Editing Whistle
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 52: | Line 52: | ||
== Size == | == Size == | ||
{{stub|section=y|On top of describing the maximum circle whistle range, describe also how far the player can point towards to start whistling, in each game.}} | {{stub|section=y|On top of describing the maximum circle whistle range, describe also how far the player can point towards to start whistling, in each game.}} | ||
The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad. ''Pikmin 3 Deluxe''{{'s}} | The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad. ''Pikmin 3 Deluxe''{{'s}} whistle has a much larger radius than in ''Pikmin 3'', roughly 2.5 to 3 times the size. | ||
== Times == | == Times == | ||
Line 63: | Line 63: | ||
# The whistle particles vanish, but the leader is still in their whistling animation. | # The whistle particles vanish, but the leader is still in their whistling animation. | ||
After all this, the leader finally returns to normal. The final state only exists in the first ''Pikmin'' game, and in ''Pikmin 3'', when the whistle is at its maximum radius, it also starts growing vertically. The following table lists the maximum duration of each state. To note is that none of the [[ | After all this, the leader finally returns to normal. The final state only exists in the first ''Pikmin'' game, and in ''Pikmin 3'', when the whistle is at its maximum radius, it also starts growing vertically. The following table lists the maximum duration of each state. To note is that none of the [[upgrade]]s affect these times. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 92: | Line 92: | ||
Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In ''Pikmin'' and ''Pikmin 2'', a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In ''Pikmin 3'', a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as [[Winged Pikmin]]. | Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In ''Pikmin'' and ''Pikmin 2'', a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In ''Pikmin 3'', a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as [[Winged Pikmin]]. | ||
In ''Pikmin 2'', [[Olimar]], [[Louie]], and [[the President]] all have different calling | In ''Pikmin 2'', [[Olimar]], [[Louie]], and [[the President]] all have different calling whistles and swarming fanfares, but share the same dismiss whistle. Olimar's whistles sound like a normal {{w|Whistle|pea whistle}}, Louies' resemble a toy {{w|train whistle}}, and the Presidents' resemble a {{w|Vehicle horn#Automobile|car's horn}}. In ''Pikmin 3'', whistles are physically integrated into the helmet of every leader's [[spacesuit]]. With two exceptions, they sound the same for all characters and players: a regular pea whistle like Olimar's. In Bingo Battle, player 2's whistle will instead always sound like Louie's whistle from ''Pikmin 2'', and in {{p3d}}, Louie's whistle was changed to sound like his ''Pikmin 2'' whistle. | ||
== Story Mode limitations == | == Story Mode limitations == | ||
Line 119: | Line 119: | ||
There are different commands that leaders can do that also play whistle sounds. Pikmin can be separated intro groups of their own type with a simple '''[[dismiss]]''' command. With the [[Dodge Whistle]] collected, leaders in ''Pikmin 3'' can '''[[dodge]]''' and sound a whistle to order their squad to do the same. Albeit not directly related to the whistle, it is also possible to '''[[swarm]]''' the group, which plays a jingle, as well as to '''[[charge]]''', which sounds a horn. | There are different commands that leaders can do that also play whistle sounds. Pikmin can be separated intro groups of their own type with a simple '''[[dismiss]]''' command. With the [[Dodge Whistle]] collected, leaders in ''Pikmin 3'' can '''[[dodge]]''' and sound a whistle to order their squad to do the same. Albeit not directly related to the whistle, it is also possible to '''[[swarm]]''' the group, which plays a jingle, as well as to '''[[charge]]''', which sounds a horn. | ||
[[Antenna Beetle]]s are also capable of sounding something similar to a whistle, which captures all Pikmin in range and temporarily puts them in the creature's control | [[Antenna Beetle]]s are also capable of sounding something similar to a whistle, which captures all Pikmin in range and temporarily puts them in the creature's control. | ||
== In other games == | == In other games == | ||
Line 146: | Line 146: | ||
== Gallery == | == Gallery == | ||
{{ | {{todo|Some animated gifs would be awesome.}} | ||
<gallery> | <gallery> | ||
Pik2 Whistle.jpg|The whistle in ''Pikmin 2''. | Pik2 Whistle.jpg|The whistle in ''Pikmin 2''. |