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'''Wild Pikmin''' are occasionally encountered throughout the [[Pikmin series|series]] as a way of obtaining Pikmin without needing to grow them through the use of an [[Onion]]. They are often found fighting an [[enemy]], programmed such that they cannot die until they are in possession of a [[leader]]. They can also be found sitting [[idle]] or in the ground as [[sprout]]s. Although rare in earlier games, this becomes a major gameplay mechanic in ''[[Hey! Pikmin]]'' and ''[[Pikmin 4]]''. | '''Wild Pikmin''' are occasionally encountered throughout the [[Pikmin series|series]] as a way of obtaining Pikmin without needing to grow them through the use of an [[Onion]]. They are often found fighting an [[enemy]], programmed such that they cannot die until they are in possession of a [[leader]]. They can also be found sitting [[idle]] or in the ground as [[sprout]]s. Although rare in earlier games, this becomes a major gameplay mechanic in ''[[Hey! Pikmin]]'' and ''[[Pikmin 4]]''. | ||
It is unknown how these Pikmin were propagated but several possibilities are implied | It is unknown how these Pikmin were propagated but several possibilities are implied{{source needed}}, such as [[Olimar]] and/or [[Louie]] having previously visited the area leaving them behind, or that Pikmin have learned to become self-sufficient. There are also certain [[Sprout#Pikmin seed|events]] which can naturally produce a seed as well as [[Smoky Progg|creatures]] able to uproot the sprouts. All games' versions of [[Challenge Mode]] either start the player with a set number of Pikmin or sprouts available to pluck, but these are not counted here as they are not part of any game's main Pikmin count. | ||
== ''Pikmin'' == | == ''Pikmin'' == | ||
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* [[Valley of Repose]]: 5 [[Red Pikmin]] are found fighting a [[Dwarf Bulborb]] at the very beginning of the game. | * [[Valley of Repose]]: 5 [[Red Pikmin]] are found fighting a [[Dwarf Bulborb]] at the very beginning of the game. | ||
* [[Perplexing Pool]]: 5 [[Yellow Pikmin]] are found sitting high up in a tree at the center of the area. | * [[Perplexing Pool]]: 5 [[Yellow Pikmin]] are found sitting high up in a tree at the center of the area. | ||
* [[Awakening Wood]]: 5 [[Blue Pikmin]] are found fighting some [[ | * [[Awakening Wood]]: 5 [[Blue Pikmin]] are found fighting some [[Wogpoles]] in an area behind an [[electric gate]]. | ||
In addition, all juvenile [[Bulbmin]] found are in effect wild Pikmin. Once again, the ending of the game and other scenes show Pikmin that might not have been grown by the game's leaders. | In addition, all juvenile [[Bulbmin]] found are in effect wild Pikmin. Once again, the ending of the game and other scenes show Pikmin that might not have been grown by the game's leaders. | ||
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== ''Pikmin 4'' == | == ''Pikmin 4'' == | ||
The concept of wild Pikmin in ''Pikmin 4'' becomes an official term used in-game as it is now a major mechanic for obtaining Pikmin. Wild Pikmin are encountered in nearly every [[cave]] of the game and obtaining them is sometimes the only way to progress through the cave. They are also commonly found in [[Dandori Challenge]]s, including the [[Trial of the Sage Leaf]]. They are always found in groups of 5 either fighting enemies, as sprouts, sitting idle, or hidden within [[ | The concept of wild Pikmin in ''Pikmin 4'' becomes an official term used in-game as it is now a major mechanic for obtaining Pikmin. Wild Pikmin are encountered in nearly every [[cave]] of the game and obtaining them is sometimes the only way to progress through the cave. They are also commonly found in [[Dandori Challenge]]s, including the [[Trial of the Sage Leaf]]. They are always found in groups of 5 either fighting enemies, as sprouts, sitting idle, or hidden within [[obstacles]] such as [[jars]] and [[hydro jellies]]. Wild Pikmin that are working on a task or fighting an enemy will not respond to the player's [[whistle]] until the player helps them finish the task. | ||
Caves can be revisited as many times as needed to increase numbers, though wild Pikmin found in obstacles will not reappear (as destroyed obstacles do not come back after a cave is completed). The number of wild Pikmin in a given cave can vary greatly between visits depending on how many of a type the player controls (the number stored in Onions does not affect this). No wild Pikmin will spawn if the player has 96 to [[Pikmin limit|100 Pikmin]], though [[Candypop Bud]]s will often be found in locations where groups of sprouts or living Pikmin would normally be. Enemies can | Caves can be revisited as many times as needed to increase numbers, though wild Pikmin found in obstacles will not reappear (as destroyed obstacles do not come back after a cave is completed). The number of wild Pikmin in a given cave can vary greatly between visits depending on how many of a type the player controls (the number stored in Onions does not affect this). No wild Pikmin will spawn if the player has 96 to [[Pikmin limit|100 Pikmin]], though [[Candypop Bud]]s will often be found in locations where groups of sprouts or living Pikmin would normally be. Enemies can kill wild Pikmin, but only if they're not working on a task. The player can also kill wild Pikmin using [[bomb rock]]s or other explosives. Wild Pikmin deaths are not recorded in result screens later. | ||
After a Pikmin type is discovered in the wild, [[Oatchi]] will learn a [[Oatchi#Commands|command]] that can sniff out that type if the player wishes to find it again. If there is any cave in the area containing that type, a blue scent trail will appear for him to follow and he will automatically walk to the cave. The game also considers the presence of Candypop Buds in a cave to mean wild Pikmin of that type are found there. Once that type's Onion is found, Oatchi loses the ability for that type as they can now be easily grown above ground. | After a Pikmin type is discovered in the wild, [[Oatchi]] will learn a [[Oatchi#Commands|command]] that can sniff out that type if the player wishes to find it again. If there is any cave in the area containing that type, a blue scent trail will appear for him to follow and he will automatically walk to the cave. The game also considers the presence of Candypop Buds in a cave to mean wild Pikmin of that type are found there. Once that type's Onion is found, Oatchi loses the ability for that type as they can now be easily grown above ground. | ||
[[Glow Pikmin]] can also be considered wild Pikmin as a certain number – 10 to 50 depending on the base – automatically propagate from [[Lumiknoll]]s at the beginning of each [[night expedition]]. This would make them the only wild Pikmin found above ground in the main | [[Glow Pikmin]] can also be considered wild Pikmin as a certain number – 10 to 50 depending on the base – automatically propagate from [[Lumiknoll]]s at the beginning of each [[night expedition]]. This would make them the only wild Pikmin found above ground in the main game mode. Aside from Red Pikmin, the natural progression of the game has the player encounter each type of Pikmin in the wild before finding their respective Onions. It is possible to discover every type of Pikmin by collecting their Onion first, though some (such as the [[Ice Onion]]) would require the player to intentionally evade wild Pikmin of that type in several locations. | ||
Below is a chart of every cave in the game with the types of wild Pikmin that can be found there. [[Burrow of Beginnings]] is the only regular cave in the game to have no wild Pikmin, while Pikmin found in [[Dandori Battle]]s, Dandori Challenges, and the Trial of the Sage Leaf are not part of the game's main Pikmin count. | Below is a chart of every cave in the game with the types of wild Pikmin that can be found there. [[Burrow of Beginnings]] is the only regular cave in the game to have no wild Pikmin, while Pikmin found in [[Dandori Battle]]s, Dandori Challenges, and the Trial of the Sage Leaf are not part of the game's main Pikmin count. | ||
{|class="wikitable" | {|class="wikitable" | ||
! | ! Location | ||
! {{icon|Red Pikmin|v=P4||50px}} | ! {{icon|Red Pikmin|v=P4||50px}} | ||
! {{icon|Yellow Pikmin|v=P4||50px}} | ! {{icon|Yellow Pikmin|v=P4||50px}} | ||
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|- | |- | ||
| [[Cavern for a King]] ||✓||✓||✓||✓|| || ||✓||✓ | | [[Cavern for a King]] ||✓||✓||✓||✓|| || ||✓||✓ | ||
|- | |||
| [[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) ||✓||✓||✓|| || || || || | |||
|} | |} | ||
== ''Hey! Pikmin'' == | == ''Hey! Pikmin'' == |