Editing Winged Pikmin

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 29: Line 29:
Interestingly, Winged Pikmin cannot be [[crush]]ed, except by the crystal cubes released from the [[Plasm Wraith|final boss]]. Whenever they get hit by an attack that would crush regular Pikmin, Winged Pikmin are merely thrown backward.{{cite youtube|Vyu_mt_QHI8|demonstrating how Winged Pikmin cannot get crushed, except against the Plasm Wraith}}
Interestingly, Winged Pikmin cannot be [[crush]]ed, except by the crystal cubes released from the [[Plasm Wraith|final boss]]. Whenever they get hit by an attack that would crush regular Pikmin, Winged Pikmin are merely thrown backward.{{cite youtube|Vyu_mt_QHI8|demonstrating how Winged Pikmin cannot get crushed, except against the Plasm Wraith}}


It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a [[bridge]], [[dig]]ging, drinking [[nectar]], going back to the [[Onion]], pushing an [[obstacle]] such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being [[ink]]ed or set [[Fire|ablaze]] (they will either fly or run), or when rescued from [[Water|drowning]] (if the player whistles the Pikmin, it will fly, but if the Pikmin manages to escape alone, it will set foot on ground). They will also set foot on the ground after sliding or using a [[geyser]] (in which case they will stay on the ground until their leader moves).
It's possible for a Winged Pikmin to walk on the ground like any other Pikmin instead of flying. This can happen while building a [[bridge]], [[digging]], drinking [[nectar]], going back to the [[Onion]], pushing an [[obstacle]] such as an [[iron ball]], attacking a [[gate]], after being thrown away by an attack (if they are not called back and can't find an enemy to attack), after being [[ink]]ed or set [[Fire|ablaze]] (they will either fly or run), or when rescued from [[Water|drowning]] (if the player whistles the Pikmin, it will fly, but if the Pikmin manages to escape alone, it will set foot on ground). They will also set foot on the ground after sliding or using a [[geyser]] (in which case they will stay on the ground until their leader moves).


In {{hp}}, Winged Pikmin behave similarly to {{p3}} but have the new ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin.
In {{hp}}, Winged Pikmin behave similarly to {{p3}} but have the new ability to carry Olimar until he hits the ground if he falls from a certain distance, similar to gliding. Whilst Olimar is being carried, holding down on {{button|3ds|stick}} allows him to descend faster, and upwards will make him perform a short hop, increasing the amount of air time. The left and right walking commands are the same while gliding and don't have any perks. Certain areas have a "wind effect" which pushes Olimar in the direction the wind is blowing; using a short hop allows the player to get slightly more height depending on which direction the wind blows. Notably Winged Pikmin also fly straight to the point the player taps on the screen without arching like other Pikmin.


In {{p4}}, Winged Pikmin appear with a visibly unchanged behavior from {{p3}}. However, they are now more vulnerable to crushing hazards, are thrown slightly higher than most other types besides Yellow Pikmin and have noticibly improved targeting of enemies in combat, especially those with specific weak points. Newly introduced ground-based hazards such as [[Sticky mold]] and [[Mud]] can be safely ignored by Winged Pikmin, even though this is not necessarily a new inherent ability and is simply related to their flight. Grounded hostiles who attempt to steal carryable items like [[Breadbugs]], [[Dog]]s and enemy [[Glow Pikmin]] in [[Dandori Battle]] will also be unable to attempt to steal a flying item. However, their shortcuts are notably much less ambitious than they used to be, mainly only carrying over small gaps and ledges [[Oatchi]] can jump over, potentially to allow [[White Pikmin]] to better compete with them. Winged Pikmin can still remain active over the water, but they can no longer be charged while the player is submerged, although the effects of [[dismiss]]ing and the [[Lineup Trumpet]] still remain viable means of commanding them in these situations.
In {{p4}}, Winged Pikmin appear with a visibly unchanged behavior from {{p3}}. However, they are now more vulnerable to crushing hazards, are thrown slightly higher than most other types besides Yellow Pikmin and have noticibly improved targeting of enemies in combat, especially those with specific weak points. Newly introduced ground-based hazards such as [[Sticky mold]] and [[Mud]] can be safely ignored by Winged Pikmin, even though this is not necessarily a new inherent ability and is simply related to their flight. Grounded hostiles who attempt to steal carryable items like [[Breadbugs]], [[Dog|Dogs]] and enemy [[Glow Pikmin]] in [[Dandori Battle]] will also be unable to attempt to steal a flying item. However, their shortcuts are notably much less ambitious than they used to be, mainly only carrying over small gaps and ledges [[Oatchi]] can jump over, potentially to allow [[White Pikmin]] to better compete with them. Winged Pikmin can still remain active over the water, but they can no longer be charged while the player is submerged, although the effects of [[dismissing]] and the [[Lineup Trumpet]] still remain viable means of commanding them in these situations.
{{clear}}
{{clear}}


Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 meta categories: