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{{game icons|pikmin=y|pikmin2=y|pikmin3 | {{game icons|pikmin=y|pikmin2=y|pikmin3=y}} | ||
{{Infobox pikmin | {{Infobox pikmin | ||
|name | |name = Yellow Pikmin | ||
|image | |image = Yellow Pikmin.png | ||
| | |resistance = Electricity | ||
| | |strength2 = Average (10) | ||
|strength3 = Average (10) | |||
|mobility = Average | |||
| | |throw = High | ||
|carry = 1 | |||
|mobility | |psize = Body length: {{mm|33}} | ||
|throw | |||
|carry | |||
|psize | |||
}} | }} | ||
'''Yellow Pikmin''' ({{j|黄ピクミン|Ki Pikumin}}) are | '''Yellow Pikmin''' ({{j|黄ピクミン|Ki Pikumin}}) are the second type of [[Pikmin family|Pikmin]] discovered by [[Captain Olimar]], and their first discovery is in ''[[Pikmin (game)|Pikmin]]''. They are the fourth type identified in ''[[Pikmin 2]]'', and they're first found with [[Charlie]] in ''[[Pikmin 3]]''. These Pikmin have what would appear to be large ears; these are the means by which they are primarily identifiable. It is not known, however, whether or not this actually aids their hearing. Yellow Pikmin can be thrown higher – an ability that is needed to retrieve certain elevated [[ship part]]s, [[treasure]]s and [[fruit]]s – and are immune to [[electricity]]. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees – this can be concluded from the places they are found in in ''Pikmin 2'' and ''Pikmin 3''. Like all other main types of Pikmin, their buds and flowers are white, and their main method of production is through the [[Onion]]. Like Red Pikmin and [[Blue Pikmin]], they appear in all games of the series, and in all game modes. | ||
==Traits and abilities== | ==Traits and abilities== | ||
[[File: | [[File:YellowPikminCircuit.png|thumb|left|Yellow Pikmin showcasing their ability to conduct electricity.]] | ||
Yellow Pikmin seem to have varying abilities that either change or get discovered as time goes on. In all three games, they have large ears, and can be [[throw]]n higher than other Pikmin, which is used at times throughout the games. In ''Pikmin'', Yellow Pikmin are the only ones able to wield [[bomb-rock]]s, for whatever reason. Digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks.{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Because of the rare circumstances in which these Pikmin are needed, they are arguably the least useful type in the first game. | |||
In ''Pikmin'', Yellow Pikmin | In ''Pikmin 2'', the [[Electricity|electrical]] hazards surface, with Yellows now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high. The explanation for this is never revealed, either. Although bomb-rocks appear in the same game, Yellows are unable to use them, possibly due to the difference in size. Their immunity to electric hazards is very helpful, as electricity is an otherwise instant-death hazard. | ||
''Pikmin | In ''Pikmin 3'', Yellows once again exhibit their immunity to electricity and their ability to be thrown high. Technically, Yellows are able to use bomb rocks again, but this isn't anything notable since all types of Pikmin can do so in this installment. Yellows also show a new ability – they can [[dig]] faster than other Pikmin. This is also unexplained, but is rather helpful as a number of objects in the game are buried. They also can now conduct electricity. If a [[Electrode|circuit]] is incomplete, enough Yellow Pikmin can continue the flow of electricity and complete it. The Yellows also get flowered in the process, somehow. Their immunity to electricity is less useful now, as electricity only stuns other Pikmin, as opposed to instantly killing them. | ||
Interestingly, in ''Pikmin'' and ''Pikmin 2'', if Yellow Pikmin are [[throw]]n from a piece of [[chiyogami]] or a [[plant]], they will ascend higher and fall more slowly.{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}}{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} | |||
Interestingly, in '' | |||
{{clear}} | {{clear}} | ||
== | ==Discovery== | ||
[[File:YellowPikminDiscovered.png|thumb|right|200px|The Yellow Pikmin resting on a tree in ''Pikmin 2''.]] | |||
In ''[[Pikmin (game)|Pikmin]]'', a single Yellow Pikmin can be found in [[The Forest of Hope]] inside a dormant | In ''[[Pikmin (game)|Pikmin]]'', a single Yellow Pikmin can be found in [[The Forest of Hope]] inside a dormant yellow [[Onion]]. The Onion is located near a few [[Spotty Bulborb]]s and yellow pellets. It can be seen from the landing site, and is at the west of the map, beyond the area with the [[Eternal Fuel Dynamo]]. When the Onion awakens, it spits out the seed it has. Olimar uses this to grow more, eventually discovers their ability to handle bomb-rocks from the explosives nearby, and uses them to clear the path to various other [[ship part]]s. | ||
In ''[[Pikmin 2]]'', one can find these pointy-eared Pikmin in the [[Perplexing Pool]] near the center of the map, at the end of a long and twisted path; White Pikmin are necessary just to reach them, and a [[Fiery Bulblax]] guards the entrance to their Onion. They are found relaxing on top of a tree, and exhibit static electricity flowing from their bodies on their discovery [[cutscene]]. The Hocotate ship states that the static electricity readings are "unusually high". | |||
In ''[[Pikmin 3]]'', Yellow Pikmin are first encountered by [[Captain Charlie]] on [[day]] 1, at the [[Distant Tundra]], with some of them idling atop some tree branches. After helping him for a bit, they flee when he faces the [[Vehemoth Phosbat]]. Later on, when going to the Distant Tundra for the first time with [[Alph]] and [[Brittany]], Brittany falls out of the ship and into a cave (which consequently separates her from [[Alph]]). She finds two Yellow Pikmin trying to complete a [[Electrode|circuit]] in the cave. The player must [[pluck]] three buried Yellow Pikmin nearby to complete the circuit; upon doing so, a light-bulb is activated, causing the yellow [[Onion]] to fly up out of the ground. Brittany then uses the newly discovered Pikmin type to reunite with Alph. | |||
== | ==Mandatory uses== | ||
Yellow Pikmin must be used in order to obtain the following objects and defeat the following enemies. No other Pikmin type can be used, not even with exploits. | |||
=== | ===''Pikmin''=== | ||
*Ship parts | |||
**{{icon|Extraordinary Bolt|y}}: The reinforced walls near the yellow Onion and covering the bolt's alcove must both be taken down before the part can be accessed. Alternately, the reinforced wall near the landing site may be taken down instead of the one near the yellow Onion. | |||
**{{icon|Radiation Canopy|y}}: The reinforced wall near the yellow Onion must be taken down before this ship part can be accessed. Alternately, the reinforced wall near the landing site can be destroyed instead. | |||
**{{icon|Nova Blaster|y}}: Same as the Radiation Canopy. | |||
**{{icon|Guard Satellite|y}}: The reinforced wall before the [[Beady Long Legs]] needs to be destroyed with bomb-rocks. | |||
*Enemies | |||
**None | |||
=== | ===''Pikmin 2''=== | ||
*Treasures | *Treasures | ||
**{{icon|Decorative Goo|y}}: To reach the treasure, the [[electric gate]] blocking the northern section of the map needs to be cleared. | |||
**{{icon|Decorative Goo|y}}: To reach the treasure, the [[electric gate]] blocking the northern section of the map needs to be cleared | **{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe): The treasure is in a room closed by an electric gate. | ||
**{{icon|Conifer Spire|y}}: The treasure is behind a pathway only accessible through an electric gate. | |||
*Enemies | |||
**{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe | **None | ||
**{{icon|Conifer Spire|y}}: | |||
*Caves | *Caves | ||
**[[ | **[[Hole of Heroes]]: The only way to access the cave is through a path that's blocked by an electric gate. | ||
=== | ===''Pikmin 3''=== | ||
{{stub}} | |||
*Fruits | *Fruits | ||
**{{icon| | **{{icon|Disguised Delicacy|y|v=FF}}: The one in the [[Distant Tundra]] is in a crystal in the room where Yellow Pikmin are discovered, meaning the room must first be opened. | ||
**{{icon| | **{{icon|Pocked Airhead|y}}: The one in the [[Garden of Hope]] is in a room closed off by an electric gate. | ||
**{{icon| | **{{icon|Scaly Custard|y}}: In the Tropical Wilds, this is located on a high ledge, and Yellow Pikmin must be thrown onto the seesaw blocks to access it. | ||
**{{icon| | **{{icon|Juicy Gaggle|y}}: To access the room in the Tropical Wilds with said fruit, the player must first get to the higher area, but only Yellow Pikmin can reach the [[Bouncy Mushroom]] and activate the seesaw block. | ||
**{{icon| | **{{icon|Astringent Clump|y}}: The one in the Garden of Hope is in an area closed off by an electric gate. Although one could throw a leader to the bricks above the gate via the first set of elevator platforms, and then using Winged Pikmin with the [[charge]] command, the gate still needs to be taken down. | ||
**{{icon| | **{{icon|Dusk Pustules|y}}: The one in the Garden of Hope requires an electric gate to be destroyed. | ||
**{{icon|Stellar Extrusion|y}}: Same as the Dusk Pustules. | |||
**{{icon| | **{{icon|Citrus Lump|y|v=FF}}: One in the Distant Tundra can only be collected if the [[Bloominous Stemple]]s are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful. | ||
**{{icon| | |||
*Enemies | *Enemies | ||
**None | **None | ||
== | ==Recommended uses== | ||
Yellow Pikmin are | Although not mandatory, Yellow Pikmin are important in the completion of the following tasks. | ||
=== | ===''Pikmin''=== | ||
*Ship parts | |||
* | **{{icon|Positron Generator|y}}: Yellow Pikmin are needed to take down the [[reinforced wall]] with [[bomb-rock]]s, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar [[lie down]] next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.{{cite youtube|cB2E8pCVqco|showing the Positron Generator being collected using only Red Pikmin}} | ||
**{{icon| | **{{icon|Libra|y}}: The part is on two platforms too high up for other Pikmin to reach. However, with [[Throw#High ledge glitch|high ledge throw]]s, it should possible to bring Reds or Blues to the Libra.{{cite youtube|79o04GEvocI|showing how, in theory, it is possible to obtain the Libra using only Red Pikmin}} | ||
**{{icon|UV Lamp|y}}: The part is on top of a ledge that is too high for Pikmin to be thrown normally. | |||
**{{icon| | |||
**{{icon| | |||
*Enemies | *Enemies | ||
** | **None | ||
=== | ===''Pikmin 2''=== | ||
*Treasures | *Treasures | ||
**{{icon| | **{{icon|Healing Cask|y}} (US) / {{icon|Hypnotic Platter|y|v=EU}} (Europe): It is on a high ledge, though with exploits, [[Throw#High ledge trick|other Pikmin can reach it]] as well. | ||
**{{icon|Gherkin Gate|y}}: The treasure is on top of a high ledge, requiring Yellow Pikmin to reach it. The [[Throw#High ledge glitch|high ledge trick]] can also be used to get it with any other Pikmin type. | |||
**{{icon|Impediment Scourge|y}}: Same as the Gherkin Gate. | |||
**{{icon| | |||
**{{icon| | |||
*Enemies | *Enemies | ||
** | **None | ||
*Caves | |||
**[[Bulblax Kingdom]]: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a [[Path oversights#Awakening Wood|carrying path oversight]]. | |||
** | **[[Shower Room]]: The access to the Shower Room is blocked off by an electric gate. With the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]], it's possible to enter the tile section of the map where the cave is without destroying the gate. | ||
** | **[[Glutton's Kitchen]]: The cave is blocked by an electric gate, but with a [[Path oversights#Perplexing Pool|carrying path oversight]], it's possible to have a Pikmin carry a leader over the wall, leading to the entrance of the cave. | ||
*Others | *Others | ||
** | **Blue [[Onion]]: The electric gate the blocks the path to the blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch. | ||
== | ===''Pikmin 3''=== | ||
{{stub}} | |||
*Fruits | |||
**{{icon|Disguised Delicacy|y|v=FF}}: The one in the [[Tropical Wilds]] is inside a [[Shaggy Long Legs]], and its arena is closed off by an electric gate. The player can also summon it from the other entrance as well. | |||
**{{icon|Stellar Extrusion|y}}: In the Tropical Wilds, the branch it is on is attached to a high area that requires a Yellow Pikmin [[seesaw block]] puzzle. Alternatively, it can be accessed by manipulating the [[camera]] and sending Winged Pikmin to [[charge]] at it. | |||
* | |||
*{{icon| | |||
*Enemies | *Enemies | ||
**{{icon| | **{{icon|Vehemoth Phosbat|y}}: This boss can only be harmed normally by lighting up the room, which can only be done with Yellow Pikmin. Although with perseverance, it's possible to defeat it with any Pikmin type, given that it becomes temporarily vulnerable when it is using its sucking attack. | ||
**{{icon|Bearded Amprat|y}}: This creature can emit electricity and stun all non-Yellow Pikmin. | |||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
{{external|Pikmin as fighters|[[smashwiki:Pikmin (species)|SmashWiki]]|SmashWiki.png}} | {{external|Pikmin as fighters|[[smashwiki:Pikmin (species)|SmashWiki]]|SmashWiki.png}} | ||
Yellow Pikmin appear in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for | Yellow Pikmin appear in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for 3DS and Wii U]]'' as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in ''Pikmin 2'', are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin. In ''Brawl'', a [[Super Smash Bros. Brawl#Stickers|sticker]] for a Yellow Pikmin also exists. | ||
===''Brawl'' trophy=== | ===''Brawl'' trophy=== | ||
{{smash trophy | {{smash trophy | ||
|image = | |image = YellowPikTrophy.jpg | ||
|desc = {{Notes:Yellow Pikmin/ssbb}} | |desc = {{Notes:Yellow Pikmin/ssbb}} | ||
|type = Fighter | |type = Fighter | ||
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}} | }} | ||
== | ==Gallery== | ||
{| | {{image|Get images of Yellow Pikmin doing things in-game (e.g. attacking an Anode Beetle, digging).}} | ||
}} | |||
<gallery> | <gallery> | ||
Yellow | File:Yellow-P intro.jpeg|Finding the first Yellow Pikmin in ''Pikmin 3''. | ||
8409115666 1e7a6e35a4 o.png|A screenshot of ''Pikmin 3'' featuring some Yellow Pikmin sitting on a rock, along with a few [[White Spectralid]]s. | |||
Find Yellow Pikmin.png|Yellow Pikmin found laying on top of a can in ''Pikmin 3''. | |||
File:Yellow pikmin with bomb rock.jpg|A Yellow Pikmin with a [[bomb-rock]]. | |||
File:PikYellPikShock.jpg|A shocked Yellow Pikmin. | |||
File:Relaxing Pikmin.jpg|A relaxing Yellow Pikmin. | |||
File:Yellow Pikmin.jpg|Yellow Pikmin clay art in ''Pikmin 2''. | |||
File:Pikmin3YellowPikmin.jpg|The three [[Maturity|stages]] of Yellow Pikmin. | |||
1339205744721.png|A Yellow Pikmin and a [[Blue Pikmin]] carrying a raspberry. | |||
Yellow pikmin manual.png|Yellow Pikmin's abilities explained in the manual of ''Pikmin'', ''Pikmin 2'', ''New Play Control! Pikmin 2'', ''New Play Control! Pikmin'' and ''Pikmin 3''. | |||
YellowPikminDataFile1.jpg|The [[data file]] explaining that Yellow Pikmin can connect [[electrode]]s. | |||
YellowPikminDataFile2.jpg|The data file explaining Yellow Pikmin's innate insulation. | |||
Yellow | |||
YellowPikminDataFile1.jpg|The [[data file]] explaining that Yellow Pikmin can connect | |||
YellowPikminDataFile2.jpg|The data file explaining Yellow Pikmin's | |||
YellowPikminDataFile3.jpg|The data file explaining Yellow Pikmin's throwing arc. | YellowPikminDataFile3.jpg|The data file explaining Yellow Pikmin's throwing arc. | ||
YellowPikminDataFile4.jpg|The data file explaining Yellow Pikmin's digging ability. | YellowPikminDataFile4.jpg|The data file explaining Yellow Pikmin's digging ability. | ||
Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]]. | |||
Leaf Yellow Pikmin.jpg|Yellow Pikmin artwork from ''Pikmin''. | |||
Yellow Pikmin 3 Artwork 00.jpg|''Pikmin 3'' artwork. | |||
Yellow Pikmin 3 Artwork 01.jpg|''Pikmin 3'' artwork. | |||
Yellow Pikmin 3 Artwork 02.jpg|''Pikmin 3'' artwork. | |||
Yellow Pikmin 3 Artwork 03.jpg|''Pikmin 3'' artwork. | |||
Yellow Pikmin 3 Artwork 04.jpg|''Pikmin 3'' artwork. | |||
Yellow Pikmin 3 Artwork 05.jpg|''Pikmin 3'' artwork. | |||
Yellow Pikmin 3 Artwork 06.jpg|''Pikmin 3'' artwork. | |||
Yellow Pikmin 3 Artwork 07.jpg|''Pikmin 3'' artwork. | |||
File:Brawl Yellow.PNG|A Yellow Pikmin in ''Super Smash Bros. Brawl''. | |||
File:Y1.JPG|The Pikmin's [[e-card]], #00 (1<sup>st</sup> yellow card). | |||
</gallery> | </gallery> | ||
== | ==Names in other languages== | ||
{{foreignname | |||
|PorP = Pikmin Amarelo | |||
|PorPM = Yellow Pikmin | |||
|PorPN = Translation taken from the ''Pikmin'' instruction manual. | |||
|notes = y | |||
|Fra = Pikmin Jaune | |||
|FraM = Yellow Pikmin | |||
|Spa = Pikmin Amarillo | |||
|SpaM = Yellow Pikmin | |||
|Ita = Pikmin Giallo | |||
|ItaM = Yellow Pikmin | |||
}} | |||
Yellow Pikmin | |||
= | |||
==See also== | ==See also== |