Editing Whistle
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]] | [[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]] | ||
{{otheruses|the whistle used by the leaders|other uses|Whistle (disambiguation)}} | {{otheruses|the whistle used by the leaders|other uses|Whistle (disambiguation)}} | ||
The '''whistle''' ({{j|笛|Fue}}) is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. It is the primary way of calling idle [[Pikmin family|Pikmin]] and leaders over onto the active leader's [[group]], the secondary way being the active leader bumping into them (except in ''Pikmin 2'', where a leader bumped by another will not be called over). Whistling can also be used to instantly rescue Pikmin who are under the effects of certain [[hazard]]s, or Pikmin trapped by special [[enemy]] attacks. Whistling blows some sound waves towards the [[cursor]] when used. The longer the button is held, the wider the call's radius, up to a size and time limit that depend on each game. | The '''whistle''' ({{j|笛|Fue}}) is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. It is the primary way of calling idle [[Pikmin family|Pikmin]] and leaders over onto the active leader's [[group]], the secondary way being the active leader bumping into them (except in ''Pikmin 2'', where a leader bumped by another will not be called over). Whistling can also be used to instantly rescue Pikmin who are under the effects of certain [[hazard]]s, or Pikmin trapped by special [[enemy]] attacks. | ||
Whistling blows some sound waves towards the [[HUD#Cursor|cursor]] when used by pressing {{button|gc|b|wii|b}} in the first two games, {{button|wii|b|wiiu|zr|wiiu|pczr}} in ''Pikmin 3'', or {{button|switch|b|switch|pcb|switch|faced}} in ''Pikmin 3 Deluxe''. The longer the button is held, the wider the call's radius, up to a size and time limit that depend on each game. | |||
The whistle in {{hp}} works differently from the main games. Instead of blowing sound to a point the player can control, using the whistle calls all Pikmin on-screen to rush to Olimar's side, assuming they are not working on an obstacle. | The whistle in {{hp}} works differently from the main games. Instead of blowing sound to a point the player can control, using the whistle calls all Pikmin on-screen to rush to Olimar's side, assuming they are not working on an obstacle. | ||
== Calling Pikmin and leaders == | == Calling Pikmin and leaders == | ||
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* Digging a [[tunnel]], but only at the start. After they go in, a simple whistle can take them out. | * Digging a [[tunnel]], but only at the start. After they go in, a simple whistle can take them out. | ||
* Knocking down a [[gate]]. | * Knocking down a [[gate]]. | ||
== Size == | == Size == | ||
{{stub | {{stub|On top of describing the maximum circle whistle range, describe also how far the player can point towards to start whistling, in each game.}} | ||
The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad. ''Pikmin 3 Deluxe''{{'s}} | The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad. ''Pikmin 3 Deluxe''{{'s}} whistle has a much larger radius than in ''Pikmin 3'', roughly 2.5 to 3 times the size. | ||
== Times == | == Times == | ||
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# The whistle particles vanish, but the leader is still in their whistling animation. | # The whistle particles vanish, but the leader is still in their whistling animation. | ||
After all this, the leader finally returns to normal. The final state only exists in the first ''Pikmin'' game, and in ''Pikmin 3'', when the whistle is at its maximum radius, it also starts growing vertically. The following table lists the maximum duration of each state. To note is that none of the [[ | After all this, the leader finally returns to normal. The final state only exists in the first ''Pikmin'' game, and in ''Pikmin 3'', when the whistle is at its maximum radius, it also starts growing vertically. The following table lists the maximum duration of each state. To note is that none of the [[upgrade]]s affect these times. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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== Appearance == | == Appearance == | ||
[[File:Whistle Pikmin 3.png|thumb|Alph calling Pikmin back with his whistle in ''Pikmin 3''.]] | [[File:Whistle Pikmin 3.png|thumb|right|Alph calling Pikmin back with his whistle in ''Pikmin 3''.]] | ||
Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In ''Pikmin'' and ''Pikmin 2'', a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In ''Pikmin 3'', a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as [[Winged Pikmin]]. | Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In ''Pikmin'' and ''Pikmin 2'', a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In ''Pikmin 3'', a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as [[Winged Pikmin]]. | ||
In ''Pikmin 2'', [[Olimar]], [[Louie]], and [[the President]] all have different calling | In ''Pikmin 2'', [[Olimar]], [[Louie]], and [[the President]] all have different calling whistles and swarming fanfares, but share the same dismiss whistle. Olimar's whistles sound like a normal {{w|Whistle|pea whistle}}, Louies' resemble a toy {{w|train whistle}}, and the Presidents' resemble a {{w|Vehicle horn#Automobile|car's horn}}. In ''Pikmin 3'', whistles are physically integrated into the helmet of every leader's [[spacesuit]]. With two exceptions, they sound the same for all characters and players: a regular pea whistle like Olimar's. In Bingo Battle, player 2's whistle will instead always sound like Louie's whistle from ''Pikmin 2'', and in {{p3d}}, Louie's whistle was changed to sound like his ''Pikmin 2'' whistle. | ||
== Story Mode limitations == | == Story Mode limitations == | ||
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There are different commands that leaders can do that also play whistle sounds. Pikmin can be separated intro groups of their own type with a simple '''[[dismiss]]''' command. With the [[Dodge Whistle]] collected, leaders in ''Pikmin 3'' can '''[[dodge]]''' and sound a whistle to order their squad to do the same. Albeit not directly related to the whistle, it is also possible to '''[[swarm]]''' the group, which plays a jingle, as well as to '''[[charge]]''', which sounds a horn. | There are different commands that leaders can do that also play whistle sounds. Pikmin can be separated intro groups of their own type with a simple '''[[dismiss]]''' command. With the [[Dodge Whistle]] collected, leaders in ''Pikmin 3'' can '''[[dodge]]''' and sound a whistle to order their squad to do the same. Albeit not directly related to the whistle, it is also possible to '''[[swarm]]''' the group, which plays a jingle, as well as to '''[[charge]]''', which sounds a horn. | ||
[[Antenna Beetle]]s are also capable of sounding something similar to a whistle, which captures all Pikmin in range and temporarily puts them in the creature's control | [[Antenna Beetle]]s are also capable of sounding something similar to a whistle, which captures all Pikmin in range and temporarily puts them in the creature's control. | ||
== In other games == | == In other games == | ||
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[[File:B Down.jpg|thumb|left|Olimar using his down special move in ''Super Smash Bros. Brawl''.]] | [[File:B Down.jpg|thumb|left|Olimar using his down special move in ''Super Smash Bros. Brawl''.]] | ||
{{external|the move Pikmin Order|[[smashwiki:Pikmin Order|SmashWiki]]|SmashWiki.png}} | {{external|the move Pikmin Order|[[smashwiki:Pikmin Order|SmashWiki]]|SmashWiki.png}} | ||
In the ''[[Super Smash Bros. series|Super Smash Bros.]]'' series, Olimar's down special move is called '''Pikmin Order'''. When used, Olimar briefly blows his whistle around him. Any Pikmin that are stranded will quickly jump back next to Olimar, regardless of their distance to the leader. | In the ''[[Super Smash Bros. series|Super Smash Bros.]]'' series, Olimar's down special move is called '''Pikmin Order'''. When used, Olimar briefly blows his whistle around him. Any Pikmin that are stranded will quickly jump back next to Olimar, regardless of their distance to the leader. Then, all the Pikmin are grouped by type. If this move is used while they are already grouped, it'll send the next group to the back of the line. Interestingly, this move has some super armor frames, which means that, with good timing, one can use this move and suffer no knockback from powerful attacks or even Final Smashes. | ||
{{clear}} | {{clear}} | ||
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== Gallery == | == Gallery == | ||
{{ | {{todo|Some animated gifs would be awesome.}} | ||
<gallery> | <gallery> | ||
Pik2 Whistle.jpg|The whistle in ''Pikmin 2''. | Pik2 Whistle.jpg|The whistle in ''Pikmin 2''. | ||
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== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Jap=フエ<br>笛 | |Jap=フエ<br>笛 | ||
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|RusN=Name taken from Nintendo Russia's official twitter. | |RusN=Name taken from Nintendo Russia's official twitter. | ||
|notes=y | |notes=y | ||
}} | }} | ||