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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]] | [[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]] | ||
{{otheruses|the | {{otheruses|the whisting mechanic|the [[treasure]] in ''[[Pikmin 2]]''|Emperor Whistle}} | ||
{{todo| | |||
*Add the ''Pikmin 3'' dismiss controls. | |||
*Add exactly how long the whistle lasts for each game, and if possible, more specific values. | |||
*Some animated gifs would be awesome.}} | |||
The whistle in | The '''whistle''' is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. This is the primary way of calling idle [[Pikmin family|Pikmin]], the secondary way being a leader bumping into them. [[Leader]]s can also be called into the group via whistling, but only in ''[[Pikmin 3]]'' can they be called via bumping. Whistling can also be used to instantly rescue Pikmin who are choking from a [[hazard]], such as [[fire]], call drowning Pikmin to land, and help Pikmin who are about to fall prey to the [[Vehemoth Phosbat]] or [[Sandbelching Meerslug]]'s vortex attacks. | ||
It'll blow some sound waves towards the [[HUD#Cursor|cursor]] when used by pressing {{button|gcn|B|wii|B}} in the first two games, and {{button|wii|B|wiiu|ZR|wiiu|PCZR}} in ''Pikmin 3''. The longer the button is held, the wider the call's radius, up to a size and time limit. The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad. | |||
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If {{button|gcn|X|wii|C}} is pressed, a different kind of whistle plays. Instead of a call to attention, this whistle is more akin to an order: when used, all Pikmin are '''[[dismiss]]ed''' intro groups of their own type. A third type of audio order also exists, albeit not directly related to the whistle. On the first two games, when {{button|gcn|C}} is tilted, a small tune is heard and the Pikmin will '''[[Group move|move]]''' in the direction the stick is held; the farther the stick is tilted, the farther they'll move. On the ''[[New Play Control!]]'' versions, {{button|wii|Paddown}} must be pressed, and the Pikmin will move towards the cursor's position. | |||
In the first two games, idle or working Pikmin and leaders jump to attention with a grunt when called by the whistle and run to the leader immediately after. In ''Pikmin 3'', Pikmin and leaders still immediately acknowledge the whistle, but do not actually start running until the whistle's radius is no longer around them. | |||
Srangely, the duration of the '''whistle''' was reduced for about 2 seconds in the New Play Control! version of Pikmin 2 (compared to the original game). | |||
==Appearance== | |||
[[File:Whistle Pikmin 3.png|thumb|right|Alph calling Pikmin back with his whistle in ''Pikmin 3''.]] | |||
== Appearance == | |||
[[File:Whistle Pikmin 3.png|thumb|Alph calling Pikmin back with his whistle in ''Pikmin 3''.]] | |||
Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In ''Pikmin'' and ''Pikmin 2'', a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In ''Pikmin 3'', a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as [[Winged Pikmin]]. | Visually, when using the whistle, some manner of circular shape will appear around the focus point, in order to indicate the area of reach. The whistle's graphical representation depends on the game. In ''Pikmin'' and ''Pikmin 2'', a spectrum of colored bubbles appears when whistling, rotating around the cursor in a ribbon-like pattern. In ''Pikmin 3'', a blue, digital-like dashed circle appears, and if the cursor is held for longer, a transparent cylindrical column grows into the air and below ground, indicating that the whistle is then reaching Pikmin above and below the cursor, such as [[Winged Pikmin]]. | ||
In ''Pikmin 2'', [[Olimar]], [[Louie]] | In ''Pikmin 2'', [[Olimar]], [[Louie]] and [[the President]] all have different calling whistles and group move fanfares, but share the same dismiss whistle. Olimar's whistles sound like a normal {{w|Whistle|pea whistle}}, Louies' resemble a {{w|train whistle}}, and the Presidents' resemble a {{w|Vehicle horn#Automobile|car's horn}}. In ''Pikmin 3'', whistles are integrated into every [[leader]]s' helmets, and are the same for all characters: a regular pea whistle like Olimar's. | ||
== Enhancements == | ==Enhancements== | ||
In ''[[Pikmin 2]]'', the following [[treasure]]s, when collected, improve the whistle's capabilities: | In ''[[Pikmin 2]]'', the following [[treasure]]s, when collected, improve the whistle's capabilities: | ||
*'''[[Pluckaphone]]''': allows the leaders to uproot Pikmin just by whistling them. | *'''[[Pluckaphone]]''': allows the leaders to uproot Pikmin just by whistling them. | ||
*'''[[Mega Tweeter]]''': allows | *'''[[Mega Tweeter]]''': allows for a wider range and longer lasting whistle. | ||
== | ==In ''Pikmin Adventure''== | ||
{{ | In the ''[[Nintendo Land]]'' attraction ''[[Pikmin Adventure]]'', pressing {{button|wiiu|ZL|wiiu|ZR}} or tapping the call icon on the [[Wii U]] GamePad will cause the Mii controlling Captain Olimar to whistle all Pikmin – including the other player Pikmin – to him. This will cause all player Pikmin to stack on top of Olimar's head, which Olimar can now throw at enemies or other obstacles. Pikmin can refuse being called by shaking the Wii Remote. Much like in the ''Super Smash Bros.'' games, Pikmin can be called from anywhere. | ||
==In the ''Super Smash Bros.'' series== | |||
[[File:B Down.jpg|thumb|left|Olimar using his down special move in ''Super Smash Bros. Brawl''.]] | [[File:B Down.jpg|thumb|left|Olimar using his down special move in ''Super Smash Bros. Brawl''.]] | ||
{{external|the move Pikmin Order|[[smashwiki:Pikmin Order|SmashWiki]]|SmashWiki.png}} | {{external|the move Pikmin Order|[[smashwiki:Pikmin Order|SmashWiki]]|SmashWiki.png}} | ||
In | In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for 3DS and Wii U]]'', Olimar's down special move is called '''Pikmin Order'''. When used, Olimar briefly blows his whistle around him. Any Pikmin that are stranded will quickly jump back next to Olimar, regardless of their distance to the leader. Then, all the Pikmin are grouped by type. If this move is used while they are already grouped, it'll send the next group to the back of the line. Interestingly, this move has some super armor frames, which means that, with good timing, one can use this move and suffer no knockback from powerful attacks or even Final Smashes. | ||
{{clear}} | {{clear}} | ||
== Sound samples == | ==Sound samples== | ||
{{ | {{ToDo|Upload sounds for the missing games.}} | ||
=== ''Pikmin 2'' === | ===''Pikmin 2''=== | ||
{| | {| | ||
|{{listen|filename=P2 whistle Olimar.ogg|title=Olimar's whistle}} | |{{listen|filename=P2 whistle Olimar.ogg|title=Olimar's whistle}} | ||
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|} | |} | ||
== Gallery == | ==Gallery== | ||
<gallery> | <gallery> | ||
Pik2 Whistle.jpg|The whistle in ''Pikmin 2''. | File:Pik2 Whistle.jpg|The whistle in ''Pikmin 2''. | ||
File:3 Leaders.jpg|The whistles can clearly be seen on each leader's helmet. | |||
</gallery> | </gallery> | ||
== Names in other languages == | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
| | |PorP=Apito | ||
| | |PorPM=Whistle ''(object)'' | ||
|PorPN=Translation taken from the ''Pikmin'' instruction manual. | |||
| | |||
|Ita=Fischietto | |Ita=Fischietto | ||
|ItaM=Whistle | |ItaM=Whistle | ||
|notes=y | |notes=y | ||
}} | }} | ||
== | ==See also== | ||
*[[Throw]] | |||
*[[Dismiss]] | |||
*[[Group move]] | |||
*[[Antenna Beetle]] – an enemy that uses a whistle-like call | |||
{{controls}} | {{controls}} |