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{{game icons|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p2=y|p3=y|p4=y|hp=y}}
[[File:Charlie YellowPikmin.png|thumb|350px|[[Captain Charlie]] encountering several wild Yellow Pikmin in the [[Distant Tundra]].]]
{{stub|Document how they are reflected in the [[radar]] and [[HUD|Pikmin counter]].}}
{{stub|Document how they are reflected in the [[radar]] and [[HUD|Pikmin counter]].}}
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'''Wild Pikmin''' are occasionally encountered throughout the [[Pikmin series|series]] as a way of obtaining Pikmin without needing to grow them through the use of an [[Onion]]. They are often found fighting an [[enemy]], programmed such that they cannot die until they are in possession of a [[leader]]. They can also be found sitting [[idle]] or in the ground as [[sprout]]s. Although rare in earlier games, this becomes a major gameplay mechanic in ''[[Hey! Pikmin]]'' and ''[[Pikmin 4]]''.
'''Wild Pikmin''' are occasionally encountered throughout the [[Pikmin series|series]] as a way of obtaining Pikmin without needing to grow them through the use of an [[Onion]]. They are often found fighting an [[enemy]], programmed such that they cannot die until they are in possession of a [[leader]]. They can also be found sitting [[idle]] or in the ground as [[sprout]]s. Although rare in earlier games, this becomes a major gameplay mechanic in ''[[Hey! Pikmin]]'' and ''[[Pikmin 4]]''.


It is unknown how these Pikmin were propagated but several possibilities are implied theories, such as [[Olimar]] and/or [[Louie]] having previously visited the area leaving them behind, or that Pikmin have learned to become self-sufficient. There are also certain [[Sprout#Pikmin seed|events]] which can naturally produce a seed as well as [[Smoky Progg|creatures]] able to uproot the sprouts. All games' versions of [[Challenge Mode]] either start the player with a set number of Pikmin or sprouts available to pluck, but these are not counted here as they are not part of any game's main Pikmin count.
It is unknown how these Pikmin were propagated but several possibilities are implied{{source needed}}, such as [[Olimar]] and/or [[Louie]] having previously visited the area leaving them behind, or that Pikmin have learned to become self-sufficient. There are also certain [[Sprout#Pikmin seed|events]] which can naturally produce a seed as well as [[Smoky Progg|creatures]] able to uproot the sprouts. All games' versions of [[Challenge Mode]] either start the player with a set number of Pikmin or sprouts available to pluck, but these are not counted here as they are not part of any game's main Pikmin count.


== ''Pikmin'' ==
== ''Pikmin'' ==
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== ''Pikmin 4'' ==
== ''Pikmin 4'' ==
{{game help|p4|Document what happens if a player enters a sublevel that has wild Pikmin with 96-99 Pikmin. Also, don't some night expeditions start with more Pikmin?}}
The concept of wild Pikmin in ''Pikmin 4'' becomes an official term used in-game as it is now a major mechanic for obtaining Pikmin. Wild Pikmin are encountered in nearly every [[cave]] of the game and obtaining them is sometimes the only way to progress through the cave. They are also commonly found in [[Dandori Challenge]]s, including the [[Trial of the Sage Leaf]]. They are always found in groups of 5 either fighting enemies, as sprouts, sitting idle, or hidden within [[obstacles]] such as [[jars]] and [[hydro jellies]]. Wild Pikmin that are working on a task or fighting an enemy will not respond to the player's [[whistle]] until the player helps them finish the task.
The concept of wild Pikmin in ''Pikmin 4'' becomes an official term used in-game as it is now a major mechanic for obtaining Pikmin. Wild Pikmin are encountered in nearly every [[cave]] of the game and obtaining them is sometimes the only way to progress through the cave. They are also commonly found in [[Dandori Challenge]]s, including the [[Trial of the Sage Leaf]]. They are always found in groups of 5 either fighting enemies, as sprouts, sitting idle, or hidden within [[obstacles]] such as [[jars]] and [[hydro jellies]]. Wild Pikmin that are working on a task or fighting an enemy will not respond to the player's [[whistle]] until the player helps them finish the task.


Caves can be revisited as many times as needed to increase numbers, though wild Pikmin found in obstacles will not reappear (as destroyed obstacles do not come back after a cave is completed). The number of wild Pikmin in a given cave can vary greatly between visits depending on how many of a type the player controls (the number stored in Onions does not affect this). No wild Pikmin will spawn if the player has 96 to [[Pikmin limit|100 Pikmin]], though [[Candypop Bud]]s will often be found in locations where groups of sprouts or living Pikmin would normally be. Enemies can only kill wild Pikmin if they're not working on a task. The player can also kill wild Pikmin using [[bomb rock]]s or other explosives. Wild Pikmin deaths are not recorded in result screens later.
Caves can be revisited as many times as needed to increase numbers, though wild Pikmin found in obstacles will not reappear (as destroyed obstacles do not come back after a cave is completed). The number of wild Pikmin in a given cave can vary greatly between visits depending on how many of a type the player controls (the number stored in Onions does not affect this). No wild Pikmin will spawn if the player has [[Pikmin limit|100 Pikmin]], though [[Candypop Bud]]s will often be found in locations where groups of sprouts or living Pikmin would normally be. Enemies cannot kill wild Pikmin, but the player can do so using [[bomb rock]]s or other explosives. Wild Pikmin deaths are not recorded in result screens later.


After a Pikmin type is discovered in the wild, [[Oatchi]] will learn a [[Oatchi#Commands|command]] that can sniff out that type if the player wishes to find it again. If there is any cave in the area containing that type, a blue scent trail will appear for him to follow and he will automatically walk to the cave. The game also considers the presence of Candypop Buds in a cave to mean wild Pikmin of that type are found there. Once that type's Onion is found, Oatchi loses the ability for that type as they can now be easily grown above ground.
After a Pikmin type is discovered in the wild, [[Oatchi]] will learn a [[Oatchi#Commands|command]] that can sniff out that type if the player wishes to find it again. If there is any cave in the area containing that type, a blue scent trail will appear for him to follow and he will automatically walk to the cave. The game also considers the presence of Candypop Buds in a cave to mean wild Pikmin of that type are found there. Once that type's Onion is found, Oatchi loses the ability for that type as they can now be easily grown above ground.


[[Glow Pikmin]] can also be considered wild Pikmin as a certain number – 10 to 50 depending on the base – automatically propagate from [[Lumiknoll]]s at the beginning of each [[night expedition]]. This would make them the only wild Pikmin found above ground in the main story. Aside from Red Pikmin, the natural progression of the game has the player encounter each type of Pikmin in the wild before finding their respective Onions. It is possible to discover every type of Pikmin by collecting their Onion first, though some (such as the [[Ice Onion]]) would require the player to intentionally evade wild Pikmin of that type in several locations.
[[Glow Pikmin]] can also be considered wild Pikmin as 10 automatically propagate from [[Lumiknoll]]s at the beginning of each [[night expedition]]. This would make them the only wild Pikmin found above ground in this game. Aside from Red Pikmin, the natural progression of the game has the player encounter each type of Pikmin in the wild before finding their respective Onions. It is possible to discover every type of Pikmin by collecting their Onion first, though some (such as the [[Ice Onion]]) would require the player to intentionally evade wild Pikmin of that type in several locations.


Below is a chart of every cave in the game with the types of wild Pikmin that can be found there. [[Burrow of Beginnings]] is the only regular cave in the game to have no wild Pikmin, while Pikmin found in [[Dandori Battle]]s, Dandori Challenges, and the Trial of the Sage Leaf are not part of the game's main Pikmin count.
Below is a chart of every cave in the game with the types of wild Pikmin that can be found there. [[Burrow of Beginnings]] is the only regular cave in the game to have no wild Pikmin, while Pikmin found in [[Dandori Battle]]s, Dandori Challenges, and the Trial of the Sage Leaf are not part of the game's main Pikmin count.
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| [[Cavern for a King]]      ||✓||✓||✓||✓|| || ||✓||✓
| [[Cavern for a King]]      ||✓||✓||✓||✓|| || ||✓||✓
|}
|}
{{game help|p4|Explain the rules around these Wild Pikmin.}}
In the game's prologue, and in the [[Hero's Hideaway]] in [[Olimar's Shipwreck Tale]], Pikmin can initially only be found as Wild Pikmin, and cannot be taken out of the Onion. When the [[day]] ends, these Pikmin will go into the Onion and count towards the stat that tracks how many Pikmin have been grown in total, but will not count towards the stat that tracks how many Pikmin have been grown in that day.


== ''Hey! Pikmin'' ==
== ''Hey! Pikmin'' ==
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==Trivia==
== Trivia ==
* In ''Pikmin 2'', [[Purple Pikmin]] and [[White Pikmin]] are the only types never found in the wild either alive or as sprouts. The only way they can be obtained is via [[Candypop Bud]]s below ground. Many wild Pikmin of both types can be found in ''Pikmin 4'' however.
* In both ''Pikmin 2'' and ''Pikmin 4'', [[Purple Pikmin]] and [[White Pikmin]] are the only types in the game never found in the wild either alive or as sprouts. The only way they can be obtained below ground is via [[Candypop Bud]]s.


{{pikmin}}
{{pikmin}}
[[Category:Gameplay]]
[[Category:Gameplay]]

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