Editing Whistle
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]] | [[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]] | ||
{{otheruses|the whistle used by the leaders|other uses|Whistle (disambiguation)}} | {{otheruses|the whistle used by the leaders|other uses|Whistle (disambiguation)}} | ||
{{todo|Some animated gifs would be awesome.}} | |||
The whistle | The '''whistle''' ({{j|フエ|Fue}}) is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. This is the primary way of calling idle [[Pikmin family|Pikmin]], the secondary way being a leader bumping into them. [[Leader]]s can also be called into the group via whistling, but only in ''[[Pikmin 3]]'' can they be called via bumping. Whistling can also be used to instantly rescue Pikmin who are suffering from a [[hazard]], such as [[fire]], call drowning Pikmin to land, and help Pikmin who are about to fall prey to the [[Vehemoth Phosbat]] or [[Sandbelching Meerslug]]'s vortex attacks. | ||
It'll blow some sound waves towards the [[HUD#Cursor|cursor]] when used by pressing {{button|gc|b|wii|b}} in the first two games, and {{button|wii|b|wiiu|zr|wiiu|pczr}} in ''Pikmin 3''. The longer the button is held, the wider the call's radius, up to a size and time limit. The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad. | |||
| | |||
| | |||
| | |||
The whistle in {{hp}} works differently from the main games. Instead of blowing sound to a point the player can control, using the whistle calls all Pikmin on-screen to rush to Olimar's side, assuming they are not working on an obstacle. | |||
{{ | There are different commands that leaders can do that also play whistle sounds. Pikmin can be separated intro groups of their own type with a simple '''[[dismiss]]''' command. A third type of audio order also exists, albeit not directly related to the whistle. On the first two games, when {{button|gc|c}} is tilted, a small tune is heard and the Pikmin will '''[[Group move|move]]''' in the direction the stick is held; the farther the stick is tilted, the farther they'll move. On the ''[[New Play Control!]]'' versions, {{button|wii|padd}} must be pressed, and the Pikmin will move towards the cursor's position. | ||
In the first two games, idle or working Pikmin and leaders jump to attention with a grunt when called by the whistle and run to the leader immediately after. In ''Pikmin 3'', Pikmin and leaders still immediately acknowledge the whistle, but do not actually start running until the whistle's radius is no longer around them. In ''Pikmin 3 Deluxe'', this is only true for leaders. | |||
== Times == | == Times == | ||
At any point, the player can let go of the button to stop whistling. If the button is held all the way, the maximum duration of each state of the whistle is different depending on the game and [[frame]]rate. The following states can be noted: | At any point, the player can let go of the button to stop whistling. If the button is held all the way, the maximum duration of each state of the whistle is different depending on the game and [[frame]]rate. The following states can be noted: | ||
Line 63: | Line 23: | ||
# The whistle particles vanish, but the leader is still in their whistling animation. | # The whistle particles vanish, but the leader is still in their whistling animation. | ||
After all this, the leader finally returns to normal. The final state only exists in the first ''Pikmin'' game, and in ''Pikmin 3'', when the whistle is at its maximum radius, it also starts growing vertically. The following table lists the maximum duration of each state. To note is that none of the [[ | After all this, the leader finally returns to normal. The final state only exists in the first ''Pikmin'' game, and in ''Pikmin 3'', when the whistle is at its maximum radius, it also starts growing vertically. The following table lists the maximum duration of each state. To note is that none of the [[upgrade]]s affect these times. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 88: | Line 48: | ||
|} | |} | ||
== Appearance == | ==Appearance== | ||
[[File:Whistle Pikmin 3.png|thumb|Alph calling Pikmin back with his whistle in ''Pikmin 3''.]] | [[File:Whistle Pikmin 3.png|thumb|right|Alph calling Pikmin back with his whistle in ''Pikmin 3''.]] | ||
Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In ''Pikmin'' and ''Pikmin 2'', a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In ''Pikmin 3'', a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as [[Winged Pikmin]]. | Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In ''Pikmin'' and ''Pikmin 2'', a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In ''Pikmin 3'', a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as [[Winged Pikmin]]. | ||
In ''Pikmin 2'', [[Olimar]], [[Louie]] | In ''Pikmin 2'', [[Olimar]], [[Louie]] and [[the President]] all have different calling whistles and group move fanfares, but share the same dismiss whistle. Olimar's whistles sound like a normal {{w|Whistle|pea whistle}}, Louies' resemble a toy {{w|train whistle}}, and the Presidents' resemble a {{w|Vehicle horn#Automobile|car's horn}}. In ''Pikmin 3'', whistles are physically integrated into every [[leader]]s' helmets, and sound the same for all characters: a regular pea whistle like Olimar's. That said, in Bingo Battle, player 2's whistle will always sound like Louie's whistle from ''Pikmin 2'', and in {{p3d}}, Louie's whistle was changed to sound like his ''Pikmin 2'' whistle. | ||
== Story Mode limitations == | ==Story Mode limitations== | ||
Sometimes, the whistle is limited to prevent the player from breaking the game's normal flow. This happens in {{p2}} where leaders in day 1 cannot whistle each other or the other Pikmin until they reunite. It's also impossible to whistle [[Blue Pikmin]] before getting [[Yellow Pikmin]], in {{npcp2}} exclusively. | Sometimes, the whistle is limited to prevent the player from breaking the game's normal flow. This happens in {{p2}} where leaders in day 1 cannot whistle each other or the other Pikmin until they reunite. It's also impossible to whistle [[Blue Pikmin]] before getting [[Yellow Pikmin]], in {{npcp2}} exclusively. | ||
In ''Pikmin 3'', the game sometimes locks the whistle too. On day 1, Charlie cannot whistle until he discovers a group of Yellow Pikmin, and Alph cannot whistle before discovering the three first [[Red Pikmin]]. On the first day the [[Distant Tundra]] is explored, Brittany cannot whistle until she meets the first Yellow Pikmin. Using a certain [[Glitches in Pikmin 3#Yellow Onion skip|glitch]], it's possible for [[Brittany]] to exit the cave without unlocking Yellow Pikmin. If the introduction cutscene wasn't triggered, the whistle will remain locked until the end of the day, although it's still possible to whistle by grabbing a Pikmin.{{cite youtube|Z9kGadgSfss|showing how the whistle remains locked if the introduction cutscene is skipped.}} | In ''Pikmin 3'', the game sometimes locks the whistle too. On day 1, Charlie cannot whistle until he discovers a group of Yellow Pikmin, and Alph cannot whistle before discovering the three first [[Red Pikmin]]. On the first day the [[Distant Tundra]] is explored, Brittany cannot whistle until she meets the first Yellow Pikmin. Using a certain [[Glitches in Pikmin 3#Yellow Onion skip|glitch]], it's possible for [[Brittany]] to exit the cave without unlocking Yellow Pikmin. If the introduction cutscene wasn't triggered, the whistle will remain locked until the end of the day, although it's still possible to whistle by grabbing a Pikmin.{{cite youtube|Z9kGadgSfss|showing how the whistle remains locked if the introduction cutscene is skipped.}} | ||
== Enhancements == | ==Enhancements== | ||
In ''[[Pikmin 2]]'', the following [[treasure]]s, when collected, improve the whistle's capabilities: | In ''[[Pikmin 2]]'', the following [[treasure]]s, when collected, improve the whistle's capabilities: | ||
*'''[[Pluckaphone]]''': allows the leaders to uproot Pikmin just by whistling them. | *'''[[Pluckaphone]]''': allows the leaders to uproot Pikmin just by whistling them. | ||
*'''[[Mega Tweeter]]''': allows the whistle to call Pikmin in a wider radius. | *'''[[Mega Tweeter]]''': allows the whistle to call Pikmin in a wider radius. | ||
== Assemble All == | ==Assemble All== | ||
{{see|S.S. Drake#Assemble All}} | {{see|S.S. Drake#Assemble All}} | ||
In {{p3d}}, the player can interact with the S.S. Drake in order to call out a loud whistle that rings across the area. This whistle forces all Pikmin to stop what they are doing and return to the landing site. | In {{p3d}}, the player can interact with the S.S. Drake in order to call out a loud whistle that rings across the area. This whistle forces all Pikmin to stop what they are doing and return to the landing site. | ||
== In ''Hey! Pikmin'' == | ==In ''Hey! Pikmin''== | ||
The whistle in {{hp}} works differently from the whistle in the main games in the series. There is a button on the touch screen, and when the player wants to use the whistle, they must tap it. The whistle will only work if Olimar is idling (on the ground, or even when on a vine, underwater, etc.), or is walking. Upon being used, a voice will be heard saying "Hey!", although it doesn't seem to match Olimar's voice. The pitch of this sound clip is also randomized. After a small delay, Olimar will blow his whistle proper. The whistle is normal-pitched in most circumstances, but high-pitched if the Pikmin around are in danger of dying. | The whistle in {{hp}} works differently from the whistle in the main games in the series. There is a button on the touch screen, and when the player wants to use the whistle, they must tap it. The whistle will only work if Olimar is idling (on the ground, or even when on a vine, underwater, etc.), or is walking. Upon being used, a voice will be heard saying "Hey!", although it doesn't seem to match Olimar's voice. The pitch of this sound clip is also randomized. After a small delay, Olimar will blow his whistle proper. The whistle is normal-pitched in most circumstances, but high-pitched if the Pikmin around are in danger of dying. | ||
Line 116: | Line 76: | ||
Only the Pikmin that are on-screen, or slightly away off-screen will hear the whistle. In addition, Pikmin that are in a different part of the area but still visible on-screen will not be able to hear the whistle. This forces the player to have to go to the part of the area where they are at before they can be called over. | Only the Pikmin that are on-screen, or slightly away off-screen will hear the whistle. In addition, Pikmin that are in a different part of the area but still visible on-screen will not be able to hear the whistle. This forces the player to have to go to the part of the area where they are at before they can be called over. | ||
==In other games== | |||
===In ''Pikmin Adventure''=== | |||
== In other games == | |||
=== In ''Pikmin Adventure'' === | |||
In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', pressing {{button|wiiu|zl|wiiu|zr}} or tapping the call icon on the [[Wii U]] GamePad will cause the Mii controlling Captain Olimar to whistle all Pikmin – including the other player Pikmin – to him. This will cause all player Pikmin to stack on top of Olimar's head, which Olimar can now throw at enemies or other obstacles. Pikmin can refuse being called by shaking the Wii Remote. Much like in the ''Super Smash Bros.'' games, Pikmin can be called from anywhere. | In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', pressing {{button|wiiu|zl|wiiu|zr}} or tapping the call icon on the [[Wii U]] GamePad will cause the Mii controlling Captain Olimar to whistle all Pikmin – including the other player Pikmin – to him. This will cause all player Pikmin to stack on top of Olimar's head, which Olimar can now throw at enemies or other obstacles. Pikmin can refuse being called by shaking the Wii Remote. Much like in the ''Super Smash Bros.'' games, Pikmin can be called from anywhere. | ||
=== In the ''Super Smash Bros.'' series === | ===In the ''Super Smash Bros.'' series=== | ||
[[File:B Down.jpg|thumb|left|Olimar using his down special move in ''Super Smash Bros. Brawl''.]] | [[File:B Down.jpg|thumb|left|Olimar using his down special move in ''Super Smash Bros. Brawl''.]] | ||
{{external|the move Pikmin Order|[[smashwiki:Pikmin Order|SmashWiki]]|SmashWiki.png}} | {{external|the move Pikmin Order|[[smashwiki:Pikmin Order|SmashWiki]]|SmashWiki.png}} | ||
In | In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', Olimar's down special move is called '''Pikmin Order'''. When used, Olimar briefly blows his whistle around him. Any Pikmin that are stranded will quickly jump back next to Olimar, regardless of their distance to the leader. Then, all the Pikmin are grouped by type. If this move is used while they are already grouped, it'll send the next group to the back of the line. Interestingly, this move has some super armor frames, which means that, with good timing, one can use this move and suffer no knockback from powerful attacks or even Final Smashes. | ||
{{clear}} | {{clear}} | ||
== Sound samples == | ==Sound samples== | ||
{{Todo|Upload sounds for the missing games.}} | {{Todo|Upload sounds for the missing games.}} | ||
=== ''Pikmin 2'' === | ===''Pikmin 2''=== | ||
{| | {| | ||
|{{listen|filename=P2 whistle Olimar.ogg|title=Olimar's whistle}} | |{{listen|filename=P2 whistle Olimar.ogg|title=Olimar's whistle}} | ||
Line 145: | Line 97: | ||
|} | |} | ||
== Gallery == | ==Gallery== | ||
<gallery> | <gallery> | ||
Pik2 Whistle.jpg|The whistle in ''Pikmin 2''. | Pik2 Whistle.jpg|The whistle in ''Pikmin 2''. | ||
Line 152: | Line 103: | ||
</gallery> | </gallery> | ||
== Names in other languages == | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap=フエ<br>笛 | |Jap=フエ<br>笛 | ||
Line 185: | Line 135: | ||
|RusN=Name taken from Nintendo Russia's official twitter. | |RusN=Name taken from Nintendo Russia's official twitter. | ||
|notes=y | |notes=y | ||
}} | }} | ||
== | ==See also== | ||
* | *[[Antenna Beetle]] – an enemy that uses a whistle-like call | ||
== References == | ==References== | ||
{{refs}} | {{refs}} | ||