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{{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin=y|pb=y|pa=y}} | {{game icons|pikmin=y|pikmin2=y|pikmin3=y|pikmin4=y|heypikmin=y|pb=y|pa=y}} | ||
{{Infobox pikmin | {{Infobox pikmin | ||
|name | |name = Yellow Pikmin | ||
|image | |image = P4 Yellow Pikmin.png | ||
|size | |size = 150px | ||
|icon | |icon = Yellow Pikmin P4 icon.png | ||
|scientific | |scientific = ''Pikminidae auribus'' | ||
|family | |family = [[Pikmin family|Pikmin]] | ||
|resistance | |resistance = [[Electricity]] | ||
|strength | |strength = Average<sup>[[#Technical information|(?)]]</sup> | ||
|mobility | |mobility = Average<sup>[[#Technical information|(?)]]</sup> | ||
|throw | |throw = High | ||
|digging2 | |digging2 = Average<sup>[[#Technical information|(?)]]</sup> | ||
|digging3 | |digging3 = Fast when digging an object; average otherwise<sup>[[#Technical information|(?)]]</sup> | ||
|digging4 | |digging4 = Very fast<sup>[[#Technical information|(?)]]</sup> | ||
|carry | |carry = 1 | ||
|psize | |psize = Body length: {{mm|33}} | ||
|va = Hajime Wakai{{cite youtube|AuDDmoJ_5Kw|of the sound test in the Japanese version of {{ssbu}}}} | |||
|va | |||
}} | }} | ||
{{game help|p4}} | |||
'''Yellow Pikmin''' ({{j|黄ピクミン|Ki Pikumin}}) are a yellow species of [[Pikmin family|Pikmin]], with the special abilities of increased [[throw]] height, [[bomb-rock]] carrying (in ''[[Pikmin (game)|Pikmin]]''), and [[electricity]] resistance. They are the second type discovered by [[Captain Olimar]] in ''Pikmin'', the fourth type identified in ''[[Pikmin 2]]'', the first type found with [[Charlie]] in ''[[Pikmin 3]]''. In {{p4}}, Pikmin can be discovered in any order (with the exception to [[Red Pikmin]]). These Pikmin have lamellae which resemble large ears; these are the means by which they are primarily identifiable. Yellow Pikmin can be thrown higher – an ability that is needed to retrieve certain elevated [[ship part]]s, [[treasure]]s and [[fruit]]s – and are immune to [[electricity]]. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees – this can be concluded from the places they are first found in ''Pikmin 2'' and ''Pikmin 3''. Their main method of production is through the [[Yellow Onion]] (or the Master Onion), and like [[Red Pikmin]], [[Blue Pikmin]], and [[Bulbmin]], their [[Maturity|buds and flowers]] are white. Like Red Pikmin and Blue Pikmin, they appear in all games of the series, and the only game mode they are missing from in comparison to the other two, is [[2-Player Battle]]. | '''Yellow Pikmin''' ({{j|黄ピクミン|Ki Pikumin}}) are a yellow species of [[Pikmin family|Pikmin]], with the special abilities of increased [[throw]] height, [[bomb-rock]] carrying (in ''[[Pikmin (game)|Pikmin]]''), and [[electricity]] resistance. They are the second type discovered by [[Captain Olimar]] in ''Pikmin'', the fourth type identified in ''[[Pikmin 2]]'', the first type found with [[Charlie]] in ''[[Pikmin 3]]''. In {{p4}}, Pikmin can be discovered in any order (with the exception to [[Red Pikmin]]). These Pikmin have lamellae which resemble large ears; these are the means by which they are primarily identifiable. Yellow Pikmin can be thrown higher – an ability that is needed to retrieve certain elevated [[ship part]]s, [[treasure]]s and [[fruit]]s – and are immune to [[electricity]]. Additionally, Yellow Pikmin appear to like being in elevated places, such as trees – this can be concluded from the places they are first found in ''Pikmin 2'' and ''Pikmin 3''. Their main method of production is through the [[Yellow Onion]] (or the Master Onion), and like [[Red Pikmin]], [[Blue Pikmin]], and [[Bulbmin]], their [[Maturity|buds and flowers]] are white. Like Red Pikmin and Blue Pikmin, they appear in all games of the series, and the only game mode they are missing from in comparison to the other two, is [[2-Player Battle]]. | ||
==Traits and abilities== | ==Traits and abilities== | ||
[[File: | [[File:YellowPikminCircuit.png|thumb|left|Yellow Pikmin showcasing their ability to conduct electricity.]] | ||
Unlike other Pikmin types, | Unlike other Pikmin types, The abilities and role of Yellow Pikmin have not always been consistent. Despite this, in all four main-series games, they have large ears and can be [[throw]]n higher than other Pikmin, which is useful for collecting high-up objects, latching on to enemies like [[Beady Long Legs]], or other such purposes. | ||
In ''Pikmin'', Yellow Pikmin are uniquely able to carry and toss [[bomb-rock]]s (though digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks).{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Having this role makes Yellow Pikmin arguably much more situational than Red or Blue Pikmin, and as a result, it is not typically necessary to have more than a handful of them in Olimar's squad at any given time. | In ''Pikmin'', Yellow Pikmin are uniquely able to carry and toss [[bomb-rock]]s (though digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks).{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Having this role makes Yellow Pikmin arguably much more situational than Red or Blue Pikmin, and as a result, it is not typically necessary to have more than a handful of them in Olimar's squad at any given time. | ||
''Pikmin 2'' introduces [[Electricity|electrical]] hazards into the series, with Yellow Pikmin now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high, suggesting that Yellow Pikmin conduct electricity as well (though this would not be one of their in-game abilities until ''Pikmin 3''). This newfound electrical immunity makes Yellow Pikmin very helpful in dealing with electrical enemies and hazards that can instantly kill other Pikmin types, as well as tearing down [[electric | ''Pikmin 2'' introduces [[Electricity|electrical]] hazards into the series, with Yellow Pikmin now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high, suggesting that Yellow Pikmin conduct electricity as well (though this would not be one of their in-game abilities until ''Pikmin 3''). This newfound electrical immunity makes Yellow Pikmin very helpful in dealing with electrical enemies and hazards that can instantly kill other Pikmin types, as well as tearing down [[Gate#Electric_gate|electric gates]]. Their ability to carry bomb-rocks does not factor into this game, since bomb-rocks now only appear as a hazard for the captains' squads and cannot be carried by any Pikmin. | ||
In ''Pikmin 3'', Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. They can also carry bomb-rocks again, but this is no longer a distinct feature of Yellow Pikmin, since all Pikmin types can carry them now. Yellow Pikmin also show a new ability – they can [[dig]] faster than other Pikmin (although Rock Pikmin can [[Tunnel#Digging speeds|dig tunnels]] even faster). This is because the lamellae act as a shovel.{{fact}} This ability is rather helpful, since a number of objects in the game are buried. In addition, Yellow Pikmin can form a wire and conduct electricity to link a [[Electrode|circuit]] together, which is required to progress through the game in certain points. When completing a circuit, the Yellow Pikmin involved will become flowered if they were not already. While electricity is not nearly as dangerous or prevalent a hazard in ''Pikmin 3'' as it was in ''2'', Yellow Pikmin are still useful for dealing with electrical hazards and gates. | In ''Pikmin 3'', Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. They can also carry bomb-rocks again, but this is no longer a distinct feature of Yellow Pikmin, since all Pikmin types can carry them now. Yellow Pikmin also show a new ability – they can [[dig]] faster than other Pikmin (although Rock Pikmin can [[Tunnel#Digging speeds|dig tunnels]] even faster). This is because the lamellae act as a shovel.{{fact}} This ability is rather helpful, since a number of objects in the game are buried. In addition, Yellow Pikmin can form a wire and conduct electricity to link a [[Electrode|circuit]] together, which is required to progress through the game in certain points. When completing a circuit, the Yellow Pikmin involved will become flowered if they were not already. While electricity is not nearly as dangerous or prevalent a hazard in ''Pikmin 3'' as it was in ''2'', Yellow Pikmin are still useful for dealing with electrical hazards and gates. | ||
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===Required uses=== | ===Required uses=== | ||
There is no task in the game that mandatorily requires Yellow Pikmin. Although only their bomb-rocks can be used to take down [[reinforced wall]]s, all of the walls in the way of [[ship part]]s can be circumvented | There is no task in the game that mandatorily requires Yellow Pikmin. Although only their bomb-rocks can be used to take down [[reinforced wall]]s, all of the walls in the way of [[ship part]]s can be circumvented in other ways. Those, and other ship parts that would normally require Yellow Pikmin, are explained in the recommended uses section below. | ||
=== | ===Recommended uses=== | ||
Yellow Pikmin are | Although not mandatory, Yellow Pikmin are important in the collection of the following ship parts. | ||
*{{icon|Positron Generator|y}}: Yellow Pikmin are needed to take down the [[reinforced wall]] with [[bomb-rock]]s, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar [[lie down]] next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.{{cite youtube|cB2E8pCVqco|showing the Positron Generator being collected using only Red Pikmin}} | *{{icon|Positron Generator|y}}: Yellow Pikmin are needed to take down the [[reinforced wall]] with [[bomb-rock]]s, although by throwing some Pikmin out of bounds on the stump with the three large pellets, and then having Olimar [[lie down]] next to the pellet on top of the trunk-like structure at the south, he can squeeze through and go out of bounds, and then use the Pikmin that got thrown to enter the beach area without taking down the reinforced wall.{{cite youtube|cB2E8pCVqco|showing the Positron Generator being collected using only Red Pikmin}} | ||
*{{icon|Whimsical Radar|y}}: The area it is in is behind reinforced walls. But by using a [[pellet]] dropped by a [[Dwarf Bulborb]] near the Yellow Onion, it is possible to clip out of bounds and onto the ledge with the ship part. From there, the player can push the part past the reinforced wall and have it recovered from there. Using the nearby Red Bulborb to push the part helps.{{cite youtube|PkuwCFaBtic|showing how to obtain the Whimsical Radar and the Geiger Counter without Yellow Pikmin|rname = wrgc}} | *{{icon|Whimsical Radar|y}}: The area it is in is behind reinforced walls. But by using a [[pellet]] dropped by a [[Dwarf Bulborb]] near the Yellow Onion, it is possible to clip out of bounds and onto the ledge with the ship part. From there, the player can push the part past the reinforced wall and have it recovered from there. Using the nearby Red Bulborb to push the part helps.{{cite youtube|PkuwCFaBtic|showing how to obtain the Whimsical Radar and the Geiger Counter without Yellow Pikmin|rname = wrgc}} | ||
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===Required uses=== | ===Required uses=== | ||
There is no task in ''Pikmin 2'' that requires Yellow Pikmin exclusively. Even if Yellow Pikmin are required to destroy [[electric gate]]s, none need to be taken down for a full completion. All treasures can be collected with other Pikmin types with the use of exploits, detailed in the | There is no task in ''Pikmin 2'' that requires Yellow Pikmin exclusively. Even if Yellow Pikmin are required to destroy [[electric gate]]s, none need to be taken down for a full completion. All treasures can be collected with other Pikmin types with the use of exploits, detailed in the recommended uses section below. | ||
=== | ===Recommended uses=== | ||
Yellow Pikmin are | Although not mandatory, Yellow Pikmin are important in the completion of the following tasks. | ||
*Treasures | *Treasures | ||
**{{icon|Healing Cask|y}} (US) / {{icon|Hypnotic Platter|y|v=EU}} (Europe | **{{icon|Healing Cask|y}} (US) / {{icon|Hypnotic Platter|y|v=EU}} (Europe): It is on a high ledge, though with exploits, [[Throw#High ledge trick|other Pikmin can reach it]] as well. | ||
**{{icon|Decorative Goo|y}}: To reach the treasure, the [[electric gate]] blocking the northern section of the map needs to be cleared. But by using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], the treasure can be sped up behind the gate, and carried over the wall next to the gate.{{cite youtube|govlosZaj-0|of the Awakening Wood being completed in a single day, with the Decorative Goo carried over the wall}} | **{{icon|Decorative Goo|y}}: To reach the treasure, the [[electric gate]] blocking the northern section of the map needs to be cleared. But by using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], the treasure can be sped up behind the gate, and carried over the wall next to the gate.{{cite youtube|govlosZaj-0|of the Awakening Wood being completed in a single day, with the Decorative Goo carried over the wall}} | ||
**{{icon|Gherkin Gate|y}} | **{{icon|Gherkin Gate|y}}: The treasure is on top of a high ledge, requiring Yellow Pikmin to reach it. The [[Throw#High ledge glitch|high ledge trick]] can also be used to get it with any other Pikmin type. | ||
**{{icon|Impediment Scourge|y}} | **{{icon|Impediment Scourge|y}}: Same as the Gherkin Gate. | ||
**{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe | **{{icon|Optical Illustration|y}} (US) / {{icon|Abstract Masterpiece|y|v=EU}} (Europe): The treasure is in a room closed by an electric gate. By using the [[Glitches in Pikmin 2#Carrying charge|carrying charge glitch]], it can be carried past the gate, though.{{cite web|http://www.nicovideo.jp/watch/sm33858895|Niconico video|Niconico|published={{date|15|September|2018}}|retrieved={{date|6|October|2018}}}} | ||
**{{icon|Conifer Spire|y}}: There is an [[electric gate]] blocking the path towards this treasure. The player can [[Glitches in Pikmin 2#Carrying charge|charge]] the treasure and make it go past the electric gate.{{cite youtube|uDuzv3sDqRg|of the Conifer Spire being carried beyond the electric gate with the carrying charge glitch|published={{date|21|September|2018}}|retrieved={{date|23|September|2018}}}} Alternatively, the player can reach the Conifer Spire in the same way they can reach Hole of Heroes (see below). Then, they can move the treasure up the bamboo chute towards Hole of Heroes by exploiting a strange treasure mechanic.{{cite youtube|i5Y1SAYeWEM|of how treasures can move without being carried}} At some point, the treasure must clip through the floor, which happens for unknown reasons. Then, once the treasure is located by Hole of Heroes, the Pikmin will carry Conifer Spire in a path that does not go through the electric gate.{{cite youtube|jJ9ITk0oTao|Part 1 of collecting Conifer Spire without Yellow Pikmin}}{{cite youtube|WjMpxNyPZvo|Part 2 of collecting Conifer Spire without Yellow Pikmin}} | **{{icon|Conifer Spire|y}}: There is an [[electric gate]] blocking the path towards this treasure. The player can [[Glitches in Pikmin 2#Carrying charge|charge]] the treasure and make it go past the electric gate.{{cite youtube|uDuzv3sDqRg|of the Conifer Spire being carried beyond the electric gate with the carrying charge glitch|published={{date|21|September|2018}}|retrieved={{date|23|September|2018}}}} Alternatively, the player can reach the Conifer Spire in the same way they can reach Hole of Heroes (see below). Then, they can move the treasure up the bamboo chute towards Hole of Heroes by exploiting a strange treasure mechanic.{{cite youtube|i5Y1SAYeWEM|of how treasures can move without being carried}} At some point, the treasure must clip through the floor, which happens for unknown reasons. Then, once the treasure is located by Hole of Heroes, the Pikmin will carry Conifer Spire in a path that does not go through the electric gate.{{cite youtube|jJ9ITk0oTao|Part 1 of collecting Conifer Spire without Yellow Pikmin}}{{cite youtube|WjMpxNyPZvo|Part 2 of collecting Conifer Spire without Yellow Pikmin}} | ||
*Enemies | |||
**{{icon|Anode Beetle|y}}: Anode Beetles can shock other types of Pikmin if there are at least two, which will instantly kill them. However, it is possible to kill them even with no Yellow Pikmin. | |||
**{{icon|Anode Dweevil|y}}: Anode Dweevils, after shaking off Pikmin, can attack by producing an electrical current which can instantly kill all types of Pikmin, excluding Yellow Pikmin and [[Bulbmin]]. | |||
**{{icon|Titan Dweevil|y}}: One weapon this [[Boss]] has produces lines of electrical currents which can instantly kill most Pikmin types. | |||
*Caves | *Caves | ||
**[[Bulblax Kingdom]]: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a [[Path oversights#Awakening Wood|carrying path oversight]]. | **[[Bulblax Kingdom]]: The entrance to the cave is blocked off by an electric gate. It is, however, possible to access the cave without destroying it, by exploiting a [[Path oversights#Awakening Wood|carrying path oversight]]. | ||
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*Others | *Others | ||
**Blue [[Onion]]: The electric gate that blocks the path to the Blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch, and this trick is used to save a day in the [[5 day run]]. | **Blue [[Onion]]: The electric gate that blocks the path to the Blue Onion can only be destroyed by Yellows. Despite that, one can reach the Onion by using the seesaw block glitch, and this trick is used to save a day in the [[5 day run]]. | ||
==In ''Pikmin 3''== | ==In ''Pikmin 3''== | ||
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*Fruits | *Fruits | ||
**{{icon|Astringent Clump|y}} ([[Distant Tundra]]): An electric gate blocks the path this fruit takes to get back to the ship. | **{{icon|Astringent Clump|y}} ([[Distant Tundra]]): An electric gate blocks the path this fruit takes to get back to the ship. | ||
**{{icon|Citrus Lump|y|v=FF}} ([[Distant Tundra]], in the cave): This fruit can only be collected if the [[Bloominous Stemple]]s are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful. | **{{icon|Citrus Lump|y|v=FF}} ([[Distant Tundra]], in the cave): This fruit can only be collected if the [[Bloominous Stemple]]s are first expanded. While Winged Pikmin can reach it, they will simply drop into the maze of stems below, and be unable to carry the Citrus Lump anywhere meaningful. | ||
**{{icon|Cupid's Grenade|y|v=FF}} ([[Distant Tundra]], near the iron ball): This fruit is in a section of the area blocked by an electric gate. | **{{icon|Cupid's Grenade|y|v=FF}} ([[Distant Tundra]], near the iron ball): This fruit is in a section of the area blocked by an electric gate. | ||
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===Near-required uses=== | ===Near-required uses=== | ||
{{game help|p3|Confirm if the Astringent Clump can be carried over the Electric Gate with Winged Pikmin in the original release of Pikmin 3.}} | |||
Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin. | Yellow Pikmin are intended to be used to complete these tasks, but through the use of glitches, exploits, or tricks, the tasks can be completed without Yellow Pikmin. | ||
*Access the [[Distant Tundra]]: At least 20 Yellow Pikmin must be grown upon first landing in the Distant Tundra with Brittany to be able to exit the cave to access the rest of the area and continue the game, but it is possible to exit the cave by going [[out of bounds]], and it is still possible to rescue [[Charlie]] with further glitches. This makes Yellow Pikmin skippable, though many fruits become inaccessible if this is done. | *Access the [[Distant Tundra]]: At least 20 Yellow Pikmin must be grown upon first landing in the Distant Tundra with Brittany to be able to exit the cave to access the rest of the area and continue the game, but it is possible to exit the cave by going [[out of bounds]], and it is still possible to rescue [[Charlie]] with further glitches. This makes Yellow Pikmin skippable, though many fruits become inaccessible if this is done. | ||
*Get {{icon|Winged Pikmin|y}}: To rescue the Winged [[Onion]] and unlock Winged Pikmin, an [[electrode]] must be used to access fragments required to build a bridge to the new Onion. But by clipping through the wall in the river, it is possible to get to the Winged Onion without building the bridge. | *Get {{icon|Winged Pikmin|y}}: To rescue the Winged [[Onion]] and unlock Winged Pikmin, an [[electrode]] must be used to access fragments required to build a bridge to the new Onion. But by clipping through the wall in the river, it is possible to get to the Winged Onion without building the bridge. | ||
*Fruits | *Fruits | ||
**{{icon|Astringent Clump|y}} ([[Garden of Hope]]): This fruit is in an area closed off by an electric gate. One can throw a leader onto the lower row of bricks near the gate, and then use Winged Pikmin with the [[charge]] command to retrieve the fruit without the need to destroy the barrier. | |||
**{{icon|Dusk Pustules|y}} ([[Distant Tundra]]): This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit. | **{{icon|Dusk Pustules|y}} ([[Distant Tundra]]): This fruit is in a cave blocked by an electric gate far away. But by going out of bounds to get to the Vehemoth Phosbat's arena without Yellow Pikmin, it is possible to collect this fruit. | ||
**{{icon|Dusk Pustules|y}} ([[Garden of Hope]]): This fruit is in a cave blocked by an electric gate. However, there is a glitch that allows the gate to be bypassed.{{cite youtube|iDllXlhs64U|of a method to bypass destruction of the electric gates|m=1|s=44|published={{date|21|December|2020}}|retrieved={{date|4|July|2022}}}} | **{{icon|Dusk Pustules|y}} ([[Garden of Hope]]): This fruit is in a cave blocked by an electric gate. However, there is a glitch that allows the gate to be bypassed.{{cite youtube|iDllXlhs64U|of a method to bypass destruction of the electric gates|m=1|s=44|published={{date|21|December|2020}}|retrieved={{date|4|July|2022}}}} | ||
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*Enemies | *Enemies | ||
**{{icon|Bearded Amprat|y}}: This creature can emit electricity and stun all non-Yellow Pikmin. | **{{icon|Bearded Amprat|y}}: This creature can emit electricity and stun all non-Yellow Pikmin. | ||
==In ''Hey! Pikmin''== | ==In ''Hey! Pikmin''== | ||
{{todo|Describe the first encounter with Yellow Pikmin, and write a list of treasures requiring Yellow Pikmin to collect.}} | |||
===Discovery=== | ===Discovery=== | ||
===Required uses=== | ===Required uses=== | ||
*Enemies | *Enemies | ||
**{{icon|Electric Cottonade|y}}: Yellow Pikmin are the only Pikmin able to defeat it. | **{{icon|Electric Cottonade|y}}: Yellow Pikmin are the only Pikmin able to defeat it. | ||
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**{{icon|Electripede|y}}: Even though this enemy can only be activated, not defeated, Yellow Pikmin are the only ones able to activate it. | **{{icon|Electripede|y}}: Even though this enemy can only be activated, not defeated, Yellow Pikmin are the only ones able to activate it. | ||
**{{icon|Widemouthed Anode Beetle|y}}: It is covered in electricity, so only Yellow Pikmin can defeat it. | **{{icon|Widemouthed Anode Beetle|y}}: It is covered in electricity, so only Yellow Pikmin can defeat it. | ||
==In ''Pikmin Bloom''== | ==In ''Pikmin Bloom''== | ||
In {{pb}}, Yellow Pikmin are the second Pikmin type unlocked, at [[level]] 2. Their [[seedling]]s require a minimum of 1 carrying strength to be retrieved, along with 1000 steps to grow. In [[expedition]]s, they have a carrying strength of 1 and have a [[Expedition#Speed|time modifier]] of 1. In [[mushroom battle]]s, they have a base [[Mushroom battle#Attack power|attack power]] of 3. | In {{pb}}, Yellow Pikmin are the second Pikmin type unlocked, at [[level]] 2. Their [[seedling]]s require a minimum of 1 carrying strength to be retrieved, along with 1000 steps to grow. In [[expedition]]s, they have a carrying strength of 1 and have a [[Expedition#Speed|time modifier]] of 1. In [[mushroom battle]]s, they have a base [[Mushroom battle#Attack power|attack power]] of 3. | ||
== | ==In ''Pikmin 4''== | ||
{{todo|Write a list of treasures requiring Yellow Pikmin to collect.}} | |||
===Discovery=== | |||
In {{P4}}, Yellow Pikmin can be first discovered in [[Sun-Speckled Terrace]], usually first in [[Crackling Cauldron]], but can also be found in the [[Industrial Maze]]. Alternatively, collecting the Yellow Onion will cause the Master Onion to produce a Yellow seed. They are usually the third type discovered, after [[Ice Pikmin]]. Their introductory cutscene has the Yellow Pikmin leap high in the air with crackles of electricity zapping out of their body, demonstrating their higher throwing range and immunity to electricity. | |||
=== | ===Uses=== | ||
[[ | *Treasures | ||
{{ | **{{icon|Mysterious Carriage|y|v=P4}}: The one in the [[Sun-Speckled Terrace]] is behind a [[Clipboard]] which Yellow Pikmin can reach but most types cannot. Alternatively, [[Winged Pikmin]] and [[Glow Pikmin]] (using a Glowmob) can reach it. | ||
*Enemies | |||
**{{icon|Anode Beetle|y|v=P4}}: This enemy can create an electrical current which can be connected to another Anode Beetle if one is nearby, but it can be defeated by any Pikmin type | |||
**{{icon|Anode Dweevil|y|v=P4}}: This enemy can electrocute a large group of Pikmin at once, but can be defeated with any Pikmin type. | |||
**{{icon|Bearded Amprat|y|v=P4}}: They can stroke their fur to create an electrical charge which shocks all Pikmin, but otherwise can be attacked by all. | |||
**{{icon|Shockcake|y|v=P4}}: When it lands on it's electric underside, a shock-wave is expelled around itself in a small radius | |||
**{{icon|Ancient Sirehound|y|v=P4}}: One phase of this [[Boss]]'s attack includes electrical attacks. | |||
=== Dalmo's | ==Notes== | ||
===Dalmo's Notes=== | |||
{{transcript|Look at the extraordinarily big, pointy ears on the adorable Yellow Pikmin! I doubt you can whisper a secret they won't hear. Try throwing one. They can easily retrieve objects for you from places you can't reach! Also, electricity doesn't faze them at all. They're shockingly useful little guys!|block=y}} | {{transcript|Look at the extraordinarily big, pointy ears on the adorable Yellow Pikmin! I doubt you can whisper a secret they won't hear. Try throwing one. They can easily retrieve objects for you from places you can't reach! Also, electricity doesn't faze them at all. They're shockingly useful little guys!|block=y}} | ||
=== Olimar's | ===Olimar's Notes=== | ||
{{transcript|It's generally believed that the Pikmin body was originally the root of a plant that has evolved over centuries, if not millennia, developing | {{transcript|It's generally believed that the Pikmin body was originally the root of a plant that has evolved over centuries, if not millennia, developing stuctures analagous to muscles, neural networks similar to those of a brain, and more. However, Yellow Pikmin ossess a perfect resistance to electricity, a force which actually poses extreme danger to other organisms. Oddly enough, this species of Pikmin actually seems to...enjoy electricity! Their flowers even bloom when they are exposed to electric current. This fact would lead one to believe that their neural-transmission methods are quite different than our own. This species used the ear-like lamellae on its head to soar to great heights and dig holes.|block=y}} | ||
===Louie's Notes=== | |||
=== Louie's | |||
{{transcript|When I look at it, all I see is ears.|block=y}} | {{transcript|When I look at it, all I see is ears.|block=y}} | ||
=== ''Hey! Pikmin'' logs === | ===''Hey! Pikmin'' logs=== | ||
;{{US|y}}: | ;{{US|y}}: | ||
{{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights where other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}} | {{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights where other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}} | ||
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{{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights that other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}} | {{transcript|Their ears may be big, but their bones are very light, so they can be thrown to great heights that other Pikmin can't reach. Their other unique strength is the ability to shrug off anything that can shock or zap them.|block=y}} | ||
=== ''Pikmin Bloom'' description === | ===''Pikmin Bloom'' description=== | ||
{{transcript|Yellow Pikmin have ear-like membranes on the sides of their heads, and they love electricity so much you can sometimes hear them buzzing.|block=y}} | {{transcript|Yellow Pikmin have ear-like membranes on the sides of their heads, and they love electricity so much you can sometimes hear them buzzing.|block=y}} | ||
=== Pikmin Garden === | ===Pikmin Garden=== | ||
'''Text''' | '''Text''' | ||
{{transcript| | {{transcript| | ||
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特徴 その1 電気に強い | 特徴 その1 電気に強い | ||
電気に対して耐性があるだけでなく、通電することで頭部の葉が成長して花が咲くこともある。 | |||
特徴 その2 高く飛ぶ | 特徴 その2 高く飛ぶ | ||
頭部の耳のようなひだを羽ばたかせて、ほかのピクミンよりも高く飛ぶことができる。 | |||
特徴 その3 穴掘りが得意 | 特徴 その3 穴掘りが得意 | ||
ピクミンの中で最も穴を掘るスピードが速い。 | |||
|block=y}} | |block=y}} | ||
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Feature #1: Resistant to electricity | Feature #1: Resistant to electricity | ||
Not only is it resistant to electricity, but when exposed to electricity, the leaf on its head can grow into a flower. | |||
Feature #2: Flying high | Feature #2: Flying high | ||
It can fly higher than other Pikmin by flapping the ear-like lamellae on its head. | |||
Feature #3: Great digger | Feature #3: Great digger | ||
It can dig faster than any other Pikmin. | |||
|block=y}} | |block=y}} | ||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
{{external|Pikmin as fighters|[[smashwiki:Pikmin (species)|SmashWiki]]|SmashWiki.png}} | {{external|Pikmin as fighters|[[smashwiki:Pikmin (species)|SmashWiki]]|SmashWiki.png}} | ||
Yellow Pikmin appear in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in ''Pikmin 2'', are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin. | Yellow Pikmin appear in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' as a trophy, and a kind of Pikmin Olimar can pull from the ground using his Pikmin Pluck special move. Yellow Pikmin, like in ''Pikmin 2'', are immune to electrical moves like Pikachu's Thunder or forward smash, and can attack with electric properties. They are also thrown higher and longer than other Pikmin. In ''Brawl'', a [[Super Smash Bros. Brawl#Stickers|sticker]] for a Yellow Pikmin also exists. | ||
===''Brawl'' trophy=== | ===''Brawl'' trophy=== | ||
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|obtain = Random appearance. | |obtain = Random appearance. | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
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===''Pikmin''=== | ===''Pikmin''=== | ||
<gallery> | <gallery> | ||
Yellow Pikmin holds bomb rock P1 art.png|A Yellow Pikmin | Yellow Pikmin holds bomb rock P1 art.png|A Yellow Pikmin with a [[bomb rock]]. | ||
Yellow Pikmin shocked P1 art.png|A shocked Yellow Pikmin. | Yellow Pikmin shocked P1 art.png|A shocked Yellow Pikmin. | ||
Relaxing Pikmin.jpg|A relaxing Yellow Pikmin. | Relaxing Pikmin.jpg|A relaxing Yellow Pikmin. | ||
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Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]]. | Pikmin-3-11.jpg|Artwork of a Yellow Pikmin next to a crystallized [[Sunseed Berry]]. | ||
Yellow-P intro.jpeg|Finding the first Yellow Pikmin in ''Pikmin 3''. | Yellow-P intro.jpeg|Finding the first Yellow Pikmin in ''Pikmin 3''. | ||
Pikmin3ScreenND9.jpg|A screenshot of ''Pikmin 3'' featuring some Yellow Pikmin sitting on a rock, along with a few [[White Spectralids]]. | Pikmin3ScreenND9.jpg|A screenshot of ''Pikmin 3'' featuring some Yellow Pikmin sitting on a rock, along with a few [[White Spectralids]]. | ||
Charlie YellowPikmin.png|[[Captain Charlie]] finds some Yellow Pikmin on top of a can in ''Pikmin 3''. | Charlie YellowPikmin.png|[[Captain Charlie]] finds some Yellow Pikmin on top of a can in ''Pikmin 3''. | ||
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===''Pikmin 4''=== | ===''Pikmin 4''=== | ||
<gallery> | <gallery> | ||
P4 Yellow Pikmin Render.png|Render of the Yellow Pikmin. | |||
P4 Yellow | |||
</gallery> | </gallery> | ||
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Yellow Pikmin PB icon.png|In-game sprite. | Yellow Pikmin PB icon.png|In-game sprite. | ||
Pikmin Bloom Yellow Pikmin.png|Artwork of a Yellow Pikmin with some flowers. | Pikmin Bloom Yellow Pikmin.png|Artwork of a Yellow Pikmin with some flowers. | ||
Bottle Cap Yellow Pikmin.png|A Yellow Pikmin | Bottle Cap Yellow Pikmin.png|A Decor Yellow Pikmin from [[Pikmin Bloom]]. | ||
</gallery> | </gallery> | ||