Editing Whistle
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
[[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]] | [[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]] | ||
{{otheruses|the | {{otheruses|the whisting mechanic|the [[treasure]] in ''[[Pikmin 2]]''|Emperor Whistle}} | ||
The '''whistle''' ({{j|笛|Fue}}) is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. It is the primary way of calling idle [[Pikmin family|Pikmin]] and leaders over onto the active leader's [[group]], the secondary way being the active leader bumping into them (except in ''Pikmin 2'', where a leader bumped by another will not be called over). Whistling can also be used to instantly rescue Pikmin who are under the effects of certain [[hazard]]s, or Pikmin trapped by special [[enemy]] attacks. Whistling blows some sound waves towards the [[cursor]] when used. The longer the button is held, the wider the call's radius, up to a size and time limit that depend on each game. | The '''whistle''' ({{j|笛|Fue}}) is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. It is the primary way of calling idle [[Pikmin family|Pikmin]] and leaders over onto the active leader's [[group]], the secondary way being the active leader bumping into them (except in ''Pikmin 2'', where a leader bumped by another will not be called over). Whistling can also be used to instantly rescue Pikmin who are under the effects of certain [[hazard]]s, or Pikmin trapped by special [[enemy]] attacks. Whistling blows some sound waves towards the [[cursor]] when used. The longer the button is held, the wider the call's radius, up to a size and time limit that depend on each game. |