Editing Whistle
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 50: | Line 50: | ||
{{game help|p3|Try and see if the following happens in ''Pikmin 3'' as well.}} | {{game help|p3|Try and see if the following happens in ''Pikmin 3'' as well.}} | ||
In ''Pikmin 2'', when Pikmin that are in the inactive leader's squad begin to run around due to certain [[hazard]]s (fire, water, poison, or panic), if the active leader were to whistle the inactive leader, all the Pikmin | In ''Pikmin 2'', when Pikmin that are in the inactive leader's squad begin to run around due to certain [[hazard]]s (fire, water, poison, or panic), if the active leader were to whistle the inactive leader, all of the affected Pikmin would be rescued and would join the active leader's squad. This does not apply to drowning Pikmin that are saved. | ||
[[File:P2 Hazard Whistle.gif|thumb|The President whistling Olimar, causing all of the on-fire Yellow Pikmin to be rescued.]] | [[File:P2 Hazard Whistle.gif|thumb|The President whistling Olimar, causing all of the on-fire Yellow Pikmin to be rescued.]] | ||
{{clear}} | {{clear}} |