a plant that has evolved over centuries, if not millennia, developing structures analogous to muscles, neural networks similar to those of a brain, and more.
 
However, Yellow Pikmin possess a perfect resistance to electricity, a force which actually poses extreme danger to other organisms. Oddly enough, this species of Pikmin actually seems to...enjoy electricity! Their flowers even bloom when they are exposed to an electric current. This fact would lead one to believe that their neural-transmission methods are quite different than our own.
 
This species often uses the ear-like lamellae on its head to soar to great heights and dig holes.|block=y}}
 
=== Louie's notes ===
{{transcript|When I look at it, all I see is ears.|block=y}}
 
=== ''Hey! Pikmin'' logs ===
;{{US|y}}:
{{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights where other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}}
 
;{{EU|y}}:
{{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights that other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}}
 
=== ''Pikmin Bloom'' description ===
{{transcript|Yellow Pikmin have ear-like membranes on the sides of their heads, and they love electricity so much you can sometimes hear them buzzing.|block=y}}
 
=== Pikmin Garden ===
'''Text'''
{{transcript|
大きな耳のようなひだを持つ、黄色のピクミン。その耳を器用に使って、投げられると高く飛んだり、穴を掘ったりする。電気への耐性があり、電気を好む様子さえもうかがえる。
 
特徴 その1 電気に強い
:電気に対して耐性があるだけでなく、通電することで頭部の葉が成長して花が咲くこともある。
:(Image text: ほかのピクミンは電気に触れるとしびれてしまう)
 
特徴 その2 高く飛ぶ
:頭部の耳のようなひだを羽ばたかせて、ほかのピクミンよりも高く飛ぶことができる。
:(Image text: 飛距離は変わらない)
 
特徴 その3 穴掘りが得意
:ピクミンの中で最も穴を掘るスピードが速い。
|block=y}}
 
'''Translation'''
{{transcript|
A yellow Pikmin with large ear-like lamellae. By skillfully using its ears, it can fly high when thrown or dig holes. It is resistant to electricity and even seems to enjoy it.
 
Feature #1: Resistant to electricity
:Not only is it resistant to electricity, but when exposed to electricity, the leaf on its head can grow into a flower.
:(Image text: "Other Pikmin are paralyzed when exposed to electricity")
 
Feature #2: Flying high
:It can fly higher than other Pikmin by flapping the ear-like lamellae on its head.
:(Image text: "The distance remains the same")
 
Feature #3: Great digger
:It can dig faster than any other Pikmin.
|block=y}}


==In the ''Super Smash Bros.'' series==
==In the ''Super Smash Bros.'' series==
{{external|Pikmin as fighters|[[smashwiki:Pikmin (species)|SmashWiki]]|SmashWiki.png}}
{{external|Pikmin as fighters|[[smashwiki:Pikmin (species)|SmashWiki]]|SmashWiki.png}}
Yellow Pikmin appear in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in ''Pikmin 2'', are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin.
Yellow Pikmin appear in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for 3DS and Wii U]]'' as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in ''Pikmin 2'', are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin. In ''Brawl'', a [[Super Smash Bros. Brawl#Stickers|sticker]] for a Yellow Pikmin also exists.
 
Yellow Pikmin also have a [[Super Smash Bros. Brawl#Stickers|sticker]] of them in ''Super Smash Bros. Brawl''. They also have a spirit in ''Super Smash Bros. Ultimate'', where their spirit battle consists of 10, weak and tiny Donkey Kongs that favor neutral air attacks. The floor is electrified during the battle. They can also be obtained from the Spirit Board or by scanning the [[amiibo|Pikmin amiibo]].


===''Brawl'' trophy===
===''Brawl'' trophy===
{{smash trophy
{{smash trophy
|image  = Yellow Pikmin trophy SSBB.png
|image  = YellowPikTrophy.jpg
|desc  = {{Notes:Yellow Pikmin/ssbb}}
|desc  = {{Notes:Yellow Pikmin/ssbb}}
|type  = Fighter
|type  = Fighter
Line 342: Line 135:
}}
}}


===''Ultimate'' spirit===
==Gallery==
{| class="wikitable sortable"
! colspan="4" | Spirit info || colspan="6" | Augmented Fighter info
|-
! Name || Type || Class || Slot cost || Fighter(s) || Stage || Music || Rules/Hazards || Conditions || Image
|-
| [[Yellow Pikmin]]
| Attack || ★★ || 2 || Tiny Donkey Kong team (×10) || Garden of Hope (Battlefield Form) || Main Theme - Pikmin (Original) || • Hazard: Zap Floor || • The floor is electrified<br> • Stamina battle<br> • The enemy favors neutral air attacks || [[File:Yellow Pikmin spirit SSBU.jpg|150px]]
|}
 
==Technical information==
{{pikmin technical
|game = p1
|attack = 1&times; the norm
|carry = 1
}}
 
{{pikmin technical
|game = p2
|attack = 10
|carry = 1
|run_speed = 120 leaf, 140 bud, 170 flower
|dig_speed = 1&times; the norm
}}
 
{{pikmin technical
|game = p3
|attack = 10
|carry = 1
|run_speed = Unknown
|dig_speed = ≈2&times; the norm when digging an object, 1&times; otherwise
}}
 
{{pikmin technical
|game = p4
|attack = 10
|carry = 1
|run_speed = 140 leaf, 170 bud, 200 flower, 220 spicy
|dig_speed = ≈4&times; the norm
}}
 
{{pikmin technical
|game = hp
|attack = 1&times; the norm (exact value unknown)
|carry = 1
}}
 
{{pikmin technical
|game = pb
|pb_attack = 3
|carry = 1
|time_modifier = 1
}}
 
==Naming==
{{see more|Pikmin family#Naming}}
{{naming
|common    = Yellow Pikmin.
|jpcommon  = {{j|黄ピクミン|Ki Pikumin|Yellow Pikmin}}.
|jpname    = {{j|ミミヅキピクミン|Mimi Zuki Pikumin|Pikmin With Ears}}.
|scientific = ''Pikminidae auribus''. ''Auribus'' is Latin for "ears".
}}
 
===Names in other languages===
{{foreignname
|Jap  = 黄ピクミン
|JapR = Ki Pikumin
|JapM = Yellow Pikmin
|ChiTrad  = 黃色皮克敏
|ChiTradR = Huángsè Píkèmǐn
|ChiTradM = Yellow Pikmin
|ChiSimp  = 黄色皮克敏
|ChiSimpR = Huángsè Píkèmǐn
|ChiSimpM = Yellow Pikmin
|Dut  = Gele Pikmin
|DutM = Yellow Pikmin
|Fra  = Pikmin jaune
|FraM = Yellow Pikmin
|Ger  = Gelbes Pikmin<br>Gelbe Pikmin (''Pikmin 4'')
|GerM = Yellow Pikmin
|Ita  = Pikmin giallo
|ItaM = Yellow Pikmin
|Kor  = 노랑피크민
|KorR = Norang-Pikeumin
|KorM = Yellow Pikmin
|Spa  = Pikmin amarillo
|SpaM = Yellow Pikmin
|Por  = Pikmin amarelo
|PorM = Yellow Pikmin
|Rus  = Ж{{tt|е|ё}}лтый пикмин
|RusR = Zhyoltyy pikmin
|RusM = Yellow pikmin
|RusN = Name taken from Nintendo's official Russian website{{cite web|https://web.archive.org/web/20230209125917/https://www.nintendo.ru/-/-Nintendo-3DS/Hey-PIKMIN-1136169.html|Знакомьтесь с пикминами|the official Russian ''Hey! PIKMIN'' website|retrieved={{date|9|February|2022}}}}{{cite web|https://web.archive.org/web/20230528034143/https://www.nintendo.ru/-/-Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Знакомство с пикминами|the official Russian ''Pikmin 3 Deluxe'' website|retrieved={{date|30|May|2023}}}}
|Cze  = Žlutý Pikmin
|CzeM = Yellow Pikmin
|CzeN = Name taken from ''Hey! Pikmin'' launch trailer
|Dan  = Gul Pikmin
|DanM = Yellow Pikmin
|DanN = Name taken from Nintendo's official website
|Fin  = Keltainen Pikmin
|FinM = Yellow Pikmin
|FinN = Name taken from Nintendo's official website
|Heb  = פיקמין צהוב
|HebR = Pikmin Tsahov
|HebM = Yellow Pikmin
|HebN = Used in official media<ref>[https://youtu.be/3iG6iuZIxRs פיקמין 3 דלוקס - טריילר בעברית] on Nintendo Israel's official YouTube account</ref>
|Hun  = Sárga Pikmin
|HunM = Yellow Pikmin
|HunN = Name taken from Nintendo's official website
|Nor  = Gul Pikmin
|NorM = Yellow Pikmin
|NorN = Name taken from Nintendo's official website
|Pol  = Żółty Pikmin
|PolM = Yellow Piikmin
|PolN = Name taken from Nintendo's official website
|Swe  = Gul Pikmin
|SweM = Yellow Pikmin
|SweN = Name taken from Nintendo's official website
|notes=y
}}
 
== Gallery ==
=== ''Pikmin'' ===
<gallery>
Yellow Pikmin holds bomb rock P1 art.png|Artwork of a Yellow Pikmin holding a [[bomb-rock]].
Yellow Pikmin shocked P1 art.png|Artwork of a shocked Yellow Pikmin.
Relaxing Pikmin.jpg|Artwork of a relaxing Yellow Pikmin.
Yellow Pikmin P1 art.png|Artwork of a Yellow Pikmin from ''Pikmin''.
</gallery>
 
=== ''Pikmin 2'' ===
<gallery>
Yellow Pikmin P2 mature.png|Clay art of a flower-bud Yellow Pikmin in ''Pikmin 2''.
Yellow.jpg|Yellow Pikmin clay art in ''Pikmin 2''.
Normal yellowpikmins.jpg|Clay art of the three [[Maturity|stages]] of a Yellow Pikmin in  ''Pikmin 2''.
Dig.jpg|A Yellow Pikmin digging out a treasure in ''Pikmin 2''.
Yellows and electricity.jpg|Yellow Pikmin attacking an [[Anode Beetle]] while its discharging electricity.
P2 Lost Toy Box Sublevel 2.png|Yellow Pikmin in the [[Lost Toy Box]] of [[Challenge Mode (Pikmin 2)|Challenge Mode]].
Yellow Pikmin Meet.png|Discovery of the first Yellow Pikmin.
Y pack 2.JPG|A Yellow Pikmin [[e-card]] pack.
Y1.JPG|The Pikmin's e-card, #00 (1<sup>st</sup> yellow card).
</gallery>


=== ''Pikmin 3'' ===
<gallery>
<gallery>
Yellow Pikmin artwork P3.png|Artwork of a walking Yellow Pikmin in the flower stage.
File:Yellow-P intro.jpeg|Finding the first Yellow Pikmin in ''Pikmin 3''.
Yellow Pikmin 3 Artwork 01.jpg|Artwork of the three stages of a Yellow Pikmin.
8409115666 1e7a6e35a4 o.png|A screenshot of ''Pikmin 3'' featuring some Yellow Pikmin sitting on a rock, along with a few [[White Spectralid]]s.
pikmin 3 a-6.jpg|Artwork of the three stages of Yellow Pikmin walking.
Find Yellow Pikmin.png|Yellow Pikmin found laying on top of a can in ''Pikmin 3''.
pikmin 3 a-9.jpg|Artwork of the three stages of Yellow Pikmin walking.
File:Yellow pikmin with bomb rock.jpg|A Yellow Pikmin with a [[bomb-rock]].
Pikmin carry Juicy Gaggle P3 art.png|A Yellow Pikmin and a [[Blue Pikmin]] carrying a [[Juicy Gaggle]].
File:PikYellPikShock.jpg|A shocked Yellow Pikmin.
Yellow Pikmin 3 Artwork 00.jpg|Artwork of a Yellow Pikmin atop a light bulb.
File:Relaxing Pikmin.jpg|A relaxing Yellow Pikmin.
Yellow Pikmin 3 Artwork 02.jpg|White silhouettes of the three stages of Yellow Pikmin.
File:Yellow Pikmin.jpg|Yellow Pikmin clay art in ''Pikmin 2''.
Yellow Pikmin 3 Artwork 03.jpg|Black silhouettes of the three stages of Yellow Pikmin walking.
File:Pikmin3YellowPikmin.jpg|The three [[Maturity|stages]] of Yellow Pikmin.
Yellow Pikmin 3 Artwork 04.jpg|White silhouettes of the three stages of Yellow Pikmin.
1339205744721.png|A Yellow Pikmin and a [[Blue Pikmin]] carrying a raspberry.
Yellow Pikmin 3 Artwork 05.jpg|Black silhouettes of the three stages of Yellow Pikmin walking.
File:Dig.jpg|A Yellow Pikmin digging out a treasure in ''Pikmin 2''.
Yellow Pikmin 3 Artwork 06.jpg|2D artwork of the three stages of Yellow Pikmin.
File:Yellows and electricity.jpg|Some Yellow Pikmin showing their resistance to electricity in ''Pikmin 2''.
Yellow Pikmin 3 Artwork 07.jpg|2D artwork of the three stages of Yellow Pikmin.
File:Yellows digging.jpeg|Some Yellow Pikmin digging out a buried item in ''Pikmin 3''.
Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]].
File:Yellow pikmin manual.png|Yellow Pikmin's abilities explained in the manual of ''Pikmin'', ''Pikmin 2'', ''New Play Control! Pikmin 2'', ''New Play Control! Pikmin'' and ''Pikmin 3''.
Yellow-P intro.jpeg|Finding the first Yellow Pikmin in story mode.
YellowPikminDataFile1.jpg|The [[data file]] explaining that Yellow Pikmin can connect [[electrode]]s.
YellowPikminCircuit.png|5 Yellow Pikmin connecting an [[electrode]].
YellowPikminDataFile2.jpg|The data file explaining Yellow Pikmin's innate insulation.
Pikmin3ScreenND9.jpg|A screenshot featuring some Yellow Pikmin sitting on a rock, along with a few [[White Spectralids]].
Charlie YellowPikmin.png|[[Captain Charlie]] finds some Yellow Pikmin on top of a can.
Find Yellow Pikmin.png|Close-up of the Yellow Pikmin on a can.
P3 Yellows Digging.jpg|Some Yellow Pikmin digging out a buried item.
YellowPikminDataFile1.jpg|The [[data file]] explaining that Yellow Pikmin can connect electricity through [[electrode]]s.
YellowPikminDataFile2.jpg|The data file explaining Yellow Pikmin's electricity resistance.
YellowPikminDataFile3.jpg|The data file explaining Yellow Pikmin's throwing arc.
YellowPikminDataFile3.jpg|The data file explaining Yellow Pikmin's throwing arc.
YellowPikminDataFile4.jpg|The data file explaining Yellow Pikmin's digging ability.
YellowPikminDataFile4.jpg|The data file explaining Yellow Pikmin's digging ability.
Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]].
Leaf Yellow Pikmin.jpg|Yellow Pikmin artwork from ''Pikmin''.
Yellow Pikmin 3 Artwork 00.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 01.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 02.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 03.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 04.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 05.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 06.jpg|''Pikmin 3'' artwork.
Yellow Pikmin 3 Artwork 07.jpg|''Pikmin 3'' artwork.
File:Brawl Yellow.PNG|A Yellow Pikmin in ''Super Smash Bros. Brawl''.
File:Y1.JPG|The Pikmin's [[e-card]], #00 (1<sup>st</sup> yellow card).
</gallery>
</gallery>


=== ''Pikmin 4'' ===
==Names in other languages==
<gallery>
{{foreignname
Pikmin 4 Yellow Pikmin Sitting.png|Artwork of a Yellow Pikmin in its leaf stage sitting.
|PorP  = Pikmin Amarelo
P4 Yellow Bud Pikmin Sitting.png|Artwork of a Yellow Pikmin in its bud stage sitting.
|PorPM = Yellow Pikmin
P4 Yellow Flower Pikmin Sitting.png|Artwork of a Yellow Pikmin in its flower stage sitting.
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
P4 Yellow Bud Pikmin Sleeping.png|Artwork of a Yellow Pikmin in its bud stage sleeping.
|notes = y
P4 Yellow Flower Pikmin Sleeping.png|Artwork of a Yellow Pikmin in its flower stage sleeping.
|Fra  = Pikmin Jaune
Pikmin 4 Yellow Pikmin Walking.png|Artwork of a Yellow Pikmin in its bud stage walking.
|FraM  = Yellow Pikmin
Pikmin 4 Yellow Pikmin Marching.png|Artwork of a Yellow Pikmin in its flower stage walking.
|Spa  = Pikmin Amarillo
Pikmin 4 Yellow Pikmin with Cupid's Grenade.png||Artwork of a Yellow Pikmin in its leaf stage carrying a [[Cupid's Grenade]].
|SpaM  = Yellow Pikmin
Pikmin Garden Yellow Pikmin render.png|A render of the Yellow Pikmin from the [[Pikmin Garden]] Piklopedia.
|Ita  = Pikmin Giallo
Yellow Pikmin P4 icon.png|The Piklopedia icon of the Yellow Pikmin in ''Pikmin 4''.
|ItaM  = Yellow Pikmin
</gallery>
}}
 
=== ''Hey! Pikmin'' ===
<gallery>
P3DS Pikmin artwork.jpg|Artwork of a walking Yellow Pikmin, along with a [[Red Pikmin]] and a [[Blue Pikmin]].
Hey! Pikmin front profiles.jpg|Group artwork of the 5 Pikmin types in Hey! Pikmin.
</gallery>
 
=== ''Pikmin Bloom'' ===
<gallery>
Yellow Pikmin PB icon.png|In-game sprite.
Pikmin Bloom Yellow Pikmin.png|Artwork of a Yellow Pikmin with some flowers.
Bottle Cap Yellow Pikmin.png|A Yellow Pikmin with bottle cap [[Decor Pikmin|decor]].
</gallery>
 
=== Other ===
<gallery>
Yellow Pikmin Brawl.jpg|A Yellow Pikmin in ''[[Super Smash Bros. Brawl]]''.
Yellow pikmin manual.png|Yellow Pikmin's abilities explained in the manual of ''Pikmin'', ''Pikmin 2'', ''New Play Control! Pikmin 2'', ''New Play Control! Pikmin'' and ''Pikmin 3''.
Play Nintendo Pikmin Yellow.png|An animation of a Yellow Pikmin from the Play Nintendo website.
</gallery>


==See also==
==See also==

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