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|pikmin4 = y | |pikmin4 = y | ||
|image = Waterwraith P4 icon.png | |image = Waterwraith P4 icon.png | ||
|image2 = | |image2 = P4 Waterwraith Render.png | ||
|imagetitle = Normal | |imagetitle = Normal | ||
|image2title = Vulnerable | |image2title = Vulnerable | ||
|icon = Waterwraith P4 icon.png | |icon = Waterwraith P4 icon.png | ||
|name = Amphibio sapiens | |name = Amphibio sapiens | ||
|underground = [[Submerged Castle]], [[Engulfed Castle]], [[Cavern for a King]] | |underground = [[Submerged Castle]], [[Engulfed Castle]], [[Trial of the Sage Leaf]], [[Cavern for a King]] | ||
|challenge = [[Bully Den]] | |challenge = [[Bully Den]] | ||
|attacks = Crushes Pikmin | |attacks = Crushes Pikmin | ||
}} | }} | ||
The '''Waterwraith''' ({{j|アメボウズ|Ame Bouzu| | The '''Waterwraith''' ({{j|アメボウズ|Ame Bouzu|Rain Bouzu}}) is a boss from ''[[Pikmin 2]]'' and ''[[Pikmin 4]]'', found in all sublevels of the [[Submerged Castle]] and [[Engulfed Castle]], respectively. | ||
It can only be damaged by [[Purple Pikmin]]'s stomps | It can only be damaged by [[Purple Pikmin]]'s space-warping stomps; however, the entrances to both the Submerged Castle and the Engulfed Castle are flooded, making them impossible to bring along. Since Purple Pikmin are only obtainable in both cave's final floors, the Waterwraith is completely invincible and immune to attacks in the first four sublevels. | ||
The Waterwraith is one of the few bosses | The Waterwraith is one of the few non-final bosses in the series which has its own unique background [[music]], along with the [[Giant Breadbug]], [[Groovy Long Legs]], and [[Man-at-Legs]] (''Pikmin 4'' only). In the Submerged Castle, when it appears, [[Music in Pikmin 2#Waterwraith attacks|its own theme]] plays. When it is fought in the last sublevel, the [[Music in Pikmin 2#Common boss battle|normal boss music]] plays, and when it has no rollers, a special, crazy, funky lighthearted [[Music in Pikmin 2#Waterwraith vulnerable|version of the boss music]] plays. In ''Pikmin 4'', all these themes return, except the chase theme is replaced by [[Music in Pikmin 4#Waterwraith vulnerable|a more abstract theme]]. | ||
== Stats == | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight2 = N/A |weight4 = N/A | |weight2 = N/A |weight4 = N/A | ||
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|seeds2 = N/A |seeds4 = N/A | |seeds2 = N/A |seeds4 = N/A | ||
|value2 = N/A |value4 = N/A | |value2 = N/A |value4 = N/A | ||
|hp2 = 1800<ref group="note">1800 HP on the rollers phase, 1500 HP on the walking phase.</ref> |hp4 = 1800<ref group="note">1800 HP on the rollers phase, 1500 HP on the walking phase.</ref> | |hp2 = 1800<ref group="note">1800 HP on the rollers phase, 1500 HP on the walking phase.</ref> |hp4 = 1800 <ref group="note">1800 HP on the rollers phase, 1500 HP on the walking phase.</ref> | ||
|regen2 = 0 |regen4 = Unknown | |regen2 = 0 |regen4 = Unknown | ||
}} | }} | ||
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{{refs|note}} | {{refs|note}} | ||
== Behavior == | ==Behavior== | ||
The Waterwraith is one of the most dangerous [[Enemy|enemies]], as it can instantly kill [[Pikmin family|Pikmin]] by just rolling over them, and cannot be deterred or defeated without [[Purple Pikmin]]. | |||
==Appearance== | |||
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapiens'', which is similar to the human's scientific name: ''Homo sapiens''. | |||
== Appearance == | |||
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapiens'', which is similar to the human's scientific name: ''Homo sapiens'' | |||
The [[Hocotate ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. This is implied further in ''Pikmin 4'', where both [[Olimar]] and [[Dalmo]] describe the creature's watery form as "nonexistent". | The [[Hocotate ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. This is implied further in ''Pikmin 4'', where both [[Olimar]] and [[Dalmo]] describe the creature's watery form as "nonexistent". | ||
== Locations == | ==Locations== | ||
As stated before, the Waterwraith appears in all 5 sublevels of the [[Submerged Castle]] in ''Pikmin 2'' and the [[Engulfed Castle]] in ''Pikmin 4''. In the first 4 sublevels, it will drop from the ceiling after a five minute period. In the 5th and final sublevel, it will only fall when in range of its spawning point, similar to other bosses. | As stated before, the Waterwraith appears in all 5 sublevels of the [[Submerged Castle]] in ''Pikmin 2'' and the [[Engulfed Castle]] in ''Pikmin 4''. In the first 4 sublevels, it will drop from the ceiling after a five minute period. In the 5th and final sublevel, it will only fall when in range of its spawning point, similar to other bosses. | ||
Once defeated in the Engulfed Castle, it will not respawn in any sublevel | Once defeated in the Engulfed Castle, it will not respawn in any sublevel, replaced in the final encounter with a swarm of [[mitite]]s. | ||
The Waterwraith only appears a few time outside of its caves. In ''Pikmin 2'' | The Waterwraith only appears a few time outside of its caves. In ''Pikmin 2'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]], two Waterwraiths will spawn in the [[Bully Den]] when the seconds counter falls to 270, leaving only 30 seconds for preparation. In ''Pikmin 4'', one can be found in the final story of the [[Trial of the Sage Leaf]], [[Trial of the Sage Leaf#Final Story: The Purple Key|The Purple Key]]. And, much like Bully Den, two will spawn immediately in Sublevel 16 of [[Cavern for a King]]. These are, however, intended to be fought with Purple Pikmin. | ||
== Strategy == | ==Strategy== | ||
{{guide}} | |||
[[File:Waterwraith - Valley of Repose.jpg|thumb|left|The Waterwraith in the [[Piklopedia (Pikmin 2)|Piklopedia]].]] | [[File:Waterwraith - Valley of Repose.jpg|thumb|left|The Waterwraith in the [[Piklopedia (Pikmin 2)|Piklopedia]].]] | ||
=== While wandering === | ===While wandering=== | ||
The Waterwraith will come on any sublevel of the Submerged Castle or Engulfed Castle after 5 minutes. When encountered, the beast falls from the sky. | The Waterwraith will come on any sublevel of the Submerged Castle or Engulfed Castle, after 5 minutes. When encountered, the beast falls from the sky. This will give two falling noises followed by two heavy thuds and then a noise like a scream underwater. It lifts up its front roller, and smashes it on the ground, [[crushing]] any Pikmin underneath. It then commences moving around on its stone rollers. However, before sublevel 5, there is '''no way''' at all to harm it; not even [[bomb rock]]s or attacking with Pikmin after using an [[ultra-bitter spray]] will have any effect. With that in mind, there are a few things to remember: | ||
* The Waterwraith can kill other enemies and disable traps. This can be used to your advantage. | *The Waterwraith can kill other enemies and disable traps. This can be used to your advantage. | ||
* It follows the active leader. This can be used to your advantage, similar to the fight with the [[Ranging Bloyster]]. | *It follows the active leader. This can be used to your advantage, similar to the fight with the [[Ranging Bloyster]]. | ||
* The Waterwraith does not go into small corners, crevices, | *The Waterwraith does not go into small corners, crevices, dead-ends, and areas with Candypop Buds (even if it has been used) making these places safe to hide in. In ''Pikmin 4'', there are specially marked crevices with grass and metal archways that the Wraith will be unable to access. | ||
* In ''Pikmin 2'', if you're having a difficult time avoiding the Waterwraith, you can always reset in an attempt to get an easier or more exploitable floor layout. Similarly, in ''Pikmin 4'', the [[ | *In ''Pikmin 2'', if you're having a difficult time avoiding the Waterwraith, you can always reset in an attempt to get an easier or more exploitable floor layout. Similarly, in ''Pikmin 4'', the [[Rewind]] mechanic can be essential to making more efficient movements around the sublevels or making up for heavy losses. | ||
* A cloud of dust is visible behind the Waterwraith, allowing you to keep better track of it | *A cloud of dust is visible behind the Waterwraith, allowing you to keep better track of it. | ||
The following tips can also be used for | The following tips can also be used for story mode: | ||
* You should collect treasures as quickly as possible and avoid | *You should collect treasures as quickly as possible and avoid collecting corpses. If you're fast enough, you can avoid facing the Waterwraith entirely. Remember that you can return to the cave and collect anything you missed the first time around. | ||
* It is advised to at least have the [[Rush Boots]] power up, which | *It is advised to at least have the [[Rush Boots]] power up, which can allow leaders to quickly escape the Waterwraith. The [[Stellar Orb]] also helps to illuminate the area, giving you a good view of where the beast is. | ||
* In ''Pikmin 4'', due to | *In ''Pikmin 4'', The Water Wraith presents very little issue to Oatchi due to his compactness and precise handling, making him ideal for Pikmin transportation instead of letting the Pikmin squad roam free. | ||
=== Battle === | ===Battle=== | ||
[[File:Waterwraith stunned.png|thumb|A stunned Waterwraith, vulnerable to attacks.]] | [[File:Waterwraith stunned.png|thumb|A stunned Waterwraith, vulnerable to attacks.]] | ||
Since it can only be | Since it can only be damaged by Purple Pikmin, the only way to combat it in the Submerged Castle and Engulfed Castle is to survive until the final sublevel, where you can get Purple Pikmin via [[Violet Candypop Bud]]s. | ||
When a Purple Pikmin lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. In this state, it is vulnerable to '''all''' Pikmin attacks. When the Wraith's [[health]] has been fully depleted, the rollers crumble and the Waterwraith will run aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purple Pikmin and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]], the first time you beat it in the [[Submerged Castle]]. | |||
When a Purple Pikmin lands on or near the Waterwraith in a fashion that | |||
The Waterwraith can be petrified, which is useful to stop it if it is coming towards you, but while in this state, it cannot be damaged with normal attacks – Pikmin that attack will just cause an effect similar to attacking a [[reinforced wall]] in other games. Purple Pikmin that land with a thud on the petrified creature have a different behavior, however. When the boss has its rollers, a thud can cause the [[HUD#Health wheel|health wheel]] to appear, if it hasn't already. In the state without rollers, these thuds will actually cause a small amount of damage, and make it possible to kill the creature when petrified. | |||
{{Notes|olimar=y|louie=y|ship=y}} | {{Notes|olimar=y|louie=y|ship=y}} | ||
===''Pikmin 2'' Nintendo Player's Guide=== | |||
=== ''Pikmin 2'' Nintendo Player's Guide === | |||
{{transcript|The anxious Waterwraith appears before the final floor of the Submerged Castle, but you won't be able to defeat it until you use Violet Candypop Buds to create purple Pikmin on the cave's lowest level. One touch from a purple will make the beast temporalily vulnerable.|block=y}} | {{transcript|The anxious Waterwraith appears before the final floor of the Submerged Castle, but you won't be able to defeat it until you use Violet Candypop Buds to create purple Pikmin on the cave's lowest level. One touch from a purple will make the beast temporalily vulnerable.|block=y}} | ||
==Glitches== | |||
== Glitches == | |||
[[File:Waterwraith - Petrified.jpg|thumb|170px|The Waterwraith while sitting on petrified rollers.]] | [[File:Waterwraith - Petrified.jpg|thumb|170px|The Waterwraith while sitting on petrified rollers.]] | ||
{{game help|p2|Confirm these and add them to the glitches page.}} | {{game help|p2|Confirm these and add them to the glitches page.}} | ||
The Waterwraith is the cause of a few [[glitches]] in ''Pikmin 2''. | The Waterwraith is the cause of a few [[glitches]] in ''Pikmin 2''. | ||
* '''[[Glitches in Pikmin 2#Struggling Waterwraith|Struggling Waterwraith]]''': by petrifying the creature on the [[Piklopedia (Pikmin 2)|Piklopedia]] just as its archive is opened, and then petrifying it again just as the rollers break free will result in only the rollers getting petrified, but not the boss. | *'''[[Glitches in Pikmin 2#Struggling Waterwraith|Struggling Waterwraith]]''': by petrifying the creature on the [[Piklopedia (Pikmin 2)|Piklopedia]] just as its archive is opened, and then petrifying it again just as the rollers break free will result in only the rollers getting petrified, but not the boss. | ||
* '''[[Glitches in Pikmin 2#Sliding Waterwraith|Sliding Waterwraith]]''': By switching between a [[leader]] close to a vulnerable Waterwraith and to a leader far away from it, the creature will be seen stuck in the same pose, but moving around like normal. | *'''[[Glitches in Pikmin 2#Sliding Waterwraith|Sliding Waterwraith]]''': By switching between a [[leader]] close to a vulnerable Waterwraith and to a leader far away from it, the creature will be seen stuck in the same pose, but moving around like normal. | ||
* It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state. | *It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state. | ||
* Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset. | *Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset. | ||
* Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue. | *Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue. | ||
* In [[Bully Den]], the Waterwraiths will never pay attention to Louie, when playing in 2-player mode. This can result in a rollerless Waterwraith to casually walk or even stand still near Louie, instead of panicking. It can still be attacked by Louie, though | *In [[Bully Den]], the Waterwraiths will never pay attention to Louie, when playing in 2-player mode. This can result in a rollerless Waterwraith to casually walk or even stand still near Louie, instead of panicking. It can still be attacked by Louie, though. | ||
== Technical information == | ==Technical information== | ||
=== Creature === | ===Creature=== | ||
{{p2 enemy technical | {{p2 enemy technical | ||
|name = blackman | |name = blackman | ||
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}} | }} | ||
=== Rollers === | ===Rollers=== | ||
{{p2 enemy technical | {{p2 enemy technical | ||
|name = tyre | |name = tyre | ||
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}} | }} | ||
== Other information == | ==Other information== | ||
{{enemy other info | {{enemy other info | ||
|size = Roller width: {{mm|112}} | |size = Roller width: {{mm|112}} | ||
|piklopedia = 78 | |piklopedia = 78 | ||
| | |music = ''[[Music in Pikmin 2#Waterwraith appears|Waterwraith appears]]'', ''[[Music in Pikmin 2#Waterwraith|Waterwraith attacks]]'' | ||
}} | }} | ||
== Naming == | ==Naming== | ||
{{naming | {{naming | ||
|common = Waterwraith. The name is a portmanteau of "water" and "wraith", where a "wraith" is a spirit, or a ghost. | |common = Waterwraith. The name is a portmanteau of "water" and "wraith", where a "wraith" is a spirit, or a ghost. | ||
|jpcommon = {{j|アメボウズ|Ame Bouzu}}. {{j|ボウズ|Bouzu}} translates to "Buddhist Monk", however this | |jpcommon = {{j|アメボウズ|Ame Bouzu}}. {{j|ボウズ|Bouzu}} translates to "Buddhist Monk", however this may in fact be referencing a type of yokai known as Bouzu or Oobouzu, Japanese monsters with a shaved head reminescent of monks, alluding to their phantasmagorical existence. {{j|アメ|Ame}} translates to "candy", referring to the creature's hard candy appearance, per Olimar's notes, and also the fact that the majority of the treasures in the cave are candies. To note is that {{j|雨|ame}} means "rain", though it is not used to describe a texture in the same way "candy" is being used. In addition, the name could be a portmanteau of "amoeba" (written in katakana like "ameba") and "Bouzu". | ||
|jpname = {{j|ヤマトアメビト|Yamato Amebito | |jpname = {{j|ヤマトアメビト|Yamato Amebito|Yamato Candy Man}}. | ||
|scientific = ''Amphibio sapiens'' | |scientific = Its scientific name, ''Amphibio sapiens'', uses the word ''amphibio'', similar to the English word "amphibious", and ''sapiens'', meaning "discerning" or "wise", and which is also part of the species name for the real world human, ''{{w|Homo sapiens|Homo sapiens}}''. This can be construed as both a reference to its humanoid shape, as well as it being essentially "living water". | ||
|internal = Its internal name | |internal = Its internal name is <code>blackman</code>. The "man" part is naturally because of its human-like frame, and "black" is presumably due to the fact that it can turn purple when attacked by [[Purple Pikmin]] – during development, Purple Pikmin were given the name "black". Interestingly, the names of the creature's animations inside the game's files refer to it as "Kagebōzu" ({{j|かげボウズ|Kagebōzu}}), which means "Shadow Bouzu". This indicates that, [[Pikmin 2 prerelease information|during development]], the Waterwraith's Japanese name was meant to be different. Interestingly, there exists another type of yokai known as Oonyuudou, described as an unclear shadow or a giant rather than a monk, if it was originally called shadow, it may be in reference to this other yokai. ''Pikmin 3's'' [[Plasm Wraith]] is named after this other yokai in the Japanese version, {{j|アメニュウドウ|Ame Nyuudou|Candy Nyuudou}}. | ||
}} | }} | ||
=== Names in other languages === | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap = アメボウズ | |Jap = アメボウズ | ||
|JapR = Ame Bouzu | |JapR = Ame Bouzu | ||
|JapM = | |JapM = Rain Bouzu | ||
|ChiTrad = 膠雨小子 | |ChiTrad = 膠雨小子 | ||
|ChiTradM = Plastic Rain Guy | |ChiTradM = Plastic Rain Guy | ||
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|Spa = Espectro acuático | |Spa = Espectro acuático | ||
|SpaM = Aquatic specter | |SpaM = Aquatic specter | ||
|Dut = Fantoomwals | |Dut = Fantoomwals | ||
|DutM = Phantom (Steam)roller | |DutM = Phantom (Steam)roller | ||
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}} | }} | ||
== Gallery == | ==Gallery== | ||
{{image}} | |||
<gallery> | <gallery> | ||
Wraith.png|Artwork of the Waterwraith from | Wraith.png|Artwork of the Waterwraith from ''[[Pikmin 2]]''. | ||
Waterwraithcutscene.png|The Waterwraith | Waterwraithcutscene.png|The Waterwraith appears. | ||
Waterwraith2.jpg|The Waterwraith | Waterwraith2.jpg|The Waterwraith as seen from behind. | ||
Waterwraith stunned.png|The Waterwraith's physical form in ''Pikmin 2''. | Waterwraith stunned.png|The Waterwraith's physical form in ''Pikmin 2''. | ||
Tiredwaterwraith.png|The Waterwraith tired out | Tiredwaterwraith.png|The Waterwraith tired out with no rollers. | ||
Waterwraith Physical Form in Early Sublevel.JPG|The Waterwraith taking on its physical form in the 4<sup>th</sup> sublevel via hacking Purple Pikmin into the level. | Waterwraith Physical Form in Early Sublevel.JPG|The Waterwraith taking on its physical form in the 4<sup>th</sup> sublevel via hacking Purple Pikmin into the level. | ||
WATERWRAITHSLAMMING.png|Artwork of the Waterwraith about to slam its front roller down from ''Pikmin 4''. | WATERWRAITHSLAMMING.png|Artwork of the Waterwraith about to slam its front roller down from ''Pikmin 4''. | ||
Waterwraith Collison.jpg|Two Waterwraiths | Waterwraith Collison.jpg|Two Waterwraiths hitting each other in Pikmin 4. | ||
Waterwraith chase down.jpg| | Waterwraith chase down.jpg|A player being chased down by two Waterwraiths. | ||
Waterwraith | Waterwraith E-Card.jpg|The creature's [[e-card]], #63 (16<sup>th</sup> red card). | ||
</gallery> | </gallery> | ||
== | ==Trivia== | ||
[[File:Waterwraith standing.gif|thumb|Animation of the Waterwraith standing still.]] | |||
Waterwraith | * In ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]], it is possible that the Waterwraith will roll out-of-bounds. | ||
* The Waterwraith is one of three enemies to not appear in the [[Wistful Wild]] or any of its caves, the others being the [[Giant Breadbug]] and the [[Toady Bloyster]]. All three can be found in the [[Perplexing Pool]]. | * The Waterwraith is one of three enemies to not appear in the [[Wistful Wild]] or any of its caves, the others being the [[Giant Breadbug]] and the [[Toady Bloyster]]. All three can be found in the [[Perplexing Pool]]. | ||
* The Waterwraith seems to be related to the [[Plasm Wraith]], in both appearance and name. In addition, a possible translation for the Japanese common name of both is "Candy Priest". | * The Waterwraith seems to be related to the [[Plasm Wraith]], in both appearance and name. In addition, a possible translation for the Japanese common name of both is "Candy Priest". | ||
** The Waterwraith is mentioned in Olimar's [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry for the Plasm Wraith in {{p3d}}, though it just highlights how they are different. | ** The Waterwraith is mentioned in Olimar's [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry for the Plasm Wraith in {{p3d}}, though it just highlights how they are different. | ||
* In the | * In the game's files, the Waterwraith's model contains a dummy texture that reads "fb dum". This is a dummy texture applied to the model before the framebuffer is used to texture it: [[File:Waterwraith dummy texture.png]] | ||
* | *Since the Waterwraith disappears after defeat it is unknown how Louie collected and experimented for food purposes. | ||
* The helpless phase of the Waterwraith, along with the [[Giant Breadbug]] and the [[Titan Dweevil]], are the only bosses in | *If Purple Pikmin are forced to appear in the cave earlier than sublevel 5 and the monster is defeated then, it will still drop the treasure. Speaking of which, the monster's treasure will not be detected by radar until the showdown with the beast in the final floor; if all treasures in an earlier sublevel are collected, the radar will deactivate and remain that way, even if the Waterwraith had shown up. | ||
* If the player reaches the final floor | * After taking out the Waterwraith's rollers and entering the second stage of the fight, if the player is sufficiently far away from the boss, it will stop walking randomly and will instead stand in place. In this animation, it also occasionally turns around back and forth. This elusive animation can only be seen by being far enough away, by using the zoomed-out or ground-level [[camera]] settings, and by being on sublevel 5 of the [[Submerged Castle]], since it is too dark to see that far away on the [[Bully Den]]. | ||
** This is not true in [[Engulfed Castle]] | ** This animation can be better seen in the [[Piklopedia (Pikmin 4)|Piklopedia in ''Pikmin 4'']], where the rollers can actually be destroyed. | ||
* | *The helpless phase of the Waterwraith, along with the [[Giant Breadbug]] and the [[Titan Dweevil]], are the only bosses in {{p2}} that have their own boss [[Music in Pikmin 2|theme]]. | ||
* | *If the player reaches the final floor before the Waterwraith makes its first appearance, the boss battle with play out as usual, and the ship will not trigger the cutscene to declare it a danger.{{cite youtube|6UrIdb6FDDI|of a speedrunner discovering the Submerged Castle for the first time, but not encountering the Waterwraith until the final floor|h=1|m=54|s=12|published={{date|29|November|2018}}|retrieved={{date|4|June|2020}}}} | ||
**This same fact is not true in the [[Engulfed Castle]]; after reading [[Pikmin_4_voyage_log#.2339_The_Nonexistent_Entity|Olimar's voyage log]] on the creature, [[Collin]] will state there must be a way to beat it instead of telling the player to run away. | |||
* The Waterwraith is one of the two enemies in the ''Pikmin'' series to have a sequential health meter, the other being the [[Ancient Sirehound]]. | |||
* Interestingly, while the Waterwraith is still unaffected by bomb rocks in ''Pikmin 4'', it can still be frozen by [[Ice Blasts]], their icy equivalent. However it breaks free very quickly and can't be damaged by non Purple Pikmin in this state. | |||
** Similarly, [[Lighting strikes]] will stun it very briefly, but not nearly as long as other enemies. | |||
*In Cavern for a King, if a Waterwraith with its rollers approaches one without, the rollerless Wraith will duck to let the other one over.{{cite youtube|kuTLkO7HD1A|of the Waterwraith with its rollers running over a rollerless Waterwraith, causing the latter to duck|m=0|s=24|published={{date|7|August|2023}}|retrieved={{date|7|August|2023}}}} | |||
*The Waterwraith’s theme is in the 5/4 time signature. | |||
== See also == | ==See also== | ||
* [[Plasm Wraith]] | *[[Plasm Wraith]] | ||
== References == | ==References== | ||
{{refs}} | {{refs}} | ||
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[[Category:Hiding enemies]] | [[Category:Hiding enemies]] | ||
[[Category:Wandering enemies]] | [[Category:Wandering enemies]] | ||
[[Category:Pikmin 2 Challenge Mode]] | [[Category:Pikmin 2 Challenge Mode]] | ||
[[Category:Pikmin 2 bosses]] | [[Category:Pikmin 2 bosses]] | ||
[[Category:Pikmin 4 bosses]] | [[Category:Pikmin 4 bosses]] |